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git-svn-id: svn://localhost@829 8062f311-0dae-4547-b526-b8ab9ac864a5
161 lines
4.6 KiB
C++
161 lines
4.6 KiB
C++
/**
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Sound Object Extension
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Copyright (c) 2011-2012 Thomas Flecy
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef SoundObject_H
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#define SoundObject_H
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#include "GDL/Object.h"
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#include <SFML/Audio/Sound.hpp>
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#include <SFML/Audio/Music.hpp>
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#include <SFML/Audio/SoundBuffer.hpp>
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class ImageManager;
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class RuntimeScene;
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class Object;
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class ImageManager;
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class InitialPosition;
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class SoundWrapperBase;
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#if defined(GD_IDE_ONLY)
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namespace sf
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{
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class Texture;
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class Sprite;
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};
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class wxBitmap;
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class Game;
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class wxWindow;
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namespace gd { class MainFrameWrapper; }
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namespace gd { class ArbitraryResourceWorker; }
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#endif
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class GD_EXTENSION_API SoundObject : public Object
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{
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public :
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enum SoundType
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{
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Sound,
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Music
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};
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SoundObject(std::string name_);
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virtual ~SoundObject();
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void Init(const SoundObject &other);
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SoundObject(const SoundObject &other);
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SoundObject& operator=(const SoundObject &other);
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virtual Object * Clone() const { return new SoundObject(*this);}
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virtual bool LoadRuntimeResources(const RuntimeScene & scene, const ImageManager & imageMgr );
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virtual bool InitializeFromInitialPosition(const InitialPosition & position);
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virtual bool Draw(sf::RenderTarget & renderTarget);
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#if defined(GD_IDE_ONLY)
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virtual bool DrawEdittime(sf::RenderTarget & renderTarget);
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virtual void ExposeResources(gd::ArbitraryResourceWorker & worker);
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virtual bool GenerateThumbnail(const gd::Project & project, wxBitmap & thumbnail);
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static void LoadEdittimeIcon();
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virtual wxPanel * CreateInitialPositionPanel( wxWindow* parent, const Game & game_, const Scene & scene_, const InitialPosition & position );
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virtual void UpdateInitialPositionFromPanel(wxPanel * panel, InitialPosition & position);
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virtual void EditObject( wxWindow* parent, Game & game_, gd::MainFrameWrapper & mainFrameWrapper_ );
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virtual void GetPropertyForDebugger (unsigned int propertyNb, std::string & name, std::string & value) const;
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virtual bool ChangeProperty(unsigned int propertyNb, std::string newValue);
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virtual unsigned int GetNumberOfProperties() const;
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#endif
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virtual void LoadFromXml(const TiXmlElement * elemScene);
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#if defined(GD_IDE_ONLY)
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virtual void SaveToXml(TiXmlElement * elemScene);
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#endif
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virtual void UpdateTime(float timeElapsed);
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virtual void OnPositionChanged();
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float GetZPos() const;
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void SetZPos(float zpos);
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virtual float GetWidth() const;
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virtual float GetHeight() const;
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virtual void SetWidth(float ) {};
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virtual void SetHeight(float ) {};
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virtual float GetDrawableX() const;
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virtual float GetDrawableY() const;
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virtual float GetCenterX() const;
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virtual float GetCenterY() const;
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void SetSoundFileName(const std::string & soundfilename);
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std::string GetSoundFileName() const;
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void SetSoundType(const std::string &type);
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std::string GetSoundType() const;
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bool ReloadSound(const RuntimeScene &scene);
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bool IsPlaying() const;
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bool IsPaused() const;
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bool IsStopped() const;
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void Play();
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void Pause();
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void Stop();
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void SetVolume(float volume);
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float GetVolume() const;
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void SetAttenuation(float attenuation);
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float GetAttenuation() const;
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void SetMinDistance(float minDist);
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float GetMinDistance() const;
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void SetLooping(bool is);
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bool IsLooping() const;
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void SetPitch(float pitch);
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float GetPitch() const;
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private:
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std::string fileName;
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std::string m_type;
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SoundWrapperBase *m_sound;
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#if defined(GD_IDE_ONLY)
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static sf::Texture soundIcon;
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static sf::Sprite soundSprite;
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#endif
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};
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void DestroySoundObject(Object * object);
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Object * CreateSoundObject(std::string name);
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#endif // SoundObject_H
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