mirror of
https://github.com/Heretek-AI/GDevelop.git
synced 2026-07-22 01:55:25 -04:00
aaafcb2733
git-svn-id: svn://localhost@828 8062f311-0dae-4547-b526-b8ab9ac864a5
166 lines
5.5 KiB
C++
166 lines
5.5 KiB
C++
/**
|
|
|
|
Game Develop - Primitive Drawing Extension
|
|
Copyright (c) 2008-2012 Florian Rival (Florian.Rival@gmail.com)
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
|
|
3. This notice may not be removed or altered from any source
|
|
distribution.
|
|
|
|
*/
|
|
|
|
#ifndef DRAWEROBJECT_H
|
|
#define DRAWEROBJECT_H
|
|
|
|
#include "GDL/Object.h"
|
|
#include <vector>
|
|
#include <SFML/Graphics/Shape.hpp>
|
|
namespace sf
|
|
{
|
|
class Sprite;
|
|
class Texture;
|
|
}
|
|
class ImageManager;
|
|
class RuntimeScene;
|
|
class Object;
|
|
class ImageManager;
|
|
class InitialPosition;
|
|
#if defined(GD_IDE_ONLY)
|
|
class wxBitmap;
|
|
class Game;
|
|
class wxWindow;
|
|
namespace gd { class MainFrameWrapper; }
|
|
#endif
|
|
|
|
/**
|
|
* Drawer object can draw primitive shapes
|
|
*/
|
|
class GD_EXTENSION_API DrawerObject : public Object
|
|
{
|
|
public :
|
|
|
|
DrawerObject(std::string name_);
|
|
virtual ~DrawerObject() {};
|
|
virtual Object * Clone() const { return new DrawerObject(*this); }
|
|
|
|
virtual bool InitializeFromInitialPosition(const InitialPosition & position);
|
|
|
|
virtual bool Draw(sf::RenderTarget & renderTarget);
|
|
|
|
#if defined(GD_IDE_ONLY)
|
|
virtual bool DrawEdittime(sf::RenderTarget & renderTarget);
|
|
virtual bool GenerateThumbnail(const gd::Project & project, wxBitmap & thumbnail);
|
|
static void LoadEdittimeIcon();
|
|
|
|
virtual void EditObject( wxWindow* parent, Game & game_, gd::MainFrameWrapper & mainFrameWrapper_ );
|
|
virtual wxPanel * CreateInitialPositionPanel( wxWindow* parent, const Game & game_, const Scene & scene_, const InitialPosition & position );
|
|
virtual void UpdateInitialPositionFromPanel(wxPanel * panel, InitialPosition & position);
|
|
|
|
virtual void GetPropertyForDebugger (unsigned int propertyNb, std::string & name, std::string & value) const;
|
|
virtual bool ChangeProperty(unsigned int propertyNb, std::string newValue);
|
|
virtual unsigned int GetNumberOfProperties() const;
|
|
#endif
|
|
|
|
virtual void LoadFromXml(const TiXmlElement * elemScene);
|
|
#if defined(GD_IDE_ONLY)
|
|
virtual void SaveToXml(TiXmlElement * elemScene);
|
|
#endif
|
|
|
|
virtual void UpdateTime(float timeElapsed);
|
|
|
|
virtual void OnPositionChanged() {};
|
|
|
|
virtual float GetWidth() const;
|
|
virtual float GetHeight() const;
|
|
|
|
virtual float GetDrawableX() const;
|
|
virtual float GetDrawableY() const;
|
|
|
|
virtual float GetCenterX() const;
|
|
virtual float GetCenterY() const;
|
|
|
|
virtual bool SetAngle(float newAngle) {return false;};
|
|
virtual float GetAngle() const {return 0;};
|
|
|
|
virtual void SetWidth(float ) {};
|
|
virtual void SetHeight(float ) {};
|
|
|
|
void DrawRectangle( float x, float y, float x2, float y2 );
|
|
void DrawLine( float x, float y, float x2, float y2, float thickness );
|
|
void DrawCircle( float x, float y, float radius );
|
|
|
|
inline void SetOutlineSize(float size) { outlineSize = size; };
|
|
inline float GetOutlineSize() const { return outlineSize; };
|
|
|
|
void SetOutlineOpacity(float val);
|
|
inline float GetOutlineOpacity() const {return outlineOpacity;};
|
|
|
|
void SetOutlineColor(unsigned int r,unsigned int v,unsigned int b);
|
|
inline unsigned int GetOutlineColorR() const { return outlineColorR; };
|
|
inline unsigned int GetOutlineColorG() const { return outlineColorG; };
|
|
inline unsigned int GetOutlineColorB() const { return outlineColorB; };
|
|
/** Used by GD events generated code : Prefer using original SetOutlineColor
|
|
*/
|
|
void SetOutlineColor( const std::string & color );
|
|
|
|
void SetFillOpacity(float val);
|
|
inline float GetFillOpacity() const {return fillOpacity;};
|
|
|
|
void SetFillColor(unsigned int r,unsigned int v,unsigned int b);
|
|
inline unsigned int GetFillColorR() const { return fillColorR; };
|
|
inline unsigned int GetFillColorG() const { return fillColorG; };
|
|
inline unsigned int GetFillColorB() const { return fillColorB; };
|
|
|
|
/** Used by GD events generated code : Prefer using original SetFillColor
|
|
*/
|
|
void SetFillColor( const std::string & color );
|
|
|
|
inline void SetCoordinatesAbsolute() { absoluteCoordinates = true; }
|
|
inline void SetCoordinatesRelative() { absoluteCoordinates = false; }
|
|
inline bool AreCoordinatesAbsolute() { return absoluteCoordinates; }
|
|
|
|
private:
|
|
|
|
std::vector < sf::Shape > shapesToDraw;
|
|
|
|
//Fill color
|
|
unsigned int fillColorR;
|
|
unsigned int fillColorG;
|
|
unsigned int fillColorB;
|
|
float fillOpacity;
|
|
|
|
//Outline
|
|
int outlineSize;
|
|
unsigned int outlineColorR;
|
|
unsigned int outlineColorG;
|
|
unsigned int outlineColorB;
|
|
float outlineOpacity;
|
|
|
|
bool absoluteCoordinates;
|
|
|
|
#if defined(GD_IDE_ONLY)
|
|
static sf::Texture edittimeIconImage;
|
|
static sf::Sprite edittimeIcon;
|
|
#endif
|
|
};
|
|
|
|
void DestroyDrawerObject(Object * object);
|
|
Object * CreateDrawerObject(std::string name);
|
|
|
|
#endif // DRAWEROBJECT_H
|