Files
GDevelop/Extensions/TextEntryObject/TextEntryObjectEditor.h
T
Florian 4fdf7ec653 Adapted to changes in GDCore.
git-svn-id: svn://localhost@830 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-09-09 19:59:04 +00:00

79 lines
2.0 KiB
C++

/**
Game Develop - TextEntry Object Extension
Copyright (c) 2011-2012 Florian Rival (Florian.Rival@gmail.com)
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#if defined(GD_IDE_ONLY)
#ifndef TEXTOBJECTEDITOR_H
#define TEXTOBJECTEDITOR_H
//(*Headers(TextEntryObjectEditor)
#include <wx/sizer.h>
#include <wx/statline.h>
#include <wx/button.h>
#include <wx/dialog.h>
//*)
class Game;
class TextEntryObject;
namespace gd { class MainFrameWrapper; }
class TextEntryObjectEditor: public wxDialog
{
public:
TextEntryObjectEditor( wxWindow* parent, Game & game_, TextEntryObject & object_ );
virtual ~TextEntryObjectEditor();
//(*Declarations(TextEntryObjectEditor)
wxStaticLine* StaticLine1;
wxButton* okBt;
//*)
protected:
//(*Identifiers(TextEntryObjectEditor)
static const long ID_STATICLINE1;
static const long ID_BUTTON1;
//*)
private:
//(*Handlers(TextEntryObjectEditor)
void OnokBtClick(wxCommandEvent& event);
void OncolorBtClick(wxCommandEvent& event);
void OnfontBtClick(wxCommandEvent& event);
void OnSizeEditChange(wxSpinEvent& event);
void OncancelBtClick(wxCommandEvent& event);
//*)
Game & game;
TextEntryObject & object;
DECLARE_EVENT_TABLE()
};
#endif
#endif