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GDevelop/Core/GDCore/Project/ExternalEvents.cpp
T

56 lines
1.7 KiB
C++

#if defined(GD_IDE_ONLY)
#include "GDCore/Project/ExternalEvents.h"
#include "GDCore/Events/Serialization.h"
#include "GDCore/Events/Event.h"
#include "GDCore/Serialization/SerializerElement.h"
#include "ExternalEvents.h"
namespace gd
{
ExternalEvents::ExternalEvents() :
lastChangeTimeStamp(0)
{
//ctor
}
ExternalEvents::ExternalEvents(const ExternalEvents & externalEvents)
{
Init(externalEvents);
}
ExternalEvents& ExternalEvents::operator=(const ExternalEvents & rhs)
{
if ( this != &rhs )
Init(rhs);
return *this;
}
void ExternalEvents::Init(const ExternalEvents & externalEvents)
{
name = externalEvents.GetName();
associatedScene = externalEvents.GetAssociatedLayout();
lastChangeTimeStamp = externalEvents.GetLastChangeTimeStamp();
events = externalEvents.events;
}
void ExternalEvents::SerializeTo(SerializerElement & element) const
{
element.SetAttribute("name", name);
element.SetAttribute("associatedLayout", associatedScene);
element.SetAttribute("lastChangeTimeStamp", (int)lastChangeTimeStamp);
gd::EventsListSerialization::SerializeEventsTo(events, element.AddChild("events"));
}
void ExternalEvents::UnserializeFrom(gd::Project & project, const SerializerElement & element)
{
name = element.GetStringAttribute("name", "", "Name");
associatedScene = element.GetStringAttribute("associatedLayout", "", "AssociatedScene");
lastChangeTimeStamp = element.GetIntAttribute("lastChangeTimeStamp", 0, "LastChangeTimeStamp");
gd::EventsListSerialization::UnserializeEventsFrom(project, events, element.GetChild("events", 0, "Events"));
}
}
#endif