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8672f179e9
Gui elements in SceneCanvas are now independant from the zoom factor. Work in progress: NewProjectDialog. git-svn-id: svn://localhost@837 8062f311-0dae-4547-b526-b8ab9ac864a5
81 lines
1.7 KiB
C++
81 lines
1.7 KiB
C++
/** \file
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* Game Develop
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* 2008-2012 Florian Rival (Florian.Rival@gmail.com)
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*/
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#ifndef CHOICEFILE_H
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#define CHOICEFILE_H
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//(*Headers(ChoiceFile)
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#include <wx/sizer.h>
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#include <wx/stattext.h>
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#include <wx/textctrl.h>
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#include <wx/statline.h>
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#include <wx/button.h>
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#include <wx/dialog.h>
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//*)
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class Game;
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class Scene;
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#include "GDL/Scene.h"
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#include <string>
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#include <vector>
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using namespace std;
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/**
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* \brief Dialog to let the user choose a file, for parameters of actions/conditions/expressions.
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*/
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class ChoiceFile: public wxDialog
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{
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public:
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ChoiceFile(wxWindow* parent, string file_, Game & game_, Scene & scene_);
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virtual ~ChoiceFile();
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//(*Declarations(ChoiceFile)
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wxStaticText* StaticText2;
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wxButton* advancedBt;
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wxStaticText* StaticText1;
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wxButton* cancelBt;
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wxTextCtrl* fileEdit;
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wxStaticLine* StaticLine1;
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wxButton* browseBt;
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wxButton* okBt;
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//*)
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string file;
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protected:
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//(*Identifiers(ChoiceFile)
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static const long ID_STATICTEXT1;
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static const long ID_TEXTCTRL1;
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static const long ID_BUTTON1;
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static const long ID_STATICTEXT2;
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static const long ID_STATICLINE1;
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static const long ID_BUTTON2;
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static const long ID_BUTTON4;
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static const long ID_BUTTON3;
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//*)
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private:
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//(*Handlers(ChoiceFile)
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void OnadvancedBtClick(wxCommandEvent& event);
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void OnokBtClick(wxCommandEvent& event);
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void OncancelBtClick(wxCommandEvent& event);
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void OnfileEditText(wxCommandEvent& event);
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void OnbrowseBtClick(wxCommandEvent& event);
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//*)
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//Données pour éditer une expression textuelle
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Game & game;
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Scene & scene;
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bool canSelectGroup;
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DECLARE_EVENT_TABLE()
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};
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#endif
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