Files
GDevelop/IDE/ExternalEventsEditor.cpp
T
Florian 8672f179e9 Exchanged all french messages with their English counterparts.
Gui elements in SceneCanvas are now independant from the zoom factor.
Work in progress: NewProjectDialog.

git-svn-id: svn://localhost@837 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-09-20 19:53:26 +00:00

129 lines
5.0 KiB
C++

/** \file
* Game Develop
* 2008-2012 Florian Rival (Florian.Rival@gmail.com)
*/
#include "ExternalEventsEditor.h"
//(*InternalHeaders(ExternalEventsEditor)
#include <wx/intl.h>
#include <wx/string.h>
//*)
#include <wx/textctrl.h>
#include <wx/log.h>
#include <wx/ribbon/bar.h>
#include "GDCore/PlatformDefinition/ExternalEvents.h"
#include "GDL/Game.h"
#include "GDCore/IDE/Dialogs/MainFrameWrapper.h"
#include "EventsEditor.h"
//(*IdInit(ExternalEventsEditor)
const long ExternalEventsEditor::ID_STATICTEXT1 = wxNewId();
const long ExternalEventsEditor::ID_COMBOBOX1 = wxNewId();
const long ExternalEventsEditor::ID_CUSTOM2 = wxNewId();
//*)
BEGIN_EVENT_TABLE(ExternalEventsEditor,wxPanel)
//(*EventTable(ExternalEventsEditor)
//*)
END_EVENT_TABLE()
ExternalEventsEditor::ExternalEventsEditor(wxWindow* parent, Game & game_, gd::ExternalEvents & events_, const gd::MainFrameWrapper & mainFrameWrapper_) :
events(events_),
game(game_),
mainFrameWrapper(mainFrameWrapper_)
{
//(*Initialize(ExternalEventsEditor)
wxFlexGridSizer* FlexGridSizer3;
wxFlexGridSizer* FlexGridSizer2;
Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL, _T("wxID_ANY"));
SetBackgroundColour(wxColour(255,255,255));
FlexGridSizer1 = new wxFlexGridSizer(2, 1, 0, 0);
FlexGridSizer1->AddGrowableCol(0);
FlexGridSizer1->AddGrowableRow(1);
FlexGridSizer2 = new wxFlexGridSizer(0, 3, 0, 0);
FlexGridSizer2->AddGrowableCol(1);
FlexGridSizer2->AddGrowableRow(0);
StaticText1 = new wxStaticText(this, ID_STATICTEXT1, _("Edit as if the events were included to scene :"), wxDefaultPosition, wxDefaultSize, 0, _T("ID_STATICTEXT1"));
FlexGridSizer2->Add(StaticText1, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
parentSceneComboBox = new wxComboBox(this, ID_COMBOBOX1, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, 0, 0, wxDefaultValidator, _T("ID_COMBOBOX1"));
parentSceneComboBox->SetSelection( parentSceneComboBox->Append(_("No scene")) );
FlexGridSizer2->Add(parentSceneComboBox, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 3);
FlexGridSizer1->Add(FlexGridSizer2, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer3 = new wxFlexGridSizer(0, 3, 0, 0);
FlexGridSizer3->AddGrowableCol(0);
FlexGridSizer3->AddGrowableRow(0);
FlexGridSizer4 = new wxFlexGridSizer(0, 1, 0, 0);
FlexGridSizer4->AddGrowableCol(0);
FlexGridSizer4->AddGrowableRow(0);
eventsEditor = new EventsEditor(this, game, emptyScene, &events.GetEvents(), mainFrameWrapper);
FlexGridSizer4->Add(eventsEditor, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer3->Add(FlexGridSizer4, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer1->Add(FlexGridSizer3, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
SetSizer(FlexGridSizer1);
FlexGridSizer1->Fit(this);
FlexGridSizer1->SetSizeHints(this);
Connect(ID_COMBOBOX1,wxEVT_COMMAND_COMBOBOX_SELECTED,(wxObjectEventFunction)&ExternalEventsEditor::OnparentSceneComboBoxSelect);
Connect(ID_COMBOBOX1,wxEVT_COMMAND_TEXT_ENTER,(wxObjectEventFunction)&ExternalEventsEditor::OnparentSceneComboBoxSelect);
//*)
Connect(ID_COMBOBOX1,wxEVT_COMMAND_COMBOBOX_DROPDOWN,(wxObjectEventFunction)&ExternalEventsEditor::OnparentSceneComboBoxDropDown);
eventsEditor->SetExternalEvents(&events);
}
ExternalEventsEditor::~ExternalEventsEditor()
{
//(*Destroy(ExternalEventsEditor)
//*)
}
void ExternalEventsEditor::ForceRefreshRibbonAndConnect()
{
mainFrameWrapper.GetRibbon()->SetActivePage(3);
eventsEditor->ConnectEvents();
}
/**
* Change the scene used as parent for editing.
*/
void ExternalEventsEditor::OnparentSceneComboBoxSelect(wxCommandEvent& event)
{
vector< boost::shared_ptr<Scene> >::iterator sceneFound =
find_if(game.GetLayouts().begin(), game.GetLayouts().end(), bind2nd(SceneHasName(), string(parentSceneComboBox->GetValue().mb_str())));
Scene * scene = NULL;
if ( sceneFound != game.GetLayouts().end() )
scene = (*sceneFound).get();
else if ( parentSceneComboBox->GetSelection() == 0 ) //0 i.e. "No scene"
scene = &emptyScene;
else
{
wxLogWarning(_("Scene not found."));
return;
}
//Need to recreate an events editor.
delete eventsEditor;
eventsEditor = new EventsEditor(this, game, *scene, &events.GetEvents(), mainFrameWrapper);
//Make sure the new events editor is properly displayed.
FlexGridSizer4->Detach(eventsEditor);
FlexGridSizer4->Add(eventsEditor, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer4->Layout();
}
/**
* Update scene list.
*/
void ExternalEventsEditor::OnparentSceneComboBoxDropDown(wxCommandEvent& event)
{
parentSceneComboBox->Clear();
parentSceneComboBox->Append(_("No scene"));
for (unsigned int i = 0;i<game.GetLayoutCount();++i)
parentSceneComboBox->Append(game.GetLayout(i).GetName());
}