Files
GDevelop/Extensions/TextObject/TextObject.h
T
Florian 61711ee7f2 Added comments
git-svn-id: svn://localhost@64 8062f311-0dae-4547-b526-b8ab9ac864a5
2010-03-07 20:27:30 +00:00

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6.3 KiB
C++

/**
Game Develop - Text Object Extension
Copyright (c) 2008-2010 Florian Rival (Florian.Rival@gmail.com)
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#ifndef TEXTOBJECT_H
#define TEXTOBJECT_H
#include "GDL/Object.h"
#include "GDL/ObjectWithOpacity.h"
#include <SFML/Graphics.hpp>
class Evaluateur;
class ImageManager;
class RuntimeScene;
class Object;
class ExpressionInstruction;
class ObjectsConcerned;
class ImageManager;
class InitialPosition;
#ifdef GDE
class wxBitmap;
class Game;
class wxWindow;
class MainEditorCommand;
#endif
/**
* Text Object
*/
class TextObject : public Object
{
public :
TextObject(std::string name_);
virtual ~TextObject() {};
virtual bool LoadResources(const ImageManager & imageMgr );
virtual bool InitializeFromInitialPosition(const InitialPosition & position);
virtual bool Draw(sf::RenderWindow& main_window);
#ifdef GDE
virtual bool DrawEdittime(sf::RenderWindow& main_window);
virtual bool GenerateThumbnail(const Game & game, wxBitmap & thumbnail);
virtual void EditObject( wxWindow* parent, Game & game_, MainEditorCommand & mainEditorCommand_ );
virtual wxPanel * CreateInitialPositionPanel( wxWindow* parent, const Game & game_, const Scene & scene_, const InitialPosition & position );
virtual void UpdateInitialPositionFromPanel(wxPanel * panel, InitialPosition & position);
virtual void GetPropertyForDebugger (unsigned int propertyNb, string & name, string & value) const;
virtual bool ChangeProperty(unsigned int propertyNb, string newValue);
virtual unsigned int GetNumberOfProperties() const;
#endif
virtual void LoadFromXml(const TiXmlElement * elemScene);
virtual void SaveToXml(TiXmlElement * elemScene);
virtual void UpdateTime(float timeElapsed);
virtual void OnPositionChanged() {};
virtual float GetWidth() const;
virtual float GetHeight() const;
virtual void SetWidth(float ) {};
virtual void SetHeight(float ) {};
virtual float GetDrawableX() const;
virtual float GetDrawableY() const;
virtual float GetCenterX() const;
virtual float GetCenterY() const;
virtual void SetAngle(float newAngle) { angle = newAngle;};
virtual float GetAngle() const {return angle;};
inline void SetString(std::string str) { text.SetString(str); };
inline std::string GetString() const {return text.GetString();};
inline void SetCharacterSize(float size) { text.SetCharacterSize(size); };
inline float GetCharacterSize() const { return text.GetCharacterSize(); };
void SetFont(std::string fontName_);
inline std::string GetFont() {return fontName;};
void SetOpacity(int val);
inline int GetOpacity() const {return opacity;};
void SetColor(unsigned int r,unsigned int v,unsigned int b);
inline unsigned int GetColorR() const { return colorR; };
inline unsigned int GetColorG() const { return colorG; };
inline unsigned int GetColorB() const { return colorB; };
//ACE for string
bool CondString( RuntimeScene * scene, ObjectsConcerned & objectsConcerned, const Instruction & condition, const Evaluateur & eval );
bool ActString( RuntimeScene * scene, ObjectsConcerned & objectsConcerned, const Instruction & action, const Evaluateur & eval );
//ACE for font and size
bool ActFont( RuntimeScene * scene, ObjectsConcerned & objectsConcerned, const Instruction & action, const Evaluateur & eval );
bool CondSize( RuntimeScene * scene, ObjectsConcerned & objectsConcerned, const Instruction & condition, const Evaluateur & eval );
bool ActSize( RuntimeScene * scene, ObjectsConcerned & objectsConcerned, const Instruction & action, const Evaluateur & eval );
//ACE for opacity
bool CondOpacity( RuntimeScene * scene, ObjectsConcerned & objectsConcerned, const Instruction & condition, const Evaluateur & eval );
bool ActOpacity( RuntimeScene * scene, ObjectsConcerned & objectsConcerned, const Instruction & action, const Evaluateur & eval );
double ExpOpacity( const RuntimeScene * scene, ObjectsConcerned * objectsConcerned, ObjSPtr obj1, ObjSPtr obj2, const ExpressionInstruction & exprInstruction );
//ACE for angle
bool CondAngle( RuntimeScene * scene, ObjectsConcerned & objectsConcerned, const Instruction & condition, const Evaluateur & eval );
bool ActAngle( RuntimeScene * scene, ObjectsConcerned & objectsConcerned, const Instruction & action, const Evaluateur & eval );
double ExpAngle( const RuntimeScene * scene, ObjectsConcerned * objectsConcerned, ObjSPtr obj1, ObjSPtr obj2, const ExpressionInstruction & exprInstruction );
//Action for color
bool ActChangeColor( RuntimeScene * scene, ObjectsConcerned & objectsConcerned, const Instruction & action, const Evaluateur & eval );
private:
//The text to display
sf::Text text;
std::string fontName;
//Opacity
int opacity;
//Color
unsigned int colorR;
unsigned int colorG;
unsigned int colorB;
float angle;
};
void DestroyTextObject(Object * object);
Object * CreateTextObject(std::string name);
Object * CreateTextObjectByCopy(Object * object);
#endif // TEXTOBJECT_H