Files
GDevelop/Core/GDCore/Project/ClassWithObjects.h
T

146 lines
4.5 KiB
C++

/*
* GDevelop Core
* Copyright 2008-2015 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
*/
#ifndef GDCORE_CLASSWITHOBJECTS_H
#define GDCORE_CLASSWITHOBJECTS_H
#include "GDCore/String.h"
#include <vector>
#include <memory>
namespace gd { class Object; }
namespace gd { class Project; }
namespace gd { class SerializerElement; }
#undef GetObject //Disable an annoying macro
namespace gd
{
/**
* \brief Used as a base class for classes that will own objects (see gd::Object).
*
* For example, gd::Project inherits from this class as it have global objects.<br>
* gd::Layout also inherits from this class as each layout has specific objects.
*
* \see gd::Project
* \see gd::Layout
* \see gd::Object
*
* \ingroup PlatformDefinition
*/
class GD_CORE_API ClassWithObjects
{
public:
/**
* \brief Default constructor creating a container without any objects.
*/
ClassWithObjects();
virtual ~ClassWithObjects() {};
/** \name Objects management
* Members functions related to objects management.
*/
///@{
/**
* \brief Return true if object called \a name exists.
*/
bool HasObjectNamed(const gd::String & name) const;
/**
* \brief Return a reference to the object called \a name.
*/
Object & GetObject(const gd::String & name);
/**
* \brief Return a reference to the object called \a name.
*/
const gd::Object & GetObject(const gd::String & name) const;
/**
* \brief Return a reference to the object at position \a index in the objects list
*/
Object & GetObject(std::size_t index);
/**
* \brief Return a reference to the object at position \a index in the objects list.
*/
const gd::Object & GetObject (std::size_t index) const;
/**
* \brief Return the position of the object called \a name in the objects list.
*
* \warning This has nothing to do with an object position on a layout. Objects put on layouts
* are represented thanks to the gd::InitialInstance class.
*/
std::size_t GetObjectPosition(const gd::String & name) const;
/**
* \brief Return the number of object.
*/
std::size_t GetObjectsCount() const;
#if defined(GD_IDE_ONLY)
/**
* \brief Add a new empty object of type \a objectType called \a name at the specified position in the list.<br>
*
* \note The object is created using the project's current platform.
* \return A reference to the object in the list.
*/
gd::Object & InsertNewObject(gd::Project & project, const gd::String & objectType, const gd::String & name, std::size_t position);
#endif
/**
* \brief Add a new object to the list
* \note The object passed by parameter is copied.
* \param object The object that must be copied and inserted into the project
* \param position Insertion position. If the position is invalid, the object is inserted at the end of the objects list.
* \return A reference to the object in the list.
*/
gd::Object & InsertObject(const gd::Object & object, std::size_t position);
/**
* \brief Delete an object.
* \param name The name of the object to be deleted.
*/
void RemoveObject(const gd::String & name);
/**
* \brief Swap the position of the specified objects.
*/
void SwapObjects(std::size_t firstObjectIndex, std::size_t secondObjectIndex);
/**
* Provide a raw access to the vector containing the objects
*/
std::vector < std::shared_ptr<gd::Object> > & GetObjects() { return initialObjects; }
/**
* Provide a raw access to the vector containing the objects
*/
const std::vector < std::shared_ptr<gd::Object> > & GetObjects() const { return initialObjects; }
///@}
/** \name Saving and loading
* Members functions related to saving and loading the objects of the class.
*/
///@{
/**
* \brief Serialize instances container.
*/
void SerializeObjectsTo(SerializerElement & element) const;
/**
* \brief Unserialize the instances container.
*/
void UnserializeObjectsFrom(gd::Project & project, const SerializerElement & element);
///@}
protected:
std::vector < std::shared_ptr<gd::Object> > initialObjects; ///< Objects contained.
};
}
#endif // GDCORE_CLASSWITHOBJECTS_H