mirror of
https://github.com/Heretek-AI/GDevelop.git
synced 2026-07-22 10:05:37 -04:00
4fdf7ec653
git-svn-id: svn://localhost@830 8062f311-0dae-4547-b526-b8ab9ac864a5
112 lines
3.6 KiB
C++
112 lines
3.6 KiB
C++
/**
|
|
|
|
Game Develop - TextEntry Object Extension
|
|
Copyright (c) 2011-2012 Florian Rival (Florian.Rival@gmail.com)
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
|
|
3. This notice may not be removed or altered from any source
|
|
distribution.
|
|
|
|
*/
|
|
|
|
#ifndef TEXTENTRYOBJECT_H
|
|
#define TEXTENTRYOBJECT_H
|
|
|
|
#include "GDL/Object.h"
|
|
class ImageManager;
|
|
class RuntimeScene;
|
|
class Object;
|
|
class ImageManager;
|
|
class InitialPosition;
|
|
#if defined(GD_IDE_ONLY)
|
|
namespace sf
|
|
{
|
|
class Texture;
|
|
class Sprite;
|
|
};
|
|
class wxBitmap;
|
|
class Game;
|
|
class wxWindow;
|
|
namespace gd { class MainFrameWrapper; }
|
|
namespace gd {class ResourcesMergingHelper;}
|
|
#endif
|
|
|
|
/**
|
|
* \brief Simple object which stores user keyboard input.
|
|
*/
|
|
class GD_EXTENSION_API TextEntryObject : public Object
|
|
{
|
|
public :
|
|
|
|
TextEntryObject(std::string name_);
|
|
virtual ~TextEntryObject() {};
|
|
virtual Object * Clone() const { return new TextEntryObject(*this); }
|
|
|
|
virtual bool LoadRuntimeResources(const RuntimeScene & scene, const ImageManager & imageMgr );
|
|
virtual bool InitializeFromInitialPosition(const InitialPosition & position);
|
|
|
|
virtual bool Draw(sf::RenderTarget & renderTarget);
|
|
|
|
virtual void UpdateTime(float);
|
|
|
|
#if defined(GD_IDE_ONLY)
|
|
virtual bool DrawEdittime(sf::RenderTarget & renderTarget);
|
|
virtual bool GenerateThumbnail(const gd::Project & project, wxBitmap & thumbnail);
|
|
static void LoadEdittimeIcon();
|
|
|
|
virtual void EditObject( wxWindow* parent, Game & game_, gd::MainFrameWrapper & mainFrameWrapper_ );
|
|
virtual wxPanel * CreateInitialPositionPanel( wxWindow* parent, const Game & game_, const Scene & scene_, const InitialPosition & position );
|
|
virtual void UpdateInitialPositionFromPanel(wxPanel * panel, InitialPosition & position);
|
|
|
|
virtual void GetPropertyForDebugger (unsigned int propertyNb, std::string & name, std::string & value) const;
|
|
virtual bool ChangeProperty(unsigned int propertyNb, std::string newValue);
|
|
virtual unsigned int GetNumberOfProperties() const;
|
|
#endif
|
|
|
|
virtual float GetWidth() const;
|
|
virtual float GetHeight() const;
|
|
|
|
virtual float GetDrawableX() const;
|
|
virtual float GetDrawableY() const;
|
|
|
|
virtual float GetCenterX() const;
|
|
virtual float GetCenterY() const;
|
|
|
|
inline void SetString(std::string str) { text = str; };
|
|
const std::string & GetString() const;
|
|
|
|
void Activate( bool activate = true ) { activated = activate; };
|
|
bool IsActivated() const { return activated; };
|
|
|
|
private:
|
|
|
|
std::string text;
|
|
const RuntimeScene * scene; ///< Pointer to the scene. Initialized during LoadRuntimeResources call.
|
|
bool activated;
|
|
|
|
#if defined(GD_IDE_ONLY)
|
|
static sf::Texture edittimeIconImage;
|
|
static sf::Sprite edittimeIcon;
|
|
#endif
|
|
};
|
|
|
|
void DestroyTextEntryObject(Object * object);
|
|
Object * CreateTextEntryObject(std::string name);
|
|
|
|
#endif // TEXTENTRYOBJECT_H
|