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67 lines
2.3 KiB
C++
67 lines
2.3 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2010-2014, Tamir Atias
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL TAMIR ATIAS BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//-----------------------------------------------------------------------------
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#include "tinyxml2.h"
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#include <algorithm>
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#ifdef USE_MINIZ
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#define MINIZ_HEADER_FILE_ONLY
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#include "miniz.c"
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#else
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#include <zlib.h>
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#endif
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#include <stdlib.h>
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#include <stdio.h>
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#include "TmxLayer.h"
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#include "TmxUtil.h"
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#include "TmxMap.h"
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#include "TmxTileset.h"
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int Tmx::Layer::nextParseOrder = 0;
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namespace Tmx
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{
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Layer::Layer(const Tmx::Map *_map, const std::string _name, const int _x, const int _y, const int _width, const int _height, const float _opacity, const bool _visible, const LayerType _layerType)
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: map(_map)
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, name(_name)
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, x(_x)
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, y(_y)
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, width(_width)
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, height(_height)
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, opacity(_opacity)
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, visible(_visible)
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, zOrder(nextParseOrder)
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, parseOrder(nextParseOrder)
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, layerType(_layerType)
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, properties()
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{
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++nextParseOrder;
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}
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Layer::~Layer()
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{
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}
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}
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