Files
GDevelop/IDE/InitialPositionBrowserDlg.cpp
T
Florian 8672f179e9 Exchanged all french messages with their English counterparts.
Gui elements in SceneCanvas are now independant from the zoom factor.
Work in progress: NewProjectDialog.

git-svn-id: svn://localhost@837 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-09-20 19:53:26 +00:00

126 lines
4.5 KiB
C++

/** \file
* Game Develop
* 2008-2012 Florian Rival (Florian.Rival@gmail.com)
*/
#include "InitialPositionBrowserDlg.h"
//(*InternalHeaders(InitialPositionBrowserDlg)
#include <wx/intl.h>
#include <wx/string.h>
//*)
#include "GDL/InitialInstancesContainer.h"
#include "GDL/Position.h"
#include "SceneCanvas.h"
//(*IdInit(InitialPositionBrowserDlg)
const long InitialPositionBrowserDlg::ID_LISTCTRL1 = wxNewId();
//*)
BEGIN_EVENT_TABLE(InitialPositionBrowserDlg,wxPanel)
//(*EventTable(InitialPositionBrowserDlg)
//*)
END_EVENT_TABLE()
InitialPositionBrowserDlg::InitialPositionBrowserDlg(wxWindow* parent, InitialInstancesContainer & initialInstancesContainer_, SceneCanvas & sceneCanvas_) :
instancesContainer(initialInstancesContainer_),
sceneCanvas(sceneCanvas_)
{
//(*Initialize(InitialPositionBrowserDlg)
wxFlexGridSizer* FlexGridSizer1;
Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL, _T("wxID_ANY"));
FlexGridSizer1 = new wxFlexGridSizer(0, 3, 0, 0);
FlexGridSizer1->AddGrowableCol(0);
FlexGridSizer1->AddGrowableRow(0);
initialPositionsList = new wxListCtrl(this, ID_LISTCTRL1, wxDefaultPosition, wxSize(206,167), wxLC_REPORT, wxDefaultValidator, _T("ID_LISTCTRL1"));
FlexGridSizer1->Add(initialPositionsList, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
SetSizer(FlexGridSizer1);
FlexGridSizer1->Fit(this);
FlexGridSizer1->SetSizeHints(this);
Connect(ID_LISTCTRL1,wxEVT_COMMAND_LIST_ITEM_ACTIVATED,(wxObjectEventFunction)&InitialPositionBrowserDlg::OninitialPositionsListItemActivated);
//*)
initialPositionsList->InsertColumn(0, _("Object"));
initialPositionsList->InsertColumn(1, _("X"));
initialPositionsList->InsertColumn(2, _("Y"));
initialPositionsList->InsertColumn(3, _("Angle"));
initialPositionsList->InsertColumn(4, _("Z order"));
Refresh();
}
InitialPositionBrowserDlg::~InitialPositionBrowserDlg()
{
//(*Destroy(InitialPositionBrowserDlg)
//*)
}
void InitialPositionBrowserDlg::Refresh()
{
initialPositionsList->DeleteAllItems();
for (unsigned int i = 0;i<instancesContainer.GetInstancesCount();++i)
{
initialPositionsList->InsertItem(i, instancesContainer.GetInstance(i).GetObjectName());
initialPositionsList->SetItem(i, 1, ToString(instancesContainer.GetInstance(i).GetX()));
initialPositionsList->SetItem(i, 2, ToString(instancesContainer.GetInstance(i).GetY()));
initialPositionsList->SetItem(i, 3, ToString(instancesContainer.GetInstance(i).GetAngle()));
initialPositionsList->SetItem(i, 4, ToString(instancesContainer.GetInstance(i).GetZOrder()));
}
}
/**
* Scroll to object in Scene Editor when double clicking on it
*/
void InitialPositionBrowserDlg::OninitialPositionsListItemActivated(wxListEvent& event)
{
if ( event.GetIndex() < 0 ) return;
unsigned long id = static_cast<unsigned long>(event.GetIndex());
if ( id >= instancesContainer.GetInstancesCount() ) return;
sceneCanvas.GetEditionView().SetCenter( instancesContainer.GetInstance(id).GetX(), instancesContainer.GetInstance(id).GetY());
//Update scene canvas selection with list selection
sceneCanvas.ClearSelection();
long itemIndex = -1;
for (;;) { //Iterate over all controls
itemIndex = initialPositionsList->GetNextItem(itemIndex,
wxLIST_NEXT_ALL,
wxLIST_STATE_SELECTED);
if (itemIndex == -1) break;
// Add each selected object to scene canvas selection
if ( itemIndex < instancesContainer.GetInstancesCount() && itemIndex >= 0 )
{
sceneCanvas.SelectObject(sceneCanvas.GetObjectFromInitialPosition(instancesContainer.GetInstance(itemIndex)));
}
}
}
void InitialPositionBrowserDlg::DeselectAll()
{
int size = initialPositionsList->GetItemCount();
for (int i = 0; i < size; ++i)
initialPositionsList->SetItemState(i,0,wxLIST_STATE_SELECTED);
}
void InitialPositionBrowserDlg::SelectInitialPosition(const gd::InitialInstance & instance)
{
for (unsigned int i = 0;i<instancesContainer.GetInstancesCount();++i)
{
if ( &instancesContainer.GetInstance(i) == &instance )
{
if ( i >= initialPositionsList->GetItemCount() ) return;
initialPositionsList->SetItemState(i, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED);
initialPositionsList->EnsureVisible(i);
return;
}
}
}