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GDevelop/Extensions/TimedEvent/TimedEvent.h
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/**
GDevelop - Timed Event Extension
Copyright (c) 2011-2013 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#if defined(GD_IDE_ONLY)
#ifndef TIMEDEVENT_H
#define TIMEDEVENT_H
#include "GDCore/Events/Event.h"
#include "GDCore/Events/EventsList.h"
#include "GDCore/Events/Instruction.h"
#include <map>
#include "GDCpp/ManualTimer.h"
class RuntimeScene;
namespace gd { class Instruction; }
namespace gd { class SerializerElement; }
class EventsCodeGenerationContext;
namespace gd { class EventsEditorItemsAreas; }
namespace gd { class EventsEditorSelection; }
namespace gd { class Layout; }
namespace gd { class MainFrameWrapper; }
class wxWindow;
/**
* Timed event
*/
class GD_EXTENSION_API TimedEvent : public gd::BaseEvent
{
public:
TimedEvent();
virtual ~TimedEvent();
virtual TimedEvent * Clone() const { return new TimedEvent(*this);}
virtual bool IsExecutable() const {return true;}
virtual bool CanHaveSubEvents() const {return true;}
virtual const gd::EventsList & GetSubEvents() const {return events;};
virtual gd::EventsList & GetSubEvents() {return events;};
const gd::InstructionsList & GetConditions() const { return conditions; };
gd::InstructionsList & GetConditions() { return conditions; };
const gd::InstructionsList & GetActions() const { return actions; };
gd::InstructionsList & GetActions() { return actions; };
gd::String GetName() const { return name; };
void SetName(gd::String name_) { name = name_; };
gd::String GetTimeoutExpression() const { return timeout.GetPlainString(); };
void SetTimeoutExpression(gd::String timeout_) { timeout = gd::Expression(timeout_); };
virtual std::vector < gd::InstructionsList* > GetAllConditionsVectors();
virtual std::vector < gd::InstructionsList* > GetAllActionsVectors();
virtual std::vector < gd::Expression* > GetAllExpressions();
virtual std::vector < const gd::InstructionsList* > GetAllConditionsVectors() const;
virtual std::vector < const gd::InstructionsList* > GetAllActionsVectors() const;
virtual std::vector < const gd::Expression* > GetAllExpressions() const;
virtual void SerializeTo(gd::SerializerElement & element) const;
virtual void UnserializeFrom(gd::Project & project, const gd::SerializerElement & element);
/**
* Called by event editor to draw the event.
*/
virtual void Render(wxDC & dc, int x, int y, unsigned int width, gd::EventsEditorItemsAreas & areas, gd::EventsEditorSelection & selection, const gd::Platform & platform);
/**
* Must return the height of the event when rendered
*/
virtual unsigned int GetRenderedHeight(unsigned int width, const gd::Platform & platform) const;
/**
* Called when the user want to edit the event
*/
virtual EditEventReturnType EditEvent(wxWindow* parent_, gd::Project & game_, gd::Layout & scene_, gd::MainFrameWrapper & mainFrameWrapper_);
static std::vector< TimedEvent* > codeGenerationCurrentParents;
std::vector< TimedEvent* > codeGenerationChildren;
private:
gd::String name;
gd::Expression timeout;
gd::InstructionsList conditions;
gd::InstructionsList actions;
gd::EventsList events;
bool nameSelected;
};
#endif // TIMEDEVENT_H
#endif