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360 lines
11 KiB
JavaScript
360 lines
11 KiB
JavaScript
/*
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* GDevelop JS Platform
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* Copyright 2013-2015 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
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* This project is released under the MIT License.
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*/
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/**
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* Tools related to objects, for events generated code.
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* @namespace gdjs.evtTools
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* @class object
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* @static
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* @private
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*/
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gdjs.evtTools.object = gdjs.evtTools.object || {};
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/**
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* \brief Keep only the specified object in the lists of picked objects.
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*
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* @method pickOnly
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* @param objectsLists The lists of objects to trim
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* @param runtimeObject {gdjs.RuntimeObject} The object to keep in the lists
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* @static
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*/
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gdjs.evtTools.object.pickOnly = function(objectsLists, runtimeObject) {
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var values = objectsLists.values();
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for(var i = 0, len = values.length;i<len;++i)
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values[i].length = 0; //Be sure not to lose the reference to the original array
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objectsLists.get(runtimeObject.getName()).push(runtimeObject);
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};
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/**
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* Do a test on two tables of objects so as to pick only the pair of objects for which the test is true.
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* If inverted == true, only the objects of the first table are filtered.
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*
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* Note that the predicate method is not called stricly for each pair: When considering a pair of objects, if
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* these objects have already been marked as picked, the predicate method won't be called again.
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*
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* Cost (Worst case, predicate being always false):
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* Cost(Setting property 'picked' of NbObjList1+NbObjList2 objects to false)
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* + Cost(predicate)*NbObjList1*NbObjList2
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* + Cost(Testing NbObjList1+NbObjList2 booleans)
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* + Cost(Removing NbObjList1+NbObjList2 objects from all the lists)
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*
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* Cost (Best case, predicate being always true):
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* Cost(Setting property 'picked' of NbObjList1+NbObjList2 objects to false)
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* + Cost(predicate)*(NbObjList1+NbObjList2)
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* + Cost(Testing NbObjList1+NbObjList2 booleans)
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*
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* @method TwoListsTest
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* @static
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*/
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gdjs.evtTools.object.twoListsTest = function(predicate, objectsLists1, objectsLists2, inverted) {
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var isTrue = false;
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var objects1Values = objectsLists1.values();
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var objects2Values = objectsLists2.values();
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for(var i = 0, leni = objects1Values.length;i<leni;++i) {
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var arr = objects1Values[i];
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for(var k = 0, lenk = arr.length;k<lenk;++k) {
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arr[k].pick = false;
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}
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}
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for(var i = 0, leni = objects2Values.length;i<leni;++i) {
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var arr = objects2Values[i];
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for(var k = 0, lenk = arr.length;k<lenk;++k) {
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arr[k].pick = false;
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}
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}
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//Launch the function for each object of the first list with each object
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//of the second list.
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for(var i = 0, leni = objects1Values.length;i<leni;++i) {
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var arr1 = objects1Values[i];
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for(var k = 0, lenk = arr1.length;k<lenk;++k) {
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var atLeastOneObject = false;
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for(var j = 0, lenj = objects2Values.length;j<lenj;++j) {
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var arr2 = objects2Values[j];
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for(var l = 0, lenl = arr2.length;l<lenl;++l) {
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if (arr1[k].pick && arr2[l].pick) continue; //Avoid unnecessary costly call to predicate.
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if (arr1[k].id !== arr2[l].id && predicate(arr1[k], arr2[l])) {
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if ( !inverted ) {
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isTrue = true;
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//Pick the objects
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arr1[k].pick = true;
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arr2[l].pick = true;
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}
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atLeastOneObject = true;
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}
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}
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}
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if ( !atLeastOneObject && inverted ) {
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//For example, the object is not overlapping any other object.
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isTrue = true;
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arr1[k].pick = true;
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}
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}
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}
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//Trim not picked objects from lists.
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for(var i = 0, leni = objects1Values.length;i<leni;++i) {
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var arr = objects1Values[i];
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var finalSize = 0;
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for(var k = 0, lenk = arr.length;k<lenk;++k) {
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var obj = arr[k];
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if ( arr[k].pick ) {
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arr[finalSize] = obj;
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finalSize++;
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}
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}
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arr.length = finalSize;
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}
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if ( !inverted ) {
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for(var i = 0, leni = objects2Values.length;i<leni;++i) {
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var arr = objects2Values[i];
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var finalSize = 0;
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for(var k = 0, lenk = arr.length;k<lenk;++k) {
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var obj = arr[k];
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if ( arr[k].pick ) {
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arr[finalSize] = obj;
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finalSize++;
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}
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}
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arr.length = finalSize;
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}
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}
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return isTrue;
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}
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/**
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* @brief Filter objects to keep only the one that fullfil the predicate
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*
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* Objects that do not fullfil the predicate are removed from objects lists.
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*
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* @param predicate The function applied to each object: must return true if the object fulfill the predicate.
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* @param objectsLists The lists of objects to trim
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* @param negatePredicate If set to true, the result of the predicate is negated.
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* @return true if at least one object fulfill the predicate.
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*
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* @method PickObjectsIf
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* @static
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*/
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gdjs.evtTools.object.pickObjectsIf = function(predicate, objectsLists, negatePredicate) {
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var isTrue = false;
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var objectsValues = objectsLists.values();
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//Create a boolean for each object
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for(var i = 0, leni = objectsValues.length;i<leni;++i) {
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var arr = objectsValues[i];
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for(var k = 0, lenk = arr.length;k<lenk;++k) {
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arr[k].pick = false;
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}
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}
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//Pick only objects that are fulfilling the predicate
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for(var i = 0, leni = objectsValues.length;i<leni;++i) {
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var arr = objectsValues[i];
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for(var k = 0, lenk = arr.length;k<lenk;++k) {
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if (negatePredicate ^ predicate(arr[k])) {
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isTrue = true;
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arr[k].pick = true; //Pick the objects
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}
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}
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}
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//Trim not picked objects from lists.
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for(var i = 0, leni = objectsValues.length;i<leni;++i) {
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var arr = objectsValues[i];
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var finalSize = 0;
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for(var k = 0, lenk = arr.length;k<lenk;++k) {
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var obj = arr[k];
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if ( arr[k].pick ) {
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arr[finalSize] = obj;
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finalSize++;
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}
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}
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arr.length = finalSize;
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}
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return isTrue;
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};
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gdjs.evtTools.object.hitBoxesCollisionTest = function(objectsLists1, objectsLists2, inverted, runtimeScene) {
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return gdjs.evtTools.object.twoListsTest(gdjs.RuntimeObject.collisionTest,
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objectsLists1, objectsLists2, inverted);
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};
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gdjs.evtTools.object.distanceTest = function(objectsLists1, objectsLists2, distance, inverted) {
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distance *= distance;
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var distanceTestInner = function(obj1, obj2) {
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return obj1.getSqDistanceToObject(obj2) <= distance;
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};
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return gdjs.evtTools.object.twoListsTest(distanceTestInner, objectsLists1,
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objectsLists2, inverted);
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};
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gdjs.evtTools.object.movesTowardTest = function(objectsLists1, objectsLists2, tolerance, inverted) {
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var movesTowardTestInner = function(obj1, obj2) {
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if ( obj1.hasNoForces() ) return false;
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var objAngle = Math.atan2(obj2.getY()+obj2.getCenterY() - (obj1.getY()+obj1.getCenterY()),
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obj2.getX()+obj2.getCenterX() - (obj1.getX()+obj1.getCenterX()));
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objAngle *= 180/3.14159;
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return Math.abs(gdjs.evtTools.common.angleDifference(obj1.getAverageForce().getAngle(), objAngle)) <= tolerance/2;
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};
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return gdjs.evtTools.object.twoListsTest(movesTowardTestInner, objectsLists1, objectsLists2, inverted);
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};
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gdjs.evtTools.object.turnedTowardTest = function(objectsLists1, objectsLists2, tolerance, inverted) {
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var turnedTowardTestInner = function(obj1, obj2) {
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var objAngle = Math.atan2(obj2.getY()+obj2.getCenterY() - (obj1.getY()+obj1.getCenterY()),
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obj2.getX()+obj2.getCenterX() - (obj1.getX()+obj1.getCenterX()));
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objAngle *= 180/3.14159;
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return Math.abs(gdjs.evtTools.common.angleDifference(obj1.getAngle(), objAngle)) <= tolerance/2;
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};
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return gdjs.evtTools.object.twoListsTest(turnedTowardTestInner, objectsLists1, objectsLists2, inverted);
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};
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gdjs.evtTools.object.pickAllObjects = function(runtimeScene, objectsLists) {
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var entries = objectsLists.entries();
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for(var i = 0, len = entries.length;i<len;++i) {
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var allObjects = runtimeScene.getObjects(entries[i][0]);
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var objectsList = entries[i][1];
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objectsList.length = 0;
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objectsList.push.apply(objectsList, allObjects);
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}
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return true;
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};
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gdjs.evtTools.object.pickRandomObject = function(runtimeScene, objectsLists) {
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//Create a list with all the objects
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//and clear the lists of picked objects.
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var objects = [];
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var values = objectsLists.values();
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for(var i = 0, len = values.length;i<len;++i) {
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objects.push.apply(objects, values[i]);
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values[i].length = 0; //Be sure not to lose the reference to the original array
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}
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//Pick only one object
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if ( objects.length === 0 )
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return false;
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var id = Math.floor(Math.random()*objects.length);
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if (id >= objects.length) id = objects.length-1; //Should never happen.
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var theChosenOne = objects[id];
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objectsLists.get(theChosenOne.getName()).push(theChosenOne);
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return true;
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};
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gdjs.evtTools.object.pickNearestObject = function(objectsLists, x, y, inverted) {
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var bestObject = null;
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var best = 0;
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var first = true;
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var values = objectsLists.values();
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for(var i = 0, len = values.length;i<len;++i) {
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var list = values[i];
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for(var j = 0;j < list.length;++j) {
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var object = list[j];
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var distance = object.getSqDistanceTo(x, y);
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if( first || (distance < best ^ inverted)) {
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best = distance;
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bestObject = object;
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}
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first = false;
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}
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}
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if (!bestObject)
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return false;
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gdjs.evtTools.object.pickOnly(objectsLists, bestObject);
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return true;
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};
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/**
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* Do the work of creating a new object
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* @private
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*/
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gdjs.evtTools.object.doCreateObjectOnScene = function(runtimeScene, objectName, objectsLists, x, y, layer) {
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//Let's ask the RuntimeScene to create the object
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var obj = runtimeScene.createObject(objectName);
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if ( obj !== null ) {
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//Do some extra setup
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obj.setPosition(x,y);
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obj.setLayer(layer);
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//Let the new object be picked by next actions/conditions.
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if ( objectsLists.containsKey(objectName) ) {
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objectsLists.get(objectName).push(obj);
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}
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}
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};
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/**
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* Allows events to create a new object on a scene.
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* @private
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*/
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gdjs.evtTools.object.createObjectOnScene = function(runtimeScene, objectsLists, x, y, layer) {
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gdjs.evtTools.object.doCreateObjectOnScene(runtimeScene, objectsLists.keys()[0], objectsLists, x, y, layer);
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};
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/**
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* Allows events to create a new object on a scene.
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* @private
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*/
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gdjs.evtTools.object.createObjectFromGroupOnScene = function(runtimeScene, objectsLists, objectName, x, y, layer) {
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gdjs.evtTools.object.doCreateObjectOnScene(runtimeScene, objectName, objectsLists, x, y, layer);
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};
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/**
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* Allows events to get the number of objects picked.
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* @private
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*/
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gdjs.evtTools.object.pickedObjectsCount = function(objectsLists) {
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var size = 0;
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var values = objectsLists.values();
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for(var i = 0, len = values.length;i<len;++i) {
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size += values[i].length;
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}
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return size;
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};
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