Files
GDevelop/IDE/Launcher/MainOSX.cpp
T
2015-07-14 20:20:15 +12:00

49 lines
1.2 KiB
C++

#include <iostream>
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
using namespace std;
/**
* Retrieve current working directory
*/
std::string GetCurrentWorkingDirectory()
{
char path[2048];
getcwd(path, 2048);
return path;
}
std::string GetExecutablePath(char *p_argv[])
{
string fullExecutablePath;
if ( *p_argv[0] != '/' )
{
fullExecutablePath += GetCurrentWorkingDirectory();
fullExecutablePath += "/";
}
#if !defined(WINDOWS)
fullExecutablePath += p_argv[0];
#endif
return fullExecutablePath.substr( 0, fullExecutablePath.find_last_of( "/" ) );
}
int main(int argc, char *p_argv[])
{
std::cout << "GDevelop IDE Launcher" << std::endl;
std::string executablePath = GetExecutablePath(p_argv);
std::string gdidePath = executablePath + "/../Resources";
std::cout << "Changing working directory to " << gdidePath << std::endl;
chdir(gdidePath.c_str());
std::cout << "Starting GDIDE..." << std::endl;
int code = system("./GDIDE");
std::cout << "GDIDE ended with code " << code << "." << std::endl;
return code;
}