Files
GDevelop/IDE/ConsoleFrame.h
T
Florian 8672f179e9 Exchanged all french messages with their English counterparts.
Gui elements in SceneCanvas are now independant from the zoom factor.
Work in progress: NewProjectDialog.

git-svn-id: svn://localhost@837 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-09-20 19:53:26 +00:00

57 lines
1.1 KiB
C++

#ifndef CONSOLEFRAME_H
#define CONSOLEFRAME_H
#ifdef ___WXMSW___
#include <wx/msw/winundef.h>
#endif
//(*Headers(ConsoleFrame)
#include <wx/sizer.h>
#include <wx/stattext.h>
#include <wx/textctrl.h>
#include <wx/panel.h>
#include <wx/statbmp.h>
#include <wx/button.h>
#include <wx/frame.h>
//*)
class ConsoleFrame: public wxFrame
{
public:
ConsoleFrame(wxWindow* parent,wxWindowID id=wxID_ANY,const wxPoint& pos=wxDefaultPosition,const wxSize& size=wxDefaultSize);
virtual ~ConsoleFrame();
//(*Declarations(ConsoleFrame)
wxStaticBitmap* StaticBitmap1;
wxTextCtrl* consoleTextCtrl;
wxPanel* Panel1;
wxStaticText* StaticText1;
wxButton* closeBt;
//*)
protected:
//(*Identifiers(ConsoleFrame)
static const long ID_STATICBITMAP1;
static const long ID_STATICTEXT1;
static const long ID_TEXTCTRL1;
static const long ID_BUTTON1;
static const long ID_PANEL1;
//*)
private:
//(*Handlers(ConsoleFrame)
void OncloseBtClick(wxCommandEvent& event);
void OnClose(wxCloseEvent& event);
//*)
wxStreamToTextRedirector * redirector;
DECLARE_EVENT_TABLE()
};
#endif