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8672f179e9
Gui elements in SceneCanvas are now independant from the zoom factor. Work in progress: NewProjectDialog. git-svn-id: svn://localhost@837 8062f311-0dae-4547-b526-b8ab9ac864a5
57 lines
1.1 KiB
C++
57 lines
1.1 KiB
C++
#ifndef CONSOLEFRAME_H
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#define CONSOLEFRAME_H
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#ifdef ___WXMSW___
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#include <wx/msw/winundef.h>
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#endif
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//(*Headers(ConsoleFrame)
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#include <wx/sizer.h>
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#include <wx/stattext.h>
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#include <wx/textctrl.h>
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#include <wx/panel.h>
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#include <wx/statbmp.h>
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#include <wx/button.h>
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#include <wx/frame.h>
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//*)
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class ConsoleFrame: public wxFrame
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{
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public:
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ConsoleFrame(wxWindow* parent,wxWindowID id=wxID_ANY,const wxPoint& pos=wxDefaultPosition,const wxSize& size=wxDefaultSize);
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virtual ~ConsoleFrame();
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//(*Declarations(ConsoleFrame)
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wxStaticBitmap* StaticBitmap1;
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wxTextCtrl* consoleTextCtrl;
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wxPanel* Panel1;
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wxStaticText* StaticText1;
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wxButton* closeBt;
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//*)
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protected:
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//(*Identifiers(ConsoleFrame)
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static const long ID_STATICBITMAP1;
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static const long ID_STATICTEXT1;
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static const long ID_TEXTCTRL1;
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static const long ID_BUTTON1;
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static const long ID_PANEL1;
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//*)
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private:
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//(*Handlers(ConsoleFrame)
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void OncloseBtClick(wxCommandEvent& event);
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void OnClose(wxCloseEvent& event);
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//*)
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wxStreamToTextRedirector * redirector;
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DECLARE_EVENT_TABLE()
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};
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#endif
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