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fa99435ff7
Minor tweaks. git-svn-id: svn://localhost@761 8062f311-0dae-4547-b526-b8ab9ac864a5
66 lines
2.3 KiB
C++
66 lines
2.3 KiB
C++
/**
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Game Develop - Path Automatism Extension
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Copyright (c) 2010-2011 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "ScenePathDatas.h"
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#include "PathAutomatism.h"
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#include "GDL/tinyxml/tinyxml.h"
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#include "GDL/XmlMacros.h"
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#if defined(GD_IDE_ONLY)
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void ScenePathDatas::SaveToXml(TiXmlElement * elem) const
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{
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TiXmlElement * pathElem = new TiXmlElement( "Paths" );
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elem->LinkEndChild( pathElem );
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for(std::map<std::string, std::vector<sf::Vector2f> >::const_iterator it = globalPaths.begin(); it != globalPaths.end(); it++)
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{
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TiXmlElement * str = new TiXmlElement( "Path" );
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pathElem->LinkEndChild( str );
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str->SetAttribute("name", it->first.c_str());
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str->SetAttribute("coords", PathAutomatism::GetStringFromCoordsVector(it->second, '/', ';').c_str());
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}
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}
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#endif
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void ScenePathDatas::LoadFromXml(const TiXmlElement * elem)
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{
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if(elem->FirstChildElement("Paths") == 0)
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return;
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globalPaths.clear();
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const TiXmlElement * childElem = elem->FirstChildElement("Paths")->FirstChildElement("Path");
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while(childElem )
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{
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if(childElem->ToElement()->Attribute("name") == NULL || childElem->ToElement()->Attribute("coords") == NULL)
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continue;
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globalPaths[childElem->ToElement()->Attribute("name")] = PathAutomatism::GetCoordsVectorFromString(childElem->ToElement()->Attribute("coords"), '/', ';');
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childElem = childElem->NextSiblingElement();
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}
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}
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