Files
GDevelop/IDE/Compilation.h
T
Florian 8672f179e9 Exchanged all french messages with their English counterparts.
Gui elements in SceneCanvas are now independant from the zoom factor.
Work in progress: NewProjectDialog.

git-svn-id: svn://localhost@837 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-09-20 19:53:26 +00:00

88 lines
2.1 KiB
C++

#ifndef COMPILATION_H
#define COMPILATION_H
#ifdef __WXMSW__
#include <wx/msw/winundef.h>
#endif
//(*Headers(Compilation)
#include <wx/sizer.h>
#include <wx/stattext.h>
#include <wx/textctrl.h>
#include <wx/checkbox.h>
#include <wx/statline.h>
#include <wx/button.h>
#include <wx/dialog.h>
#include <wx/gauge.h>
//*)
#include "GDL/Game.h"
#include <string>
#include <vector>
#include <wx/process.h>
#ifdef __WXMSW__
#include <wx/msw/winundef.h>
#endif
using namespace std;
class Compilation: public wxDialog
{
public:
Compilation(wxWindow* parent, Game & gameToCompile_);
virtual ~Compilation();
//(*Declarations(Compilation)
wxStaticText* statusTxt;
wxButton* FermerBt;
wxCheckBox* optimizationCheck;
wxCheckBox* compressCheck;
wxStaticText* status2Txt;
wxStaticLine* StaticLine2;
wxGauge* AvancementGauge;
wxButton* browseBt;
wxStaticText* StaticText4;
wxTextCtrl* dirEdit;
wxButton* CompilBt;
wxButton* AideBt;
//*)
protected:
//(*Identifiers(Compilation)
static const long ID_GAUGE1;
static const long ID_BUTTON1;
static const long ID_STATICTEXT2;
static const long ID_STATICTEXT1;
static const long ID_STATICTEXT4;
static const long ID_TEXTCTRL1;
static const long ID_BUTTON5;
static const long ID_CHECKBOX1;
static const long ID_CHECKBOX4;
static const long ID_STATICLINE2;
static const long ID_BUTTON4;
static const long ID_BUTTON2;
//*)
private:
//(*Handlers(Compilation)
void OnFermerBtClick(wxCommandEvent& event);
void OnCompilBtClick(wxCommandEvent& event);
void OnOuvrirBtClick(wxCommandEvent& event);
void OnAideBtClick(wxCommandEvent& event);
void OnNext1Click(wxCommandEvent& event);
void OnNext2Click(wxCommandEvent& event);
void OnCGShareBtClick(wxCommandEvent& event);
void OnDistribuerBtClick(wxCommandEvent& event);
void OnbrowseBtClick(wxCommandEvent& event);
//*)
wxString DeleteInvalidCharacters(const wxString & directoryName) const;
Game & gameToCompile;
DECLARE_EVENT_TABLE()
};
#endif