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GDevelop/Extensions/TileMapObject/IDE/TMXImport/tmx-parser/TmxObjectGroup.cpp
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//-----------------------------------------------------------------------------
// TmxObjectGroup.cpp
//
// Copyright (c) 2010-2014, Tamir Atias
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL TAMIR ATIAS BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Author: Tamir Atias
//-----------------------------------------------------------------------------
#include "tinyxml2.h"
#include "TmxLayer.h"
#include "TmxObjectGroup.h"
#include "TmxObject.h"
namespace Tmx
{
ObjectGroup::ObjectGroup(const Tmx::Map *_map)
: Layer(_map, std::string(), 0, 0, 0, 0, 1.0f, true, TMX_LAYERTYPE_OBJECTGROUP)
, color()
, objects()
{}
ObjectGroup::~ObjectGroup()
{
for(std::size_t i = 0; i < objects.size(); i++)
{
Object *obj = objects.at(i);
delete obj;
}
}
void ObjectGroup::Parse(const tinyxml2::XMLNode *objectGroupNode)
{
const tinyxml2::XMLElement *objectGroupElem = objectGroupNode->ToElement();
// Read the object group attributes.
name = objectGroupElem->Attribute("name");
if (objectGroupElem->Attribute("color"))
{
color = objectGroupElem->Attribute("color");
}
objectGroupElem->QueryFloatAttribute("opacity", &opacity);
objectGroupElem->QueryBoolAttribute("visible", &visible);
// Read the properties.
const tinyxml2::XMLNode *propertiesNode = objectGroupNode->FirstChildElement("properties");
if (propertiesNode)
{
properties.Parse(propertiesNode);
}
// Iterate through all of the object elements.
const tinyxml2::XMLNode *objectNode = objectGroupNode->FirstChildElement("object");
while (objectNode)
{
// Allocate a new object and parse it.
Object *object = new Object();
object->Parse(objectNode);
// Add the object to the list.
objects.push_back(object);
//objectNode = objectGroupNode->IterateChildren("object", objectNode); -- FIXME MAYBE
objectNode = objectNode->NextSiblingElement("object");
}
}
}