Files
GDevelop/Extensions/Light/LightObstacleAutomatismEditor.cpp
T
2015-06-05 11:25:36 +12:00

62 lines
1.5 KiB
C++

/**
GDevelop - Light Extension
Copyright (c) 2010-2015 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
#include "LightObstacleAutomatismEditor.h"
//(*InternalHeaders(LightObstacleAutomatismEditor)
#include <wx/intl.h>
#include <wx/string.h>
//*)
#include "GDCpp/Project.h"
#include "LightObstacleAutomatism.h"
#include "GDCore/IDE/Dialogs/MainFrameWrapper.h"
#include "GDCpp/CommonTools.h"
#include "GDCpp/Scene.h"
//(*IdInit(LightObstacleAutomatismEditor)
//*)
BEGIN_EVENT_TABLE(LightObstacleAutomatismEditor,wxDialog)
//(*EventTable(LightObstacleAutomatismEditor)
//*)
END_EVENT_TABLE()
LightObstacleAutomatismEditor::LightObstacleAutomatismEditor(wxWindow* parent, gd::Project & game_, gd::Layout * scene_, LightObstacleAutomatism & automatism_ ) :
automatism(automatism_),
game(game_),
scene(scene_)
{
//(*Initialize(LightObstacleAutomatismEditor)
wxFlexGridSizer* FlexGridSizer1;
Create(parent, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE, _T("wxID_ANY"));
FlexGridSizer1 = new wxFlexGridSizer(0, 3, 0, 0);
SetSizer(FlexGridSizer1);
FlexGridSizer1->Fit(this);
FlexGridSizer1->SetSizeHints(this);
//*)
}
LightObstacleAutomatismEditor::~LightObstacleAutomatismEditor()
{
//(*Destroy(LightObstacleAutomatismEditor)
//*)
}
void LightObstacleAutomatismEditor::OncancelBtClick(wxCommandEvent& event)
{
EndModal(0);
}
void LightObstacleAutomatismEditor::OnokBtClick(wxCommandEvent& event)
{
}
#endif