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GDevelop/Extensions/PlatformBehavior/PlatformRuntimeBehavior.h
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/**
GDevelop - Platform Behavior Extension
Copyright (c) 2013-2016 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#ifndef PLATFORMRUNTIMEBEHAVIOR_H
#define PLATFORMRUNTIMEBEHAVIOR_H
#include "GDCpp/Runtime/RuntimeBehavior.h"
#include "GDCpp/Runtime/RuntimeObject.h"
class ScenePlatformObjectsManager;
class RuntimeScene;
namespace gd {
class SerializerElement;
}
/**
* \brief Behavior that mark object as being a platform for objects using
* PlatformerObject behavior.
*/
class GD_EXTENSION_API PlatformRuntimeBehavior : public RuntimeBehavior {
public:
PlatformRuntimeBehavior(const gd::SerializerElement& behaviorContent);
virtual ~PlatformRuntimeBehavior();
virtual RuntimeBehavior* Clone() const { return new PlatformRuntimeBehavior(*this); }
/**
* \brief Return the object owning this behavior.
*/
RuntimeObject* GetObject() const { return object; }
/**
* \brief The different types of platforms.
*/
enum PlatformType { NormalPlatform, Jumpthru, Ladder };
/**
* \brief Return the object owning this behavior.
*/
PlatformType GetPlatformType() const { return platformType; }
/**
* \brief Change the platform type
* \param platformType The new platform type ("Platform", "Jumpthru" or
* "Ladder").
*/
void ChangePlatformType(const gd::String& platformType_);
/**
* \brief Return true if the platform can be grabbed by platformer objects.
*/
bool CanBeGrabbed() const { return canBeGrabbed; }
/**
* \brief Return the offset applied when testing if an object is at the
* right position on Y axis to grab the platform ledge.
*/
double GetYGrabOffset() const { return yGrabOffset; }
private:
virtual void OnActivate();
virtual void OnDeActivate();
virtual void DoStepPreEvents(RuntimeScene& scene);
virtual void DoStepPostEvents(RuntimeScene& scene);
RuntimeScene* parentScene; ///< The scene the object belongs to.
ScenePlatformObjectsManager*
sceneManager; ///< The platform objects manager associated to the scene.
bool registeredInManager; ///< True if the behavior is registered in the list
///< of platforms of the scene.
PlatformType platformType;
bool canBeGrabbed; ///< True if the platform ledges can be grabbed by
///< platformer objects.
double yGrabOffset;
};
#endif // PLATFORMRUNTIMEBEHAVIOR_H