Files
GDevelop/Extensions/TimedEvent/TimedEvent.cpp
T
Florian 46dbb084ee Minor adaptations to minor changes in GDL.
Corrected compilation issues on Linux.

git-svn-id: svn://localhost@409 8062f311-0dae-4547-b526-b8ab9ac864a5
2011-03-26 22:18:27 +00:00

402 lines
13 KiB
C++

/**
Game Develop - Timed Event Extension
Copyright (c) 2011 Florian Rival (Florian.Rival@gmail.com)
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#include "GDL/OpenSaveGame.h"
#include "TimedEvent.h"
#include "GDL/ObjectsConcerned.h"
#include "GDL/RuntimeScene.h"
#include "GDL/tinyxml.h"
#include "TimedEventEditorDlg.h"
#if defined(GD_IDE_ONLY)
#include "GDL/EventsRenderingHelper.h"
#endif
std::map < const Scene* , std::map < std::string, TimedEvent* > > TimedEvent::timedEventsList;
TimedEvent::TimedEvent() :
BaseEvent(),
timer("")
{
}
/**
* Unregister event when object is destroyed
*/
TimedEvent::~TimedEvent()
{
UnreferenceEvent();
}
/**
* Add event to timed event list
*/
void TimedEvent::ReferenceEvent(Scene * scene)
{
timedEventsList[scene][name] = this;
}
/**
* Suppress event from timed event list
*/
void TimedEvent::UnreferenceEvent()
{
std::map < const Scene* , std::map < std::string, TimedEvent* > >::iterator siter = timedEventsList.begin();
std::map < const Scene* , std::map < std::string, TimedEvent* > >::const_iterator send = timedEventsList.end();
for (;siter!=send;++siter)
{
std::map < std::string, TimedEvent* >::iterator fiter = siter->second.begin();
std::map < std::string, TimedEvent* >::const_iterator fend = siter->second.end();
for (;fiter!=fend;++fiter)
{
if ( fiter->second == this ) fiter->second = NULL;
}
}
}
/**
* Check the conditions, and launch actions and subevents if necessary
*/
void TimedEvent::Execute( RuntimeScene & scene, ObjectsConcerned & objectsConcerned )
{
timer.UpdateTime(scene.GetElapsedTime());
if ( timer.GetTime() > timeout.GetAsMathExpressionResult(scene, objectsConcerned))
{
if ( ExecuteConditions( scene, objectsConcerned) == true )
{
ExecuteActions( scene, objectsConcerned);
for (unsigned int i = 0;i<events.size();++i)
{
ObjectsConcerned objectsConcernedForSubEvent;
objectsConcernedForSubEvent.InheritsFrom(&objectsConcerned);
events[i]->Execute(scene, objectsConcernedForSubEvent);
}
}
}
}
/**
* Check if all conditions are true
*/
bool TimedEvent::ExecuteConditions( RuntimeScene & scene, ObjectsConcerned & objectsConcerned )
{
for ( unsigned int k = 0; k < conditions.size(); ++k )
{
if ( conditions[k].function != NULL &&
!conditions[k].function( scene, objectsConcerned, conditions[k]) )
return false; //Return false as soon as a condition is false
}
return true;
}
/**
* Run actions of the event
*/
void TimedEvent::ExecuteActions( RuntimeScene & scene, ObjectsConcerned & objectsConcerned )
{
for ( unsigned int k = 0; k < actions.size();k++ )
{
if ( actions[k].function != NULL )
actions[k].function( scene, objectsConcerned, actions[k]);
}
return;
}
vector < vector<Instruction>* > TimedEvent::GetAllConditionsVectors()
{
vector < vector<Instruction>* > allConditions;
allConditions.push_back(&conditions);
return allConditions;
}
vector < vector<Instruction>* > TimedEvent::GetAllActionsVectors()
{
vector < vector<Instruction>* > allActions;
allActions.push_back(&actions);
return allActions;
}
vector < GDExpression* > TimedEvent::GetAllExpressions()
{
vector < GDExpression* > allExpressions;
allExpressions.push_back(&timeout);
return allExpressions;
}
#if defined(GD_IDE_ONLY)
void TimedEvent::SaveToXml(TiXmlElement * eventElem) const
{
TiXmlElement * objectElem = new TiXmlElement( "Name" );
eventElem->LinkEndChild( objectElem );
objectElem->SetAttribute("value", name.c_str());
TiXmlElement * timeoutElem = new TiXmlElement( "Timeout" );
eventElem->LinkEndChild( timeoutElem );
timeoutElem->SetAttribute("value", timeout.GetPlainString().c_str());
//Les conditions
TiXmlElement * conditionsElem = new TiXmlElement( "Conditions" );
eventElem->LinkEndChild( conditionsElem );
OpenSaveGame::SaveConditions(conditions, conditionsElem);
//Les actions
TiXmlElement * actionsElem = new TiXmlElement( "Actions" );
eventElem->LinkEndChild( actionsElem );
OpenSaveGame::SaveActions(actions, actionsElem);
//Sous évènements
if ( !GetSubEvents().empty() )
{
TiXmlElement * subeventsElem;
subeventsElem = new TiXmlElement( "Events" );
eventElem->LinkEndChild( subeventsElem );
OpenSaveGame::SaveEvents(events, subeventsElem);
}
}
#endif
void TimedEvent::LoadFromXml(const TiXmlElement * eventElem)
{
if ( eventElem->FirstChildElement( "Name" ) != NULL )
name = eventElem->FirstChildElement("Name")->Attribute("value");
if ( eventElem->FirstChildElement( "Timeout" ) != NULL )
timeout = GDExpression(eventElem->FirstChildElement("Timeout")->Attribute("value"));
//Conditions
if ( eventElem->FirstChildElement( "Conditions" ) != NULL )
OpenSaveGame::OpenConditions(conditions, eventElem->FirstChildElement( "Conditions" ));
else
cout << "Aucune informations sur les conditions d'un évènement";
//Actions
if ( eventElem->FirstChildElement( "Actions" ) != NULL )
OpenSaveGame::OpenActions(actions, eventElem->FirstChildElement( "Actions" ));
else
cout << "Aucune informations sur les actions d'un évènement";
//Subevents
if ( eventElem->FirstChildElement( "Events" ) != NULL )
OpenSaveGame::OpenEvents(events, eventElem->FirstChildElement( "Events" ));
}
/**
* Register function during preprocessing
*/
void TimedEvent::Preprocess(const Game & game, RuntimeScene & scene, std::vector < BaseEventSPtr > & eventList, unsigned int indexOfTheEventInThisList)
{
if ( !name.empty() ) ReferenceEvent(&scene);
timer.Reset();
}
#if defined(GD_IDE_ONLY)
void TimedEvent::OnSingleClick(int x, int y, vector < boost::tuple< vector < BaseEventSPtr > *, unsigned int, vector < Instruction > *, unsigned int > > & eventsSelected,
bool & conditionsSelected, bool & instructionsSelected)
{
const int forEachTextHeight = 20;
EventsRenderingHelper * renderingHelper = EventsRenderingHelper::GetInstance();
//Test selection for the name
if ( y >= 0 && y <= forEachTextHeight )
{
nameSelected = true;
return;
}
//Test selection of actions/conditions
nameSelected = false;
y -= forEachTextHeight; //Substract the height of the "For Each object ..." text so as to simplify the tests
if ( x <= renderingHelper->GetConditionsColumnWidth())
{
conditionsSelected = true;
vector < Instruction > * conditionsListSelected = NULL;
unsigned int conditionIdInList = 0;
bool found = renderingHelper->GetConditionAt(conditions, x-0, y-0, conditionsListSelected, conditionIdInList);
if ( found )
{
//Update event and conditions selection information
if ( conditionIdInList < conditionsListSelected->size() ) (*conditionsListSelected)[conditionIdInList].selected = true;
//Update editor selection information
instructionsSelected = true;
boost::tuples::get<2>(eventsSelected.back()) = conditionsListSelected;
boost::tuples::get<3>(eventsSelected.back()) = conditionIdInList;
return;
}
else if ( y <= 18 )
{
//Update selection information
instructionsSelected = true;
boost::tuples::get<2>(eventsSelected.back()) = &conditions;
boost::tuples::get<3>(eventsSelected.back()) = 0;
return;
}
}
else
{
conditionsSelected = false;
vector < Instruction > * actionsListSelected = NULL;
unsigned int actionIdInList = 0;
bool found = renderingHelper->GetActionAt(actions, x-0, y-0, actionsListSelected, actionIdInList);
if ( found )
{
//Update event and action selection information
if ( actionIdInList < actionsListSelected->size() ) (*actionsListSelected)[actionIdInList].selected = true;
//Update selection information
instructionsSelected = true;
boost::tuples::get<2>(eventsSelected.back()) = actionsListSelected;
boost::tuples::get<3>(eventsSelected.back()) = actionIdInList;
}
else
{
//Update selection information
instructionsSelected = true;
boost::tuples::get<2>(eventsSelected.back()) = &actions;
boost::tuples::get<3>(eventsSelected.back()) = 0;
}
}
}
/**
* Render the event in the bitmap
*/
void TimedEvent::Render(wxBufferedPaintDC & dc, int x, int y, unsigned int width) const
{
EventsRenderingHelper * renderingHelper = EventsRenderingHelper::GetInstance();
const int functionTextHeight = 20;
//Draw event rectangle
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush(wxBrush(wxColour(255, 255, 255), wxBRUSHSTYLE_SOLID));
{
wxRect rect(x, y, width, GetRenderedHeight(width));
wxColor color1 = selected ? renderingHelper->selectionColor : (IsDisabled() ? renderingHelper->disabledColor2 :renderingHelper->eventGradient1);
wxColor color2 = IsDisabled() ? renderingHelper->disabledColor : renderingHelper->eventGradient2;
wxColor color3 = IsDisabled() ? renderingHelper->disabledColor : renderingHelper->eventGradient3;
wxColor color4 = selected ? renderingHelper->selectionColor : (IsDisabled() ? renderingHelper->disabledColor2 :renderingHelper->eventGradient4);
renderingHelper->DrawNiceRectangle(dc, rect, color1, color2, color3, color4, renderingHelper->eventBorderColor);
}
//Name Selection
if ( selected && nameSelected )
{
dc.SetBrush(renderingHelper->GetSelectedRectangleFillBrush());
dc.SetPen(renderingHelper->GetSelectedRectangleOutlinePen());
dc.DrawRectangle(x+1, y+1, width-2, functionTextHeight-2);
}
//Name
dc.SetFont( renderingHelper->GetBoldFont() );
std::string nameTxt;
if ( !name.empty() ) nameTxt = _(" (Nom : "+name + ")");
dc.DrawText( _("Déclenchement retardé au bout de "+timeout.GetPlainString()+" secondes.")+" "+nameTxt, x + 2, y + 1 );
//Draw actions and conditions
renderingHelper->DrawConditionsList(conditions, dc, x, y+functionTextHeight, renderingHelper->GetConditionsColumnWidth(), IsDisabled());
renderingHelper->DrawActionsList(actions, dc, x+renderingHelper->GetConditionsColumnWidth(), y+functionTextHeight, width-renderingHelper->GetConditionsColumnWidth(), IsDisabled());
}
unsigned int TimedEvent::GetRenderedHeight(unsigned int width) const
{
if ( eventHeightNeedUpdate )
{
EventsRenderingHelper * renderingHelper = EventsRenderingHelper::GetInstance();
const int functionTextHeight = 20;
//Get maximum height needed
int conditionsHeight = renderingHelper->GetRenderedConditionsListHeight(conditions, renderingHelper->GetConditionsColumnWidth());
int actionsHeight = renderingHelper->GetRenderedActionsListHeight(actions, width-renderingHelper->GetConditionsColumnWidth());
renderedHeight = (( conditionsHeight > actionsHeight ? conditionsHeight : actionsHeight ) + functionTextHeight);
eventHeightNeedUpdate = false;
}
return renderedHeight;
}
void TimedEvent::EditEvent(wxWindow* parent, Game & game, Scene & scene, MainEditorCommand & mainEditorCommand)
{
TimedEventEditorDlg dialog(parent, *this, game, scene);
dialog.ShowModal();
}
#endif
/**
* Initialize from another TimedEvent.
* Used by copy ctor and assignement operator
*/
void TimedEvent::Init(const TimedEvent & event)
{
events = CloneVectorOfEvents(event.events);
name = event.name;
timeout = event.timeout;
timer = event.timer;
conditions = event.conditions;
actions = event.actions;
}
/**
* Custom copy operator
*/
TimedEvent::TimedEvent(const TimedEvent & event) :
BaseEvent(event),
timer("")
{
Init(event);
}
/**
* Custom assignement operator
*/
TimedEvent& TimedEvent::operator=(const TimedEvent & event)
{
if ( this != &event )
{
BaseEvent::operator=(event);
Init(event);
}
return *this;
}