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git-svn-id: svn://localhost@825 8062f311-0dae-4547-b526-b8ab9ac864a5
60 lines
2.0 KiB
C++
60 lines
2.0 KiB
C++
/**
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Game Develop - Network Extension
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Copyright (c) 2010-2012 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef SCENENETWORKDATAS_H
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#define SCENENETWORKDATAS_H
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#include "GDL/AutomatismsSharedDatas.h"
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#include "RuntimeSceneNetworkDatas.h"
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/**
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* Datas shared by Network Automatism ( i.e. Nothing )
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*/
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class GD_EXTENSION_API SceneNetworkDatas : public AutomatismsSharedDatas
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{
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public:
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SceneNetworkDatas(std::string typeName) : AutomatismsSharedDatas(typeName)
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{
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};
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virtual ~SceneNetworkDatas() {};
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virtual boost::shared_ptr<AutomatismsSharedDatas> Clone() const { return boost::shared_ptr<AutomatismsSharedDatas>(new SceneNetworkDatas(*this));}
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virtual boost::shared_ptr<AutomatismsRuntimeSharedDatas> CreateRuntimeSharedDatas()
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{
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return boost::shared_ptr<AutomatismsRuntimeSharedDatas>(new RuntimeSceneNetworkDatas(*this));
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}
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#if defined(GD_IDE_ONLY)
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virtual void SaveToXml(TiXmlElement * eventElem) const;
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#endif
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virtual void LoadFromXml(const TiXmlElement * eventElem);
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private:
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};
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#endif // SCENENETWORKDATAS_H
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