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46dbb084ee
Corrected compilation issues on Linux. git-svn-id: svn://localhost@409 8062f311-0dae-4547-b526-b8ab9ac864a5
194 lines
7.1 KiB
C++
194 lines
7.1 KiB
C++
/**
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Game Develop - Timed Event Extension
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Copyright (c) 2011 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "GDL/ExtensionBase.h"
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#include "GDL/Version.h"
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#include <boost/version.hpp>
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#include "TimedEvent.h"
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#include "TimedEventActions.h"
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#include "GDL/RuntimeScene.h"
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/**
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* This class declare information about the extension.
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*/
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class Extension : public ExtensionBase
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{
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public:
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/**
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* Constructor of an extension declares everything the extension contains : Objects, actions, conditions and expressions.
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*/
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Extension()
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{
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DECLARE_THE_EXTENSION("TimedEvent",
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_("Evenements à retardement"),
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_("Extension permettant d'utiliser des évènements agissant comme des fonctions."),
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"Compil Games",
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"zlib/libpng License ( Open Source )")
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DECLARE_EVENT("TimedEvent",
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_("Evenement à retardement"),
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_("Evenement qui ne se déclenche qu'au bout de l'accumulation d'un certain temps"),
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"",
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"Extensions/timedevent16.png",
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TimedEvent)
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DECLARE_END_EVENT()
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DECLARE_ACTION("ResetTimedEvent",
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_("Remettre à zéro un évènement retardé"),
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_("Remet à zéro un évènement à retardement"),
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_("Remettre à zéro le(s) évènement(s) retardé(s) _PARAM0_"),
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_("Evenements retardés"),
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"Extensions/timedevent24.png",
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"Extensions/timedevent16.png",
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&ActResetTimedEvent);
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DECLARE_PARAMETER("", _("Nom"), false, "")
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DECLARE_END_ACTION()
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DECLARE_ACTION("ResetTimedEventAndSubs",
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_("Remettre à zéro ainsi que les sous évènements"),
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_("Remet à zéro un évènement retardé, ainsi que tous les sous évènements à retardement qu'il contient."),
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_("Remettre à zéro le(s) évènement(s) retardé(s) _PARAM0_ et les sous évènements"),
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_("Evenements retardés"),
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"Extensions/timedevent24.png",
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"Extensions/timedevent16.png",
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&ActResetTimedEventAndSubs);
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DECLARE_PARAMETER("", _("Nom"), false, "")
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DECLARE_END_ACTION()
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CompleteCompilationInformation();
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};
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virtual ~Extension() {};
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#if defined(GD_IDE_ONLY)
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bool HasDebuggingProperties() const { return true; };
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void GetPropertyForDebugger(RuntimeScene & scene, unsigned int propertyNb, std::string & name, std::string & value) const
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{
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unsigned int i;
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std::map < std::string, TimedEvent* >::const_iterator end = TimedEvent::timedEventsList[&scene].end();
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for (std::map < std::string, TimedEvent* >::iterator iter = TimedEvent::timedEventsList[&scene].begin();iter != end;++iter)
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{
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if ( propertyNb == i )
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{
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if ( !iter->second ) return;
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name = iter->second->GetName().empty() ? string(_("Sans nom").mb_str()) : iter->second->GetName();
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value = ToString(iter->second->GetTime())+"s";
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return;
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}
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++i;
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}
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}
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bool ChangeProperty(RuntimeScene & scene, unsigned int propertyNb, std::string newValue)
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{
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unsigned int i;
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std::map < std::string, TimedEvent* >::const_iterator end = TimedEvent::timedEventsList[&scene].end();
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for (std::map < std::string, TimedEvent* >::iterator iter = TimedEvent::timedEventsList[&scene].begin();iter != end;++iter)
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{
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if ( propertyNb == i && iter->second)
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{
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iter->second->SetTime(ToFloat(newValue));
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return true;
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}
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++i;
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}
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return false;
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}
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unsigned int GetNumberOfProperties(RuntimeScene & scene) const
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{
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return TimedEvent::timedEventsList[&scene].size();
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}
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#endif
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protected:
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private:
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/**
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* This function is called by Game Develop so
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* as to complete information about how the extension was compiled ( which libs... )
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* -- Do not need to be modified. --
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*/
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void CompleteCompilationInformation()
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{
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#if defined(GD_IDE_ONLY)
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compilationInfo.runtimeOnly = false;
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#else
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compilationInfo.runtimeOnly = true;
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#endif
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#if defined(__GNUC__)
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compilationInfo.gccMajorVersion = __GNUC__;
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compilationInfo.gccMinorVersion = __GNUC_MINOR__;
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compilationInfo.gccPatchLevel = __GNUC_PATCHLEVEL__;
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#endif
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compilationInfo.boostVersion = BOOST_VERSION;
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compilationInfo.sfmlMajorVersion = 2;
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compilationInfo.sfmlMinorVersion = 0;
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#if defined(GD_IDE_ONLY)
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compilationInfo.wxWidgetsMajorVersion = wxMAJOR_VERSION;
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compilationInfo.wxWidgetsMinorVersion = wxMINOR_VERSION;
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compilationInfo.wxWidgetsReleaseNumber = wxRELEASE_NUMBER;
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compilationInfo.wxWidgetsSubReleaseNumber = wxSUBRELEASE_NUMBER;
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#endif
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compilationInfo.gdlVersion = RC_FILEVERSION_STRING;
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compilationInfo.sizeOfpInt = sizeof(int*);
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compilationInfo.informationCompleted = true;
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}
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};
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/**
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* Used by Game Develop to create the extension class
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* -- Do not need to be modified. --
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*/
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extern "C" ExtensionBase * GD_EXTENSION_API CreateGDExtension() {
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return new Extension;
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}
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/**
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* Used by Game Develop to destroy the extension class
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* -- Do not need to be modified. --
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*/
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extern "C" void GD_EXTENSION_API DestroyGDExtension(ExtensionBase * p) {
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delete p;
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}
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