mirror of
https://github.com/Heretek-AI/GDevelop.git
synced 2026-07-23 18:45:48 -04:00
80 lines
2.4 KiB
C++
80 lines
2.4 KiB
C++
/**
|
|
|
|
GDevelop - Platform Behavior Extension
|
|
Copyright (c) 2013-2016 Florian Rival (Florian.Rival@gmail.com)
|
|
This project is released under the MIT License.
|
|
*/
|
|
|
|
#ifndef PLATFORMRUNTIMEBEHAVIOR_H
|
|
#define PLATFORMRUNTIMEBEHAVIOR_H
|
|
#include "GDCpp/Runtime/RuntimeBehavior.h"
|
|
#include "GDCpp/Runtime/RuntimeObject.h"
|
|
class ScenePlatformObjectsManager;
|
|
class RuntimeScene;
|
|
namespace gd {
|
|
class SerializerElement;
|
|
}
|
|
|
|
/**
|
|
* \brief Behavior that mark object as being a platform for objects using
|
|
* PlatformerObject behavior.
|
|
*/
|
|
class GD_EXTENSION_API PlatformRuntimeBehavior : public RuntimeBehavior {
|
|
public:
|
|
PlatformRuntimeBehavior(const gd::SerializerElement& behaviorContent);
|
|
virtual ~PlatformRuntimeBehavior();
|
|
virtual RuntimeBehavior* Clone() const { return new PlatformRuntimeBehavior(*this); }
|
|
|
|
/**
|
|
* \brief Return the object owning this behavior.
|
|
*/
|
|
RuntimeObject* GetObject() const { return object; }
|
|
|
|
/**
|
|
* \brief The different types of platforms.
|
|
*/
|
|
enum PlatformType { NormalPlatform, Jumpthru, Ladder };
|
|
|
|
/**
|
|
* \brief Return the object owning this behavior.
|
|
*/
|
|
PlatformType GetPlatformType() const { return platformType; }
|
|
|
|
/**
|
|
* \brief Change the platform type
|
|
* \param platformType The new platform type ("Platform", "Jumpthru" or
|
|
* "Ladder").
|
|
*/
|
|
void ChangePlatformType(const gd::String& platformType_);
|
|
|
|
/**
|
|
* \brief Return true if the platform can be grabbed by platformer objects.
|
|
*/
|
|
bool CanBeGrabbed() const { return canBeGrabbed; }
|
|
|
|
/**
|
|
* \brief Return the offset applied when testing if an object is at the
|
|
* right position on Y axis to grab the platform ledge.
|
|
*/
|
|
double GetYGrabOffset() const { return yGrabOffset; }
|
|
|
|
private:
|
|
virtual void OnActivate();
|
|
virtual void OnDeActivate();
|
|
|
|
virtual void DoStepPreEvents(RuntimeScene& scene);
|
|
virtual void DoStepPostEvents(RuntimeScene& scene);
|
|
|
|
RuntimeScene* parentScene; ///< The scene the object belongs to.
|
|
ScenePlatformObjectsManager*
|
|
sceneManager; ///< The platform objects manager associated to the scene.
|
|
bool registeredInManager; ///< True if the behavior is registered in the list
|
|
///< of platforms of the scene.
|
|
PlatformType platformType;
|
|
bool canBeGrabbed; ///< True if the platform ledges can be grabbed by
|
|
///< platformer objects.
|
|
double yGrabOffset;
|
|
};
|
|
|
|
#endif // PLATFORMRUNTIMEBEHAVIOR_H
|