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git-svn-id: svn://localhost@827 8062f311-0dae-4547-b526-b8ab9ac864a5
53 lines
1.8 KiB
C++
53 lines
1.8 KiB
C++
/**
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Game Develop - Path Automatism Extension
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Copyright (c) 2010-2011 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef RUNTIMESCENEPATHDATAS_H
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#define RUNTIMESCENEPATHDATAS_H
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#include "GDL/AutomatismsRuntimeSharedDatas.h"
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#include <map>
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#include <vector>
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#include <SFML/System/Vector2.hpp>
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class ScenePathDatas;
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class ContactListener;
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/**
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* Datas shared by Path Automatism at runtime
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*/
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class GD_EXTENSION_API RuntimeScenePathDatas : public AutomatismsRuntimeSharedDatas
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{
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public:
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RuntimeScenePathDatas(const ScenePathDatas & automatismSharedDatas);
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virtual ~RuntimeScenePathDatas();
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virtual boost::shared_ptr<AutomatismsRuntimeSharedDatas> Clone() const { return boost::shared_ptr<AutomatismsRuntimeSharedDatas>(new RuntimeScenePathDatas(*this));}
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std::map<std::string, std::vector<sf::Vector2f> > globalPaths; ///< Map containing all the global paths
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private:
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};
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#endif // RUNTIMESCENEPATHDATAS_H
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