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8672f179e9
Gui elements in SceneCanvas are now independant from the zoom factor. Work in progress: NewProjectDialog. git-svn-id: svn://localhost@837 8062f311-0dae-4547-b526-b8ab9ac864a5
126 lines
4.5 KiB
C++
126 lines
4.5 KiB
C++
/** \file
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* Game Develop
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* 2008-2012 Florian Rival (Florian.Rival@gmail.com)
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*/
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#include "InitialPositionBrowserDlg.h"
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//(*InternalHeaders(InitialPositionBrowserDlg)
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#include <wx/intl.h>
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#include <wx/string.h>
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//*)
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#include "GDL/InitialInstancesContainer.h"
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#include "GDL/Position.h"
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#include "SceneCanvas.h"
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//(*IdInit(InitialPositionBrowserDlg)
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const long InitialPositionBrowserDlg::ID_LISTCTRL1 = wxNewId();
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//*)
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BEGIN_EVENT_TABLE(InitialPositionBrowserDlg,wxPanel)
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//(*EventTable(InitialPositionBrowserDlg)
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//*)
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END_EVENT_TABLE()
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InitialPositionBrowserDlg::InitialPositionBrowserDlg(wxWindow* parent, InitialInstancesContainer & initialInstancesContainer_, SceneCanvas & sceneCanvas_) :
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instancesContainer(initialInstancesContainer_),
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sceneCanvas(sceneCanvas_)
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{
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//(*Initialize(InitialPositionBrowserDlg)
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wxFlexGridSizer* FlexGridSizer1;
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Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL, _T("wxID_ANY"));
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FlexGridSizer1 = new wxFlexGridSizer(0, 3, 0, 0);
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FlexGridSizer1->AddGrowableCol(0);
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FlexGridSizer1->AddGrowableRow(0);
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initialPositionsList = new wxListCtrl(this, ID_LISTCTRL1, wxDefaultPosition, wxSize(206,167), wxLC_REPORT, wxDefaultValidator, _T("ID_LISTCTRL1"));
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FlexGridSizer1->Add(initialPositionsList, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
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SetSizer(FlexGridSizer1);
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FlexGridSizer1->Fit(this);
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FlexGridSizer1->SetSizeHints(this);
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Connect(ID_LISTCTRL1,wxEVT_COMMAND_LIST_ITEM_ACTIVATED,(wxObjectEventFunction)&InitialPositionBrowserDlg::OninitialPositionsListItemActivated);
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//*)
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initialPositionsList->InsertColumn(0, _("Object"));
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initialPositionsList->InsertColumn(1, _("X"));
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initialPositionsList->InsertColumn(2, _("Y"));
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initialPositionsList->InsertColumn(3, _("Angle"));
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initialPositionsList->InsertColumn(4, _("Z order"));
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Refresh();
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}
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InitialPositionBrowserDlg::~InitialPositionBrowserDlg()
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{
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//(*Destroy(InitialPositionBrowserDlg)
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//*)
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}
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void InitialPositionBrowserDlg::Refresh()
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{
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initialPositionsList->DeleteAllItems();
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for (unsigned int i = 0;i<instancesContainer.GetInstancesCount();++i)
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{
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initialPositionsList->InsertItem(i, instancesContainer.GetInstance(i).GetObjectName());
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initialPositionsList->SetItem(i, 1, ToString(instancesContainer.GetInstance(i).GetX()));
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initialPositionsList->SetItem(i, 2, ToString(instancesContainer.GetInstance(i).GetY()));
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initialPositionsList->SetItem(i, 3, ToString(instancesContainer.GetInstance(i).GetAngle()));
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initialPositionsList->SetItem(i, 4, ToString(instancesContainer.GetInstance(i).GetZOrder()));
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}
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}
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/**
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* Scroll to object in Scene Editor when double clicking on it
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*/
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void InitialPositionBrowserDlg::OninitialPositionsListItemActivated(wxListEvent& event)
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{
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if ( event.GetIndex() < 0 ) return;
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unsigned long id = static_cast<unsigned long>(event.GetIndex());
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if ( id >= instancesContainer.GetInstancesCount() ) return;
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sceneCanvas.GetEditionView().SetCenter( instancesContainer.GetInstance(id).GetX(), instancesContainer.GetInstance(id).GetY());
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//Update scene canvas selection with list selection
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sceneCanvas.ClearSelection();
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long itemIndex = -1;
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for (;;) { //Iterate over all controls
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itemIndex = initialPositionsList->GetNextItem(itemIndex,
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wxLIST_NEXT_ALL,
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wxLIST_STATE_SELECTED);
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if (itemIndex == -1) break;
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// Add each selected object to scene canvas selection
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if ( itemIndex < instancesContainer.GetInstancesCount() && itemIndex >= 0 )
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{
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sceneCanvas.SelectObject(sceneCanvas.GetObjectFromInitialPosition(instancesContainer.GetInstance(itemIndex)));
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}
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}
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}
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void InitialPositionBrowserDlg::DeselectAll()
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{
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int size = initialPositionsList->GetItemCount();
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for (int i = 0; i < size; ++i)
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initialPositionsList->SetItemState(i,0,wxLIST_STATE_SELECTED);
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}
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void InitialPositionBrowserDlg::SelectInitialPosition(const gd::InitialInstance & instance)
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{
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for (unsigned int i = 0;i<instancesContainer.GetInstancesCount();++i)
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{
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if ( &instancesContainer.GetInstance(i) == &instance )
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{
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if ( i >= initialPositionsList->GetItemCount() ) return;
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initialPositionsList->SetItemState(i, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED);
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initialPositionsList->EnsureVisible(i);
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return;
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}
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}
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}
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