mirror of
https://github.com/Heretek-AI/GDevelop.git
synced 2026-07-22 01:55:25 -04:00
968824c07e
git-svn-id: svn://localhost@509 8062f311-0dae-4547-b526-b8ab9ac864a5
61 lines
2.1 KiB
C++
61 lines
2.1 KiB
C++
/**
|
|
|
|
Game Develop - Timed Event Extension
|
|
Copyright (c) 2011 Florian Rival (Florian.Rival@gmail.com)
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
|
|
3. This notice may not be removed or altered from any source
|
|
distribution.
|
|
|
|
*/
|
|
|
|
#include "GDL/Instruction.h"
|
|
#include "GDL/RuntimeScene.h"
|
|
#include "TimedEvent.h"
|
|
#include <iostream>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
bool ActResetTimedEvent( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action )
|
|
{
|
|
TimedEvent * eventPtr = TimedEvent::timedEventsList[&scene][action.GetParameter(0).GetPlainString()];
|
|
if ( eventPtr ) eventPtr->Reset();
|
|
|
|
return true;
|
|
}
|
|
|
|
void ResetTimedEventAndSubs(TimedEvent & event)
|
|
{
|
|
event.Reset();
|
|
const vector < BaseEventSPtr > & subEvents = event.GetSubEvents();
|
|
for (unsigned int i = 0;i<subEvents.size();++i)
|
|
{
|
|
boost::shared_ptr<TimedEvent> timedEvent = boost::dynamic_pointer_cast<TimedEvent>(subEvents[i]);
|
|
if ( timedEvent )
|
|
ResetTimedEventAndSubs(*timedEvent);
|
|
}
|
|
}
|
|
|
|
bool ActResetTimedEventAndSubs( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action )
|
|
{
|
|
TimedEvent * eventPtr = TimedEvent::timedEventsList[&scene][action.GetParameter(0).GetPlainString()];
|
|
if ( eventPtr ) ResetTimedEventAndSubs(*eventPtr);
|
|
|
|
return true;
|
|
}
|