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GDevelop/Extensions/TimedEvent/TimedEvent.cpp
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/**
GDevelop - Timed Event Extension
Copyright (c) 2011-2015 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY)
#include "GDCore/Events/Serialization.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "TimedEvent.h"
#include "GDCpp/RuntimeScene.h"
#include "GDCpp/tinyxml/tinyxml.h"
#include "GDCore/Events/EventsCodeGenerator.h"
#include "GDCore/Events/EventsCodeGenerationContext.h"
#include "GDCore/Events/ExpressionsCodeGeneration.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/IDE/EventsRenderingHelper.h"
#include "GDCore/IDE/EventsEditorItemsAreas.h"
#include "GDCore/IDE/EventsEditorSelection.h"
#include "TimedEventEditorDlg.h"
using namespace std;
std::vector< TimedEvent* > TimedEvent::codeGenerationCurrentParents;
TimedEvent::TimedEvent() :
BaseEvent()
{
}
TimedEvent::~TimedEvent()
{
}
vector < gd::InstructionsList* > TimedEvent::GetAllConditionsVectors()
{
vector < gd::InstructionsList* > allConditions;
allConditions.push_back(&conditions);
return allConditions;
}
vector < gd::InstructionsList* > TimedEvent::GetAllActionsVectors()
{
vector < gd::InstructionsList* > allActions;
allActions.push_back(&actions);
return allActions;
}
vector < gd::Expression* > TimedEvent::GetAllExpressions()
{
vector < gd::Expression* > allExpressions;
allExpressions.push_back(&timeout);
return allExpressions;
}
vector < const gd::InstructionsList* > TimedEvent::GetAllConditionsVectors() const
{
vector < const gd::InstructionsList* > allConditions;
allConditions.push_back(&conditions);
return allConditions;
}
vector < const gd::InstructionsList* > TimedEvent::GetAllActionsVectors() const
{
vector < const gd::InstructionsList* > allActions;
allActions.push_back(&actions);
return allActions;
}
vector < const gd::Expression* > TimedEvent::GetAllExpressions() const
{
vector < const gd::Expression* > allExpressions;
allExpressions.push_back(&timeout);
return allExpressions;
}
void TimedEvent::SerializeTo(gd::SerializerElement & element) const
{
element.AddChild("name").SetValue(name);
element.AddChild("timeout").SetValue(timeout.GetPlainString());
gd::EventsListSerialization::SaveConditions(conditions, element.AddChild("conditions"));
gd::EventsListSerialization::SaveActions(actions, element.AddChild("actions"));
gd::EventsListSerialization::SerializeEventsTo(events, element.AddChild("events"));
}
void TimedEvent::UnserializeFrom(gd::Project & project, const gd::SerializerElement & element)
{
name = element.GetChild("name", 0, "Name").GetValue().GetString();
timeout = element.GetChild("timeout", 0, "Timeout").GetValue().GetString();
gd::EventsListSerialization::OpenConditions(project, conditions, element.GetChild("conditions", 0, "Conditions"));
gd::EventsListSerialization::OpenActions(project, actions, element.GetChild("actions", 0, "Actions"));
gd::EventsListSerialization::UnserializeEventsFrom(project, events, element.GetChild("events", 0, "Events"));
}
/**
* Render the event in the bitmap
*/
void TimedEvent::Render(wxDC & dc, int x, int y, unsigned int width, gd::EventsEditorItemsAreas & areas, gd::EventsEditorSelection & selection, const gd::Platform & platform)
{
#if !defined(GD_NO_WX_GUI)
gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get();
int border = renderingHelper->instructionsListBorder;
const int functionTextHeight = 20;
//Draw header rectangle
wxRect headerRect(x, y, width, functionTextHeight);
renderingHelper->DrawNiceRectangle(dc, headerRect);
//Name
dc.SetFont( renderingHelper->GetNiceFont().Bold() );
dc.SetTextForeground(wxColour(0,0,0));
std::string nameTxt;
if ( !name.empty() ) nameTxt = _T(" (Nom : "+name + ")");
dc.DrawText( _("Delayed execution after ")+timeout.GetPlainString()+_(" seconds.")+" "+nameTxt, x + 4, y + 3 );
//Draw conditions rectangle
wxRect rect(x, y+functionTextHeight, renderingHelper->GetConditionsColumnWidth()+border, GetRenderedHeight(width, platform)-functionTextHeight);
renderingHelper->DrawNiceRectangle(dc, rect);
//Draw actions and conditions
renderingHelper->DrawConditionsList(conditions, dc,
x+border,
y+functionTextHeight+border,
renderingHelper->GetConditionsColumnWidth()-border, this, areas, selection, platform);
renderingHelper->DrawActionsList(actions, dc,
x+renderingHelper->GetConditionsColumnWidth()+border,
y+functionTextHeight+border,
width-renderingHelper->GetConditionsColumnWidth()-border*2, this, areas, selection, platform);
#endif
}
unsigned int TimedEvent::GetRenderedHeight(unsigned int width, const gd::Platform & platform) const
{
#if !defined(GD_NO_WX_GUI)
if ( eventHeightNeedUpdate )
{
gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get();
int border = renderingHelper->instructionsListBorder;
const int functionTextHeight = 20;
//Get maximum height needed
int conditionsHeight = renderingHelper->GetRenderedConditionsListHeight(conditions, renderingHelper->GetConditionsColumnWidth()-border*2, platform);
int actionsHeight = renderingHelper->GetRenderedActionsListHeight(actions, width-renderingHelper->GetConditionsColumnWidth()-border*2, platform);
renderedHeight = (( conditionsHeight > actionsHeight ? conditionsHeight : actionsHeight ) + functionTextHeight)+border*2;
eventHeightNeedUpdate = false;
}
return renderedHeight;
#else
return 0;
#endif
}
gd::BaseEvent::EditEventReturnType TimedEvent::EditEvent(wxWindow* parent, gd::Project & game, gd::Layout & scene, gd::MainFrameWrapper & mainFrameWrapper)
{
#if !defined(GD_NO_WX_GUI)
TimedEventEditorDlg dialog(parent, *this, game, scene);
if ( dialog.ShowModal() == 0 ) return Cancelled;
#endif
return ChangesMade;
}
#endif