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GDevelop/Extensions/PrimitiveDrawing/ShapePainterObjectEditor.h
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2015-06-05 11:25:36 +12:00

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/**
GDevelop - Primitive Drawing Extension
Copyright (c) 2008-2015 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
#ifndef DRAWEROBJECTEDITOR_H
#define DRAWEROBJECTEDITOR_H
//(*Headers(ShapePainterObjectEditor)
#include <wx/sizer.h>
#include <wx/stattext.h>
#include <wx/radiobox.h>
#include <wx/spinctrl.h>
#include <wx/statline.h>
#include <wx/button.h>
#include <wx/dialog.h>
//*)
namespace gd { class Project; }
class ShapePainterObject;
namespace gd { class MainFrameWrapper; }
/**
* The editor dialog for drawer objects
*/
class ShapePainterObjectEditor: public wxDialog
{
public:
ShapePainterObjectEditor( wxWindow* parent, gd::Project & game_, ShapePainterObject & object_ );
virtual ~ShapePainterObjectEditor();
//(*Declarations(ShapePainterObjectEditor)
wxStaticText* StaticText2;
wxRadioBox* coordinatesRadio;
wxSpinCtrl* outlineSizeEdit;
wxSpinCtrl* fillOpacityEdit;
wxStaticText* StaticText1;
wxStaticText* StaticText3;
wxButton* cancelBt;
wxButton* fillColorBt;
wxButton* outlineColorBt;
wxStaticText* StaticText5;
wxStaticLine* StaticLine1;
wxSpinCtrl* outlineOpacityEdit;
wxStaticText* StaticText4;
wxButton* okBt;
//*)
protected:
//(*Identifiers(ShapePainterObjectEditor)
static const long ID_STATICTEXT3;
static const long ID_BUTTON1;
static const long ID_STATICTEXT5;
static const long ID_SPINCTRL3;
static const long ID_STATICTEXT1;
static const long ID_BUTTON3;
static const long ID_STATICTEXT2;
static const long ID_SPINCTRL2;
static const long ID_STATICTEXT4;
static const long ID_SPINCTRL1;
static const long ID_RADIOBOX1;
static const long ID_STATICLINE1;
static const long ID_BUTTON2;
static const long ID_BUTTON4;
//*)
private:
//(*Handlers(ShapePainterObjectEditor)
void OnokBtClick(wxCommandEvent& event);
void OncancelBtClick(wxCommandEvent& event);
void OnfillColorBtClick(wxCommandEvent& event);
void OnoutlineColorBtClick(wxCommandEvent& event);
//*)
gd::Project & game;
ShapePainterObject & object;
DECLARE_EVENT_TABLE()
};
#endif
#endif