Files
GDevelop/Extensions/TileMapObject/TileMapPanel.h
T
2014-08-13 12:55:33 +02:00

54 lines
1.5 KiB
C++

#ifndef TILEMAPPANEL_H
#define TILEMAPPANEL_H
#include "wx/wx.h"
#include <iostream>
#include <map>
#include <vector>
class TileMapPanel : public wxScrolledWindow
{
//Info about the TileSet (the texture containing all tiles);
struct TileSetInfo
{
TileSetInfo() : tileSetBitmap(NULL), tileColumns(0), tileRows(0), tileSize(0, 0), tileMargins(0, 0) {};
wxBitmap* tileSetBitmap;
int tileColumns;
int tileRows;
wxSize tileSize;
wxSize tileMargins;
} m_tileSetInfo;
//Info about the TileMap (the level map)
std::vector< std::vector< std::pair<int, int> > > m_map;
//Cache containing all tileset pre-separated wxBitmaps
std::map<std::pair<int, int>, wxBitmap> m_bitmapCache; //First int represents the column, the second the row.
public:
TileMapPanel(wxWindow* parent, wxWindowID id, const wxPoint &pos=wxDefaultPosition, const wxSize &size=wxDefaultSize, long style=wxHSCROLL|wxVSCROLL);
~TileMapPanel();
void SetTileSet(wxBitmap *tileSetBitmap);
void SetTileSetCount(int columns, int rows);
void SetTileSetSize(wxSize tileSize);
void SetTileSetMargins(wxSize tileMargins);
void SetMapSize(int columns, int rows);
void Update(); //Refresh and recreate tile cache.
virtual void OnDraw(wxDC& dc);
protected:
void OnLeftButtonPressed(wxMouseEvent& event);
private:
wxPoint GetPositionOfTile(int column, int row);
void GetTileAt(wxPoint position, int &tileCol, int &tileRow);
};
#endif