Files
GDevelop/Extensions/CommonDialogs/nwidgets/TextInput.cpp
T
2014-06-30 21:39:29 +02:00

101 lines
2.5 KiB
C++

/**
* nWidgets
*
* Par Florian "4ian" Rival
*
*/
/**
*
* TextInput is a class to get a text from the user
*/
#include "MessageBox.h"
#include "nStyle.h"
#include "dlib/gui_widgets.h"
#include "ColorBox.h"
#include <sstream>
#include <string>
#include "TextInput.h"
using namespace std;
using namespace dlib;
namespace nw
{
////////////////////////////////////////////////////////////
/// Constructor
////////////////////////////////////////////////////////////
TextInput::TextInput( string title, string message, string & result_ ) :
drawable_window( false ),
whitePnl( *this, rectangle( 0, 0, 100, 200 ), 255, 255, 255 ),
line( *this, rectangle( 0, 0, 0, 0 ), 223, 223, 223 ),
messageTxt( *this ),
okBt( *this ),
textEdit( *this),
result(result_)
{
okBt.set_pos( 10, 60 );
okBt.set_size( 50, 20 );
okBt.set_name( "Ok" );
BtStyle style;
okBt.set_style(style);
// lets put the label 5 pixels below the button
messageTxt.set_pos( 5, 5 );
messageTxt.set_text( message );
rectangle msg_rect = messageTxt.get_rect();
whitePnl.set_rect( rectangle( 0, 0, msg_rect.width() + 10, msg_rect.height() + 15+50 ) );
line.set_rect( rectangle( 0, msg_rect.height() + 15+50, msg_rect.width() + 10, msg_rect.height() + 15+50 ) );
textEdit.set_pos( 5, msg_rect.height() + 20);
textEdit.set_width( msg_rect.width()-5 );
if ( msg_rect.width() >= 60 )
okBt.set_pos( msg_rect.width() / 2 + msg_rect.left() - okBt.width() / 2, msg_rect.bottom() + 20+50 );
else
okBt.set_pos( 20, msg_rect.bottom() + 20+50 );
// set which function should get called when the button gets clicked. In this case we want
// the on_button_clicked member to be called on *this.
okBt.set_click_handler( *this, &TextInput::on_button_clicked );
// set the size of this window
rectangle size = okBt.get_rect() + msg_rect;
set_size( size.width() + 200, size.height() + 150 );
//Set the background of this window
set_background_color( 240, 240, 240 );
set_title( title );
show();
}
////////////////////////////////////////////////////////////
/// Destructor
////////////////////////////////////////////////////////////
TextInput::~TextInput()
{
close_window();
}
////////////////////////////////////////////////////////////
/// Fermeture
////////////////////////////////////////////////////////////
void TextInput::on_button_clicked()
{
result = textEdit.text();
close_window();
}
} //namespace nw