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62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
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/**
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GDevelop - Skeleton Object Extension
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Copyright (c) 2017-2018 Franco Maciel (francomaciel10@gmail.com)
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This project is released under the MIT License.
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*/
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#ifndef SKELETONOBJECT_H
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#define SKELETONOBJECT_H
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#include "GDCpp/Runtime/Project/Object.h"
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#include "GDCpp/Runtime/String.h"
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namespace gd {
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class InitialInstance;
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class Project;
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}
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namespace sf {
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class Texture;
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class Sprite;
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}
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class GD_EXTENSION_API SkeletonObject : public gd::Object {
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public:
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SkeletonObject(gd::String name_);
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virtual ~SkeletonObject(){};
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virtual std::unique_ptr<gd::Object> Clone() const override {
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return gd::make_unique<SkeletonObject>(*this);
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}
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#if defined(GD_IDE_ONLY)
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std::map<gd::String, gd::PropertyDescriptor> GetProperties(
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gd::Project& project) const override;
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bool UpdateProperty(const gd::String& name,
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const gd::String& value,
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gd::Project& project) override;
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#endif
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private:
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void DoUnserializeFrom(gd::Project& project,
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const gd::SerializerElement& element) override;
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#if defined(GD_IDE_ONLY)
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void DoSerializeTo(gd::SerializerElement& element) const override;
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#endif
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gd::String skeletalDataFilename;
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gd::String rootArmatureName;
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gd::String textureDataFilename;
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gd::String textureName;
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gd::String apiName;
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bool debugPolygons;
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#if defined(GD_IDE_ONLY)
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sf::Vector2f originalSize;
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sf::Vector2f originOffset;
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bool sizeDirty;
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#endif
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};
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gd::Object* CreateSkeletonObject(gd::String name);
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#endif // SKELETONOBJECT_H
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