Files
GDevelop/IDE/mp3ogg.cpp
T
Florian 8672f179e9 Exchanged all french messages with their English counterparts.
Gui elements in SceneCanvas are now independant from the zoom factor.
Work in progress: NewProjectDialog.

git-svn-id: svn://localhost@837 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-09-20 19:53:26 +00:00

173 lines
8.3 KiB
C++

/** \file
* Game Develop
* 2008-2012 Florian Rival (Florian.Rival@gmail.com)
*/
//(*InternalHeaders(mp3ogg)
#include <wx/bitmap.h>
#include <wx/settings.h>
#include <wx/intl.h>
#include <wx/image.h>
#include <wx/string.h>
//*)
#include <wx/filedlg.h>
#include <wx/log.h>
#include <string>
#include <vector>
#include <wx/filename.h>
#include "GDL/CommonTools.h"
#include "mp3ogg.h"
using namespace std;
//(*IdInit(mp3ogg)
const long mp3ogg::ID_STATICBITMAP3 = wxNewId();
const long mp3ogg::ID_STATICTEXT1 = wxNewId();
const long mp3ogg::ID_PANEL1 = wxNewId();
const long mp3ogg::ID_STATICLINE1 = wxNewId();
const long mp3ogg::ID_STATICTEXT3 = wxNewId();
const long mp3ogg::ID_BUTTON1 = wxNewId();
const long mp3ogg::ID_STATICTEXT4 = wxNewId();
const long mp3ogg::ID_BUTTON3 = wxNewId();
const long mp3ogg::ID_STATICTEXT2 = wxNewId();
const long mp3ogg::ID_STATICLINE2 = wxNewId();
const long mp3ogg::ID_BUTTON2 = wxNewId();
//*)
BEGIN_EVENT_TABLE(mp3ogg,wxDialog)
//(*EventTable(mp3ogg)
//*)
END_EVENT_TABLE()
mp3ogg::mp3ogg(wxWindow* parent)
{
//(*Initialize(mp3ogg)
wxStaticBoxSizer* StaticBoxSizer2;
wxFlexGridSizer* FlexGridSizer3;
wxFlexGridSizer* FlexGridSizer2;
wxFlexGridSizer* FlexGridSizer6;
wxStaticBoxSizer* StaticBoxSizer1;
wxFlexGridSizer* FlexGridSizer1;
wxFlexGridSizer* FlexGridSizer17;
Create(parent, wxID_ANY, _("Convert MP3 to OGG Vorbis"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE, _T("wxID_ANY"));
FlexGridSizer1 = new wxFlexGridSizer(0, 1, 0, 0);
FlexGridSizer17 = new wxFlexGridSizer(0, 1, 0, 0);
FlexGridSizer17->AddGrowableCol(0);
Panel1 = new wxPanel(this, ID_PANEL1, wxDefaultPosition, wxSize(420,54), wxTAB_TRAVERSAL, _T("ID_PANEL1"));
Panel1->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW));
FlexGridSizer6 = new wxFlexGridSizer(0, 3, 0, 0);
StaticBitmap3 = new wxStaticBitmap(Panel1, ID_STATICBITMAP3, wxBitmap(wxImage(_T("res/mp3ogg.png"))), wxDefaultPosition, wxDefaultSize, wxSIMPLE_BORDER, _T("ID_STATICBITMAP3"));
FlexGridSizer6->Add(StaticBitmap3, 1, wxALL|wxALIGN_RIGHT|wxALIGN_CENTER_VERTICAL, 5);
StaticText1 = new wxStaticText(Panel1, ID_STATICTEXT1, _("Game Develop can not read the MP3 format ( owing to license\nand algorithms patented by Fraunhofer-Gesellschaft ), you can\nconvert a MP3 file to the free OGG Vobris format or WAV."), wxDefaultPosition, wxSize(336,54), wxALIGN_CENTRE, _T("ID_STATICTEXT1"));
FlexGridSizer6->Add(StaticText1, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
Panel1->SetSizer(FlexGridSizer6);
FlexGridSizer6->SetSizeHints(Panel1);
FlexGridSizer17->Add(Panel1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
StaticLine1 = new wxStaticLine(this, ID_STATICLINE1, wxDefaultPosition, wxSize(10,-1), wxLI_HORIZONTAL, _T("ID_STATICLINE1"));
FlexGridSizer17->Add(StaticLine1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer1->Add(FlexGridSizer17, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
StaticBoxSizer2 = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Conversion"));
FlexGridSizer3 = new wxFlexGridSizer(0, 1, 0, 0);
FlexGridSizer3->AddGrowableCol(0);
StaticText3 = new wxStaticText(this, ID_STATICTEXT3, _("A MP3 file is a music, or is meant to be played as a music :"), wxDefaultPosition, wxSize(317,36), 0, _T("ID_STATICTEXT3"));
FlexGridSizer3->Add(StaticText3, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
EncoderBt = new wxButton(this, ID_BUTTON1, _("Choose a MP3 file and encode in OGG Vorbis"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON1"));
FlexGridSizer3->Add(EncoderBt, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
StaticText4 = new wxStaticText(this, ID_STATICTEXT4, _("A WAV file is a sound, an effect, or is meant to be played as a sound :"), wxDefaultPosition, wxSize(331,35), 0, _T("ID_STATICTEXT4"));
FlexGridSizer3->Add(StaticText4, 1, wxALL|wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL, 5);
EncoderWAVBt = new wxButton(this, ID_BUTTON3, _("Choose a MP3 file and encode in WAV"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON3"));
FlexGridSizer3->Add(EncoderWAVBt, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
StaticBoxSizer2->Add(FlexGridSizer3, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer1->Add(StaticBoxSizer2, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
StaticBoxSizer1 = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Note"));
StaticText2 = new wxStaticText(this, ID_STATICTEXT2, _("This utility uses lame.exe ( free MP3 Encoder )\nand OGGENC.EXE (free OGG Vorbis Encoder ).\nThese latter are included in the Game Develop directory."), wxDefaultPosition, wxSize(331,61), 0, _T("ID_STATICTEXT2"));
StaticBoxSizer1->Add(StaticText2, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer1->Add(StaticBoxSizer1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
StaticLine2 = new wxStaticLine(this, ID_STATICLINE2, wxDefaultPosition, wxSize(10,-1), wxLI_HORIZONTAL, _T("ID_STATICLINE2"));
FlexGridSizer1->Add(StaticLine2, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer2 = new wxFlexGridSizer(0, 2, 0, 0);
FermerBt = new wxButton(this, ID_BUTTON2, _("Close"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _T("ID_BUTTON2"));
FlexGridSizer2->Add(FermerBt, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
FlexGridSizer1->Add(FlexGridSizer2, 1, wxALL|wxALIGN_RIGHT|wxALIGN_CENTER_VERTICAL, 0);
SetSizer(FlexGridSizer1);
FlexGridSizer1->Fit(this);
FlexGridSizer1->SetSizeHints(this);
Connect(ID_BUTTON1,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&mp3ogg::OnEncoderBtClick);
Connect(ID_BUTTON3,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&mp3ogg::OnEncoderWAVBtClick);
Connect(ID_BUTTON2,wxEVT_COMMAND_BUTTON_CLICKED,(wxObjectEventFunction)&mp3ogg::OnFermerBtClick);
//*)
if ( !wxFileExists("oggenc.exe") || !wxFileExists("lame.exe") )
{
StaticText2->SetLabel(_("This utility uses lame.exe ( free MP3 Encoder )\nand OGGENC.EXE (free OGG Vorbis Encoder ).\nThese latter were not detected in\nGame Develop directory. Download them or use the installer\nof Game Develop."));
StaticText2->Layout();
Layout();
}
}
mp3ogg::~mp3ogg()
{
//(*Destroy(mp3ogg)
//*)
}
void mp3ogg::OnFermerBtClick(wxCommandEvent& event)
{
EndModal(0);
}
////////////////////////////////////////////////////////////
/// Encodage en OGG
///
/// Appel à LAME puis à OGGENC
////////////////////////////////////////////////////////////
void mp3ogg::OnEncoderBtClick(wxCommandEvent& event)
{
wxFileDialog dialog(this, _("Choose the MP3 file to encode in OGG Vorbis"), "", "", "Fichier audio MP3 ( *.mp3)|*.mp3");
dialog.ShowModal();
string originalFile = ToString( dialog.GetPath() );
if ( originalFile == "" ) return;
wxExecute("lame \""+originalFile+"\" \""+originalFile+".wav\" --decode", wxEXEC_SYNC);
wxExecute("oggenc \""+originalFile+".wav\"", wxEXEC_SYNC);
//Suppression du wav intermédiaire
wxRemoveFile(originalFile+".wav");
//Renommage du file.mp3.ogg en file.ogg
wxFileName filename(originalFile);
filename.SetExt("ogg");
wxRenameFile(originalFile+".ogg", filename.GetFullPath());
wxLogMessage(_("The encoding is finished. The OGG file is located in the same directory as the MP3 file."));
}
////////////////////////////////////////////////////////////
/// Encodage en WAV
///
/// Appel à LAME
////////////////////////////////////////////////////////////
void mp3ogg::OnEncoderWAVBtClick(wxCommandEvent& event)
{
wxFileDialog dialog(this, _("Choose the MP3 file to encode in OGG Vorbis"), "", "", "Fichier audio MP3 ( *.mp3)|*.mp3");
dialog.ShowModal();
string rep = static_cast<string> ( dialog.GetPath() );
if ( rep == "" ) return;
wxExecute("lame \""+rep+"\" --decode", wxEXEC_SYNC);
//Renommage du file.mp3.wav en file.wav
wxFileName filename(rep);
filename.SetExt("wav");
wxRenameFile(rep+".wav", filename.GetFullPath());
wxLogMessage(_("The encoding is finished. The WAV file is located in the same directory as the MP3 file."));
}