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3cc1d82c99
SceneCanvas is aware of events compilation when reloading : If a preview is launched, wait until compilation is over. git-svn-id: svn://localhost@456 8062f311-0dae-4547-b526-b8ab9ac864a5
22 lines
532 B
C++
22 lines
532 B
C++
#include "Game_Develop_EditorMain.h"
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#include "Preferences.h"
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#include "wx/aui/aui.h"
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////////////////////////////////////////////////////////////
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/// Accéder aux préférences
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////////////////////////////////////////////////////////////
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void Game_Develop_EditorFrame::OnMenuPrefSelected( wxCommandEvent& event )
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{
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Preferences Dialog( this );
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Dialog.ShowModal();
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LoadSkin(&m_mgr);
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LoadSkin(m_ribbon);
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PrepareAutosave();
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UpdateNotebook();
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m_ribbon->Realize();
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m_mgr.Update();
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}
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