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b4db644983
git-svn-id: svn://localhost@741 8062f311-0dae-4547-b526-b8ab9ac864a5
47 lines
1.9 KiB
C++
47 lines
1.9 KiB
C++
/**
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Game Develop - Primitive Drawing Extension
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Copyright (c) 2008-2012 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef PRIMITIVEDRAWINGTOOLS_H
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#define PRIMITIVEDRAWINGTOOLS_H
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#include <string>
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class RuntimeScene;
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namespace sf { class Color; }
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namespace GDpriv
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{
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namespace PrimitiveDrawingTools
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{
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void GD_EXTENSION_API CopyImageOnAnother( const std::string & destName, const std::string & srcName, float destX, float destY, bool useTransparency, RuntimeScene & scene );
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void GD_EXTENSION_API CaptureScreen( RuntimeScene & scene, const std::string & destFileName, const std::string & destImageName );
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void GD_EXTENSION_API CreateSFMLTexture( RuntimeScene & scene, const std::string & imageName, unsigned int width, unsigned int height, const std::string & color );
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void GD_EXTENSION_API OpenSFMLTextureFromFile( RuntimeScene & scene, const std::string & fileName, const std::string & imageName );
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void GD_EXTENSION_API SaveSFMLTextureToFile( RuntimeScene & scene, const std::string & fileName, const std::string & imageName );
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}
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}
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#endif // PRIMITIVEDRAWINGTOOLS_H
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