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118 lines
3.9 KiB
C++
118 lines
3.9 KiB
C++
//-----------------------------------------------------------------------------
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// TmxTile.cpp
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//
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// Copyright (c) 2010-2014, Tamir Atias
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL TAMIR ATIAS BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Author: Tamir Atias
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//-----------------------------------------------------------------------------
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#include "tinyxml2.h"
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#include "TmxTile.h"
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#include "TmxObject.h"
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namespace Tmx
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{
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Tile::Tile() :
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id(0), properties(), isAnimated(false),hasObjects(false), totalDuration(0)
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{
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}
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Tile::Tile(int id) :
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id(id), properties(), isAnimated(false),hasObjects(false), totalDuration(0)
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{
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}
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Tile::~Tile()
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{
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}
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void Tile::Parse(const tinyxml2::XMLNode *tileNode)
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{
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const tinyxml2::XMLElement *tileElem = tileNode->ToElement();
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// Parse the attributes.
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id = tileElem->IntAttribute("id");
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// Parse the properties if any.
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const tinyxml2::XMLNode *propertiesNode = tileNode->FirstChildElement(
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"properties");
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if (propertiesNode)
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{
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properties.Parse(propertiesNode);
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}
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// Parse the animation if there is one.
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const tinyxml2::XMLNode *animationNode = tileNode->FirstChildElement(
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"animation");
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if (animationNode)
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{
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isAnimated = true;
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const tinyxml2::XMLNode *frameNode =
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animationNode->FirstChildElement("frame");
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unsigned int durationSum = 0;
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while (frameNode != NULL)
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{
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const tinyxml2::XMLElement *frameElement =
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frameNode->ToElement();
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const int tileID = frameElement->IntAttribute("tileid");
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const unsigned int duration = frameElement->IntAttribute(
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"duration");
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frames.push_back(AnimationFrame(tileID, duration));
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durationSum += duration;
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frameNode = frameNode->NextSiblingElement("frame");
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}
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totalDuration = durationSum;
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}
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const tinyxml2::XMLNode *collisionNode = tileNode->FirstChildElement(
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"objectgroup");
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if (collisionNode)
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{
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const tinyxml2::XMLNode *objectNode =
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collisionNode->FirstChildElement("object");
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hasObjects = true;
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while (objectNode != NULL)
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{
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const tinyxml2::XMLElement *objectElement =
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objectNode->ToElement();
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Object *object = new Object();
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object->Parse(objectElement);
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objects.push_back(object);
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objectNode = objectNode->NextSiblingElement("object");
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}
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}
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}
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}
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