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663856533e
git-svn-id: svn://localhost@469 8062f311-0dae-4547-b526-b8ab9ac864a5
120 lines
4.0 KiB
C++
120 lines
4.0 KiB
C++
/**
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Game Develop - Particle System Extension
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Copyright (c) 2010-2011 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "GDL/ExtensionBase.h"
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#include "GDL/Version.h"
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#include "ParticleEmitterObject.h"
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#include "ExtensionSubDeclaration1.h"
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#include "ExtensionSubDeclaration2.h"
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#include "ExtensionSubDeclaration3.h"
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#include "Extension.h"
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#include <boost/version.hpp>
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/**
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* Constructor of an extension declares everything the extension contains : Objects, actions, conditions and expressions.
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*/
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Extension::Extension()
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{
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DECLARE_THE_EXTENSION("ParticleSystem",
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_("Système de particules"),
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_("Extension permettant d'afficher un grand nombre de petites particules."),
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"Compil Games",
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"zlib/libpng License ( Open Source )")
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//Declaration of all objects available
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DECLARE_OBJECT("ParticleEmitter",
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_("Emetteur de particules"),
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_("Objet affichant un grand nombre de petites particules"),
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"Extensions/particleSystemicon.png",
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&CreateParticleEmitterObject,
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&DestroyParticleEmitterObject,
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"ParticleEmitterObject");
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objInfos.SetIncludeFile("ParticleSystem/ParticleEmitterObject.h");
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//Declaration is too big to be compiled by GCC in one file, unless you have 4GB+ ram. :/
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ExtensionSubDeclaration2(objInfos);
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ExtensionSubDeclaration1(objInfos);
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ExtensionSubDeclaration3(objInfos);
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DECLARE_END_OBJECT()
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CompleteCompilationInformation();
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};
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/**
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* This function is called by Game Develop so
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* as to complete information about how the extension was compiled ( which libs... )
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* -- Do not need to be modified. --
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*/
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void Extension::CompleteCompilationInformation()
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{
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#if defined(GD_IDE_ONLY)
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compilationInfo.runtimeOnly = false;
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#else
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compilationInfo.runtimeOnly = true;
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#endif
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#if defined(__GNUC__)
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compilationInfo.gccMajorVersion = __GNUC__;
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compilationInfo.gccMinorVersion = __GNUC_MINOR__;
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compilationInfo.gccPatchLevel = __GNUC_PATCHLEVEL__;
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#endif
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compilationInfo.boostVersion = BOOST_VERSION;
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compilationInfo.sfmlMajorVersion = 2;
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compilationInfo.sfmlMinorVersion = 0;
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#if defined(GD_IDE_ONLY)
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compilationInfo.wxWidgetsMajorVersion = wxMAJOR_VERSION;
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compilationInfo.wxWidgetsMinorVersion = wxMINOR_VERSION;
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compilationInfo.wxWidgetsReleaseNumber = wxRELEASE_NUMBER;
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compilationInfo.wxWidgetsSubReleaseNumber = wxSUBRELEASE_NUMBER;
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#endif
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compilationInfo.gdlVersion = RC_FILEVERSION_STRING;
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compilationInfo.sizeOfpInt = sizeof(int*);
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compilationInfo.informationCompleted = true;
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}
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/**
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* Used by Game Develop to create the extension class
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* -- Do not need to be modified. --
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*/
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extern "C" ExtensionBase * GD_EXTENSION_API CreateGDExtension() {
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return new Extension;
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}
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/**
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* Used by Game Develop to destroy the extension class
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* -- Do not need to be modified. --
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*/
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extern "C" void GD_EXTENSION_API DestroyGDExtension(ExtensionBase * p) {
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delete p;
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}
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