mirror of
https://github.com/Heretek-AI/GDevelop.git
synced 2026-07-22 01:55:25 -04:00
e26bbfa7e4
git-svn-id: svn://localhost@845 8062f311-0dae-4547-b526-b8ab9ac864a5
121 lines
3.4 KiB
C++
121 lines
3.4 KiB
C++
/**
|
|
|
|
Game Develop - LinkedObjects Extension
|
|
Copyright (c) 2011-2012 Florian Rival (Florian.Rival@gmail.com)
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
|
|
3. This notice may not be removed or altered from any source
|
|
distribution.
|
|
|
|
*/
|
|
|
|
#include "ObjectsLinksManager.h"
|
|
|
|
#include "LinkedObjectsTools.h"
|
|
#include <iostream>
|
|
#include <string>
|
|
#include <boost/weak_ptr.hpp>
|
|
#include <boost/shared_ptr.hpp>
|
|
#include "GDL/Object.h"
|
|
#include "GDL/RuntimeScene.h"
|
|
|
|
using namespace std;
|
|
|
|
namespace GDpriv
|
|
{
|
|
namespace LinkedObjects
|
|
{
|
|
|
|
void ObjectsLinksManager::LinkObjects(Object * a, Object * b)
|
|
{
|
|
{
|
|
std::set< Object * > & objectLinks = links[a];
|
|
objectLinks.insert(b);
|
|
}
|
|
{
|
|
std::set< Object * > & objectLinks = links[b];
|
|
objectLinks.insert(a);
|
|
}
|
|
}
|
|
|
|
void ObjectsLinksManager::RemoveLinkBetween(Object * a, Object * b)
|
|
{
|
|
{
|
|
std::set< Object * > & objectLinks = links[a];
|
|
objectLinks.erase(b);
|
|
}
|
|
{
|
|
std::set< Object * > & objectLinks = links[b];
|
|
objectLinks.erase(a);
|
|
}
|
|
}
|
|
|
|
void ObjectsLinksManager::RemoveAllLinksOf(Object * object)
|
|
{
|
|
std::set< Object * > & objectLinks = links[object];
|
|
for (std::set< Object * >::iterator linkedObj = objectLinks.begin();linkedObj != objectLinks.end();++linkedObj)
|
|
{
|
|
std::set< Object * > & linkedObjectLinks = links[*linkedObj];
|
|
linkedObjectLinks.erase(object);
|
|
}
|
|
|
|
links.erase(object); //Remove all links of object
|
|
}
|
|
|
|
std::vector< Object* > ObjectsLinksManager::GetAllRawPointersToObjectsLinkedWith(Object * object)
|
|
{
|
|
//Get links of object
|
|
const std::set< Object * > & objectLinks = links[object];
|
|
std::vector< Object* > list; list.reserve(objectLinks.size());
|
|
|
|
//Create the list, avoiding dead links or links to just deleted objects
|
|
for (std::set< Object * >::iterator linkedObj = objectLinks.begin();linkedObj != objectLinks.end();++linkedObj)
|
|
{
|
|
if ( !(*linkedObj)->GetName().empty() )
|
|
list.push_back((*linkedObj));
|
|
}
|
|
|
|
return list;
|
|
}
|
|
|
|
std::vector< Object* > ObjectsLinksManager::GetRawPointersToObjectsLinkedWith(Object * object, std::string linkedName)
|
|
{
|
|
//Get links of object
|
|
const std::set< Object * > & objectLinks = links[object];
|
|
std::vector< Object* > list; list.reserve(objectLinks.size());
|
|
|
|
//Create the list
|
|
for (std::set< Object * >::iterator linkedObj = objectLinks.begin();linkedObj != objectLinks.end();++linkedObj)
|
|
{
|
|
if ( (*linkedObj)->GetName() == linkedName)
|
|
list.push_back((*linkedObj));
|
|
}
|
|
|
|
return list;
|
|
}
|
|
|
|
void ObjectsLinksManager::ClearAll()
|
|
{
|
|
links.clear();
|
|
}
|
|
|
|
|
|
}
|
|
}
|
|
|