Files
GDevelop/IDE/BuildToolsPnl.h
T
Florian 8672f179e9 Exchanged all french messages with their English counterparts.
Gui elements in SceneCanvas are now independant from the zoom factor.
Work in progress: NewProjectDialog.

git-svn-id: svn://localhost@837 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-09-20 19:53:26 +00:00

51 lines
989 B
C++

#ifndef BUILDTOOLSPNL_H
#define BUILDTOOLSPNL_H
//(*Headers(BuildToolsPnl)
#include <wx/notebook.h>
#include <wx/sizer.h>
#include <wx/panel.h>
//*)
class ProjectManager;
class BuildProgressPnl;
class BuildMessagesPnl;
/**
* \brief Designed to handheld all GUI related to code compilation.
* Automatically create its child and associate it if necessary with the needed classes ( CodeCompiler )
*
* \see CodeCompiler
* \see BuildProgressPnl
* \see BuildMessagesPnl
*/
class BuildToolsPnl: public wxPanel
{
public:
BuildToolsPnl(wxWindow* parent, ProjectManager * projectManager);
virtual ~BuildToolsPnl();
//(*Declarations(BuildToolsPnl)
wxNotebook* notebook;
//*)
BuildProgressPnl * buildProgressPnl;
BuildMessagesPnl * buildMessagesPnl;
protected:
//(*Identifiers(BuildToolsPnl)
static const long ID_NOTEBOOK1;
//*)
private:
//(*Handlers(BuildToolsPnl)
//*)
DECLARE_EVENT_TABLE()
};
#endif