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git-svn-id: svn://localhost@847 8062f311-0dae-4547-b526-b8ab9ac864a5
89 lines
2.5 KiB
C++
89 lines
2.5 KiB
C++
/**
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Game Develop - Particle System Extension
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Copyright (c) 2010-2012 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef PARTICLESYSTEMWRAPPER_H
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#define PARTICLESYSTEMWRAPPER_H
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#include <boost/shared_ptr.hpp>
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class OpenGLTextureWrapper;
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namespace SPK
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{
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class System;
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class Model;
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class SphericEmitter;
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class Sphere;
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class Group;
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namespace GL
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{
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class GLRenderer;
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}
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}
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/**
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* Wrapper around SPARK related stuff.
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* This class gives direct access to these stuff,
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* it only manages the destruction and automatize the copy behaviour.
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*/
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class GD_EXTENSION_API ParticleSystemWrapper
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{
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public:
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ParticleSystemWrapper();
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virtual ~ParticleSystemWrapper();
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ParticleSystemWrapper(const ParticleSystemWrapper & other) //What a bad design
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{
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particleSystem = NULL;
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particleModel = NULL;
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emitter = NULL;
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zone = NULL;
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group = NULL;
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renderer = NULL;
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Init(other);
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};
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ParticleSystemWrapper & operator=(const ParticleSystemWrapper & other)
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{
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if ( &other != this ) Init(other);
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return *this;
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}
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SPK::System * particleSystem;
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SPK::Model * particleModel;
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SPK::SphericEmitter * emitter;
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SPK::Sphere * zone;
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SPK::Group * group;
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SPK::GL::GLRenderer * renderer;
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boost::shared_ptr<OpenGLTextureWrapper> openGLTextureParticle;
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private:
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void Init(const ParticleSystemWrapper & other);
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static bool SPKinitialized;
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};
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#endif // PARTICLESYSTEMWRAPPER_H
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