Files
GDevelop/IDE/EditorJeu.cpp
T
Florian 8672f179e9 Exchanged all french messages with their English counterparts.
Gui elements in SceneCanvas are now independant from the zoom factor.
Work in progress: NewProjectDialog.

git-svn-id: svn://localhost@837 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-09-20 19:53:26 +00:00

151 lines
8.1 KiB
C++

#include "EditorJeu.h"
//(*InternalHeaders(EditorJeu)
#include <wx/intl.h>
#include <wx/string.h>
//*)
//(*IdInit(EditorJeu)
const long EditorJeu::ID_STATICTEXT1 = wxNewId();
const long EditorJeu::ID_STATICTEXT16 = wxNewId();
const long EditorJeu::ID_STATICTEXT2 = wxNewId();
const long EditorJeu::ID_STATICTEXT17 = wxNewId();
const long EditorJeu::ID_STATICTEXT6 = wxNewId();
const long EditorJeu::ID_BUTTON1 = wxNewId();
const long EditorJeu::ID_TREECTRL1 = wxNewId();
const long EditorJeu::ID_STATICTEXT3 = wxNewId();
const long EditorJeu::ID_STATICTEXT4 = wxNewId();
const long EditorJeu::ID_STATICLINE1 = wxNewId();
const long EditorJeu::ID_BUTTON2 = wxNewId();
const long EditorJeu::ID_BUTTON10 = wxNewId();
//*)
BEGIN_EVENT_TABLE(EditorJeu,wxPanel)
//(*EventTable(EditorJeu)
//*)
END_EVENT_TABLE()
EditorJeu::EditorJeu(wxWindow* parent)
{
//(*Initialize(EditorJeu)
wxStaticBoxSizer* StaticBoxSizer2;
wxBoxSizer* BoxSizer6;
wxFlexGridSizer* FlexGridSizer4;
wxFlexGridSizer* FlexGridSizer19;
wxFlexGridSizer* FlexGridSizer3;
wxFlexGridSizer* FlexGridSizer2;
wxStaticBoxSizer* StaticBoxSizer1;
wxFlexGridSizer* FlexGridSizer1;
wxFlexGridSizer* FlexGridSizer11;
wxBoxSizer* BoxSizer3;
Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL, _T("wxID_ANY"));
FlexGridSizer1 = new wxFlexGridSizer(0, 1, 0, 0);
FlexGridSizer1->AddGrowableCol(0);
FlexGridSizer1->AddGrowableRow(1);
BoxSizer3 = new wxBoxSizer(wxHORIZONTAL);
StaticBoxSizer1 = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Game's main's parameters"));
FlexGridSizer4 = new wxFlexGridSizer(0, 1, 0, 0);
FlexGridSizer4->AddGrowableCol(0);
FlexGridSizer4->AddGrowableRow(0);
BoxSizer6 = new wxBoxSizer(wxHORIZONTAL);
FlexGridSizer3 = new wxFlexGridSizer(0, 2, 0, 0);
StaticText = new wxStaticText(this, ID_STATICTEXT1, _("Name :"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT1"));
FlexGridSizer3->Add(StaticText, 1, wxALL|wxALIGN_RIGHT|wxALIGN_CENTER_VERTICAL, 5);
NomJeuTxt = new wxStaticText(this, ID_STATICTEXT16, _("Noname"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT16"));
FlexGridSizer3->Add(NomJeuTxt, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
StaticText9 = new wxStaticText(this, ID_STATICTEXT2, _("Author :"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT2"));
FlexGridSizer3->Add(StaticText9, 1, wxALL|wxALIGN_RIGHT|wxALIGN_CENTER_VERTICAL, 5);
AuteurTxt = new wxStaticText(this, ID_STATICTEXT17, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT17"));
FlexGridSizer3->Add(AuteurTxt, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
BoxSizer6->Add(FlexGridSizer3, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer19 = new wxFlexGridSizer(0, 1, 0, 0);
FlexGridSizer19->AddGrowableCol(1);
FlexGridSizer19->AddGrowableRow(0);
TailleJeuTxt = new wxStaticText(this, ID_STATICTEXT6, _("Window size :"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT6"));
FlexGridSizer19->Add(TailleJeuTxt, 1, wxALL|wxALIGN_TOP|wxALIGN_CENTER_HORIZONTAL, 5);
BoxSizer6->Add(FlexGridSizer19, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer4->Add(BoxSizer6, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer11 = new wxFlexGridSizer(0, 3, 0, 0);
FlexGridSizer11->AddGrowableCol(0);
FlexGridSizer11->AddGrowableRow(0);
ModParaBt = new wxButton(this, ID_BUTTON1, _("Modify game settings"), wxDefaultPosition, wxSize(220,23), 0, wxDefaultValidator, _T("ID_BUTTON1"));
ModParaBt->SetToolTip(_("Modify the main parameters of the game :\nWindow size, game's name, author, loading screen..."));
FlexGridSizer11->Add(ModParaBt, 1, wxALL|wxFIXED_MINSIZE|wxALIGN_RIGHT|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer4->Add(FlexGridSizer11, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
StaticBoxSizer1->Add(FlexGridSizer4, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
BoxSizer3->Add(StaticBoxSizer1, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer1->Add(BoxSizer3, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
StaticBoxSizer2 = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Game's scenes"));
SceneTree = new wxTreeCtrl(this, ID_TREECTRL1, wxDefaultPosition, wxDefaultSize, wxTR_EDIT_LABELS|wxTR_DEFAULT_STYLE, wxDefaultValidator, _T("ID_TREECTRL1"));
SceneTree->SetToolTip(_("List of scene composing the game.\nTo begin, create a scene."));
StaticBoxSizer2->Add(SceneTree, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer2 = new wxFlexGridSizer(0, 1, 0, 0);
FlexGridSizer2->AddGrowableCol(0);
FlexGridSizer2->AddGrowableRow(0);
StaticText1 = new wxStaticText(this, ID_STATICTEXT3, _("The game will begin on the first\nscene of the list."), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE, _T("ID_STATICTEXT3"));
FlexGridSizer2->Add(StaticText1, 1, wxALL|wxALIGN_TOP|wxALIGN_CENTER_HORIZONTAL, 5);
StaticText2 = new wxStaticText(this, ID_STATICTEXT4, _("The game contains no scene,\nyou have to add one. Make a\nright click on \"All scenes\" and\nchoose \"Add a scene\"."), wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE, _T("ID_STATICTEXT4"));
StaticText2->SetForegroundColour(wxColour(128,0,0));
FlexGridSizer2->Add(StaticText2, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
StaticLine1 = new wxStaticLine(this, ID_STATICLINE1, wxDefaultPosition, wxSize(10,-1), wxLI_HORIZONTAL, _T("ID_STATICLINE1"));
FlexGridSizer2->Add(StaticLine1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
EditSceneBt = new wxButton(this, ID_BUTTON2, _("Edit the selected scene"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON2"));
EditSceneBt->SetToolTip(_("Allow to edit the selected scene : Objects, Events..."));
FlexGridSizer2->Add(EditSceneBt, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
EditPropSceneBt = new wxButton(this, ID_BUTTON10, _("Edit"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON10"));
EditPropSceneBt->SetToolTip(_("Clic to change the main parameters of the scene: Background color, Title ..."));
FlexGridSizer2->Add(EditPropSceneBt, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
StaticBoxSizer2->Add(FlexGridSizer2, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer1->Add(StaticBoxSizer2, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
SetSizer(FlexGridSizer1);
FlexGridSizer1->Fit(this);
FlexGridSizer1->SetSizeHints(this);
Connect(ID_BUTTON1,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&EditorJeu::OnModParaBtClick);
Connect(ID_TREECTRL1,wxEVT_COMMAND_TREE_BEGIN_LABEL_EDIT,(wxObjectEventFunction)&EditorJeu::OnSceneTreeBeginLabelEdit);
Connect(ID_TREECTRL1,wxEVT_COMMAND_TREE_END_LABEL_EDIT,(wxObjectEventFunction)&EditorJeu::OnSceneTreeEndLabelEdit);
Connect(ID_TREECTRL1,wxEVT_COMMAND_TREE_ITEM_ACTIVATED,(wxObjectEventFunction)&EditorJeu::OnSelectedItemChanged);
Connect(ID_TREECTRL1,wxEVT_COMMAND_TREE_ITEM_RIGHT_CLICK,(wxObjectEventFunction)&EditorJeu::OnSelectedItemChanged);
Connect(ID_TREECTRL1,wxEVT_COMMAND_TREE_SEL_CHANGED,(wxObjectEventFunction)&EditorJeu::OnSelectedItemChanged);
Connect(ID_BUTTON2,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&EditorJeu::OnEditSceneBtClick);
Connect(ID_BUTTON10,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&EditorJeu::OnEditPropSceneBtClick);
//*)
}
EditorJeu::~EditorJeu()
{
//(*Destroy(EditorJeu)
//*)
}
void EditorJeu::OnModParaBtClick(wxCommandEvent& event)
{
}
void EditorJeu::OnSceneTreeBeginLabelEdit(wxTreeEvent& event)
{
}
void EditorJeu::OnSceneTreeEndLabelEdit(wxTreeEvent& event)
{
}
void EditorJeu::OnSceneTreeItemActivated(wxTreeEvent& event)
{
}
void EditorJeu::OnSelectedItemChanged(wxTreeEvent& event)
{
}
void EditorJeu::OnEditSceneBtClick(wxCommandEvent& event)
{
}
void EditorJeu::OnEditPropSceneBtClick(wxCommandEvent& event)
{
}