Files
GDevelop/IDE/scripts/useMeToUpdateCatalogsWithPoEdit.pot
T
Florian df681617f8 Changed some includes.
git-svn-id: svn://localhost@550 8062f311-0dae-4547-b526-b8ab9ac864a5
2011-10-28 10:58:30 +00:00

17847 lines
716 KiB
Plaintext

# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-10-25 22:46+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: d:\florian\programmation\gamedevelop2\ide\automatismtypechoice.cpp:46
#: d:\florian\programmation\gamedevelop2\gdl\gdl\chooseautomatismdlg.cpp:43
msgid "Choisir un automatisme"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\automatismtypechoice.cpp:54
msgid ""
"Choisissez le type de l'automatisme à ajouter.\n"
"Les automatismes permettent d'ajouter à un\n"
"objet un comportement prédéfini."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\automatismtypechoice.cpp:64
msgid "Informations sur l'automatisme"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\automatismtypechoice.cpp:72
msgid "Pas d'informations sur l'automatisme"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\automatismtypechoice.cpp:81
msgid "Plus d'automatismes"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\automatismtypechoice.cpp:83
#: d:\florian\programmation\gamedevelop2\ide\choicefile.cpp:55
#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:63
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:208
#: d:\florian\programmation\gamedevelop2\ide\choixbouton.cpp:55
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:236
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:181
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:138
#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:92
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:192
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:387
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:288
#: d:\florian\programmation\gamedevelop2\ide\generatepassword.cpp:83
#: d:\florian\programmation\gamedevelop2\ide\gridsetup.cpp:78
#: d:\florian\programmation\gamedevelop2\ide\initialvariablesdialog.cpp:90
#: d:\florian\programmation\gamedevelop2\ide\objecttypechoice.cpp:89
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:465
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:228
#: d:\florian\programmation\gamedevelop2\ide\signemodification.cpp:35
#: d:\florian\programmation\gamedevelop2\ide\signetest.cpp:36
#: d:\florian\programmation\gamedevelop2\gdl\gdl\advancedtextentrydlg.cpp:52
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editcomment.cpp:57
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editdynamicextensioncallerevent.cpp:84
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:127
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editforeachevent.cpp:80
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editlink.cpp:109
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:338
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editrepeatevent.cpp:79
#: d:\florian\programmation\gamedevelop2\gdl\gdl\edittextdialog.cpp:92
#: d:\florian\programmation\gamedevelop2\gdl\gdl\propimage.cpp:102
#: d:\florian\programmation\gamedevelop2\extensions\function\functioneventeditordlg.cpp:87
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:201
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryobjecteditor.cpp:66
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:116
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\timedeventeditordlg.cpp:118
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:108
msgid "Ok"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\automatismtypechoice.cpp:85
#: d:\florian\programmation\gamedevelop2\ide\choicefile.cpp:57
#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:65
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:210
#: d:\florian\programmation\gamedevelop2\ide\choixbouton.cpp:57
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:238
#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:157
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:71
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:133
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:140
#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:94
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:194
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:389
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:292
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:202
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:367
#: d:\florian\programmation\gamedevelop2\ide\generatepassword.cpp:85
#: d:\florian\programmation\gamedevelop2\ide\gridsetup.cpp:80
#: d:\florian\programmation\gamedevelop2\ide\initialvariablesdialog.cpp:92
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:123
#: d:\florian\programmation\gamedevelop2\ide\objectsonbadlayerbox.cpp:64
#: d:\florian\programmation\gamedevelop2\ide\objecttypechoice.cpp:91
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:467
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:283
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:230
#: d:\florian\programmation\gamedevelop2\gdl\gdl\advancedtextentrydlg.cpp:50
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ajoutplusimage.cpp:68
#: d:\florian\programmation\gamedevelop2\gdl\gdl\chooseautomatismdlg.cpp:69
#: d:\florian\programmation\gamedevelop2\gdl\gdl\chooselayer.cpp:65
#: d:\florian\programmation\gamedevelop2\gdl\gdl\chooseobject.cpp:109
#: d:\florian\programmation\gamedevelop2\gdl\gdl\choosevariabledialog.cpp:97
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editcomment.cpp:59
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editdynamicextensioncallerevent.cpp:86
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editforeachevent.cpp:82
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editlink.cpp:111
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editrepeatevent.cpp:81
#: d:\florian\programmation\gamedevelop2\gdl\gdl\edittextdialog.cpp:94
#: d:\florian\programmation\gamedevelop2\gdl\gdl\propimage.cpp:104
#: d:\florian\programmation\gamedevelop2\extensions\function\functioneventeditordlg.cpp:89
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:203
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\timedeventeditordlg.cpp:120
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:110
msgid "Annuler"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:70
msgid "Rapport de bug"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:77
msgid ""
"Game Develop semble avoir rencontré\n"
"une erreur lors de sa dernière utilisation."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:95
msgid ""
"Il semble que Game Develop se soit fermé brusquement suite à une\n"
"erreur. Si ceci s'avère vrai, nous nous excusons pour le dérangement\n"
"encouru. Il ne s'agit pas de votre faute, mais d'un problème interne\n"
"au programme.\n"
"Vous pouvez néanmoins nous aider à corriger le problème en\n"
"complétant le rapport d'erreur."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:98
#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:119
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:142
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:172
#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:110
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:227
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:271
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:126
msgid "Suivant"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:107
msgid ""
"Afin de nous aider à résoudre le problème, essayez de décrire comment est survenue\n"
"l'erreur. Indiquez, dans la mesure du possible :\n"
"-Comment le bug s'est déclenché ( clic sur un bouton... )\n"
"-Où s'est il déclenché ( éditeur de scènes, choix actions... )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:114
msgid ""
"Une fois que vous aurez complété le rapport d'erreur,\n"
"cliquez sur le bouton \"Créer le rapport\". Envoyez\n"
"ensuite le fichier à notre adresse mail.\n"
"\n"
"Merci !"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:116
msgid "Créer le rapport d'erreur"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:131
msgid ""
"Les jeux en cours d'édition on peut être pû etre sauvegardés, sous le nom de gameDumpX.gdg ( où X représente un numéro ).\n"
"\n"
"Game Develop peut les réouvrir automatiquement une fois la fenêtre fermée."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:139
msgid ""
"Vérifiez bien qu'il s'agit du jeu souhaité, et qu'il soit au complet. \n"
"Il n'est pas garanti que le jeu ait été enregistré complètement,\n"
"et il est possible qu'il s'agisse d'une sauvegarde ayant eu lieu\n"
"lors d'une ancienne erreur.\n"
"\n"
"Si il s'agit bien de votre jeu au complet, vous pourrez le\n"
"ré-enregistrer normalement."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:145
msgid "Fermer et ouvrir le(s) jeu(x)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:147
msgid "Fermer sans ouvrir le(s) jeu(x)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:153
msgid "Explication"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:154
msgid "Rapport d'erreur"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:155
msgid "Votre jeu"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\buildmessagespnl.cpp:48
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:119
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:50
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:64
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:78
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:94
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:110
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:127
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobject.cpp:227
msgid "Fichier"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\buildmessagespnl.cpp:49
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:101
msgid "Ligne"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\buildmessagespnl.cpp:50
#: d:\florian\programmation\gamedevelop2\ide\messageplus.cpp:59
#: d:\florian\programmation\gamedevelop2\extensions\common dialogs\extension.cpp:59
#: d:\florian\programmation\gamedevelop2\extensions\common dialogs\extension.cpp:93
#: d:\florian\programmation\gamedevelop2\extensions\common dialogs\extension.cpp:110
msgid "Message"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:42
msgid "Arrêter la compilation des sources"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\buildtoolspnl.cpp:39
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:270
#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:313
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:247
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:269
msgid "Compilation"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\buildtoolspnl.cpp:40
msgid "Messages de compilation"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\checkmaj.cpp:52
msgid ""
"Impossible d'écrire le fichier de mise à jour.\n"
"Vérifiez que vous possédez les droits requis pour écrire dans le dossier de Game Develop ou désactivez la vérification des mises à jour dans les préférences.\n"
"\n"
"Vous pouvez désactiver la vérification des mises à jour dans les préférences."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\checkmaj.cpp:57
#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:243
msgid ""
"Impossible de se connecter au serveur de vérification des mises à jour de Compil Games.\n"
"Vérifiez :\n"
"-Votre connexion internet\n"
"-Votre pare-feu\n"
"-Si il vous est possible d'accéder à notre site.\n"
"\n"
"Vous pouvez désactiver la vérification des mises à jour dans les préférences."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\checkmaj.cpp:64
msgid ""
"Erreur lors du chargement du fichier de mise à jour.\n"
"Vérifiez :\n"
"-Votre connexion internet\n"
"-Votre pare-feu\n"
"-Si il vous est possible d'accéder à notre site.\n"
"\n"
"Vous pouvez désactiver la vérification des mises à jour dans les préférences."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choicefile.cpp:42
msgid "Choisir un fichier"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choicefile.cpp:45
msgid "Entrez le nom d'un fichier :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choicefile.cpp:49
msgid ""
"Le fichier devra être ou sera créé dans le répertoire...\n"
"-...de l'éditeur, quand vous éditez le jeu.\n"
"-...dans le répertoire du jeu, une fois le jeu compilé."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choicefile.cpp:59
#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:67
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:224
#: d:\florian\programmation\gamedevelop2\gdl\gdl\commoninstructionsextension.cpp:36
#: d:\florian\programmation\gamedevelop2\gdl\gdl\commoninstructionsextension.cpp:124
#: d:\florian\programmation\gamedevelop2\gdl\gdl\commoninstructionsextension.cpp:156
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:256
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:77
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:94
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:112
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:129
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:147
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:165
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:218
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:236
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:254
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:272
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:465
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:483
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:501
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:519
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:537
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:555
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:74
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:91
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:108
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:125
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:142
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:159
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:176
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:193
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:210
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:227
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:245
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:262
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:295
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:300
msgid "Avancé"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:44
msgid "Choisir l'axe du joystick"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:46
msgid "Choisissez directement l'axe du joystick :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:50
msgid "AxisX"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:51
msgid "AxisY"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:52
msgid "AxisZ"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:53
msgid "AxisR"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:54
msgid "AxisU"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:55
msgid "AxisV"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:56
msgid "AxisPOV"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:58
#: d:\florian\programmation\gamedevelop2\gdl\gdl\joystickextension.cpp:42
#: d:\florian\programmation\gamedevelop2\gdl\gdl\joystickextension.cpp:60
#: d:\florian\programmation\gamedevelop2\gdl\gdl\joystickextension.cpp:75
msgid "Axe"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:108
msgid "Editer l'action"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:121
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:143
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:158
msgid "Choisissez une action à paramétrer."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:127
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:129
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:131
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:133
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:142
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:144
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:146
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:148
#: d:\florian\programmation\gamedevelop2\gdl\gdl\chooseobject.cpp:89
#: d:\florian\programmation\gamedevelop2\gdl\gdl\chooseobject.cpp:91
#: d:\florian\programmation\gamedevelop2\gdl\gdl\chooseobject.cpp:93
#: d:\florian\programmation\gamedevelop2\gdl\gdl\chooseobject.cpp:95
msgid "Choisissez un objet dans la liste"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:134
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:149
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:123
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:185
#: d:\florian\programmation\gamedevelop2\ide\editorobjets.cpp:68
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:346
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:225
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:240
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:10
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:30
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:50
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:67
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:137
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:154
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:171
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:202
#: d:\florian\programmation\gamedevelop2\gdl\gdl\chooseobject.cpp:96
msgid "Objets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:135
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:150
#: d:\florian\programmation\gamedevelop2\ide\editorobjets.cpp:69
#: d:\florian\programmation\gamedevelop2\gdl\gdl\chooseobject.cpp:97
msgid "Groupes d'objets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:136
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:151
#: d:\florian\programmation\gamedevelop2\ide\editorobjets.cpp:73
#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:87
#: d:\florian\programmation\gamedevelop2\gdl\gdl\chooseobject.cpp:98
msgid "Objets globaux"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:137
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:152
#: d:\florian\programmation\gamedevelop2\ide\editorobjets.cpp:74
#: d:\florian\programmation\gamedevelop2\gdl\gdl\chooseobject.cpp:99
msgid "Groupes globaux"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:148
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:270
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:423
msgid "Toutes les actions"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:149
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:164
msgid "Par objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:159
msgid "Aucune action choisie"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:166
msgid "Choisissez une action dans le menu de gauche"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:167
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:184
msgid "Pour plus d'informations sur la condition, consultez l'aide."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:180
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:195
msgid "Sélection des objets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:182
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:199
msgid "Par défaut"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:184
msgid "Ne seront pris en compte que les objets concernés par les autres conditions et actions de l'évènement."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:186
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:203
msgid "Forcer en global"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:187
msgid "Tous les objets de la scène seront concernés par cette action."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:201
msgid "Plus d'actions"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:203
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:231
msgid "Ranger par objets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:212
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:240
#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:159
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:148
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:218
#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:180
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:196
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:264
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:266
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:191
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:193
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:391
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:296
#: d:\florian\programmation\gamedevelop2\ide\errorcompilation.cpp:160
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:394
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:396
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:289
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:332
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:334
#: d:\florian\programmation\gamedevelop2\ide\initialvariablesdialog.cpp:94
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:469
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:282
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:284
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:257
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:259
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:133
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:189
#: d:\florian\programmation\gamedevelop2\gdl\gdl\choosevariabledialog.cpp:99
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editcomment.cpp:61
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editdynamicextensioncallerevent.cpp:88
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:137
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editlink.cpp:113
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:340
#: d:\florian\programmation\gamedevelop2\gdl\gdl\edittextdialog.cpp:96
msgid "Aide"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:294
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:446
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:324
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:477
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:438
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:531
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:664
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:502
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:537
#: d:\florian\programmation\gamedevelop2\gdl\gdl\edittextdialog.cpp:196
#: d:\florian\programmation\gamedevelop2\gdl\gdl\edittextdialog.cpp:231
msgid "Tous les objets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:303
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:453
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:334
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:484
#: d:\florian\programmation\gamedevelop2\ide\initialpositionbrowserdlg.cpp:39
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:37
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:54
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:71
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:88
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:105
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:124
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:143
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:160
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:178
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:196
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:215
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:229
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:244
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:260
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:276
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:291
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:309
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:328
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:342
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:357
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:373
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:388
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:402
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:416
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:430
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:446
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:462
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:480
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:498
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:514
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:529
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:545
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:563
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:582
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:600
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:616
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:625
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:631
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:637
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:643
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:649
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:655
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:662
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:668
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:676
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:682
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:689
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:695
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:702
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:708
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:715
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:716
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:723
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:724
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:731
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:738
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:57
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:74
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:102
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:121
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:144
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:161
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:175
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:192
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:193
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:203
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:260
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:283
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:503
#: d:\florian\programmation\gamedevelop2\gdl\gdl\edittextdialog.cpp:197
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:37
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:54
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:71
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:88
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:105
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:120
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:153
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:170
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:187
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:204
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:221
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:238
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:255
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:270
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:287
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:304
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:321
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:338
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:359
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:375
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:391
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:407
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:423
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:455
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:465
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:475
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:485
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:494
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:502
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:509
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:515
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:522
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:528
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:534
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:540
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:71
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:89
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:106
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:124
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:141
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:159
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:174
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:188
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:207
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:224
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:242
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:260
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:277
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:292
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:307
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:322
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:337
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:354
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:372
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:390
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:400
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:408
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:415
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:422
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:429
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:436
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:443
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:450
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:458
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:466
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:473
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:479
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:485
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:491
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:69
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:86
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:104
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:122
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:140
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:158
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:175
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:193
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:211
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:229
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:247
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:265
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:283
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:301
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:312
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:318
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:324
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:330
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:336
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:71
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:87
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:104
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:121
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:138
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:155
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:172
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:189
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:205
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:221
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:262
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:267
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:272
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:99
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:116
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:134
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:153
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:171
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:211
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:227
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:243
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:253
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:269
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:47
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:64
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:81
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:98
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:116
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:133
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:151
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:169
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:187
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:205
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:222
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:240
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:258
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:276
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:294
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:311
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:328
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:346
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:363
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:381
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:399
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:416
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:433
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:451
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:469
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:487
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:505
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:523
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:541
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:559
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:576
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:593
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:610
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:627
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:46
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:62
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:78
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:95
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:112
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:129
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:146
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:163
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:180
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:197
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:214
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:231
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:249
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:266
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:284
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:301
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:318
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:335
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:352
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:369
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:386
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:403
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:420
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:437
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:454
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:472
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:490
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:46
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:61
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:78
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:95
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:112
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:130
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:147
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:165
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:183
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:201
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:217
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:228
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:234
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:240
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:246
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:252
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:258
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:264
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:270
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:276
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:281
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:286
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:291
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:296
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:301
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:306
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:311
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:316
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:321
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:326
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:331
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:336
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:341
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:346
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:351
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:356
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:361
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:366
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:371
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:376
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:381
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:386
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:391
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:396
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:401
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:406
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:71
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:87
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:103
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:117
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:72
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:88
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:105
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:121
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:138
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:156
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:158
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:174
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:176
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:193
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:209
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:225
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:241
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:257
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:273
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:291
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:309
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:328
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:345
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:364
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:383
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:401
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:418
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:436
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:454
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:456
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:472
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:489
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:507
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:524
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:535
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:544
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:552
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:560
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:568
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:144
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:160
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:177
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:194
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:212
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:229
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:246
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:71
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:87
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:103
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:119
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:126
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:72
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:88
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:104
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:120
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:137
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:154
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:170
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:187
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:206
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:221
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:235
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:252
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:262
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:268
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:274
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:96
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:112
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:128
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:144
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:159
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:175
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:190
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:205
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:222
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:238
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:256
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:274
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:292
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:302
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:308
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:314
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:320
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:326
msgid "Objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:342
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:500
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:373
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:531
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:515
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:530
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:538
#: d:\florian\programmation\gamedevelop2\gdl\gdl\edittextdialog.cpp:232
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:72
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:90
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:107
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:125
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:142
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:160
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:175
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:189
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:208
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:225
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:243
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:261
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:278
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:293
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:308
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:323
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:338
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:355
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:373
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:391
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:401
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:409
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:416
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:423
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:430
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:437
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:444
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:451
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:459
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:467
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:474
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:480
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:486
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:492
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:254
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:72
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:88
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:104
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:118
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:73
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:89
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:106
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:122
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:139
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:157
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:175
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:194
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:210
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:226
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:242
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:258
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:274
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:292
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:310
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:329
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:346
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:365
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:384
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:402
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:419
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:437
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:455
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:473
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:490
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:508
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:525
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:536
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:545
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:553
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:561
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:569
msgid "Automatisme"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:599
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:628
msgid "Paramètre :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:651
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:680
msgid " :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:763
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:165
msgid "Choisissez une police de caractère ( fichiers ttf, ttc )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:775
msgid "Choisissez une musique ( fichiers ogg )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:787
msgid "Choisissez un son ( fichiers wav )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:828
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:860
msgid "oui"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:832
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:862
msgid "non"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:946
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:943
msgid "Trop peu de paramètres. Ceci peut être dû à un bug de Game Develop."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:986
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:983
#, c-format
msgid ""
"Erreur dans le paramètre n°%i : %s\n"
"\n"
"Êtes vous sûr de vouloir valider ce paramètre ?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:986
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:983
msgid "Un paramètre contient une ou plusieurs erreurs."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixbouton.cpp:33
msgid "Choisir un bouton de la souris"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixbouton.cpp:39
msgid "Bouton gauche"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixbouton.cpp:40
msgid "Bouton droit"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixbouton.cpp:41
msgid "Bouton central"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixbouton.cpp:42
msgid "Bouton spécial 1"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixbouton.cpp:43
msgid "Bouton spécial 2"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixbouton.cpp:45
msgid "Choisissez le bouton :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixbouton.cpp:49
msgid "Cliquez avec le bouton pour le sélectionner automatiquement dans la liste"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixclavier.cpp:33
msgid "Choisir une touche du clavier"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixclavier.cpp:36
msgid "Cliquez sur la zone, puis appuyez sur une touche du clavier"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixclavier.cpp:42
msgid "Touche choisie :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixclavier.cpp:47
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:220
#: d:\florian\programmation\gamedevelop2\ide\consoleframe.cpp:50
#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:178
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:363
#: d:\florian\programmation\gamedevelop2\ide\errorcompilation.cpp:156
#: d:\florian\programmation\gamedevelop2\ide\extensions.cpp:141
#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:104
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:304
#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:110
#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:92
#: d:\florian\programmation\gamedevelop2\ide\portable.cpp:86
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:268
msgid "Fermer"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixclavier.cpp:158
msgid ""
"Control droit : Oui\n"
"Control gauche : non"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixclavier.cpp:158
#: d:\florian\programmation\gamedevelop2\ide\choixclavier.cpp:165
#: d:\florian\programmation\gamedevelop2\ide\choixclavier.cpp:172
msgid "Choisissez la touche"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixclavier.cpp:165
msgid ""
"Alt droit : Oui\n"
"Alt gauche : non"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixclavier.cpp:172
msgid ""
"Shift droit : Oui\n"
"Shift gauche : non"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:123
msgid "Editer la condition"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:136
msgid "Choisissez une condition à paramétrer."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:163
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:299
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:454
msgid "Toutes les conditions"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:176
msgid "Aucune condition choisie"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:183
msgid "Choisissez une condition dans le menu de gauche"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:201
msgid "Ne seront pris en compte que les objets concernés par les autres conditions de l'évènement."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:204
msgid "Tous les objets de la scène seront concernés par cette condition."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:209
msgid "Inversion"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:213
msgid "Inverser la condition"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:215
msgid "Cochez pour que la condition vérifie l'inverse de ce qu'elle devrait faire."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:229
msgid "Plus de conditions"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:851
msgid "Choisissez Vrai ou Faux pour remplir le paramètre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:851
#: d:\florian\programmation\gamedevelop2\gdl\gdl\translatecondition.cpp:91
msgid "Vrai ou Faux"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:853
#: d:\florian\programmation\gamedevelop2\ide\trueorfalse.cpp:44
msgid "Vrai"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:855
#: d:\florian\programmation\gamedevelop2\ide\trueorfalse.cpp:46
msgid "Faux"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:1042
msgid ""
"Attention. Cette option n'est présente que par compatibilité avec les anciennes versions de Game Develop.\n"
"Elle ne doit plus être utilisée dans les nouveaux jeux et pourrait être enlevée dans les prochaines versions."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:69
msgid "Choisir un modèle d'évènement"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:84
msgid "Modèles d'évènements"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:92
msgid ""
"Les modèles d'évènements permettent d'ajouter rapidement un \n"
"ou plusieurs évènements, et de les adapter à votre scène."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:96
msgid "Selectionnez un modèle dans la liste"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:100
msgid "Description paramètre 1"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:106
msgid "Description paramètre 2"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:112
msgid "Description paramètre 3"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:118
msgid "Description paramètre 4"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:124
msgid "Description paramètre 5"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:130
msgid "Description paramètre 6"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:136
msgid "Description paramètre 7"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:142
msgid "Description paramètre 8"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:155
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:380
msgid "Insérer"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:257
#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:312
msgid "Tous les modèles"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:268
#: d:\florian\programmation\gamedevelop2\gdl\gdl\opensavegame.cpp:80
msgid "Erreur lors du chargement : "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:299
msgid "Les évènements du modèle d'évènement manquent."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:349
msgid "Description"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:61
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:126
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:259
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:103
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:373
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:165
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:150
msgid "Copier"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:64
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:127
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:260
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:106
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:374
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:168
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:153
msgid "Couper"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:67
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:128
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:261
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:109
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:375
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:171
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:156
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:167
msgid "Coller"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:74
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:134
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:204
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:368
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:284
msgid "Refaire"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:121
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:268
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:266
msgid "Enregistrer"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:124
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:257
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:371
msgid "Presse papiers"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:131
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:365
msgid "Annulation"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:137
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:389
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:278
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:252
msgid "Outils"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:139
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:386
msgid "Chercher / Remplacer"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:140
msgid "Aller à..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:143
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:145
#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:82
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:283
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:103
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:162
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:475
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:405
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:419
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:67
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:83
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:99
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:113
msgid "Options"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:150
msgid "Doc. GDL"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:151
msgid "Doc. SFML"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:152
msgid "Doc. wxWidgets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:153
msgid "Doc. Boost"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:244
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2917
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\include\wx\stedit\stedlgs.h:322
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\include\wx\stedit\stedlgs.h:331
msgid "Editor Preferences"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:103
msgid "Compilation du jeu"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:117
msgid ""
"La compilation permet de rassembler \n"
"tous les éléments de votre jeu de façon \n"
"à pouvoir le distribuer.\n"
"Les futurs joueurs n'auront pas besoin \n"
"de posséder Game Develop."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:130
msgid ""
"Game Develop vous propose deux types de compilation :\n"
"\n"
"-La compilation simple créé un dossier rassemblant les ressources \n"
"( images, sons... ) du jeu et l'executable.\n"
"\n"
"-La compilation en un fichier unique rassemble votre jeu en un fichier\n"
"unique, qui contient l'ensemble du jeu."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:134
msgid "Simple ( dossier contenant jeu et ressources )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:135
msgid "Fichier exécutable unique ( compressé )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:137
msgid "Choisissez le type de compilation :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:139
msgid "Activer les optimisations ( ralentit la compilation )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:151
msgid ""
"Vous pouvez générer le projet pour d'autres systèmes d'exploitations\n"
"en lançant Game Develop sur ceux ci."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:153
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:210
msgid "Système cible"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:157
msgid "Microsoft Windows"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:162
msgid "GNU/Linux"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:167
msgid "Mac OS X ( Expérimental )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:180
msgid ""
"Game Develop est prêt à générer votre jeu !\n"
"Cliquez sur \"Lancer la compilation\", choisissez le répertoire ou le fichier\n"
"où enregistrer votre jeu, et patientez jusqu'à la fin du processus."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:182
msgid "Lancer la compilation"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:184
#: d:\florian\programmation\gamedevelop2\ide\portable.cpp:75
msgid "Avancement"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:202
msgid ""
"La compilation est terminée. \n"
"Si Game Develop ne vous a rapporté aucune erreur, vous pouvez \n"
"retrouver votre jeu dans le dossier suivant :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:204
msgid "Ouvrir le dossier contenant le jeu"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:209
msgid "Options de compilation"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:211
msgid "Lancement"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:212
msgid "Finalisation"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:300
msgid "Choisissez un dossier, vierge de préférence, où créer le jeu."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:307
msgid "Vous devez choisir un répertoire où créer le jeu."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:307
msgid "Compilation annulée"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\consoleframe.cpp:32
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:148
msgid "Console Game Develop"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\consoleframe.cpp:45
msgid ""
"Notez que les informations affichées par la console ne sont pas\n"
"destinées à être forcément exploitable directement par l'utilisateur."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:79
msgid "Créer un modèle d'évènements"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:88
msgid ""
"Vous pouvez créer un modèle d'évènements à partir des \n"
"évènements de la scène actuelle. Un modèle d'évènement\n"
"permet de créer automatiquement et rapidement des évènements,\n"
"en remplissant juste quelques paramètres."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:101
msgid "Nom du modèle :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:105
msgid "Description du modèle :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:118
msgid ""
"Rechercher ceci\n"
"dans les paramètres\n"
"des actions et conditions"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:122
msgid "Description qui sera donnée à l'insertion"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:126
msgid "Exemple : MonObjet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:130
msgid "Exemple : Entrez l'objet servant de héros."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:169
msgid "Informations sur le modèle"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:170
msgid "Paramètres"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:176
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:381
#: d:\florian\programmation\gamedevelop2\ide\generatepassword.cpp:72
msgid "Créer"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:258
msgid "Choisissez où enregistrer le modèle"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:267
msgid "Impossible d'enregistrer le fichier. Vérifiez que le disque comporte assez d'espace disque, qu'il n'est pas protégé en écriture, et que vous possèdez les autorisations nécessaires."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:272
msgid "Le modèle a été correctement créé."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:75
msgid "A propos de Game Develop"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:88
msgid "Game Develop"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:92
msgid "a été créé par"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:95
msgid "Florian \"4ian\" Rival"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:95
msgid "http://www.florianrival.com"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:103
msgid "Support, aide, réponses aux suggestions sur"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:105
msgid "www.compilgames.net"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:105
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:151
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:168
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:185
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:202
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:219
msgid "http://www.compilgames.net"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:112
msgid "Vous appréciez Game Develop ?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:114
msgid "Aidez l'auteur en faisant un don."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:114
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:297
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:157
msgid "http://www.compilgames.net/?file=kop8.php"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:124
msgid ""
"·Game Develop\n"
"\n"
"Game Develop est un freeware, il est donc totalement gratuit.\n"
"\n"
"-Vous pouvez utiliser le logiciel pour n'importe quelle utilisation, personnelle ou commerciale.\n"
"-Le logiciel est livré \"tel quel\", sans aucune garantie.\n"
"-Vous pouvez distribuer le logiciel tant que vous ne demandez pas d'argent pour, que vous ne dites pas que vous en êtes l'auteur, et tant que vous distribuez le logiciel entier avec son programme d'installation.\n"
"-Vous ne devez pas tenter de décompiler le programme.\n"
"\n"
"·Jeux créés avec Game Develop\n"
"\n"
"-L'auteur de Game Develop n'est aucunement lié aux jeux créés avec Game Develop.\n"
"-Vous n'êtes pas obligé de mentionner l'utilisation de Game Develop dans votre jeu. Une mention sera appréciée, mais n'est pas obligatoire.\n"
"\n"
"·Si vous avez des questions\n"
"\n"
"Contactez l'auteur : CompilGames@gmail.com\n"
"Aller sur le site officiel : http://www.compilgames.net"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:142
msgid "Programmé en C++, compilé avec TDM-GCC, avec l'aide de Code::Blocks"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:157
msgid "Game Develop utilise les bibliothèques SFML, LLVM, Boost, wxWidgets et TinyXml."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:176
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:294
msgid "A propos"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:177
msgid "Licence"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:178
msgid "Remerciements"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:179
msgid "Technologies utilisées"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:207
msgid "Contributeurs :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:209
msgid "François Dumortier : Conception du logo et graphismes divers."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:212
msgid "Diego Schiavon : Traduction anglaise du tutoriel"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:214
msgid "Fernando José Martínez López : Traduction espagnole du tutoriel"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:216
msgid "Images et icones :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:218
msgid "La plupart des icones proviennent de Crystal Project Icons par Everaldo Coelho"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:220
msgid "Des images des jeux d'exemples et des ressources sont issues des packs d'images de Daniel Cook"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:222
msgid "Des images des jeux d'exemples sont issues des packs d'images d'Ari Feldman"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:225
msgid "Merci à toute la communauté et utilisateurs de Game Develop"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:302
msgid "http://llvm.org/"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:307
msgid "http://www.grinninglizard.com/tinyxml/"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:312
msgid "http://www.boost.org/"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:82
#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:84
#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:62
#: d:\florian\programmation\gamedevelop2\ide\initialvariablesdialog.cpp:81
#: d:\florian\programmation\gamedevelop2\gdl\gdl\choosevariabledialog.cpp:86
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:261
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:140
msgid "Pane caption"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:108
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:182
msgid "Objet :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:113
msgid "Supprimer cet objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:122
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:501
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:259
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:453
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:521
msgid "Général"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:139
msgid "Jouer la scène"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:140
msgid "Mettre en pause la scène"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:142
msgid "Avancer d'une étape"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:144
#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:99
#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:122
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:146
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:169
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:243
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:298
msgid "Ajouter un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:145
msgid "Ajouter une variable de la scène"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:146
msgid "Ajouter une variable globale"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:168
msgid "Images par secondes ( FPS )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:169
msgid "Temps depuis la dernière image"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:170
msgid "Nombres d'objets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:171
msgid "Nombres de ressources"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:172
msgid "Taille de la fenêtre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:173
msgid "Position de la souris sur la fenêtre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:174
msgid "Temps depuis le début de la scène"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:176
msgid "Variables de la scène"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:285
msgid " i/s"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:317
msgid "Variables globales"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:361
msgid "objets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:515
msgid "Spécifique"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:529
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:287
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:305
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:458
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:476
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:494
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:730
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:737
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:21
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:38
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:55
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:70
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:87
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:104
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:119
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:136
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:153
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:170
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:183
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:190
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:197
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:204
msgid "Variables"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:574
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:589
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:605
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:627
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:636
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:663
msgid "Entrez la nouvelle valeur"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:574
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:589
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:627
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:636
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:663
msgid "Edition d'une valeur"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:578
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:593
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:667
msgid ""
"Impossible de modifier la valeur.\n"
"La valeur entrée peut être incorrecte, ou la propriété en lecture seule."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:605
msgid "Edition d'une variable"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:702
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:721
msgid "Entrez le nom de la nouvelle variable"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:702
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:711
msgid "Ajout d'une variable de la scène"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:707
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:726
msgid "Une variable avec ce nom existe déjà"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:711
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:730
msgid "Entrez la valeur de la variable"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:721
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:730
msgid "Ajout d'une variable globale"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:753
msgid "Impossible de créer l'objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:757
msgid "Entrez la position X de l'objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:757
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:758
msgid "Ajout d'un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:758
msgid "Entrez la position Y de l'objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:135
msgid "Premier démarrage de Game Develop"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:185
msgid "Cet écran s'affiche au premier démarrage"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:193
msgid ""
"Game Develop permet la création de jeux de façon simple et rapide,\n"
"pour le développeur débutant ou confirmé."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:201
msgid ""
"Vous allez pouvoir régler quelques paramétrages et accéder aux conseils pour démarrer au mieux avec Game Develop.\n"
"\n"
"Cliquez sur suivant pour continuer."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:219
msgid ""
"Game Develop est un freeware. Si vous l'avez payé autrement que par un don\n"
"à l'auteur, nous vous recommandons d'obtenir un remboursement."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:253
msgid ""
"Game Develop vérifie par défaut au démarrage si de nouvelles mises à jour sont\n"
"disponibles. Si vous possédez un pare feu, il est possible que celui ci vous demande\n"
"si le logiciel peut accéder à internet. Dans ce cas, répondez par l'affirmative."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:257
msgid "Vérifier les mises à jour au démarrage"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:295
msgid "Pour commencer, lisez le guide de démarrage qui explique les principaux concepts."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:301
msgid "Vous pouvez ensuite :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:313
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:107
msgid "Lire le tutoriel"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:317
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:406
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:109
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:180
msgid "(-Insert the name of the second tutorial or a blank text-)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:327
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:114
msgid "Ouvrir les exemples"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:335
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:118
msgid "Accéder au wiki ( Base d'articles et de connaissance )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:335
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:343
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:118
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:122
msgid "http://www.forum.compilgames.net"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:343
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:122
msgid "Accéder au forum"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:355
msgid ""
"Vous pouvez aussi accéder à ces liens depuis la page qui s'affiche\n"
"au démarrage de Game Develop."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:375
msgid "Bienvenue"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:377
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:273
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:288
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:303
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:318
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:333
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:350
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:368
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:386
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:472
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:478
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:484
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:490
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:67
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:83
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:100
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:117
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:134
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:151
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:168
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:185
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:261
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:266
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:271
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:42
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:57
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:74
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:91
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:108
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:239
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:245
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:275
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:280
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:285
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:310
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:315
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:320
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:340
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:345
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:350
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:355
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:360
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:365
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:370
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:375
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:380
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:385
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:390
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:395
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:400
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:405
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:124
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:140
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:156
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:173
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:190
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:208
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:225
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:242
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:99
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:115
msgid "Paramétrage"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:379
msgid "Débuter avec Game Develop"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:472
#: d:\florian\programmation\gamedevelop2\ide\mainaide.cpp:106
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:295
msgid "Tutoriel.pdf"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:521
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:523
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:312
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:314
msgid "(-Insert filename of the second tutorial or a blank text if there is no second tutorial-)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:535
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:307
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:326
msgid "Impossible de lancer le tutoriel. Vous pouvez le consulter en allant dans le dossier Game Develop, puis dans le répertoire Tutoriel et en ouvrant le fichier Tutoriel.pdf"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:61
msgid "Modifier les paramètres du calque"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:64
#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:53
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:173
#: d:\florian\programmation\gamedevelop2\gdl\gdl\propimage.cpp:65
msgid "Nom :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:68
#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:111
msgid "Visible"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:72
msgid "Caméras"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:75
msgid "Caméra n°"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:79
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:244
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:112
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:180
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:198
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:316
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:161
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:183
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:394
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:202
msgid "Supprimer"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:81
msgid "Ajouter une autre caméra"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:84
msgid "Edition de la camera"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:88
msgid "Taille personnalisée :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:94
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:191
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:232
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:220
msgid "x"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:101
msgid "Zone de rendu personnalisée :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:105
msgid "De"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:107
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:112
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:167
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:253
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:257
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:270
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:275
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:231
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:245
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:249
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:260
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:264
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:234
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteinitialpositionpanel.cpp:49
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:150
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:175
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:179
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:187
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:191
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:47
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:55
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:63
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:74
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textinitialpositionpanel.cpp:47
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textinitialpositionpanel.cpp:55
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textinitialpositionpanel.cpp:63
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textinitialpositionpanel.cpp:74
msgid "0"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:110
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:120
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:255
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:273
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:247
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:1110
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:1112
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:177
msgid ";"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:115
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editlink.cpp:91
msgid "à"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:117
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:122
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:256
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:235
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:241
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:308
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:136
msgid "1"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:127
msgid ""
"Exprimée en facteur de la taille de la fenêtre. Exemples :\n"
"0;0 à 1;1 prendra toute la fenêtre.\n"
"0;0 à 0.5;1 prendra la partie gauche de la fenêtre."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:194
msgid "Le nom entré est incorrect."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:376
msgid "Impossible d'enlever l'unique camera du calque."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:61
msgid "Editer le groupe d'objets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:73
msgid ""
"Les groupes d'objets permettent d'utiliser le nom\n"
"du groupe pour se référer à tous les objets qu'il\n"
"contient."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:102
msgid "Supprimer l'objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:123
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:299
msgid "Supprimer l'objet selectionné"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:125
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:146
msgid "Aide de l'éditeur de groupes d'objets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:160
#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:215
msgid "Tous les objets du groupe"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:209
msgid "L'objet est déjà dans ce groupe."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:226
msgid "Aucun objet sélectionnée"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:79
msgid "Editer les options avancées d'un objet sur la scène"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:89
msgid "Objet concerné :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:91
#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:55
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:134
msgid "Sans Nom"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:108
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:33
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:50
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:67
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:84
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:101
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:120
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:578
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:612
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:624
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:630
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:714
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:722
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:117
#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:216
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:463
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:473
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:483
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:492
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:171
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:189
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:317
msgid "Position"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:111
msgid "X :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:114
msgid "Coordonnée X de l'objet sur la scène"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:116
msgid "Y :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:119
msgid "Coordonnée Y de l'objet sur la scène."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:123
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:675
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:681
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:688
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:694
#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:218
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:149
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:166
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:183
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:266
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:283
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:533
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:539
#: d:\florian\programmation\gamedevelop2\gdl\gdl\windowextension.cpp:32
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:65
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:82
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:100
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:118
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:136
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:154
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:311
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:113
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:116
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:130
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:133
msgid "Taille"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:127
msgid "Taille personnalisée"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:132
#: d:\florian\programmation\gamedevelop2\gdl\gdl\propimage.cpp:91
msgid "Largeur :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:137
#: d:\florian\programmation\gamedevelop2\gdl\gdl\propimage.cpp:95
msgid "Hauteur :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:145
#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:110
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:369
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:374
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:99
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:341
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:349
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:357
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:365
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:373
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:381
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:389
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:397
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:406
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:414
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:423
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:431
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:158
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:166
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:175
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:183
#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:220
msgid "Calque"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:150
msgid "Calque de l'objet :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:155
msgid ""
"Mettez un nom de calque vide pour mettre l'objet\n"
"sur le calque de base."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:161
#: d:\florian\programmation\gamedevelop2\ide\initialpositionbrowserdlg.cpp:43
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:256
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:353
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:358
#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:221
msgid "Plan"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:165
msgid "Plan n° :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:168
msgid "Plan initial de l'objet sur la scène."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:171
msgid ""
"0 par défaut. Plus le plan est grand,\n"
"plus l'objet sera au dessus des autres."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:227
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:234
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:316
#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:178
#: d:\florian\programmation\gamedevelop2\ide\objectsonbadlayerbox.cpp:79
#: d:\florian\programmation\gamedevelop2\ide\objectsonbadlayerbox.cpp:102
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:900
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:912
#: d:\florian\programmation\gamedevelop2\gdl\gdl\chooselayer.cpp:80
#: d:\florian\programmation\gamedevelop2\gdl\gdl\chooselayer.cpp:96
msgid "Calque de base"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:47
msgid "Paramètres principaux du jeu"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:57
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:180
#: d:\florian\programmation\gamedevelop2\ide\extensions.cpp:102
msgid "Auteur :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:65
msgid "Taille fenêtre du jeu :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:72
msgid "Modifier les paramètres du jeu"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:73
msgid ""
"Modifier les principaux paramètres du jeu :\n"
"Taille de la fenêtre, nom du jeu et de l'auteur, écran de chargement..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:79
msgid "Scènes du jeu"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:81
msgid ""
"Liste des scènes qui composent le jeu.\n"
"Pour commencer, créez une scène."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:86
msgid ""
"Le jeu commençera par la première \n"
"scène de la liste."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:88
msgid ""
"Le jeu ne contient aucune scène,\n"
"il vous faut en ajouter une. Faites un\n"
"clic droit sur \"Toutes les scènes\" et\n"
"choisissez \"Ajouter une scène\""
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:93
msgid "Editer la scène choisie"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:94
msgid "Permet d'éditer la scène surlignée : Objets, Evenements..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:96
msgid "Editer les propriétés de la scène choisie"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:97
msgid "Cliquez pour modifier les principaux paramètres de la scène : Couleur d'arrière plan, titre..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:68
msgid "Editer les paramètres du calque"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:72
#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:126
msgid "Ajouter un calque"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:75
msgid "Supprimer le calque"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:79
msgid "Déplacer au dessus"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:82
msgid "Déplacer au dessous"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:124
msgid "Rafraichir la liste des calques"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:127
msgid "Supprimer le calque sélectionné"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:129
msgid "Déplacer le calque au dessus"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:130
msgid "Déplacer le calque au dessous"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:131
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:301
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:347
msgid "Plus d'options d'édition ( clic droit sur la liste )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:133
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:305
msgid "Aide de l'éditeur d'objets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:212
msgid "Nouveau calque"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:224
msgid "Nouveau calque "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:302
msgid "Impossible de trouver le calque à supprimer !"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:335
#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:367
msgid "Impossible de trouver le calque à déplacer !"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:122
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:300
msgid "Modifier les propriétés de l'objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:125
msgid "Variables initiales"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:130
msgid "Ajouter un automatisme"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:133
msgid "Renommer un automatisme"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:136
msgid "Supprimer un automatisme"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:139
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:510
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:525
msgid "Automatismes"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:140
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:317
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:334
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:355
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:371
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:387
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:403
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:419
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:150
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:218
msgid "Effets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:142
msgid "Modifier le nom de l'objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:149
msgid "Supprimer l'objet\tDel"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:153
msgid "Déplacer vers le haut\tCtrl-Up"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:156
msgid "Déplacer vers le bas\tCtrl-Down"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:160
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:182
msgid "Copier\tCtrl-C"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:163
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:185
msgid "Couper\tCtrl-X"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:166
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:173
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:188
msgid "Coller\tCtrl-V"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:176
msgid "Supprimer les objets\tDEL"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:176
msgid "Supprimer tous les objets selectionnés"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:241
msgid "Liste d'objets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:245
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:181
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:318
#: d:\florian\programmation\gamedevelop2\ide\initialvariablesdialog.cpp:128
#: d:\florian\programmation\gamedevelop2\gdl\gdl\choosevariabledialog.cpp:132
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:213
msgid "Déplacer vers le haut"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:246
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:182
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:319
#: d:\florian\programmation\gamedevelop2\ide\initialvariablesdialog.cpp:129
#: d:\florian\programmation\gamedevelop2\gdl\gdl\choosevariabledialog.cpp:133
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:189
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:216
msgid "Déplacer vers le bas"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:247
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:90
msgid "Rechercher"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:248
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:294
msgid "Rafraichir"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:251
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:185
msgid "Objet sélectionné"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:253
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:248
msgid "Edition"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:254
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:188
msgid "Editer le nom"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:296
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:138
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:342
msgid "Rafraichir la liste d'images"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:303
msgid "Rechercher un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:537
msgid "Aucun objet sélectionné"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:550
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:557
msgid "Nouvel_objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:581
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:882
msgid "L'objet a été correctement ajouté"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:593
msgid "Supprimer également toutes les références à l'objet dans les groupes et les évènements ( Soit les actions et conditions utilisant l'objet ) ?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:594
#, c-format
msgid "Supprimer également toutes les références aux %i objets dans les groupes et les évènements ( Soit les actions et conditions utilisant l'objet ) ?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:595
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:413
msgid "Confirmation de la suppression"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:683
msgid "Impossible de renommer l'objet : un autre objet porte déjà ce nom."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:692
msgid "Le nom de l'objet contient des espaces, des caractères non autorisés ou représente un nom d'une expression. Utilisez uniquement des lettres, chiffres et underscores ( _ )."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:692
msgid "Attention"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:768
msgid "Entrez l'objet à rechercher"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:768
msgid "Chercher un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:806
msgid "Impossible de trouver l'objet à copier"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:824
msgid "Impossible de trouver l'objet à couper"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:852
msgid "Pas d'objet à coller."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:859
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:866
msgid "Copie de "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:903
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:950
msgid "L'objet à déplacer n'a pas été trouvé."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:1011
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:1032
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:1070
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:1102
msgid "L'objet à éditer n'a pas été trouvé."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:1044
msgid "Impossible de créer l'automatisme."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:1082
msgid "Choisissez l'automatisme à supprimer"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:1082
msgid "Choisir l'automatisme à supprimer"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:1114
msgid "Choisissez l'automatisme à renommer"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:1114
msgid "Choisir l'automatisme à renommer"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjets.cpp:75
#: d:\florian\programmation\gamedevelop2\ide\editorscene.cpp:90
#: d:\florian\programmation\gamedevelop2\ide\editorscene.cpp:204
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:338
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sceneextension.cpp:28
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sceneextension.cpp:58
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sceneextension.cpp:73
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sceneextension.cpp:87
#: d:\florian\programmation\gamedevelop2\gdl\gdl\windowextension.cpp:23
msgid "Scène"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjets.cpp:76
msgid "Global à tout le jeu"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:83
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:187
msgid "Editer le groupe"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:92
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:113
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:142
msgid "Modifier le nom"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:96
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:140
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:179
msgid "Ajouter un groupe"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:99
msgid "Supprimer le groupe"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:141
msgid "Supprimer le groupe selectionné"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:142
msgid "Modifier le groupe"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:143
msgid "Déplacer le groupe vers le haut"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:144
msgid "Déplacer le groupe vers le bas"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:177
msgid "Liste de groupes"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:215
msgid "Tous les groupes d'objets de la scène"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:381
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:389
msgid "Nouveau groupe"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:398
msgid "Le groupe a été correctement ajouté"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:411
msgid "Supprimer également toutes les références au groupe dans les évènements ( Soit les actions et conditions utilisant le groupe ) ?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:412
#, c-format
msgid "Supprimer également toutes les références aux %i groupes dans les évènements ( Soit les actions et conditions utilisant les groupes ) ?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:419
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:564
msgid "Aucun groupe sélectionné"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:484
msgid "Contenu du groupe \""
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:533
msgid "Impossible de renommer le groupe : un autre groupe porte déjà ce nom."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:561
msgid "Tous les groupes de de la scène"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:627
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:635
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1032
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1036
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1510
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1514
msgid "Copie de"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorscene.cpp:91
#: d:\florian\programmation\gamedevelop2\ide\editorscene.cpp:210
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:342
msgid "Evènements"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorscene.cpp:124
msgid "Editeur de scène"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorscene.cpp:125
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:280
msgid "Editeur d'objets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorscene.cpp:126
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:281
msgid "Editeur de calques"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorscene.cpp:127
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:298
msgid "Debugger"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorscene.cpp:128
msgid "Positions initiales des objets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editorscene.cpp:129
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:299
msgid "Performances"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:149
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:136
msgid "Editer les propriétés du jeu"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:159
msgid ""
"Vous pouvez régler les principaux paramètres de votre jeu,\n"
"ainsi que les écrans annexes, comme celui du chargement."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:186
msgid "Taille de la fenêtre de jeu :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:189
msgid ""
"Largeur de la fenêtre de jeu.\n"
"Généralement, 640, 800 ( défaut ) ou 1024."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:194
msgid ""
"Hauteur de la fenêtre de jeu.\n"
"Généralement, 480, 600 ( Défaut ) ou 768."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:200
msgid "FPS maximum :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:206
msgid "Sychronisation verticale"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:211
msgid "FPS minimum :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:224
msgid "Afficher une fenêtre au lancement du jeu"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:228
msgid "Taille de la fenêtre de chargement :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:242
msgid "Paramètre de la fenêtre :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:246
msgid "Afficher un texte :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:249
msgid "Chargement..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:251
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:268
msgid "en"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:263
msgid "Afficher un pourcentage"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:283
msgid "Afficher une image :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:288
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:144
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:177
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:208
msgid "Parcourir..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:292
msgid "Bordure autour de la fenêtre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:295
msgid "Image lissée"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:302
msgid "Pressez une touche pour fermer l'aperçu"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:306
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:155
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:188
#: d:\florian\programmation\gamedevelop2\ide\renderdialog.cpp:22
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:249
msgid "Aperçu"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:316
msgid "Windows"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:321
msgid "Nom de l'executable Windows :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:323
msgid "PlayWin"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:325
msgid ".exe"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:330
msgid "Icône :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:339
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:95
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:243
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:255
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:265
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:446
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:144
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:161
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:178
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:195
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:212
#: d:\florian\programmation\gamedevelop2\gdl\gdl\propimage.cpp:74
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:87
msgid "Parcourir"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:344
msgid "Linux"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:349
msgid "Nom de l'executable Linux :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:351
msgid "PlayLinux"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:361
msgid "Utiliser des sources C++ dans le jeu"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:364
msgid ""
"L'utilisation de sources C++ permet d'inclure du code C++ dans les jeux,\n"
"au travers par exemple d'évènements spéciaux.\n"
"Attention, activer cette option nécessitera que vous lanciez Game Develop\n"
"sur Linux pour compiler votre jeu pour Linux ( et inversement pour Windows )."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:366
msgid "Accéder aux options de compilation"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:368
msgid ""
"Game Develop nécessite des fichiers supplémentaires afin de pouvoir\n"
"compiler des sources C++ pour les jeux."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:370
msgid "Paramétrer Game Develop pour la compilation des sources C++"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:375
msgid "Paramètres du jeu"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:376
msgid "Ecran de chargement"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:377
msgid "Executables"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:378
msgid "Sources C++"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:644
msgid "Choisissez une image"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:675
msgid "Choisissez une icône"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:691
msgid "Voulez vous créer les fichiers de base permettant de créer et déclarer des évènement codés en C++ ?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:691
msgid "Création de fichiers de base"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:112
msgid "Editer les propriétés de la scène"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:130
msgid "Scene :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:160
msgid "Titre de la fenêtre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:168
msgid "Couleur de fond"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:182
#: d:\florian\programmation\gamedevelop2\gdl\gdl\translateaction.cpp:196
#: d:\florian\programmation\gamedevelop2\gdl\gdl\translatecondition.cpp:83
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:88
msgid "Choisir la couleur"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:192
msgid "Musiques et sons"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:194
msgid "Stopper tous les sons et musiques au démarrage"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:206
msgid "Tri rapide ( rapide mais risque de \"clignotement\" )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:208
msgid "Tri stable ( plus lent mais pas de \"clignotement\" )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:212
msgid "Méthode d'affichage des objets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:216
msgid "Consultez l'aide pour plus d'informations sur les deux méthodes."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:234
msgid "Angle de champ :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:238
msgid "90"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:242
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:49
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:57
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:65
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textinitialpositionpanel.cpp:49
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textinitialpositionpanel.cpp:57
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textinitialpositionpanel.cpp:65
msgid "°"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:252
msgid "Distance du premier plan de coupe :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:266
msgid "Distance du dernier plan de coupe :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:270
msgid "500"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\errorcompilation.cpp:76
msgid "Erreur(s) lors de la compilation"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\errorcompilation.cpp:94
msgid ""
"Une erreur s'est produite lors de la compilation, et le jeu n'a pas pu être créé.\n"
"Consultez le rapport ci dessous pour savoir quelle étape a provoqué une erreur."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\errorcompilation.cpp:114
msgid "Pas d'informations concernant l'erreur."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\errorcompilation.cpp:124
msgid "Comment résoudre le problème ?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\errorcompilation.cpp:132
msgid ""
"D'un problème lors de la copie d'un fichier connu :\n"
" -Vérifiez que votre fichier ( image, son... ) existe bien.\n"
" -Que vous possédez les droits d'écriture et/ou de lecture.\n"
"\n"
"D'un problème lors de la copie d'un fichier inconnu :\n"
" -Vérifiez que le fichier en question existe bien.\n"
" Si non, tentez de réinstaller Game Develop\n"
" -Que vous possédez les droits d'écriture et/ou de lecture.\n"
"\n"
"D'un problème lors de la création d'un fichier :\n"
" -Vérifiez que vous possédez les droits d'écriture \n"
" et/ou de lecture."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\errorcompilation.cpp:148
msgid "Si vous n'arrivez pas à résoudre le problème, n'hésitez pas à nous contacter"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:146
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:148
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:354
msgid "Ajouter un évènement"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:151
msgid "Ajouter un sous évènement"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:153
msgid "Un sous évènement"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:156
msgid "Ajouter un autre type d'évènement"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:158
#: d:\florian\programmation\gamedevelop2\gdl\gdl\advancedextension.cpp:22
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sceneextension.cpp:42
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:221
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:237
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:253
msgid "Autre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:165
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:167
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:896
msgid "Ajouter une condition"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:176
msgid "Supprimer\tDEL"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:179
msgid "Dés/activer"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:192
msgid "Annuler\tCtrl-Z"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:195
msgid "Refaire\tCtrl-Y"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:352
msgid "Insertion"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:355
msgid "Ajouter un sous-évènement"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:356
msgid "Ajouter un commentaire"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:357
msgid "Ajouter..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:360
msgid "Suppression"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:362
msgid "Supprimer la sélection"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:378
msgid "Modèles"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:384
msgid "Recherche"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:391
msgid "Afficher les performances"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:466
msgid ""
"Ajoutez un premier évènement avec le ruban.\n"
"Passez ensuite la souris sur un évènement/action/condition pour obtenir plus d'options d'édition,\n"
"ou double cliquez pour éditer un élement."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:468
msgid ""
"Passez la souris sur un évènement/action/condition pour obtenir plus d'options d'édition,\n"
"ou double cliquez pour éditer un élement."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:896
msgid "Ajouter une action"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:1183
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:1255
msgid "Impossible de créer un évènement standard"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:1235
msgid "Impossible de créer un évènement commentaire."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:1552
msgid "Le suivi des performances n'est pas activé. Activez le suivi des évènements à l'aide de la fenêtre Performances lors de l'aperçu puis lancez un aperçu de la scène."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:42
msgid "Une extension est incompatible"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:50
msgid "Une extension semble être incompatible et faire crasher Game Develop."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:62
msgid "Game Develop a crashé lors du chargement de ce fichier :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:64
msgid "Fichier inconnu"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:69
msgid ""
"Pour lancer Game Develop correctement,\n"
"supprimez le fichier de l'extension concernée et relancez Game Develop."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:73
msgid "Reportez si possible le problème au développeur de l'extension."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:79
msgid "Fermer Game Develop"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:84
msgid "loadWithoutExtensionsBt"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:86
msgid "Lancer tout de même Game Develop"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:98
msgid "Lancer Game Develop sans aucune extension"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:99
msgid "Options supplémentaires"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\extensions.cpp:66
msgid "Utiliser des modules d'extensions de Game Develop"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\extensions.cpp:74
msgid ""
"Game Develop peut utiliser des extensions pour augmenter\n"
"ou simplifier les possibilités de création.\n"
"Cochez extensions que vous souhaitez utiliser dans votre jeu."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\extensions.cpp:81
msgid "Extensions disponibles :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\extensions.cpp:90
msgid "Informations sur l'extension"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\extensions.cpp:96
msgid "Pas d'informations sur l'extension."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\extensions.cpp:112
msgid "Licence d'utilisation :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\extensions.cpp:121
msgid "Compatibilité :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\extensions.cpp:137
msgid ""
"Fermez et réouvrez les éditeurs de scène du jeu pour\n"
"prendre en compte les extensions ajoutées."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\externaleventseditor.cpp:42
msgid "Editer comme si les évènements étaient inclus à la scène :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\externaleventseditor.cpp:45
#: d:\florian\programmation\gamedevelop2\ide\externaleventseditor.cpp:118
msgid "Aucune scène"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\externaleventseditor.cpp:98
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:596
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:647
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:680
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:743
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:908
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:954
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:976
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1022
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1254
msgid "Scène introuvable."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:60
msgid "Importer les éléments d'un jeu"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:72
msgid ""
"L'importation permet de rajouter les éléments \n"
"d'un autre jeu à celui actuellement ouvert."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:80
msgid "Choisir les éléments à importer"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:81
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:274
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:324
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:250
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:265
msgid "Images"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:84
msgid "Scènes"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:90
msgid "Groupes d'objets globaux"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:93
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:337
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1320
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1324
msgid "Evenements externes"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:100
msgid "Le jeu choisi ne sera pas modifié"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:102
msgid "Choisir un jeu et l'importer"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:130
#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:68
msgid "Choisissez le jeu à ouvrir"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:149
msgid "Une ressource nommé \""
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:150
#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:173
msgid "\" est déjà présente dans le jeu. Voulez vous la remplacer ?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:172
msgid "Une scène nommé \""
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:193
msgid "Un objet global nommé \""
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:194
#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:215
msgid "\" est déjà présent dans le jeu. Voulez vous le remplacer ?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:214
msgid "Un groupe global nommé \""
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:235
msgid "Des évènements externes nommés \""
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:236
msgid "\" sont déjà présent dans le jeu. Voulez vous les remplacer ?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:248
msgid "Le jeu a été correctement fusionné."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editorapp.cpp:79
msgid " pourcents du chargement ("
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editorapp.cpp:79
msgid " )."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editorapp.cpp:206
msgid "Une autre instance de Game Develop est actuellement ouverte. Glissez-déposez dessus un fichier pour l'ouvrir."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editorapp.cpp:220
msgid ""
"La version du fichier GDL.dll ( ou GDL.so ) semble être incorrecte. Veuillez réinstaller Game Develop afin que le programme fonctionne correctement.\n"
"Si le problème persiste, assurez vous qu'il n'existe pas une nouvelle version de Game Develop sur le site officiel : http://www.compilgames.net\n"
"Si non, prenez contact avec l'auteur."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editorapp.cpp:327
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:152
#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:80
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:331
msgid "Ouvrir un exemple"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:120
msgid "Game Develop - Nouveau jeu"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:154
msgid "Importer un jeu"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:158
msgid "Récemment ouvert"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:159
msgid "Enregistrer sous..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:162
msgid "Enregistrer en version portable"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:165
msgid "Décomposer un GIF animé"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:168
msgid "Décomposer un personnage RPG Maker"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:171
msgid "Décomposer une feuille de sprite"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:261
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:274
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:301
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:258
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:310
msgid "Projets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:263
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:260
msgid "Nouveau"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:264
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:261
msgid "Ouvrir"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:266
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:264
msgid "Projet actuel"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:269
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:267
msgid "Tout enregistrer"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:272
msgid "Affichage"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:275
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:367
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:478
msgid "Page de démarrage"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:276
msgid "Outils C++"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:280
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:93
msgid "Convertisseur"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:281
msgid "Décomposeur"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:285
msgid "Préférences"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:287
msgid "Aide et support"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:290
msgid "Tutoriel"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:291
msgid "Wiki"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:292
msgid "Communauté"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:296
msgid "Mise à jour"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:297
msgid "Site officiel"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:298
msgid "A propos..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:305
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:891
msgid "Banque d'images"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:308
msgid "Ajout de ressources"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:310
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:177
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:192
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:206
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:344
msgid "Ajouter une image"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:311
msgid "Ajouter un dossier virtuel"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:314
msgid "Gestion de la liste"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:317
msgid "Supprimer les res. superflues"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:320
msgid "Rafraichir la liste"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:324
msgid "Ressource sélectionnée"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:326
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:74
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:88
msgid "Nom"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:327
msgid "Modifier le fichier"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:328
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:141
msgid "Propriétés"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:329
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:151
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:179
msgid "Editer"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:350
msgid "Groupes"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:354
msgid "Code"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:375
msgid "Gestionnaire de projets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:376
msgid "Editeur principal"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:377
msgid "Ruban"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:378
msgid "Outils de compilations"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:486
msgid "Etes-vous sûr de vouloir quitter Game Develop ?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:486
msgid "Quitter Game Develop"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\generatepassword.cpp:47
msgid "Création automatique de mot de passe"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\generatepassword.cpp:56
msgid "Plus un mot de passe est long et difficile à retenir, plus il sera difficile de le deviner. Cet outil vous permet de générer un mot de passe de façon aléatoire."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\generatepassword.cpp:66
msgid "Longueur du mot de passe à créer :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\generatepassword.cpp:68
msgid "45"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\generatepassword.cpp:70
msgid "caractères"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\generatepassword.cpp:75
msgid "Mot de passe généré"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\gridsetup.cpp:48
msgid "Paramètres de la grille"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\gridsetup.cpp:51
msgid "Largeur d'une case :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\gridsetup.cpp:55
#: d:\florian\programmation\gamedevelop2\ide\gridsetup.cpp:63
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:406
msgid "pixels"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\gridsetup.cpp:59
msgid "Hauteur d'une case :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\gridsetup.cpp:66
msgid "Magnétiser la grille"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\gridsetup.cpp:70
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:86
msgid "Couleur :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\gridsetup.cpp:111
msgid "La largeur de la grille est incorrecte."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\gridsetup.cpp:116
msgid "La hauteur de la grille est incorrecte."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:116
msgid "Importer des images"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:125
msgid ""
"L'importation d'images permet de générer \n"
"rapidement vos images ou objets à partir \n"
"de fichiers animés ou spécifiques."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:140
msgid "Gif animé :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:148
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:181
msgid "Décomposer en plusieurs images nommées :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:152
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:185
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:287
msgid "X.png"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:157
msgid "Nombre d'images :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:161
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:194
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:289
msgid "Décomposer"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:169
msgid ""
"Game Develop décompose les feuilles de sprites de personnages\n"
"ayant 4 directions avec 4 images chacune."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:173
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:204
msgid "Image :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:190
msgid "Taille d'une image :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:212
msgid "Taille d'une image"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:215
msgid "Taille ( pixels ):"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:218
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:222
msgid "32"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:227
msgid "Nombre d'images"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:229
msgid "Nombre de colonnes d'images :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:233
msgid "Nombre de lignes d'images :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:239
msgid "Origine de la découpe"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:242
msgid "Origine ( pixels ):"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:254
msgid "Espacement entre chaque image"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:258
msgid "Espace horizontal ( pixels ):"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:262
msgid "Espace vertical ( pixels ):"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:270
msgid "Rendre une couleur transparente"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:273
msgid "Rendre une couleur transparente :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:276
msgid "( ; ; )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:278
#: d:\florian\programmation\gamedevelop2\gdl\gdl\choixdossier.cpp:73
#: d:\florian\programmation\gamedevelop2\gdl\gdl\chooseautomatismdlg.cpp:67
#: d:\florian\programmation\gamedevelop2\gdl\gdl\chooselayer.cpp:63
#: d:\florian\programmation\gamedevelop2\gdl\gdl\chooseobject.cpp:107
#: d:\florian\programmation\gamedevelop2\gdl\gdl\choosevariabledialog.cpp:95
msgid "Choisir"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:283
msgid "Décomposer en :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:295
msgid "Gif animé"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:296
msgid "Feuille de sprite RPG Maker"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:297
msgid "Feuille de sprite générique"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:348
msgid "Choisissez le GIF animé à décomposer"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:363
msgid "Nombre d'images : "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:365
msgid "Nombre d'images : ?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:376
msgid "Impossible d'ouvrir le fichier GIF !"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:389
msgid "Décomposition du GIF terminé !"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:397
msgid "Choisissez la feuille de sprite RPG Maker à décomposer"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:409
msgid "Choisissez la feuille de sprite à décomposer"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:423
msgid "Taille d'une image : "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:425
msgid "Taille d'une image : ?x?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:436
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:474
msgid "Impossible d'ouvrir le fichier !"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:463
msgid "La décomposition de l'image est terminée !"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:490
msgid "Le nombre de ligne est invalide : Le minimum est une ligne."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:497
msgid "Le nombre de colonnes est invalide : Le minimum est une colonne."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:508
msgid "La taille d'un sprite est invalide."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:515
msgid "L'espacement horizontal est invalide ( doit être supérieur ou égal à 0 )."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:521
msgid "L'espacement vertical est invalide ( doit être supérieur ou égal à 0 )."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\initialpositionbrowserdlg.cpp:40
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:69
msgid "X"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\initialpositionbrowserdlg.cpp:41
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:68
msgid "Y"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\initialpositionbrowserdlg.cpp:42
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:161
#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:217
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:207
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:225
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:243
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:261
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:279
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:297
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:323
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:329
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:335
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:293
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:42
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:228
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:245
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:267
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textinitialpositionpanel.cpp:42
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:307
msgid "Angle"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\initialvariablesdialog.cpp:56
msgid "Edition des variables initiales"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\initialvariablesdialog.cpp:68
msgid ""
"Modifiez ici les variables initiales.\n"
"Notez qu'il n'est pas obligatoire de déclarer une variable\n"
"dans le tableau pour l'utiliser. Déclarer une variable dans\n"
"le tableau permet de lui affecter une valeur initiale, et de\n"
"pouvoir la retrouver facilement."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\initialvariablesdialog.cpp:117
#: d:\florian\programmation\gamedevelop2\gdl\gdl\choosevariabledialog.cpp:121
#: d:\florian\programmation\gamedevelop2\gdl\gdl\edittextdialog.cpp:474
msgid "Variable"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\initialvariablesdialog.cpp:118
#: d:\florian\programmation\gamedevelop2\gdl\gdl\choosevariabledialog.cpp:122
msgid "Valeur initiale"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\initialvariablesdialog.cpp:123
#: d:\florian\programmation\gamedevelop2\gdl\gdl\choosevariabledialog.cpp:127
msgid "Ajouter une variable"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\initialvariablesdialog.cpp:124
#: d:\florian\programmation\gamedevelop2\gdl\gdl\choosevariabledialog.cpp:128
msgid "Editer la valeur initiale de la variable"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\initialvariablesdialog.cpp:125
#: d:\florian\programmation\gamedevelop2\gdl\gdl\choosevariabledialog.cpp:129
msgid "Renommer la variable"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\initialvariablesdialog.cpp:126
#: d:\florian\programmation\gamedevelop2\gdl\gdl\choosevariabledialog.cpp:130
msgid "Supprimer la variable selectionnée"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\initialvariablesdialog.cpp:131
#: d:\florian\programmation\gamedevelop2\gdl\gdl\choosevariabledialog.cpp:135
msgid "Aide sur les variables initiales"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\initialvariablesdialog.cpp:199
#: d:\florian\programmation\gamedevelop2\gdl\gdl\choosevariabledialog.cpp:193
msgid "Une variable portant ce nom existe déjà."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\initialvariablesdialog.cpp:231
#: d:\florian\programmation\gamedevelop2\gdl\gdl\choosevariabledialog.cpp:228
msgid "Une variable porte déjà ce nom."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:41
msgid "Nouveau jeu"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:138
msgid "Une ou plusieurs extensions sont utilisées par le jeu mais ne sont pas installées :\n"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:140
msgid ""
"\n"
"Certains objets, actions, conditions ou expressions peuvent manquer ou être inconnues."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:161
msgid "Enregistrement du fichier terminé."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:192
#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:248
msgid "Choisissez où enregistrer le projet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:227
msgid "Enregistrements des fichiers terminés."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:292
#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:308
msgid "Game Develop est entrain de compiler les sources C++ et ne pourra compiler le jeu qu'une fois ce processus terminé."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:313
msgid "Veuillez patienter pendant la compilation des sources C++..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:345
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:86
msgid "La scène "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:345
msgid " ne peut être compilée : Fermez l'aperçu de celle ci avant de continuer."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:60
msgid "Vérifier les mises à jour"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:69
msgid ""
"Game Develop peut vérifier si une nouvelle version est\n"
"disponible. Les nouvelles versions apportent des corrections de \n"
"bugs, ainsi que des améliorations et nouvelles fonctionnalités."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:78
msgid "Version actuelle :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:84
msgid "Version disponible :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:86
msgid "Aucune information disponible"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:91
msgid "Pas d'informations complémentaire à propos de la nouvelle version"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:94
msgid "Téléchargement automatique :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:96
msgid "Installer la nouvelle version"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:99
msgid "Téléchargement manuel :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:101
#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:151
#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:171
msgid "Pas de lien"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:107
msgid "Revérifier les mises à jour"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:127
msgid "Une nouvelle version de Game Develop est disponible !"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:148
msgid "Pas d'informations complémentaires sur la nouvelle version."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:173
msgid ""
"Aucun lien de téléchargement n'est disponible.\n"
"Rendez vous sur notre site pour télécharger la denière version de Game Develop."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:207
msgid ""
"Attention, Game Develop sera fermé à la fin du téléchargement afin d'installer la nouvelle version. Pensez à sauvegarder votre travail.\n"
"Continuer ?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:207
msgid "Installation de la nouvelle version"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:221
msgid "Téléchargement"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:221
msgid "Progression du téléchargement"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:229
msgid ""
"Arrêter le téléchargement de la nouvelle version ?\n"
"\n"
"Vous pouvez également obtenir la nouvelle version en la téléchargeant sur notre site."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:229
msgid "Arrêter le téléchargement"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\messageplus.cpp:48
msgid "Veuillez choisir"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\messageplus.cpp:69
msgid "Ne plus poser cette question"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\messageplus.cpp:72
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:317
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryobject.cpp:149
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobject.cpp:214
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobject.cpp:228
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobject.cpp:230
msgid "Oui"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\messageplus.cpp:74
#: d:\florian\programmation\gamedevelop2\gdl\gdl\commoninstructionsextension.cpp:153
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:320
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryobject.cpp:149
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryobject.cpp:155
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobject.cpp:214
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobject.cpp:248
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobject.cpp:228
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobject.cpp:230
msgid "Non"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:55
msgid "Convertir Mp3 vers OGG Vorbis"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:64
msgid ""
"Game Develop ne pouvant lire le format MP3 ( license et\n"
"algorithmes brevetés par Fraunhofer-Gesellschaft ), vous pouvez \n"
"convertir une musique MP3 au format libre OGG Vorbis ou WAV."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:72
#: d:\florian\programmation\gamedevelop2\gdl\gdl\commonconversionsextension.cpp:15
#: d:\florian\programmation\gamedevelop2\gdl\gdl\commonconversionsextension.cpp:27
msgid "Conversion"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:75
msgid ""
"Le fichier MP3 est une musique, ou est destiné à être joué en tant\n"
"que musique :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:77
msgid "Choisir un fichier MP3 et l'encoder en OGG Vorbis"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:79
msgid ""
"Le fichier WAV est un son, un bruitage, ou est destiné à être joué en\n"
"tant que son :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:81
msgid "Choisir un fichier MP3 et l'encoder en WAV"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:85
msgid "Note"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:86
msgid ""
"Cet utilitaire fait appel à LAME.EXE ( De/encodeur MP3 libre )\n"
"et à OGGENC.EXE ( Encodeur OGG Vorbis libre ).\n"
"Ils sont inclus dans le répertoire de Game Develop à l'installation."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:106
msgid ""
"Cet utilitaire fait appel à LAME.EXE ( De/encodeur MP3 libre )\n"
"et à OGGENC.EXE ( Encodeur OGG Vorbis libre ).\n"
"Ces derniers n'ont pas été détectés dans le répertoire\n"
"de Game Develop. Téléchargez les, ou utilisez l'installateur\n"
" de Game Develop."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:132
#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:160
msgid "Choisissez le fichier MP3 à encoder en OGG Vorbis"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:149
msgid "L'encodage est terminé. Le fichier OGG se trouve dans le même répertoire que le fichier MP3."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:173
msgid "L'encodage est terminé. Le fichier WAV se trouve dans le même répertoire que le fichier MP3."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:62
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:174
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:187
msgid "Créer un nouveau fichier C++"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:69
msgid ""
"Vous pouvez choisir un modèle de fichier source selon ce que vous\n"
"souhaitez faire avec le nouveau fichier source."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:79
msgid "Nom et répertoire du fichier"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:84
msgid "Nom du fichier sans l'extension :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:86
msgid "FichierSource"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:91
msgid "Répertoire :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:101
msgid "Fichier de déclaration"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:105
msgid ""
"Créer un fichier permettant de déclarer à Game Develop\n"
"les évènements codés en C++ et d'y accéder depuis les évènements."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:108
msgid "Créer un fichier de déclaration"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:111
msgid "Fichier d'évènements"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:115
msgid "Fichier contenant un évènement personnalisé codé en C++."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:118
msgid "Créer un fichier d'évènements"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:175
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:227
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:263
msgid "Le fichier "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:175
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:227
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:263
msgid " existe déjà. Le remplacer ?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:175
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:227
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:263
msgid "Fichier déjà existant."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:188
msgid "//Insérez ici les fichiers d'entête de vos évènements."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:189
msgid "FichierEvenement.h"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:197
msgid "//Vous pouvez créer des évènements simplement grâce aux modèles lors de la création d'un nouveau fichier C++."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:198
msgid "//Déclarez ici les noms des évènements. N'oubliez pas d'inclure les fichiers d'entête ci dessus."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:205
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:210
msgid "Utilisé en interne par Game Develop"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:216
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:252
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:284
msgid "Le fichier n'a pas pu être créé."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:241
msgid "Classe de l'évènement. L'évènement peut être personnalisé en éditant la fonction membre Execute."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:242
msgid "Vous devez déclarer l'évènement dans le fichier de déclaration pour le rendre accessible."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:279
msgid "//Cette fonction membre sera lancée lors de l'appel de l'évènement."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\newcppfiledlg.cpp:293
msgid "Choisissez le dossier où créer le(s) fichier(s) sources."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\objectsonbadlayerbox.cpp:37
msgid "Objets sur le calque à supprimer"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\objectsonbadlayerbox.cpp:46
msgid "Que souhaitez vous faire des objets présents sur le calque à supprimer ?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\objectsonbadlayerbox.cpp:56
msgid "Les supprimer"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\objectsonbadlayerbox.cpp:58
msgid "Les déplacer"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\objectsonbadlayerbox.cpp:60
msgid "sur le calque :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\objecttypechoice.cpp:50
msgid "Choisir un type d'objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\objecttypechoice.cpp:60
msgid ""
"Choisissez le type d'objet à ajouter.\n"
"Le type de l'objet détermine la façon dont\n"
"il est affiché, ce qu'il fait, comment peut on\n"
"interagir avec..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\objecttypechoice.cpp:70
msgid "Informations sur l'objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\objecttypechoice.cpp:78
msgid "Pas d'informations sur l'objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\objecttypechoice.cpp:87
msgid "Plus d'objets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\portable.cpp:55
msgid "Enregistrer le jeu en version portable"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\portable.cpp:67
msgid ""
"Enregistrer le jeu en version portable permet de\n"
"rassembler toutes les ressources du jeu dans un dossier\n"
"et d'ouvrir ce jeu depuis un autre ordinateur."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\portable.cpp:82
msgid "Il est préférable d'utiliser un dossier vierge."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\portable.cpp:84
msgid "Choisir un dossier et enregistrer"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\portable.cpp:112
msgid "Choisissez le répertoire où sera rassemblé le jeu"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\portable.cpp:170
msgid "Impossible de copier \""
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\portable.cpp:183
msgid "Le jeu est disponible dans le répertoire choisi sous le nom de Game.gdg."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:172
msgid "Préférences de Game Develop"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:184
msgid ""
"La fenêtre des préférences vous permet de personnaliser\n"
"Game Develop. Chaque utilisateur de l'ordinateur possède\n"
"ses propres préférences."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:196
msgid "Démarrage"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:197
msgid "Afficher le guide de démarrage"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:200
msgid "Vérification des mises à jour"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:204
msgid "Autosauvegarde"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:208
msgid "Faire une copie de sauvegarde des projets ouverts toutes les"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:211
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:237
msgid "3"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:213
msgid "minutes"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:216
msgid "Les fichiers seront sauvegardés en ajoutant .autosave.gdg à leur nom"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:225
msgid "Langue :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:235
msgid "Programmes externes"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:238
msgid "Edition images :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:241
msgid "Chemin vers le programme d'édition d'images."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:250
msgid "Dossier temporaire de déploiement :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:253
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:263
msgid ""
"Dossier servant à compiler un jeu.\n"
"Vous devez posséder les droits d'écriture pour ce dossier.\n"
"Par défaut, il s'agit du dossier \"Compil\" dans le répertoire de Game Develop."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:260
msgid "Dossier temporaire de compilation :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:268
msgid "Supprimer les fichiers temporaires de compilation dès que possible"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:278
msgid "Editeur de scènes"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:280
msgid "Onglet \"Scène/Evenements\" :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:283
msgid "En haut"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:284
msgid "En bas"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:294
msgid "Apparence prédéfinie"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:296
msgid "Standard Game Develop"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:298
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:312
msgid "Microsoft Office"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:300
msgid "Radiance"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:302
msgid "Oxygen"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:304
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:313
msgid "wxAUI"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:315
msgid "Style du ruban"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:317
msgid "Couleurs du ruban"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:319
msgid "Principale :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:323
msgid "Secondaire :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:329
msgid "Textes du ruban"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:332
msgid "Cacher les noms des boutons"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:335
msgid "Cacher les onglets des pages"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:342
msgid "Couleur des panneaux"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:344
msgid "Editeur actif :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:350
msgid "Editeur inactif :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:358
msgid "Couleur des séparations"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:360
msgid "Arrière plan :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:364
msgid "Bordures :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:370
msgid "Couleur du texte"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:372
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:384
msgid "Actif :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:376
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:388
msgid "Inactif :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:382
msgid "Couleur des onglets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:402
msgid "Taille par défaut de la colonnes des conditions :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:409
msgid "Cacher les noms des boutons dans les panneaux contextuels"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:412
msgid "Couleurs des paramètres"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:425
msgid "Paramétrage de la compilation"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:428
msgid ""
"Afin de compiler les sources C++ qui peuvent être utilisé\n"
"par les jeux, Game Develop a besoin d'accéder à des fichiers\n"
"supplémentaires."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:430
msgid "Ouvrir le paramétrage de la compilation des sources C++"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:434
msgid "Edition des sources"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:437
msgid "Editer les sources avec l'éditeur intégré à Game Develop"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:442
msgid "Utiliser un programme externe :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:454
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:522
msgid "Langue"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:455
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:523
msgid "Répertoires"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:456
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:524
msgid "Positionnements par défaut"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:457
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:525
msgid "Apparence"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:458
msgid "Editeur d'évènements"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:459
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:527
msgid "Compilation C++"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:526
msgid "Editeurs d'évènements"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:534
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:875
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:877
msgid ": Gras"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:535
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:881
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:883
msgid ": Italique"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:855
msgid "Certains changements nécessitent de redémarrer Game Develop pour prendre effet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:1198
msgid "Choisissez le répertoire temporaire pour le déploiement"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:1209
msgid "Choisissez le répertoire temporaire pour la compilation"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:1220
msgid "Choisissez un programme d'édition d'image"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:1297
msgid "Choisissez un éditeur de code externe"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:1297
msgid "Programme (*.exe)|*.exe"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:57
msgid "Activer le suivi des performances ( Relance la scène )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:103
msgid "Changer le nombre de mesures"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:105
msgid "Nombre infini"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:107
#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:291
msgid "Nombre de mesures"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:108
msgid "Changer l'intervalle des mesures"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:111
msgid "Afficher le temps total"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:113
msgid "Afficher le temps des évènements"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:115
msgid "Afficher le nombre d'objets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:145
msgid "Evenements"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:146
msgid "Temps de rendu total ( Affichage + Evenements )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:147
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:168
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:202
msgid "Nombre d'objets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:152
msgid "Evenements : "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:153
msgid " / Pourcentage de temps utilisé par les évenements : "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:157
msgid "Temps de rendu total ( Affichage + Evenements ) : "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:160
msgid "Nombre d'objets : "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:197
#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:198
#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:205
#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:206
msgid "i/s"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:291
msgid "Entrez le nombre de mesure à conserver"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:297
msgid "Entrez le temps entre chaque relevé ( en millisecondes )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:297
msgid "Temps entre chaque relevé"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:101
msgid ""
"Double cliquez pour passer un projet en tant que projet actuel.\n"
"Double cliquez sur un élement pour l'éditer, ou utilisez le clic\n"
"droit pour accéder à plus d'options."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:104
msgid "Editer cette scène"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:107
msgid "Modifier les propriétés"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:110
msgid "Modifier les variables initiales"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:117
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:133
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:275
msgid "Ajouter une scène"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:120
msgid "Supprimer la scène"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:124
msgid "Copier la scène"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:127
msgid "Couper la scène"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:130
msgid "Coller la scène"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:139
msgid "Modifier les variables globales"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:146
msgid "Fermer ce projet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:148
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:158
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:276
msgid "Ajouter des évènements externes"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:154
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:199
msgid "Renommer"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:176
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:189
msgid "Ajouter un fichier C++ déjà existant"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:272
msgid "Opérations de base sur le jeu"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:277
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:361
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:445
msgid "Extensions"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:278
msgid "Editer la scène"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:279
msgid "Editer les év. externes"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:314
msgid "(Sans nom)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:328
msgid "Scenes"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:348
msgid "Fichiers sources C++"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:517
msgid "Impossible d'ouvrir "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:565
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:625
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1283
msgid "Impossible d'ajouter le nouvel onglet !"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:579
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:638
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:666
msgid "Choisissez une scène à éditer dans le gestionnaire de projets."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:749
msgid "Impossible de renommer : une scène porte déjà ce nom !"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:776
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1350
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1445
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1464
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1502
msgid "Evenements introuvable."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:782
msgid "Impossible de renommer : d'autres évènements externes portent déjà ce nom !"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:835
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:839
msgid "Nouvelle scène"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:920
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:991
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1138
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1147
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1156
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1165
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1362
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1422
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1479
msgid "Impossible de supprimer l'onglet !"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:920
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:991
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1138
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1147
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1156
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1165
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1362
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1422
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1479
msgid "Erreur"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1195
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1212
msgid ""
"Attention !\n"
"Toute modification non enregistrée sera perdue.\n"
"\n"
"Fermer le projet actuel ?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1195
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1212
msgid "Confirmation"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1380
msgid "Choisissez un ou plusieurs fichiers à ajouter"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1380
msgid "Sources C++|*.cpp;*.cxx|Tous les fichiers|*.*"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1410
msgid "Fichier introuvable"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:114
msgid "Compilation en cours..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:132
msgid "Passer le(s) objet(s) sur le calque supérieur"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:134
msgid "Passer le(s) objet(s) sur le calque inférieur"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:136
msgid "Supprimer la sélection\tDEL"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:138
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:163
msgid "Ajouter un objet\tINSER"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:173
msgid "5%"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:175
msgid "10%"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:177
msgid "25%"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:179
msgid "50%"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:181
msgid "100%"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:183
msgid "150%"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:185
msgid "200%"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:187
msgid "500%"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:246
msgid "Mode"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:282
#: d:\florian\programmation\gamedevelop2\gdl\gdl\chooseobject.cpp:65
msgid "Choisir un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:285
msgid "Revenir à l'origine"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:286
msgid "Zoom initial"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:287
msgid "Grille"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:288
msgid "Editer la grille"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:289
msgid "Masque de la fen. de jeu"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:290
msgid "Liste des objets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:295
msgid "Jouer"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:296
msgid "Jouer dans une fenêtre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:297
msgid "Pause"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:300
msgid "Afficher l'éditeur en plein écran"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:712
msgid "Game Develop est entrain de compiler les sources C++ et ne pourra lancer un aperçu qu'une fois ce processus terminé."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:798
msgid "La compilation des évènements a échouée, et la scène ne peut être testée. Afin que le problème soit corrigé, veuillez le rapporter au développeur de Game Develop, en joignant le fichier suivant :\n"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:834
msgid "Dans le jeu final, le jeu se terminera."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:838
msgid "Dans le jeu final, un changement de scène s'effectuera."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:902
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:915
msgid "Passer le(s) objet(s) sur le calque \""
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:1110
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:1112
msgid "Position "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:1110
msgid ". ( Calque de base, Caméra 0 )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:1112
msgid ". SHIFT pour sélection multiple, clic droit pour plus d'options."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:1246
msgid ""
"Vous n'avez selectionné aucun objet à ajouter.\n"
"Sélectionnez en un avec le bouton \"Choisir un objet à ajouter\" dans la barre d'outils."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:1260
msgid "L'objet à ajouter n'existe pas ou plus dans la liste des objets."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:79
msgid "Chercher dans les évènements"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:105
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:164
msgid "Prendre en compte la casse"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:110
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:169
msgid "Où"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:112
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:175
msgid "Les conditions"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:115
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:178
msgid "Les actions"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:124
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:195
msgid "Chercher"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:129
msgid "Précédent"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:146
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:187
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:196
msgid "Remplacer"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:154
msgid "par"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:171
msgid "Seulement l'évènement selectionné"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:254
#, c-format
msgid "%i résultats."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:92
msgid "Paramétrage de la compilation des sources C++"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:99
msgid "Afin de pouvoir compiler du code C++ pour les jeux, Game Develop nécessite des fichiers supplémentaires."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:113
msgid ""
"Pour chaque fichier requis,\n"
"téléchargez le avec le lien indiqué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:119
msgid ""
"Une fois le téléchargement terminé,\n"
"décompressez le fichier avec un logiciel"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:121
msgid "comme 7zip."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:121
msgid "http://www.clubic.com/telecharger-fiche11161-7-zip.html"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:127
msgid ""
"Relevez l'emplacement où vous avez\n"
"decompressé le dossier et indiquez le ici."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:140
msgid "Répertoire du compilateur GCC :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:142
msgid "C:\\MinGW"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:149
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:166
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:183
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:200
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:217
msgid "Avant de spécifier le répertoire, "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:151
msgid "téléchargez le compilateur ici."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:157
msgid "Répertoire de la bibliothèque SFML :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:159
msgid "C:\\Libs\\SFML"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:168
msgid "téléchargez SFML ici."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:174
msgid "Répertoire de la bibliothèque wxWidgets :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:176
msgid "C:\\Libs\\wxWidgets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:185
msgid "téléchargez wxWidgets ici."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:191
msgid "Répertoire de la bibliothèque Boost :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:193
msgid "C:\\Libs\\Boost"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:202
msgid "téléchargez Boost ici."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:208
msgid "Répertoire de la bibliothèque Game Develop Library :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:210
msgid "C:\\Libs\\GDL"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:219
msgid "téléchargez GDL ici."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:272
msgid "Choisissez le dossier où as été extrait GCC ( Le dossier est habituellement nommé MinGW )."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:279
msgid "Choisissez le dossier où as été extrait SFML ( Le dossier est habituellement nommé SFML )."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:286
msgid "Choisissez le dossier où as été extrait wxWidgets ( Le dossier est habituellement nommé wxWidgets )."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:293
msgid "Choisissez le dossier où as été extrait Boost ( Le dossier est habituellement nommé Boost )."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:300
msgid "Choisissez le dossier où as été extrait Game Develop Library ( Le dossier est habituellement nommé GDLSDK )."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:333
msgid ""
"Certaines bibliothèques ou outils semble manquer :\n"
"\n"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:333
msgid "Utiliser quand même les répertoires indiqués ?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\setupcompilertoolchaindlg.cpp:333
msgid "Configuration incorrecte."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\signemodification.cpp:23
msgid "Choisir le signe de la modification"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\signemodification.cpp:27
msgid "= ( Mettre à )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\signemodification.cpp:28
msgid "+ ( Ajouter )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\signemodification.cpp:29
msgid "- ( Soustraire )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\signemodification.cpp:30
msgid "* ( Multiplier par )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\signemodification.cpp:31
msgid "/ ( Division par )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\signemodification.cpp:33
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:160
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:177
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:193
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:210
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:228
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:246
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:263
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:56
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:90
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:107
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:109
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:262
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:294
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:312
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:64
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:82
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:154
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:39
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:56
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:73
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:90
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:155
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:172
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:189
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:126
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:143
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:160
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:177
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:92
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:127
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:192
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:228
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:263
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:340
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:357
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:375
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:393
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:71
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:106
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:142
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:177
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:213
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:249
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:285
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:89
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:123
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:157
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:49
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:66
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:83
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:118
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:153
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:189
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:224
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:260
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:296
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:330
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:365
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:401
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:435
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:471
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:507
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:543
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:578
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:612
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:80
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:114
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:148
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:182
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:216
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:251
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:286
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:320
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:354
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:388
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:422
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:456
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:63
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:97
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:132
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:167
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:162
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:196
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:231
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:73
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:74
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:122
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:172
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:237
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:240
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:276
msgid "Signe de la modification"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\signetest.cpp:23
msgid "Choisir le signe du test"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\signetest.cpp:27
msgid "= ( égal )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\signetest.cpp:28
msgid "> ( supérieur à )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\signetest.cpp:29
msgid "< ( inférieur à )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\signetest.cpp:30
msgid ">= ( supérieur ou égal à )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\signetest.cpp:31
msgid "<= ( inférieur ou égal à )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\signetest.cpp:32
msgid "!= ( différent de )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\signetest.cpp:34
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:405
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:422
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:438
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:455
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:472
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:489
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:506
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:39
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:73
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:359
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:432
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:465
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:483
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:126
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:178
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:28
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:46
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:101
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:119
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:136
#: d:\florian\programmation\gamedevelop2\gdl\gdl\joystickextension.cpp:44
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:115
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:133
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sceneextension.cpp:48
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:206
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:223
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:240
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:272
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:289
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:306
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:323
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:44
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:28
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:45
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:77
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:94
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:109
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:144
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:211
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:246
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:280
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:295
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:310
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:325
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:88
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:124
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:160
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:195
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:231
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:267
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:303
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:106
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:140
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:174
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:100
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:135
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:171
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:207
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:242
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:278
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:313
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:348
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:383
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:418
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:453
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:489
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:525
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:561
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:595
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:629
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:97
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:131
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:165
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:199
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:233
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:268
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:303
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:337
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:371
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:405
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:439
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:474
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:80
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:114
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:149
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:185
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:219
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:179
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:214
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:248
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:89
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:90
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:139
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:189
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:254
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:207
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:258
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:294
msgid "Signe du test"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:79
msgid "Commencer"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:86
msgid "Projets récents"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:95
msgid ""
"Pour commencer, utilisez le gestionnaire de projet, à gauche\n"
"par défaut, pour ajouter une scène ( clic droit sur \"Scènes\" )\n"
"et pour modifier les images ( double clic sur \"Images\" )."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:97
msgid "Si vous débutez ou avez besoin d'aide :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:102
msgid "Lire le guide de démarrage"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:126
msgid "Accéder aux ressources pour jeux"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:132
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:134
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:136
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:138
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:140
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:142
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:144
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:146
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:148
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:150
msgid "-"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:157
msgid "Vous appréciez Game Develop ? Aidez l'auteur en faisant un don."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\trueorfalse.cpp:31
msgid "title"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\trueorfalse.cpp:38
#: d:\florian\programmation\gamedevelop2\gdl\gdl\advancedtextentrydlg.cpp:39
msgid "Label"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:1623
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2975
msgid "Current EOL : "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:1624
msgid "Convert End of Line chars"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:1644
msgid "Scale font sizes : -10...20 (not all fonts supported)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:1646
msgid "Change text font size"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2212
msgid "Unicode text file. Convert to Ansi text?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2213
msgid "Load Unicode?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2273
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2327
msgid "This file is too large for this editor, sorry."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2274
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2328
msgid "Error loading file"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2304
msgid "Open file"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2383
msgid "Save file"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2395
msgid "Error opening file :'"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2396
msgid "Save file error"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2437
msgid "New file name"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2437
msgid "New file"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2445
msgid "The filename contains wildcard characters."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2446
msgid "Invalid filename"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2492
msgid ""
"\n"
"Has unsaved changes.\n"
"Would you like to save your file before closing?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2493
msgid "Unsaved changes"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2527
msgid ""
"\n"
"Doesn't exist on disk anymore."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2528
msgid "File removed from disk"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2541
msgid "The file '"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2541
msgid ""
"' has been modified externally.\n"
"Would you like to reload the file?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2542
msgid "File changed on disk"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2683
#, c-format
msgid "Long l&ine guide column (%d)..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2692
#, c-format
msgid "&Scale font size (%d)..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2695
#, c-format
msgid "Set tab &width (%d)..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2696
#, c-format
msgid "Set indent wi&dth (%d)..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2697
msgid "&EOL Mode ("
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2842
msgid "Level to collapse all folds to"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2843
msgid "Collapse folds to level"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2852
msgid "Level to expand all folds to"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2853
msgid "Expand folds to level"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2927
msgid "Column to show long line marker"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2928
msgid "Set long line marker"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2943
msgid "Characters to expand tabs"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2944
msgid "Set tab width"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2959
msgid "Characters to indent"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2959
msgid "Set indentation width"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2976
msgid "Select EOL mode"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3113
msgid "Find dialog"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3120
msgid "Replace dialog"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3271
#, c-format
msgid ""
"Replaced %d occurances of\n"
"'%s' with '%s'."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3275
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stenoteb.cpp:1143
msgid "Finished replacing"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3562
#, c-format
msgid "Line number : 1...%d"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3563
msgid "Goto line"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3577
msgid "Print document"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3600
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3637
msgid "A print error occurred, perhaps your printer is not correctly setup?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3601
msgid "Print error"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3614
msgid "Preview document"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3638
msgid "Print preview error"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3643
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3661
msgid "Print Preview"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:407
msgid "Editor Colors"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:408
msgid "Lexer Styles"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:409
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1081
msgid "Help"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:446
msgid "Show all styles"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:694
msgid "Choose the font's foreground color"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:711
msgid "Choose the font's background color"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1052
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1417
msgid "Styles"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1071
msgid "Keywords"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1374
msgid "View"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1381
msgid "Tabs and EOL"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1388
msgid "Folding and Wrapping"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1395
msgid "Printing"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1402
msgid "Loading and Saving"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1409
msgid "Highlighting"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1425
msgid "Languages"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1431
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1441
msgid "Default"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1433
msgid "Reset this page's values to their default"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1435
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:393
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:653
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1226
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1303
msgid "OK"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1437
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:561
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:659
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1100
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1230
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1307
msgid "Cancel"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1438
msgid "Apply"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:2006
msgid "Insert"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:2008
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:584
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:604
msgid "Prepend"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:43
msgid "Highlighting and other styles"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:56
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:184
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1333
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1391
msgid "ChoiceItem"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:57
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:58
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:59
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:60
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:61
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:62
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:86
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:87
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:88
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:89
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:90
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:91
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:92
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:93
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:94
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:95
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:186
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:187
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:188
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:189
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:190
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:191
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:192
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:193
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:194
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:195
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:196
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:197
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:198
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:199
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:200
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:201
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:610
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:611
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:612
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:613
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:614
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:629
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:630
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:631
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:632
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:633
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1275
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1276
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1277
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1278
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1279
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1334
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1335
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1336
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1337
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1338
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1339
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1340
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1393
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1394
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1395
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1396
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1397
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1398
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1399
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1400
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1401
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1402
msgid "Item"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:72
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:79
msgid "Font"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:73
msgid "Set non default font for style"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:80
msgid "Choose a font (unsupported fonts revert to a default)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:85
msgid "Bitstream Vera Sans Mono*"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:98
msgid "Typical fonts (* are known to be fixed width)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:103
msgid "Font Size"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:104
msgid "Set non default font size for style"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:108
msgid "Select font size in points"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:111
msgid "Attributes"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:112
msgid "Set non default attributes for style"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:117
msgid "Bold"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:118
msgid "Font is bold"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:121
msgid "Italics"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:122
msgid "Font is italics"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:125
msgid "Underlined"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:126
msgid "Font is underlined"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:129
msgid "EOL Fill"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:130
msgid "Fill background to end of line (unclosed strings)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:135
msgid "Foreground color"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:136
msgid "Set non default foreground colour"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:139
msgid "Fore Color"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:140
msgid "Choose foreground color"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:143
msgid "Background color"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:144
msgid "Set non default background colour"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:147
msgid "Back Color"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:148
msgid "Choose background color"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:173
msgid "Language settings"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:179
msgid "Language"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:185
msgid "ACTIVE SERVER PAGES (ASP) BLAH"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:204
msgid "Choose the language (lexer) to syntax highlight document"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:207
msgid "File patterns"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:211
msgid "File extensions associated with this language (*.cpp;*.c;*.h)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:241
msgid "File properties"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:247
msgid "Filename "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:248
msgid "Name of the document or filename"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:251
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:261
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:271
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:281
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:291
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:301
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:321
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:341
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:351
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:361
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:371
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:381
msgid ":"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:254
msgid "path/to/the/file/and/stuff/untitled.txt"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:257
msgid "Size "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:258
msgid "Size of the file on disk if it exists"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:264
msgid "100000000000000000000000000000000 bytes"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:267
msgid "Opened "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:268
msgid "Time the file was opened from disk"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:274
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:284
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:294
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:304
msgid "12/12/2003 00:00:00 000000000000000000000"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:277
msgid "Modified "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:278
msgid "Last time the file was modified on disk"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:287
msgid "Accessed "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:288
msgid "Last time the file was accessed on disk (not all platforms support this)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:297
msgid "Created "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:298
msgid "Time the file was created on disk (not all platforms support this)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:311
msgid "Information"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:317
msgid "Language "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:318
msgid "The language used to hilight the document"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:324
msgid "Some language name that has some name like this"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:331
msgid "Current statistics"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:337
msgid "Lines "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:338
msgid "Number of lines in the document"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:344
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:354
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:364
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:374
msgid "10000000000000000000000000000000000000"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:347
msgid "Characters "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:348
msgid "Number of characters in the document (size)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:357
msgid "Words "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:358
msgid "Number of words in the document"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:367
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:838
msgid "Tabs"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:368
msgid "Number of tab characters in the document"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:377
msgid "EOL Characters "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:378
msgid "Number and types of end of line characters"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:384
msgid "CRLF (DOS/Win)=100000, CR (Mac)=100000, LF (Unix)=100000 "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:424
msgid "Find what"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:429
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:452
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:609
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:628
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1132
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1158
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1184
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1210
msgid "ComboItem"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:430
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:453
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1133
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1159
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1185
msgid "Item1"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:431
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:454
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1079
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1134
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1160
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1186
msgid "Item2"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:432
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:455
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1080
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1135
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1161
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1187
msgid "Item3"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:433
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:456
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1136
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1162
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1188
msgid "Item4"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:434
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:457
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1137
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1163
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1189
msgid "Item5"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:435
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:458
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1138
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1164
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1190
msgid "Item6"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:436
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:459
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1139
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1165
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1191
msgid "Item7"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:437
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:460
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1140
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1166
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1192
msgid "Item8"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:438
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:461
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1141
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1167
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1193
msgid "Item9"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:439
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:462
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1142
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1168
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1194
msgid "Item0"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:447
msgid "Replace with "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:480
msgid "&Whole word"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:481
msgid "Find string must be a whole word"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:484
msgid "&Backwards"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:485
msgid "Search from the bottom to the top of the document"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:488
msgid "Match &case"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:489
msgid "Case sensitive finding"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:492
msgid "Wra&p around"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:493
msgid "Wrap search to continue searching at the top"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:496
msgid "Word &start"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:497
msgid "Find string only if it's the start of a word"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:500
msgid "Rege&xpr find"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:501
msgid "Use a regular expression to search for a string"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:504
msgid "Find all"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:505
msgid "Find all occurances of the string"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:508
msgid "Bookmark all"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:509
msgid "Bookmark every occurance of find string"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:516
msgid "Scope"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:519
msgid "Whole &document "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:521
msgid "Search starts at the top of the document"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:524
msgid "From c&ursor "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:525
msgid "Search starts at current cursor location"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:528
msgid "A&ll documents "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:529
msgid "Search through all the open documents"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:541
msgid "&Find"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:547
msgid "R&eplace"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:550
msgid "&Replace && Find"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:551
msgid "Replace string and find next occurance"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:554
msgid "Replace &All"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:587
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:623
msgid "Append"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:590
msgid "At Column"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:596
msgid "Surround selection"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:617
msgid "Text to prepend"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:636
msgid "Text to append"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:678
msgid "Font scaling"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:683
msgid "Text scaling factor"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:687
msgid "Scale text point size (not all fonts supported)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:694
msgid "Edge marker"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:699
msgid "Type"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:704
msgid "No marker"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:705
msgid "Line"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:706
msgid "Background"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:709
msgid "Select method to mark an edge"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:712
msgid "Column"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:713
msgid "Character to show the edge marker"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:717
msgid "Character position of edge marker"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:724
msgid "Margins"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:727
msgid "Show line number margin "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:730
msgid "Show marker margin "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:735
msgid "Cursor"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:738
msgid "Highlight cursor line background "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:743
msgid "Width in pixels"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:749
msgid "Blink period (ms)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:753
msgid "Set the blinking rate of the cursor in milliseconds (0 for off)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:774
msgid "Printing options"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:779
msgid "Coloring "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:784
msgid "Normal colors (WYSIWYG)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:785
msgid "Invert light colors"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:786
msgid "Black on white"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:787
msgid "Color on white"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:788
msgid "Color on white (except line nums)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:791
msgid "Choose what colors to use for the printout"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:794
msgid "Font scale"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:798
msgid "Select the printout scaling (some fonts may not scale properly)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:801
msgid "Wrap lines"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:805
msgid "Wrap long lines when printing, else cut them off"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:808
msgid "Line numbers"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:813
msgid "As shown in editor"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:814
msgid "Never"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:815
msgid "Always"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:843
msgid "Tab key inserts tabs not spaces,"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:846
msgid "Tab width"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:850
msgid "Number of spaces to use for a tab character"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:857
msgid "Indentation"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:862
msgid "Tab key indents, "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:865
msgid "Indent width"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:869
msgid "Number of spaces to use for indentation"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:874
msgid "Backspace key unindents "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:877
msgid "Auto indent new lines"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:880
msgid "Show indentation guides "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:885
msgid "End of line mode"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:888
msgid "End of line characters: CR=carriage return, LF=line feed "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:893
msgid "Default EOL"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:898
msgid "CRLF (Dos/Windows)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:899
msgid "CR (Mac)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:900
msgid "LF (Unix)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:909
msgid "Show invisibles"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:912
msgid "Show EOL marker "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:915
msgid "Show whitespace "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:934
msgid "Language highlighting"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:937
msgid "Enable syntax highlighting"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:940
msgid "Highlight preprocessor code"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:941
msgid "Only for languages that support preprocessor statements"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:944
msgid "Highlight braces () {} []"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:947
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1430
msgid "Set language highlighting from file extension"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:948
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1431
msgid "Initialize the highlighting language when loading a file"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:967
msgid "Code folding"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:970
msgid "Show code folding margin "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:971
msgid "Show a margin to fold text (not all lexers are supported)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:976
msgid "Compact folding"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:977
msgid "Comment folding"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:978
msgid "Preprocessor folding"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:979
msgid "At \"else\" folding"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:980
msgid "HTML folding"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:981
msgid "HTML preprocessor folding "
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:982
msgid "Directive folding"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:983
msgid "Python comment folding"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:984
msgid "Python quote folding"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:985
msgid "Python indent fold check"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:992
msgid "Fold margin style"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:997
msgid "Arrows"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:998
msgid "Circles"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:999
msgid "Squares"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1000
msgid "Plus minus"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1009
msgid "Text wrapping"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1012
msgid "Wrap text to window"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1013
msgid "Wrap text to fit in window (doesn't modify document)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1018
msgid "Marker position"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1023
msgid "No wrap markers"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1024
msgid "At end of line"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1025
msgid "At start of line"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1026
msgid "At end and start of line"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1031
msgid "Marker style"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1036
msgid "At edge of window"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1037
msgid "At end of text"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1038
msgid "At start of text"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1039
msgid "At end and start of text"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1044
msgid "Indent wrapped"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1048
msgid "Number of characters to indent wrapped lines"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1069
msgid "Select Window(s)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1078
msgid "ListItem1"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1088
msgid "&Activate"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1092
msgid "&Save"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1095
msgid "&Close Window(s)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1126
msgid "Split before chars"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1127
msgid "Characters to split text into columns before"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1145
msgid "Characters to split before, ex. '){}'"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1148
msgid "Format"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1149
msgid "Format the preview text using current configuration"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1152
msgid "Split after chars"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1153
msgid "Characters to split text into columns after"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1171
msgid "Characters to split after, ex. '(,;'"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1174
msgid "Original"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1175
msgid "Show original text's formatting"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1178
msgid "Preserve matching"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1179
msgid "Preserve formatting between matching characters, double first character (() to preserve between two different characters"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1197
msgid "Character pairs to preserve formatting between, ex. '\"\" ()'"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1200
msgid "Update"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1202
msgid "Automatically update the preview text"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1205
msgid "Ignore after"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1252
msgid "File format"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1257
msgid "HTML - Hypertext"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1258
msgid "HTML - Hypertext (w/ CSS)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1259
msgid "PDF - Portable Document Format"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1260
msgid "RTF - Rich Text Format"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1261
msgid "TEX - Latex"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1262
msgid "XML - Extensible Markup Language"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1269
msgid "File name"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1274
msgid "This Is a Long Filename to size the dialog"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1285
msgid "Choose file"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1290
msgid "Automatic file name extension"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1328
msgid "Choose keyword list"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1355
msgid "Default keywords"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1358
msgid "Additional keywords"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1386
msgid "Choose style"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1392
msgid "REGULAR EXPRESSION BLAH"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1427
msgid "Loading files"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1436
msgid "Load Unicode"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1442
msgid "Ask if unicode"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1443
msgid "ASCII always"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1444
msgid "Unicode always"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1453
msgid "Saving files"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1456
msgid "Remove trailing whitepace"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1459
msgid "Convert all EOL characters"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1460
msgid "Convert all the end of line characters to the set value"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steexprt.cpp:150
msgid "Overwrite file : '"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steexprt.cpp:151
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steexprt.cpp:174
msgid "Export error"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steexprt.cpp:173
msgid "Unable to export to file : '"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steexprt.cpp:2042
msgid "Export to file"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steframe.cpp:194
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steframe.cpp:195
msgid "Files"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steframe.cpp:275
msgid "About editor"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steframe.cpp:410
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steframe.cpp:863
msgid "Root"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steframe.cpp:413
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steframe.cpp:432
msgid "Opened files"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steframe.cpp:444
msgid "Others"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:84
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:202
msgid "&File"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:91
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:203
msgid "&Edit"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:98
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:204
msgid "&Tools"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:105
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:205
msgid "&View"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:112
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:206
msgid "&Bookmarks"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:119
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:207
msgid "&Preferences"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:126
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:208
msgid "&Window"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:132
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:209
msgid "&Help"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:149
msgid "&Unsplit editor"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:149
msgid "Unsplit the editor"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:150
msgid "Split editor &horizontally\tCtrl+Shift+L"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:150
msgid "Split editor horizontally"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:151
msgid "Split editor &vertically\tCtrl+Shift+T"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:151
msgid "Split editor vertically"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:160
msgid "&Add empty page"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:161
msgid "&Open file(s)..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:162
msgid "&Save all files"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:169
msgid "Previous page"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:170
msgid "Next page"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:172
msgid "Goto page"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:174
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:305
msgid "Close current page"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:175
msgid "Close all pages..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:176
msgid "Close page"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:178
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:713
msgid "&Windows..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:178
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:713
msgid "Manage opened windows"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:225
msgid "New"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:225
msgid "Clear editor for new file"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:229
msgid "Open..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:229
msgid "Open a file to edit"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:233
msgid "Save"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:233
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:315
msgid "Save current file"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:234
msgid "Save as..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:234
msgid "Save to a specific filename..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:239
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:320
msgid "Save all files"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:239
msgid "Save all open files"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:246
msgid "Cut"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:246
msgid "Cut selected text"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:247
msgid "Copy"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:247
msgid "Copy selected text"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:248
msgid "Paste"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:248
msgid "Paste text at cursor"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:253
msgid "Undo"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:253
msgid "Undo last editing"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:254
msgid "Redo"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:254
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:435
msgid "Redo last undo"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:259
msgid "Search direction"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:259
msgid "Search direction for next occurance in document"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:260
msgid "Find..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:260
msgid "Find text in document..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:261
msgid "Find next"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:261
msgid "Find next occurance in document"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:262
msgid "Replace..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:262
msgid "Replace text in document"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:273
msgid "Toggle bookmark"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:273
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:621
msgid "Toggle a bookmark on cursor line"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:274
msgid "First bookmark"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:274
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:623
msgid "Goto first bookmark"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:275
msgid "Previous bookmark"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:275
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:624
msgid "Goto previous bookmark"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:276
msgid "Next bookmark"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:276
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:625
msgid "Goto next bookmark"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:277
msgid "Last bookmark"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:277
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:626
msgid "Goto last bookmark"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:278
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:628
msgid "Clear all bookmarks"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:278
msgid "Clear bookmarks"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:293
msgid "&New...\tCtrl-N"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:293
msgid "Clear contents and start a new file"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:298
msgid "&Open...\tCtrl-O"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:298
msgid "Open file..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:305
msgid "&Close current page\tCtrl-Shift-Q"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:307
msgid "Cl&ose all pages..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:307
msgid "Close all pages"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:315
msgid "&Save \tCtrl-S"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:317
msgid "Save &As...\tAlt-S"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:317
msgid "Save as file..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:320
msgid "Save A&ll\tCtrl-Shift-S"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:329
msgid "Expor&t..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:329
msgid "Export to file..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:336
msgid "Document propert&ies..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:336
msgid "Show document properties dialog"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:343
msgid "&Print...\tCtrl-P"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:343
msgid "Print current document"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:344
msgid "Print pre&view...\tCtrl-Shift-P"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:344
msgid "Print preview of the current document"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:345
msgid "Printer set&up..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:345
msgid "Setup the printer"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:346
msgid "Printer pa&ge setup..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:346
msgid "Setup the printout page"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:347
msgid "Printer options..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:347
msgid "Set other printout options"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:353
msgid "E&xit\tCtrl-Q"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:353
msgid "Exit editor"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:374
msgid "Cu&t \tCtrl-X"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:374
msgid "Cut selected text to clipboard"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:375
msgid "&Copy \tCtrl-C"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:375
msgid "Copy selected text to clipboard"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:377
msgid "Copy primary\tCtrl-Shift-C"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:377
msgid "Copy selected text to primary clipboard"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:381
msgid "&Paste \tCtrl-V"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:381
msgid "Paste text from clipboard"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:382
msgid "Paste Rect\tAlt-Shift-V"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:382
msgid "Paste rectangular text from clipboard (select with Shift+Alt)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:387
msgid "Select A&ll\tCtrl-A"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:387
msgid "Selects entire document"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:398
msgid "Line Cu&t \tCtrl-L"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:398
msgid "Cut current line to clipboard"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:400
msgid "Line &Copy \tCtrl-Shift-T"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:400
msgid "Copy current line to clipboard"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:404
msgid "Line &Delete \tCtrl-Shift-L"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:404
msgid "Delete current line"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:405
msgid "Line &Transpose \tCtrl-T"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:405
msgid "Transpose current line upwards"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:406
msgid "Line D&uplicate \tCtrl-D"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:406
msgid "Duplicate current line"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:409
msgid "L&ine Editing"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:416
msgid "&Find...\tCtrl-F"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:416
msgid "Find text"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:417
msgid "Find &Next\tF3"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:417
msgid "Find next occurance"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:418
msgid "Search F&orward\tF2"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:418
msgid "Search forward/reverse in document"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:420
msgid "R&eplace...\tCtrl-H"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:420
msgid "Replace text"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:427
msgid "&Go To... \tCtrl-G"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:427
msgid "Goto line number"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:434
msgid "&Undo \tCtrl-Z"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:434
msgid "Undo last operation"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:435
msgid "&Redo \tCtrl-Y"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:442
msgid "Readonly"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:442
msgid "Make document readonly"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:469
msgid "Selection &uppercase\tCtrl-Shift-U"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:469
msgid "Convert the selected text to uppercase"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:470
msgid "Selection &lowercase\tCtrl-U"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:470
msgid "Convert the selected text to lowercase"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:477
msgid "&Increase indent"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:477
msgid "Increase indent of selected text or current line"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:478
msgid "&Decrease indent"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:478
msgid "Decrease indent of selected text or current line"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:485
msgid "&Join selected lines\tCtrl-J"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:485
msgid "Join selected lines together"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:486
msgid "&Split selected lines\tCtrl-K"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:486
msgid "Split selected lines to edge marker"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:493
msgid "Convert &tabs to spaces"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:493
msgid "Convert tabs to spaces in selection or current line"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:494
msgid "Convert s&paces to tabs"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:494
msgid "Convert spaces to tabs in selection or current line"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:501
msgid "Convert &EOL characters..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:501
msgid "Convert all end of line characters in doc"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:508
msgid "Remove trailing &whitespace\tCtrl-W"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:508
msgid "Remove whitespace at the ends of lines"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:515
msgid "I&nsert text...\tCtrl-I"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:515
msgid "Prepend, Append, or insert text at column..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:522
msgid "&Columnize..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:522
msgid "Reformat selected lines in columns..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:543
msgid "&Wrap text to window"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:543
msgid "Wrap the text to fit inside window"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:550
msgid "Show &EOL"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:550
msgid "Show end of line symbols"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:551
msgid "Show whi&tespace"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:551
msgid "Show whitespace using symbols"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:556
msgid "Show indent &guides"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:556
msgid "Show indentation column guides"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:557
msgid "Show l&ong line guide"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:557
msgid "Show column guide for long lines"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:558
msgid "Set long l&ine guide column..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:558
msgid "Set column long line guide..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:559
msgid "&Guides"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:564
msgid "Show &line number margin"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:564
msgid "Show line number margin"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:565
msgid "Show &marker margin"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:565
msgid "Show a margin for markers"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:566
msgid "Show &folding margin"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:566
msgid "Show code folding margin"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:567
msgid "&Margins"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:575
msgid "To&ggle current fold"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:575
msgid "Toggle the current fold level"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:576
msgid "&Collapse folds below level..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:576
msgid "Collapse all folds below the level in document"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:577
msgid "E&xpand folds above level..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:577
msgid "Expand all folds above the level in document"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:578
msgid "&Collapse all folds"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:578
msgid "Collapse all folds in document"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:579
msgid "E&xpand all folds"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:579
msgid "Expand all folds in document"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:580
msgid "&Folding"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:587
msgid "S&yntax coloring"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:587
msgid "Hilight document based on the syntax"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:594
msgid "&Scale font size..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:594
msgid "Increase or decrease the size of the text"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:601
msgid "Show f&ullscreen\tF11"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:601
msgid "Show the editor fullscreen"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:621
msgid "&Toggle bookmark\tF4"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:623
msgid "&First bookmark\tShift+F5"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:624
msgid "&Previous bookmark\tF5"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:625
msgid "&Next bookmark\tF6"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:626
msgid "&Last bookmark\tShift+F6"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:628
msgid "&Clear all bookmarks\tShift+F4"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:642
msgid "Show &preference dialog..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:642
msgid "Show preference dialog..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:649
msgid "Use &tabs"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:649
msgid "Tab key inserts a tab character"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:650
msgid "Tab &indents"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:650
msgid "Tab key indents"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:651
msgid "&Backspace unindents"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:651
msgid "Backspace key unindents"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:652
msgid "&Auto indent"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:652
msgid "Indent new lines to previous indentation"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:654
msgid "Set tab &width..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:654
msgid "Set the number of spaces to show for tab character"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:655
msgid "Set indent wi&dth..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:655
msgid "Set the number of spaces to use for indentation"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:662
msgid "&EOL Mode..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:662
msgid "Set the end of line mode"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:669
msgid "Save preferences"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:669
msgid "Save current preferences"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:697
msgid "&Show sidebar"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:697
msgid "Show the sidebar panel"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:704
msgid "Pr&evious page\tShift+F8"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:704
msgid "Goto previous page"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:705
msgid "Ne&xt page\tF8"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:705
msgid "Goto next page"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:733
msgid "&About..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:733
msgid "About this program"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:752
msgid "Tab character"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:753
msgid "Carriage return"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:754
msgid "Line feed"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:759
msgid "Any character"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:760
msgid "Character in range"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:761
msgid "Character not in range"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:762
msgid "Beginning of line"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:763
msgid "End of line"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:764
msgid "Tagged expression"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:765
msgid "0 or more matches"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:766
msgid "1 or more matches"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:767
msgid "0 or 1 matches"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:769
msgid "Alphanumeric characters"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:770
msgid "Alphabetical characters"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:771
msgid "Numeric characters"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:772
msgid "Tab characters"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:774
msgid "Regexp"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stenoteb.cpp:277
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stenoteb.cpp:302
msgid ""
"Maximum number of notebook pages exceeded,\n"
"please close one first."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stenoteb.cpp:278
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stenoteb.cpp:303
msgid "Too many pages opened"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stenoteb.cpp:610
msgid "Close all pages?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stenoteb.cpp:610
msgid "Confim closing"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stenoteb.cpp:704
msgid "Open file into new notebook page"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stenoteb.cpp:757
msgid "Open file(s) into new notebook page"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stenoteb.cpp:774
msgid "Loading files..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stenoteb.cpp:1140
#, c-format
msgid ""
"Replaced %d occurances of\n"
"'%s' with '%s'\n"
"in %d documents."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steprint.cpp:147
msgid ""
"The font cannot be properly scaled for the printout\n"
"and the output may be corrupted.\n"
"Press cancel to not see this warning again."
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steprint.cpp:148
msgid "Unscalable font"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steprint.cpp:272
msgid "Formatting printout"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steprint.cpp:272
msgid "Page 1 of ?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steprint.cpp:292
#, c-format
msgid "Page %d of %d"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steprint.cpp:379
msgid "Printout options"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:751
msgid ""
"Error loading editor config data, would you like to repair it?\n"
"\n"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:754
msgid "Config load error"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:787
msgid "Unknown style name in '"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:798
msgid "Empty style option '"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:798
msgid "' in style '"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:813
msgid "Invalid foreground colour in style '"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:823
msgid "Invalid background colour in style '"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:838
msgid "Invalid font size in style '"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:879
msgid "Invalid letter case for style '"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:891
msgid "Invalid indicator style in '"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:901
msgid "Invalid marker style in '"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:905
msgid "Style set for non indicator or marker in '"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\include\wx\stedit\stedlgs.h:427
msgid "Insert Text"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\include\wx\stedit\stedlgs.h:492
msgid "Columnize Text"
msgstr ""
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\include\wx\stedit\steexprt.h:83
msgid "Export file"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\advancedextension.cpp:12
msgid "Fonctionnalités de contrôle avancé"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\advancedextension.cpp:13
msgid "Extension offrant des fonctionnalités de contrôle avancé, integrée en standard"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\advancedextension.cpp:19
#: d:\florian\programmation\gamedevelop2\gdl\gdl\advancedextension.cpp:21
msgid "Toujours"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\advancedextension.cpp:20
msgid "Cette condition renvoie toujours vrai ( et toujours faux si le contraire est activé )."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\advancedtextentrydlg.cpp:71
msgid "Ouvrir un éditeur d'expression"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\advancedtextentrydlg.cpp:73
msgid "Ouvrir un éditeur de texte"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ajoutplusimage.cpp:41
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:370
msgid "Ajouter plusieurs images"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ajoutplusimage.cpp:50
msgid ""
"Ecrivez les noms des images à ajouter.\n"
"Mettez un nom d'image par ligne."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ajoutplusimage.cpp:66
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:273
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:283
#: d:\florian\programmation\gamedevelop2\gdl\gdl\edittextdialog.cpp:114
#: d:\florian\programmation\gamedevelop2\gdl\gdl\edittextdialog.cpp:124
msgid "Ajouter"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:15
msgid "Audio"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:16
msgid "Extension audio integrée en standard"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:22
msgid "Jouer un son sur un canal"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:23
msgid ""
"Joue un son ( court fichier audio ) sur un canal précis,\n"
"pour pouvoir ensuite interagir avec."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:24
msgid "Jouer le son _PARAM1_ sur le canal _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:25
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:44
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:59
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:74
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:203
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:239
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:273
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:353
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:368
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:383
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:448
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:482
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:512
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:524
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:536
msgid "Sons"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:30
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:94
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:278
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:296
msgid "Fichier audio"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:31
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:49
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:64
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:79
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:95
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:113
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:128
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:143
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:158
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:175
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:208
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:226
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:244
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:261
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:403
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:420
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:453
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:470
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:487
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:504
msgid "Canal ( 0 à 15 )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:32
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:96
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:279
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:297
msgid "Boucler le son ?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:33
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:97
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:280
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:298
msgid "Volume ( De 0 à 100, 100 par défaut )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:34
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:98
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:281
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:299
msgid "Pitch ( Vitesse ) ( 1 par défaut )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:41
msgid "Arrêter le son sur un canal"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:42
msgid "Arrêter le son joué sur le canal indiqué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:43
msgid "Arrêter le son du canal _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:56
msgid "Mettre en pause le son d'un canal"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:57
msgid "Mettre en pause le son joué sur le canal indiqué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:58
msgid "Mettre en pause le son du canal _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:71
msgid "Jouer le son d'un canal"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:72
msgid "(Re)jouer le son du canal."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:73
msgid "Jouer le son du canal _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:86
msgid "Jouer une musique sur un canal"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:87
msgid ""
"Joue une musique sur un canal précis,\n"
"pour pouvoir ensuite interagir avec."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:88
msgid "Jouer la musique _PARAM1_ sur le canal _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:89
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:108
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:123
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:138
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:221
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:256
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:291
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:309
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:324
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:339
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:465
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:499
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:518
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:530
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:542
msgid "Musiques"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:105
msgid "Arrêter la musique sur un canal"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:106
msgid "Arrêter la musique jouée sur le canal indiqué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:107
msgid "Arrêter la musique du canal _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:120
msgid "Mettre en pause la musique d'un canal"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:121
msgid "Mettre en pause la musique jouée sur le canal indiqué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:122
msgid "Mettre en pause la musique du canal _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:135
msgid "Jouer la musique d'un canal"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:136
msgid "(Re)jouer la musique du canal."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:137
msgid "Jouer la musique du canal _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:150
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:395
msgid "Volume d'un son sur un canal"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:151
msgid "Cette action modifie le volume du son sur le canal spécifié. Le volume est compris entre 0 et 100."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:152
msgid "Faire _PARAM3__PARAM2_ au volume du son sur le canal _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:153
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:170
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:187
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:398
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:415
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:432
msgid "Volume sonore"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:159
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:176
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:192
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:209
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:227
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:245
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:262
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:55
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:89
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:261
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:293
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:63
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:81
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:153
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:38
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:55
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:72
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:89
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:154
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:171
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:188
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:125
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:159
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:262
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:70
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:105
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:141
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:176
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:212
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:248
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:284
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:88
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:122
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:156
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:118
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:48
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:65
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:82
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:117
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:152
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:188
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:223
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:259
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:295
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:329
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:364
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:400
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:434
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:470
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:506
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:542
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:577
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:611
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:79
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:113
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:147
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:181
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:215
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:250
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:285
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:319
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:353
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:387
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:421
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:455
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:62
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:96
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:131
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:166
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:474
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:509
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:195
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:230
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:105
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:121
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:171
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:236
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:239
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:275
msgid "Valeur"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:167
msgid "Volume de la musique d'un canal"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:168
msgid "Cette action modifie le volume de la musique sur le canal spécifié. Le volume est compris entre 0 et 100."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:169
msgid "Faire _PARAM3__PARAM2_ au volume de la musique du canal _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:184
msgid "Volume global du jeu"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:185
msgid "Cette action modifie le volume sonore global du jeu. Le volume est compris entre 0 et 100."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:186
msgid "Faire _PARAM2__PARAM1_ au volume sonore global"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:200
msgid "Pitch d'un son sur un canal"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:201
msgid ""
"Cette action modifie le pitch ( vitesse ) du son d'un canal.\n"
"Un pitch de 1 indique une vitesse normale."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:202
msgid "Faire _PARAM3__PARAM2_ au pitch du son sur le canal _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:218
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:462
msgid "Pitch de la musique d'un canal"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:219
msgid ""
"Cette action modifie le pitch de la musique sur un canal.\n"
"Un pitch de 1 indique une vitesse normale."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:220
msgid "Faire _PARAM3__PARAM2_ au pitch de la musique du canal _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:236
msgid "Position de lecture d'un son sur un canal"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:237
msgid "Cette action modifie la position de lecture du son d'un canal."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:238
msgid "Faire _PARAM3__PARAM2_s à la position de lecture du son sur le canal _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:253
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:496
msgid "Position de lecture de la musique d'un canal"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:254
msgid "Cette action modifie la position de lecture de la musique sur un canal."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:255
msgid "Faire _PARAM3__PARAM2_s à la position de lecture de la musique du canal _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:270
msgid "Jouer un son"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:271
msgid "Joue un son."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:272
msgid "Jouer le son _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:288
msgid "Jouer une musique"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:289
msgid "Joue une musique."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:290
msgid "Jouer la musique _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:306
msgid "Une musique est entrain d'être jouée"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:307
msgid "Teste si la musique sur le canal indiqué est entrain d'être jouée."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:308
msgid "La musique sur le canal _PARAM1_ est entrain d'être jouée"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:314
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:329
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:344
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:358
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:373
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:388
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:514
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:520
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:526
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:532
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:538
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:544
msgid "Canal"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:321
msgid "Une musique est en pause"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:322
msgid "Teste si la musique sur le canal indiqué est en pause."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:323
msgid "La musique sur le canal _PARAM1_ est en pause"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:336
msgid "Une musique est arrêtée"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:337
msgid "Teste si la musique sur le canal indiqué est arrêtée."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:338
msgid "La musique sur le canal _PARAM1_ est arrêtée"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:350
msgid "Un son est entrain d'être jouée"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:351
msgid "Teste si le son sur le canal indiqué est entrain d'être joué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:352
msgid "Le son sur le canal _PARAM1_ est entrain d'être joué"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:365
msgid "Un son est en pause"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:366
msgid "Teste si le son sur le canal indiqué est en pause."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:367
msgid "Le son sur le canal _PARAM1_ est en pause"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:380
msgid "Un son est arrêtée"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:381
msgid "Teste si le son sur le canal indiqué est arrêté."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:382
msgid "Le son sur le canal _PARAM1_ est arrêté"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:396
msgid "Teste le volume du son sur le canal indiqué. Le volume est compris entre 0 et 100."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:397
msgid "Le volume du son sur le canal _PARAM1_ est _PARAM3_ à _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:404
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:421
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:437
msgid "Volume à tester"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:412
msgid "Volume de la musique sur un canal"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:413
msgid "Teste le volume de la musique sur le canal indiqué. Le volume est compris entre 0 et 100."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:414
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:464
msgid "Le volume de la musique sur le canal _PARAM1_ est _PARAM3_ à _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:429
msgid "Volume sonore global"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:430
msgid "Vérifie que le volume sonore global correspond au test. Le volume est compris entre 0 et 100."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:431
msgid "Le volume sonore global est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:445
msgid "Pitch du son d'un canal"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:446
msgid "Teste le pitch ( vitesse ) du son sur le canal indiqué. Un pitch de 1 indique une vitesse normale."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:447
msgid "Le pitch du son sur le canal _PARAM1_ est _PARAM3_ à _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:454
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:471
msgid "Pitch à tester"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:463
msgid "Teste le pitch ( vitesse ) de la musique sur le canal indiqué. Un pitch de 1 indique une vitesse normale."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:479
msgid "Position de lecture du son d'un canal"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:480
msgid "Teste la position de lecture du son sur le canal indiqué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:481
msgid "La position de lecture du son sur le canal _PARAM1_ est _PARAM3_ à _PARAM2_s"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:488
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:505
msgid "Position à tester ( en secondes )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:497
msgid "Teste la position de lecture de la musique sur le canal indiqué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:498
msgid "La position de lecture la musique sur le canal _PARAM1_ est _PARAM3_ à _PARAM2_s"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:512
msgid "Position de lecture d'un son"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:518
msgid "Position de lecture d'une musique"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:524
msgid "Volume d'un son"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:530
msgid "Volume d'une musique"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:536
msgid "Pitch d'un son"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:542
msgid "Pitch d'une musique"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:569
msgid "Son joué :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:571
msgid "Son stoppé :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:573
msgid "Son en pause :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:582
msgid "Musique jouée :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:584
msgid "Musique stoppée :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\audioextension.cpp:586
msgid "Musique en pause :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:8
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:21
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:22
msgid "Objet de base"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:9
msgid "Objet de base integré en standard"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:30
msgid "Tester la position X d'un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:31
msgid "Teste si la position X de l'objet correspond au test effectué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:32
msgid "La position X de l'objet _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:38
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:106
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:125
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:179
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:624
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:18
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:38
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:83
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:114
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:136
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:341
#: d:\florian\programmation\gamedevelop2\gdl\gdl\windowextension.cpp:29
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:311
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:271
msgid "Position X"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:47
msgid "Position X d'un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:48
msgid "Change la position x d'un objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:49
msgid "Faire _PARAM2__PARAM1_ à la position X de l'objet _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:64
msgid "Tester la position Y d'un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:65
msgid "Teste si la position Y de l'objet correspond au test effectué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:66
msgid "La position Y de l'objet _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:72
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:108
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:126
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:180
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:630
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:19
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:39
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:84
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:132
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:137
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:342
#: d:\florian\programmation\gamedevelop2\gdl\gdl\windowextension.cpp:30
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:312
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:272
msgid "Position Y"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:81
msgid "Position Y d'un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:82
msgid "Change la position Y d'un objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:83
msgid "Faire _PARAM2__PARAM1_ à la position Y de l'objet _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:98
msgid "Position d'un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:99
msgid "Change la position d'un objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:100
msgid "Faire _PARAM2__PARAM1_;_PARAM4__PARAM3_ à la position de l'objet _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:117
msgid "Mettre un objet autour d'une position"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:118
msgid "Positionne un objet autour d'une position, avec l'angle et la distance indiquée."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:119
msgid "Mettre _PARAM0_ autour de _PARAM1_;_PARAM2_ à _PARAM4_° et à _PARAM3_ pixels de distance"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:127
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:584
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:125
msgid "Distance"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:128
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:585
msgid "Angle en degré"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:136
msgid "Ajouter une force à un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:137
msgid ""
"Ajouter une force à un objet. L'objet bougera ensuite en fonction de\n"
"toutes les forces qui s'exercent sur lui. Cette action créé la force en utilisant des coordonnées X et Y."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:138
msgid "Ajouter à _PARAM0_ une force de _PARAM1_ p/s en X et _PARAM2_ p/s en Y"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:139
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:156
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:174
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:192
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:211
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:412
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:426
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:442
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:541
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:559
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:596
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:636
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:642
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:648
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:654
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:661
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:667
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:84
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:98
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:67
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:85
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:102
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:155
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:170
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:399
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:414
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:421
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:428
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:435
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:442
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:449
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:269
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:287
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:305
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:341
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:360
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:379
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:432
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:468
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:485
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:503
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:534
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:543
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:559
msgid "Déplacement"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:144
#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:224
msgid "Déplacement en X"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:145
#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:225
msgid "Déplacement en Y"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:146
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:163
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:182
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:201
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:548
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:567
msgid "Dissipation ( 0 par défaut )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:153
msgid "Ajouter une force ( Par angle )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:154
msgid ""
"Ajouter une force à un objet. L'objet bougera ensuite en fonction de\n"
"toutes les forces qui s'exercent sur lui. Cette action créé la force en utilisant l'angle et la longueur indiquée."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:155
msgid "Ajouter à _PARAM0_ une force d'angle _PARAM1_° et de longueur _PARAM2_ pixels"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:162
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:181
msgid "Longueur ( en pixels )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:171
msgid "Ajouter une force dirigée vers une position"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:172
msgid "Ajouter une force à un objet pour qu'il se dirige vers la position."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:173
msgid "Diriger _PARAM0_ vers _PARAM1_;_PARAM2_ avec une force de longueur _PARAM3_ pixels"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:189
msgid "Ajouter une force pour tourner autour d'une position"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:190
msgid ""
"Ajouter une force à un objet pour qu'il tourne autour d'une position.\n"
"Notez que le déplacement n'est pas forcément précis, notamment si la vitesse est élevée.\n"
"Pour positionner de façon parfaite un objet autour d'une position, utilisez les actions de la catégorie Position."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:191
msgid "Faire tourner _PARAM0_ autour de _PARAM1_;_PARAM2_ à _PARAM3_°/sec et à _PARAM4_ pixels de distance"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:197
msgid "Position X du point autour duquel tourner"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:198
msgid "Position Y du point autour duquel tourner"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:199
msgid "Vitesse ( en Degrés par secondes )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:200
msgid "Distance ( en pixels )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:208
msgid "Arrêter l'objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:209
msgid "Arrête l'objet en supprimant toutes ses forces."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:210
msgid "Arrêter l'objet _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:222
msgid "Supprimer un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:223
msgid "Supprime l'objet indiqué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:224
msgid "Supprimer l'objet _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:237
msgid "Dupliquer un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:238
msgid "Crée une copie d'un objet ( même position, même animation... )."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:239
msgid "Dupliquer l'objet _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:253
msgid "Changer le plan d'un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:254
msgid "Modifier le numéro du plan d'un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:255
msgid "Faire _PARAM2__PARAM1_ au plan de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:269
msgid "Changer le calque sur lequel est un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:270
msgid "Change le calque sur lequel est actuellement situé l'objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:271
msgid "Mettre _PARAM0_ sur le calque _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:272
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:22
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:40
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:58
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:76
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:94
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:112
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:130
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:148
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:166
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:186
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:201
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:218
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:238
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:255
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:278
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:298
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:313
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:328
msgid "Calques et caméras"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:277
msgid "Mettre sur le calque ( calque de base si vide )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:284
msgid "Modifier une variable d'un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:285
msgid "Modifie la valeur d'une variable d'un objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:286
msgid "Faire _PARAM3__PARAM2_ à la variable _PARAM1_ de l'objet _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:292
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:310
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:463
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:481
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:499
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:732
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:739
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:26
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:43
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:60
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:75
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:92
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:109
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:124
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:141
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:158
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:175
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:185
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:192
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:206
msgid "Nom de la variable"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:302
msgid "Modifier le texte d'une variable d'un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:303
msgid "Modifie le texte d'une variable d'un objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:304
msgid "Faire _PARAM3__PARAM2_ au texte de la variable _PARAM1_ de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:311
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:96
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:25
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:39
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:52
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:64
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:77
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:90
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:104
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:142
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:176
#: d:\florian\programmation\gamedevelop2\gdl\gdl\windowextension.cpp:28
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:134
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:72
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:53
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:68
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:73
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:84
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:273
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobject.cpp:209
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:79
msgid "Texte"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:321
msgid "Cacher un objet ( rendre invisible )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:322
msgid "Rend invisible l'objet indiqué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:323
msgid "Cacher l'objet _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:324
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:338
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:384
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:398
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:701
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:707
#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:219
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:33
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:300
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:166
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:183
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:202
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:217
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:234
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:252
msgid "Visibilité"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:335
msgid "Montrer un objet ( rendre visible )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:336
msgid "Rend visible l'objet indiqué ( si il a été précedemment rendu invisible )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:337
msgid "Montrer l'objet _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:350
msgid "Tester le plan d'un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:351
msgid "Teste si le plan de l'objet correspond au test effectué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:352
msgid "Le plan de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:366
msgid "Tester le calque d'un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:367
msgid "Teste si l'objet est sur le calque indiqué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:368
msgid "_PARAM0_ est sur le calque _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:381
msgid "Visibilité d'un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:382
msgid "Teste si un objet est visible ( non masqué )."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:383
msgid "L'objet _PARAM0_ est visible"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:395
msgid "Invisibilité d'un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:396
msgid "Teste si un objet est invisible ( masqué )."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:397
msgid "L'objet _PARAM0_ est invisible"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:409
msgid "L'objet est à l'arrêt"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:410
msgid "Teste si l'objet ne bouge pas."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:411
msgid "L'objet _PARAM0_ est à l'arrêt"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:423
msgid "Vitesse de l'objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:424
msgid "Teste si la vitesse globale de l'objet correspond au test effectué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:425
msgid "La vitesse de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:431
#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:222
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:82
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:91
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:99
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:108
msgid "Vitesse"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:439
#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:223
msgid "Angle de déplacement"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:440
msgid "Teste l'angle de déplacement d'un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:441
msgid "L'angle de déplacement de _PARAM0_ est de _PARAM1_ ( Tolérance : _PARAM2_° )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:447
msgid "Angle ( en degrés )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:448
msgid "Tolérance"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:455
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:730
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:737
msgid "Variable d'un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:456
msgid "Teste si la valeur d'une variable d'un objet correspond au test effectué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:457
msgid "La variable _PARAM1_ de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:464
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:177
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:27
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:45
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:102
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:120
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:135
#: d:\florian\programmation\gamedevelop2\gdl\gdl\joystickextension.cpp:43
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:271
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:288
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:305
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:43
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:27
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:76
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:87
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:123
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:159
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:194
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:230
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:266
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:302
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:105
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:139
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:173
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:99
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:134
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:170
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:206
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:241
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:277
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:312
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:347
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:382
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:417
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:452
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:488
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:524
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:560
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:594
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:628
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:96
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:130
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:164
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:198
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:232
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:267
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:302
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:336
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:370
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:404
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:438
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:473
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:79
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:113
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:148
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:184
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:366
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:385
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:420
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:438
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:491
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:213
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:247
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:188
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:253
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:257
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:293
msgid "Valeur à tester"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:473
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:737
msgid "Texte d'une variable d'un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:474
msgid "Teste si le texte de la variable d'un objet correspond au test effectué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:475
msgid "Le texte de la variable _PARAM1_ de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:482
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:44
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:93
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:218
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:88
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:89
msgid "Texte à tester"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:491
msgid "Variable définie"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:492
msgid "Teste si une variable d'un objet existe."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:493
msgid "La variable _PARAM1_ de _PARAM0_ est définie"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:507
msgid "Automatisme activé"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:508
msgid "Renvoi vrai si l'automatisme spécifié est activé pour l'objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:509
msgid "L'automatisme _PARAM1_ de _PARAM0_ est activé"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:522
msgid "De/Activer un automatisme"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:523
msgid "Dés/active l'automatisme spécifié pour l'objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:524
msgid "Activer l'automatisme _PARAM1_ de _PARAM0_ : _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:531
msgid "Activer ?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:538
msgid "Ajouter une force dirigée vers un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:539
msgid ""
"Ajoute une force à un objet pour qu'il se dirige vers un autre. L'objet bougera ensuite en fonction de\n"
"toutes les forces qui s'exercent sur lui."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:540
msgid "Diriger _PARAM0_ vers _PARAM1_ avec une force de longueur _PARAM2_ pixels"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:546
msgid "Objet vers lequel se diriger"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:547
msgid "Longueur en pixel"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:556
msgid "Ajouter une force pour tourner autour d'un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:557
msgid ""
"Ajoute une force à un objet pour qu'il tourne autour d'un autre.\n"
"Notez que le déplacement n'est pas forcément précis, notamment si la vitesse est élevée.\n"
"Pour positionner de façon parfaite un objet autour d'un autre, utilisez les actions de la catégorie Position."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:558
msgid "Faire tourner _PARAM0_ autour de _PARAM1_ à _PARAM2_°/sec et à _PARAM3_ pixels de distance"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:564
msgid "Objet autour duquel tourner"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:565
msgid "Vitesse ( Degrés par secondes )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:566
msgid "Distance ( en pixel )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:575
msgid "Mettre un objet autour d'un autre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:576
msgid "Positionne un objet autour d'un autre, avec l'angle et la distance indiquée."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:577
msgid "Mettre _PARAM0_ autour de _PARAM1_ à _PARAM3_° et à _PARAM2_ pixels de distance"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:583
msgid "Objet autour duquel positionner le premier"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:593
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:609
msgid "Ecarter un objet d'un autre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:594
msgid "Ecarte un objet d'un autre, en utilisant les forces."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:595
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:611
msgid "Ecarter _PARAM0_ de _PARAM2_ ( seul _PARAM0_ bougera )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:601
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:617
msgid "Objet 2 ( Ne bougera pas )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:610
msgid "Ecarte un objet d'un autre sans utiliser les forces."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:624
msgid "Position X de l'objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:630
msgid "Position Y de l'objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:636
msgid "Force moyenne en X"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:642
msgid "Force moyenne en Y"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:648
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:654
msgid "Angle moyen des forces"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:661
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:667
msgid "Longueur moyenne des forces"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:675
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:681
msgid "Largeur d'un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:688
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:694
msgid "Hauteur d'un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:701
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:707
msgid "Plan d'un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:714
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:114
msgid "Distance entre deux objets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension.cpp:722
msgid "Distance au carré entre deux objets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:7
msgid "Créer un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:8
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:28
msgid "Créer un objet à la position spécifiée"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:9
msgid "Créer l'objet _PARAM3_ à la position _PARAM4_;_PARAM5_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:17
msgid "Objet à créer"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:20
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:40
msgid "Calque ( calque de base si vide )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:27
msgid "Créer un objet de partir son nom"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:29
msgid "Créer l'objet ayant le nom _PARAM3_ à la position _PARAM4_;_PARAM5_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:37
msgid "Texte représentant le nom de l'objet à créer"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:47
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:134
msgid "Prendre en compte des objets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:48
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:135
msgid "Prend en compte tous les objets ainsi nommés de la scène."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:49
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:136
msgid "Prendre en compte tous les _PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:64
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:151
msgid "Prendre un objet au hasard"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:65
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:152
msgid "Prend un seul objet ayant ce nom parmi tous ceux de la scène"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:66
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:153
msgid "Prendre un _PARAM3_ au hasard"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:81
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:83
msgid "Effectuer le déplacement des objets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:82
msgid ""
"Fait bouger les objets en fonction des forces qui leurs sont attribués.\n"
"Game Develop appelle par défaut cette action à la fin de la liste des évènements.\n"
"Vous pouvez l'appeler et utiliser ensuite les actions de centrage de caméra/positionnement d'objets d'interfaces par exemple."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:95
msgid "Un objet se dirige vers un autre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:96
msgid ""
"Teste si l'objet se dirige vers un autre.\n"
"L'objet 1 doit être en mouvement."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:97
msgid "_PARAM0_ se dirige vers _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:103
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:122
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:578
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:65
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:83
msgid "Objet 2"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:106
msgid "Angle de tolérance"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:115
msgid "Teste si la distance entre les deux objets correspond au test effectué"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:116
msgid "La distance entre les objets _PARAM0_ et _PARAM1_ est _PARAM5_ à _PARAM4_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:169
msgid "Teste le nombre d'objet concernés."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:170
msgid "Le nombre de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:185
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:188
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:570
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:573
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:447
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:450
msgid "Collision"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:186
msgid ""
"Teste la collision entre deux objets en utilisant leurs masques de collisions.\n"
"Notez que certains objets peuvent ne pas avoir de masque de collisions.\n"
"D'autres, comme les Sprites, proposent des conditions de collisions plus précises."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:187
msgid "_PARAM0_ est en collision avec _PARAM1_ ( Masques de collisions )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\baseobjectextension2.cpp:202
msgid "Compte le nombre d'objets indiqué actuellement concernés"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:12
msgid "Fonctionnalités sur les caméras"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:13
msgid "Extension caméra integrée en standard"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:19
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:55
msgid "Position X de la caméra"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:20
msgid ""
"Teste si la valeur de la position x de la caméra\n"
"correspond au test effectué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:21
msgid "La position X de la caméra _PARAM4_ est _PARAM2_ à _PARAM1_ ( Calque : _PARAM3_ )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:29
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:47
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:65
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:83
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:117
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:137
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:155
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:171
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:191
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:206
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:223
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:244
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:267
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:286
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:303
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:318
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:333
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:116
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:134
#: d:\florian\programmation\gamedevelop2\gdl\gdl\windowextension.cpp:34
msgid "Calque ( Calque de base si vide )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:30
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:48
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:66
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:84
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:138
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:156
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:245
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:268
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:287
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:342
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:350
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:358
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:366
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:374
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:382
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:390
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:398
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:407
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:415
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:424
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:432
msgid "Numéro de la caméra ( 0 par défaut )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:37
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:73
msgid "Position Y de la caméra"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:38
msgid "Modifie la position Y de la caméra indiquée."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:39
msgid "Faire _PARAM2__PARAM1_ à la position Y de la caméra _PARAM4_ ( Calque : _PARAM3_ )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:56
msgid "Modifie la position X de la caméra indiquée."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:57
msgid "Faire _PARAM2__PARAM1_ à la position X de la caméra _PARAM4_ ( Calque : _PARAM3_ )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:74
msgid ""
"Teste si la valeur de la position Y de la caméra\n"
"correspond au test effectué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:75
msgid "La position Y de la caméra _PARAM4_ est _PARAM2_ à _PARAM1_ ( Calque : _PARAM3_ )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:91
msgid "Largeur d'une caméra"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:92
msgid "Teste la largeur d'une caméra d'un calque."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:93
msgid "La largeur de la caméra _PARAM2_ du calque _PARAM1_ est _PARAM3_ à _PARAM4_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:100
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:118
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:192
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:207
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:224
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:695
#: d:\florian\programmation\gamedevelop2\gdl\gdl\edittextdialog.cpp:487
msgid "Numéro de la caméra"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:109
msgid "Hauteur d'une caméra"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:110
msgid "Teste la hauteur d'une caméra d'un calque."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:111
msgid "La hauteur de la caméra _PARAM2_ du calque _PARAM1_ est _PARAM3_ à _PARAM4_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:127
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:421
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:429
msgid "Angle de la caméra d'un calque"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:128
msgid "Teste l'angle d'une caméra."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:129
msgid "L'angle de la caméra est _PARAM2_ à _PARAM1_° ( Calque : _PARAM3_, caméra : _PARAM4_ )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:145
msgid "Modifier l'angle de la caméra"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:146
msgid "Cette action modifie l'angle de la caméra du calque indiqué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:147
msgid "Faire _PARAM2__PARAM1_ à l'angle de la caméra ( calque : _PARAM3_, caméra : _PARAM4_ )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:163
msgid "Ajouter une caméra à un calque"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:164
msgid "Cette action ajoute une caméra à un calque."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:165
msgid "Ajouter une caméra au calque _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:172
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:208
#: d:\florian\programmation\gamedevelop2\gdl\gdl\windowextension.cpp:64
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobject.cpp:452
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:62
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:79
msgid "Largeur"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:173
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:209
#: d:\florian\programmation\gamedevelop2\gdl\gdl\windowextension.cpp:65
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobject.cpp:453
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:97
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:115
msgid "Hauteur"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:174
msgid "Position X du point haut gauche de la zone de rendu ( entre 0 et 1 )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:175
msgid "Position Y du point haut gauche de la zone de rendu ( entre 0 et 1 )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:176
msgid "Position X du point bas droit de la zone de rendu ( entre 0 et 1 )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:177
msgid "Position Y du point bas droit de la zone de rendu ( entre 0 et 1 )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:183
msgid "Supprimer une caméra d'un calque"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:184
msgid "Supprime la caméra indiquée d'un calque."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:185
msgid "Supprimer la caméra _PARAM2_ du calque _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:198
msgid "Modifier la taille d'une caméra"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:199
msgid "Cette action modifie la taille d'une caméra. Remet le zoom à sa valeur initiale."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:200
msgid "Changer la taille de la caméra _PARAM2_ du calque _PARAM1_ en _PARAM3_*_PARAM4_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:215
msgid "Modifier la zone de rendu d'une caméra"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:216
msgid "Cette action modifie la zone de rendu d'une caméra, exprimée en facteur de la fenêtre."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:217
msgid "Mettre la zone de rendu de la caméra _PARAM2_ du calque _PARAM1_ à _PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:225
msgid "Position X du point haut gauche de la zone ( entre 0 et 1 )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:226
msgid "Position Y du point haut gauche de la zone ( entre 0 et 1 )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:227
msgid "Position X du point bas droit de la zone ( entre 0 et 1 )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:228
msgid "Position Y du point bas droit de la zone ( entre 0 et 1 )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:235
msgid "Changer le niveau de zoom de la caméra"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:236
msgid "Modifie le niveau de zoom de la caméra."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:237
msgid "Mettre le niveau de zoom de la caméra à _PARAM1_ ( calque : _PARAM2_, caméra : _PARAM3_ )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:243
msgid "Valeur ( 1: Zoom initial, 2: Zoom avant x2, 0.5:Zoom arrière x2... )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:252
msgid "Centrer la caméra sur un objet ( Limites )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:253
msgid ""
"Centre la caméra sur l'objet, dans les limites définies.\n"
"Il est préférable d'appeler cette action vers la fin des évènements, quand toutes les actions\n"
"de positionnement et de déplacement de l'objet ont été effectuées."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:254
msgid "Centrer la caméra sur _PARAM1_ ( limites : de _PARAM3_;_PARAM4_ à _PARAM5_;_PARAM6_ ) ( calque : _PARAM8_, caméra : _PARAM9_ )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:262
msgid "Coté haut gauche de la limite : Position X"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:263
msgid "Coté haut gauche de la limite : Position Y"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:264
msgid "Coté bas droit de la limite : Position X"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:265
msgid "Coté bas droit de la limite : Position Y"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:266
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:285
msgid "Anticiper le déplacement de l'objet ( oui par défaut )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:275
msgid "Centrer la caméra sur un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:276
msgid ""
"Centre la caméra sur l'objet indiqué.\n"
"Il est préférable d'appeler cette action vers la fin des évènements, quand toutes les actions\n"
"de positionnement et de déplacement de l'objet ont été effectuées."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:277
msgid "Centrer la caméra sur _PARAM1_ ( calque : _PARAM4_, caméra : _PARAM5_ )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:295
msgid "Afficher un calque"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:296
msgid "Rend visible un calque."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:297
msgid "Afficher le calque _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:310
msgid "Cacher un calque"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:311
msgid "Rend invisible un calque."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:312
msgid "Cacher le calque _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:325
msgid "Visibilité d'un calque"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:326
msgid "Teste si un calque est affiché."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:327
msgid "Le calque _PARAM1_ est visible"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:339
msgid "Largeur de la caméra d'un calque"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:339
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:347
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:355
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:363
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:371
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:379
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:387
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:395
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:404
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:412
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:421
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:429
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:159
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:167
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:176
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:184
msgid "Caméra"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:347
msgid "Hauteur de la caméra d'un calque"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:355
msgid "Position X du coté haut-gauche de la zone de rendu d'une caméra"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:363
msgid "Position Y du coté haut-gauche de la zone de rendu d'une caméra"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:371
msgid "Position X du coté bas-droit de la zone de rendu d'une caméra"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:379
msgid "Position Y du coté bas-droit de la zone de rendu d'une caméra"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:387
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:395
msgid "Position X de la caméra d'un calque"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:404
#: d:\florian\programmation\gamedevelop2\gdl\gdl\cameraextension.cpp:412
msgid "Position Y de la caméra d'un calque"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\choixdossier.cpp:48
msgid "Choisissez un dossier à afficher"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\choixdossier.cpp:57
msgid ""
"Les dossiers permettent de regrouper\n"
"les images suivant vos critères."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\choixdossier.cpp:66
msgid "Choisissez un dossier, ou ajoutez en un avec le clic droit."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\choixdossier.cpp:71
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:703
msgid "Toutes les images"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\choixdossier.cpp:77
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:196
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:210
msgid "Ajouter un dossier"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\choixdossier.cpp:80
msgid "Supprimer le dossier"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\choixdossier.cpp:107
#: d:\florian\programmation\gamedevelop2\gdl\gdl\choixdossier.cpp:119
msgid "Tous les dossiers"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\choixdossier.cpp:121
msgid ""
"Vous n'avez pas selectionné de dossier.\n"
"Pour afficher toutes les images, cliquez sur le bouton \"Toutes les images\"."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\choixdossier.cpp:144
msgid "Nom du nouveau dossier"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\choixdossier.cpp:144
msgid "Ajout de dossier"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\choixdossier.cpp:150
msgid "Un dossier porte déjà ce nom !"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\choixdossier.cpp:175
msgid "Impossible de trouver le dossier à supprimer."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\chooseautomatismdlg.cpp:54
msgid "Choisissez un automatisme de l'objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\chooselayer.cpp:38
msgid "Choisir un calque"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\chooselayer.cpp:47
msgid ""
"Choisissez un des calques de la scène.\n"
"Pour ajouter ou modifier des calques,\n"
"utilisez l'éditeur des calques de la scène."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\chooseobject.cpp:79
msgid ""
"Choisissez un des objets de la scène. Pour ajouter ou\n"
" modifier des objets, utilisez l'éditeur des objets."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\chooseobject.cpp:111
msgid "Aucun"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\chooseobject.cpp:115
msgid "Choisir cet objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\chooseobject.cpp:124
msgid "Pour ajouter des objets, utilisez l'éditeur d'objets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\chooseobject.cpp:126
msgid "Choisir ce groupe"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\chooseobject.cpp:135
msgid "Pour ajouter des groupes, utilisez l'éditeur de groupes d'objets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\choosevariabledialog.cpp:60
msgid "Choisir une variable"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\choosevariabledialog.cpp:73
msgid ""
"Choisissez la variable à utiliser.\n"
"Notez qu'il n'est pas obligatoire de déclarer une variable\n"
"dans le tableau pour l'utiliser. Déclarer une variable dans\n"
"le tableau permet de lui affecter une valeur initiale, et de\n"
"pouvoir la retrouver facilement."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\choosevariabledialog.cpp:208
msgid "Impossible de trouver la variable à supprimer"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\commonconversionsextension.cpp:6
msgid "Conversions standards"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\commonconversionsextension.cpp:7
msgid "Extension apportant des expressions de conversion, intégrée en standard."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\commonconversionsextension.cpp:13
msgid "Convertir en un nombre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\commonconversionsextension.cpp:14
msgid "Converti le texte en un nombre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\commonconversionsextension.cpp:18
msgid "Texte à convertir en nombre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\commonconversionsextension.cpp:25
msgid "Convertir en un texte"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\commonconversionsextension.cpp:26
msgid "Converti le résultat de l'expression en un texte"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\commonconversionsextension.cpp:30
msgid "Expression à convertir en texte"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\commoninstructionsextension.cpp:26
msgid "Évènements standards"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\commoninstructionsextension.cpp:27
msgid "Extension apportant des types d'évènements de base, intégrée en standard."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\commoninstructionsextension.cpp:33
msgid "Ou"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\commoninstructionsextension.cpp:34
msgid "Renvoie vraie si une seule des sous conditions est vraie"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\commoninstructionsextension.cpp:35
msgid "Si une de ces condition est vraie :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\commoninstructionsextension.cpp:121
msgid "Et"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\commoninstructionsextension.cpp:122
msgid "Renvoie vraie si toutes les sous conditions sont vraies"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\commoninstructionsextension.cpp:123
msgid "Si toutes ces conditions sont vraies :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\commoninstructionsextension.cpp:154
msgid "Renvoie l'inverse du résultat des sous conditions"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\commoninstructionsextension.cpp:155
msgid "Inverser le résultat logique de ces conditions :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\commoninstructionsextension.cpp:205
msgid "Évènement standard"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\commoninstructionsextension.cpp:214
msgid "Lien"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\commoninstructionsextension.cpp:223
msgid "Commentaire"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\commoninstructionsextension.cpp:232
msgid "Tant que"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\commoninstructionsextension.cpp:241
#: d:\florian\programmation\gamedevelop2\gdl\gdl\repeatevent.cpp:161
msgid "Répéter"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\commoninstructionsextension.cpp:250
#: d:\florian\programmation\gamedevelop2\gdl\gdl\foreachevent.cpp:236
msgid "Pour chaque objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\compilertoolchainpathmanager.cpp:83
msgid "Le compilateur GCC est incorrectement configuré.\n"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\compilertoolchainpathmanager.cpp:89
msgid "Le chemin de la bibliothèque wxWidgets n'existe pas.\n"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\compilertoolchainpathmanager.cpp:94
msgid "La bibliothèque wxWidgets semble être incorrecte.\n"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\compilertoolchainpathmanager.cpp:100
msgid "Le chemin de la bibliothèque SFML n'existe pas.\n"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\compilertoolchainpathmanager.cpp:105
msgid "La bibliothèque SFML semble être incorrecte.\n"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\compilertoolchainpathmanager.cpp:111
msgid "Le chemin de la bibliothèque Boost n'existe pas.\n"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\compilertoolchainpathmanager.cpp:117
msgid "Le chemin de la bibliothèque Game Develop Library n'existe pas.\n"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\compilertoolchainpathmanager.cpp:122
msgid "La bibliothèque Game Develop library semble être incorrecte.\n"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\dynamicextensioncallerevent.cpp:56
#: d:\florian\programmation\gamedevelop2\gdl\gdl\dynamicextensioncallerevent.cpp:67
msgid "L'évènement C++ nommé"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\dynamicextensioncallerevent.cpp:56
msgid "ne sera pas executé car le jeu n'utilise pas de sources C++."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\dynamicextensioncallerevent.cpp:67
msgid ""
"n'a pas été trouvé.\n"
"Assurez vous de l'avoir declaré dans le fichier de déclaration."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\dynamicextensioncallerevent.cpp:111
#: d:\florian\programmation\gamedevelop2\gdl\gdl\dynamicextensioncallerevent.cpp:112
#: d:\florian\programmation\gamedevelop2\gdl\gdl\dynamicextensioncallerevent.cpp:127
msgid "Appeler "
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\dynamicextensionsmanager.cpp:27
msgid "Impossible de charger le code : Vérifiez que la compilation se soit deroulée avec succès."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\dynamicextensionsmanager.cpp:28
msgid "Impossible de charger le code C++."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\dynamicextensionsmanager.cpp:42
msgid "Aucun fichier de déclaration n'a été trouvé pour le code C++ : Insérez en un au projet à l'aide de la fenêtre de création de fichiers sources."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\dynamicextensionsmanager.cpp:43
msgid "Code C++ manquant."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editcomment.cpp:37
msgid "Editer le commentaire"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editcomment.cpp:42
msgid "Couleur du commentaire"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editcomment.cpp:43
msgid "Arrière plan - Cliquez pour choisir"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editcomment.cpp:45
msgid "Texte - Cliquez pour choisir"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editcomment.cpp:49
msgid "Textes du commentaire"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editdynamicextensioncallerevent.cpp:51
msgid "Appel d'un évènement C++"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editdynamicextensioncallerevent.cpp:60
msgid "Cet évènement va appeler un évènement codé en C++. N'oubliez pas de déclarer vos évènements à l'aide d'un fichier de déclaration."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editdynamicextensioncallerevent.cpp:70
msgid "Nom de l'évènement :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editdynamicextensioncallerevent.cpp:73
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editlink.cpp:76
msgid "Nom de la scène liée"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editdynamicextensioncallerevent.cpp:102
msgid ""
"Le jeu ne possède pas de sources C++.\n"
"Ajoutez au moins un fichier de déclaration permettant de signaler\n"
"à Game Develop les évènements C++ disponibles."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editdynamicextensioncallerevent.cpp:104
msgid ""
"Le jeu n'utilise pas de sources C++.\n"
"Activez l'utilisation dans les propriétés du jeu afin de pouvoir créer\n"
"et appeler des évènements C++."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:112
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:140
msgid "Editer l'expression"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:133
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:453
#: d:\florian\programmation\gamedevelop2\gdl\gdl\edittextdialog.cpp:86
#: d:\florian\programmation\gamedevelop2\gdl\gdl\edittextdialog.cpp:526
msgid "Pas d'erreurs."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:134
#: d:\florian\programmation\gamedevelop2\gdl\gdl\edittextdialog.cpp:87
msgid "Cliquer pour positionner le curseur sur l'erreur."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:145
msgid "Opérations courantes"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:148
msgid "+"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:152
msgid "*"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:154
msgid "/"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:157
msgid "Opérations complexes"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:160
msgid "("
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:162
msgid ")"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:164
msgid "^"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:165
msgid "x^n éleve x à la puissance n"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:167
msgid "E10"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:170
msgid "sqrt(x) calcule la racine carrée de x."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:173
msgid "Racine n-ième. nthroot(27, 3) donnera 3"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:175
msgid "exp"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:176
msgid "Exponentielle"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:178
msgid "log"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:179
msgid "Logarithme népérien"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:181
msgid "cos"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:182
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:98
msgid "Cosinus"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:184
msgid "sin"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:185
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:197
msgid "Sinus"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:187
msgid "tan"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:188
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:215
msgid "Tangente"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:190
msgid "log10"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:193
msgid "Logarithme en base 10."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:195
msgid "cosh"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:198
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:104
msgid "Cosinus hyperbolique"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:200
msgid "sinh"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:203
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:203
msgid "Sinus hyperbolique"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:205
msgid "tanh"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:208
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:221
msgid "Tangente hyperbolique"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:210
msgid "floor"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:213
msgid "Arrondi à l'entier le plus petit."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:215
msgid "acos"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:219
msgid "asin"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:223
msgid "atan"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:227
msgid "ceil"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:228
msgid "Arrondi à l'entier le plus grand."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:230
msgid ""
"a\n"
"cosh"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:234
msgid ""
"a\n"
"sinh"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:238
msgid ""
"a\n"
"tanh"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:242
msgid "int"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:243
msgid "int(x) convertit x en un entier."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:245
msgid "sec"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:248
msgid "Sécante ( 1/cos(x) )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:250
msgid "csc"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:253
msgid "Cosécante ( 1/sin(x) )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:255
msgid "cot"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:258
msgid "Cotangente ( 1/tan(x) )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:260
msgid "abs"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:261
msgid "abs(x) renvoie la valeur absolue de x."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:269
#: d:\florian\programmation\gamedevelop2\gdl\gdl\edittextdialog.cpp:110
msgid "Propriétés des objets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:279
#: d:\florian\programmation\gamedevelop2\gdl\gdl\edittextdialog.cpp:120
msgid "Valeurs spéciales"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:467
#: d:\florian\programmation\gamedevelop2\gdl\gdl\edittextdialog.cpp:398
msgid "L'expression est mal formulée. Êtes vous sûr de vouloir valider cette expression ?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:467
#: d:\florian\programmation\gamedevelop2\gdl\gdl\edittextdialog.cpp:398
msgid "L'expression contient une ou plusieurs erreurs."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:477
#: d:\florian\programmation\gamedevelop2\gdl\gdl\edittextdialog.cpp:171
msgid "Toutes les proprietés"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:480
#: d:\florian\programmation\gamedevelop2\gdl\gdl\edittextdialog.cpp:174
msgid "Toutes les valeurs spéciales"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:651
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:659
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editexpression.cpp:700
#: d:\florian\programmation\gamedevelop2\gdl\gdl\edittextdialog.cpp:412
#: d:\florian\programmation\gamedevelop2\gdl\gdl\edittextdialog.cpp:427
#: d:\florian\programmation\gamedevelop2\gdl\gdl\edittextdialog.cpp:492
msgid "Paramètre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editforeachevent.cpp:47
msgid "Edition de l'évènement \"Pour chaque objet\""
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editforeachevent.cpp:56
msgid "Les conditions et actions seront répétées pour chacun des objets ayant le nom indiqué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editforeachevent.cpp:66
msgid "Répeter l'évènement pour chaque objet :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editlink.cpp:54
msgid "Créer un lien vers une autre scène"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editlink.cpp:63
msgid ""
"Un lien permet d'insérer les évènements d'une autre \n"
"scène à celle ci."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editlink.cpp:73
msgid "Lien vers la scène :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editlink.cpp:79
msgid "Inclure"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editlink.cpp:82
msgid "Tous les évènements de la scène"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editlink.cpp:86
msgid "Seulement les évènements"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editlink.cpp:89
msgid "Numéro de l'évènement de départ"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editlink.cpp:94
msgid "Numéro de l'évènement de fin"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editlink.cpp:96
msgid "(inclus)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editlink.cpp:101
msgid ""
"Pensez à mettre à jour les numéros des évènements du lien\n"
"si vous supprimez/ajoutez des évènements dans la scène liée."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:163
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:76
msgid "Editer l'objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:184
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:143
msgid "Sans nom"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:198
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:514
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:521
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteinitialpositionpanel.cpp:33
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteobject.cpp:204
msgid "Animation"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:201
msgid "Pas d'animations"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:203
msgid "Ajouter une animation"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:204
msgid "Ajoutez des animations à l'objet avec ce bouton."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:206
msgid "Supprimer l'animation"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:207
msgid "Supprime l'animation actuelle."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:217
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:67
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:131
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:217
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:435
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:501
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:508
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteinitialpositionpanel.cpp:43
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteobject.cpp:205
msgid "Direction"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:219
msgid "Normal"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:221
msgid ""
"En mode normal, 8 directions sont disponibles.\n"
"Vous pouvez changer la direction de l'objet en cours de jeu grâce aux actions du thème \"Direction\"."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:224
msgid "5"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:226
msgid "6"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:228
msgid "7"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:230
msgid "4"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:239
msgid "2"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:244
msgid "Rotation automatique"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:246
msgid ""
"En mode Rotation automatique, Game Develop fera tourner l'objet suivant sa direction, de 0 à 360.\n"
"Vous pouvez changer la direction de l'objet en cours de jeu grâce aux actions du thème \"Direction\"."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:275
msgid "Aperçu de l'image"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:292
msgid ""
"Liste des images de la direction.\n"
"Utilisez le clic droit ou la barre d'outils pour modifier les images."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:306
msgid "Temps entre chaque image :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:309
msgid ""
"Utilisez le point ( . ) pour entrer des valeurs intermédiaires :\n"
"0.35, 1.75..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:311
msgid "secondes"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:315
msgid "Répéter les images :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:318
msgid "Après la dernière image, l'animation reprendra du départ."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:322
msgid "Une fois l'animation arrivée à la dernière image, elle s'arrêtera à celle ci."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:335
msgid "Afficher la banque d'images"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:336
msgid "Consulter et/ou éditer la banque d'image."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:350
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:361
msgid "...à la fin"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:353
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:364
msgid "...après celle-ci"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:356
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:367
msgid "...avant celle-ci"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:359
msgid "Ajouter l'image selectionnée dans la banque d'image"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:372
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:180
msgid "Supprimer l'image"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:375
msgid "Supprimer toutes les images"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:378
msgid "Copier toutes les images depuis..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:381
msgid "Editer les points"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:384
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:499
msgid "Editer le masque de collision"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:387
msgid "Arrêter l'édition du masque"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:390
msgid "Ajouter un rectangle de collision"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:397
msgid "Modifier"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:399
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:414
msgid "Positionner précisement"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:401
msgid "Rectangle sélectionné"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:403
msgid "Appliquer à toutes les images de la direction"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:407
msgid "Retourner au masque par défaut"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:409
msgid "Arrêter de positionner les points"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:412
msgid "Choisir le point"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:417
msgid "Positionner en même temps sur les autres images"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:421
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:496
msgid "Ajouter un point"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:423
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:497
msgid "Supprimer un point"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:491
msgid "Ajouter une image à la fin depuis la banque d'image"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:492
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:345
msgid "Supprimer l'image selectionnée"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:493
msgid "Copier les images depuis une animation/direction"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:495
msgid "Positionner un point"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:500
msgid "Ajouter un rectangle au masque"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:501
msgid "Supprimer le rectangle selectionné du masque"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:517
msgid "Editeur de la banque d'images"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1037
msgid ""
"Pas d'images. \n"
"Utilisez le clic droit ou la barre d'outils pour ajouter des images."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1249
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1273
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1307
msgid "Affichez l'éditeur de la banque d'image, et sélectionnez une image avant de cliquer sur ce bouton."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1255
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1279
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1313
msgid "Choisissez une image dans la banque d'image."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1455
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1501
msgid ""
"Choisissez le point à éditer.\n"
"Vous pourrez ensuite le placer en faisant un clic gauche sur l'image."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1455
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1501
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1599
msgid "Choisir le point à positionner"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1459
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1505
msgid ""
"Le point centre peut être positionné automatiquement par Game Develop au centre (comportement par défaut).\n"
"Voulez vous modifier ce point ?\n"
"Cliquez sur oui pour le modifier, cliquez sur non pour que Game Develop le place automatiquement."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1460
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1506
msgid "Position du point \"Centre\""
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1520
msgid "Entrez la position X du point par rapport à l'image"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1521
msgid "Entrez la position Y du point par rapport à l'image"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1560
msgid "Entrez le nom du nouveau point"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1560
msgid "Création d'un point"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1564
msgid "Un point ayant ce nom existe déjà !"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1569
msgid "Voulez vous ajouter ce point à toutes les images de la direction ?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1570
msgid "Ajouter ce point à toutes les images"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1595
msgid "Aucun point à éditer. Ajoutez un point avant de pouvoir le positionner."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1599
msgid "Choisissez le point à éditer."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1604
msgid "Voulez vous supprimer ce point de toutes les images de la direction ?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1605
msgid "Supprimer ce point de toutes les images"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1707
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1759
msgid "Entrez la largeur du rectangle"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1707
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1708
msgid "Nouveau rectangle"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1708
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1760
msgid "Entrez la hauteur du rectangle"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1759
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1760
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1788
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1789
msgid "Edition d'un rectangle"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1788
msgid "Entrez la position X rectangle"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editorobjet.cpp:1789
msgid "Entrez la position Y rectangle"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editrepeatevent.cpp:46
msgid "Edition de l'évènement Répéter"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editrepeatevent.cpp:55
msgid "Les conditions et actions seront répétées le nombre de fois indiquées."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\editrepeatevent.cpp:65
msgid "Nombre de répétitions :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\edittextdialog.cpp:71
#: d:\florian\programmation\gamedevelop2\gdl\gdl\edittextdialog.cpp:102
#: d:\florian\programmation\gamedevelop2\gdl\gdl\translateaction.cpp:198
msgid "Editer le texte"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\edittextdialog.cpp:129
msgid "Expression numérique :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\edittextdialog.cpp:131
msgid "Insérer une expression numérique"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\edittextdialog.cpp:132
msgid "Permet d'insérer un calcul, ou la valeur d'une variable"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\eventsexecutionengine.cpp:128
msgid "Une extension ou fonctionnalité de Game Develop présente une erreur. Veuillez rapporter ce problème au développeur de Game Develop en indiquant ce message d'erreur :\n"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\eventsexecutionengine.cpp:128
msgid ""
"\n"
"Des actions/conditions du jeu ne s'executeront pas correctement."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\eventsrenderinghelper.cpp:162
msgid "Pas de conditions"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\eventsrenderinghelper.cpp:260
msgid "Pas d'actions"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsloader.cpp:164
#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsloader.cpp:179
#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsloader.cpp:235
msgid "L'extension "
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsloader.cpp:164
msgid ""
" n'a pas pû être chargée.\n"
"Prenez contact avec le développeur pour plus d'informations.\n"
"\n"
"Erreur détaillée :\n"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsloader.cpp:165
#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsloader.cpp:180
#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsloader.cpp:236
msgid "Extension non compatible"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsloader.cpp:179
msgid ""
" n'a pas pû être chargée.\n"
"Prenez contact avec le développeur pour plus d'informations."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsloader.cpp:235
msgid " présente des erreurs :\n"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsloader.cpp:235
msgid ""
"\n"
"L'extension n'a pas été chargée. Prenez contact avec le développeur pour plus d'informations."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsmanager.cpp:76
#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsmanager.cpp:77
#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsmanager.cpp:78
msgid "Instruction inconnue"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:7
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:17
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:140
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:169
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:183
msgid "Fichiers"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:8
msgid "Extension offrant des actions et conditions sur les fichiers, integrée en standard."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:14
msgid "Le fichier existe"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:15
msgid "Teste si le fichier existe."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:16
msgid "Le fichier _PARAM0_ existe"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:21
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:35
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:144
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:158
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:173
msgid "Nom du fichier"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:28
msgid "Existence d'un groupe"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:29
msgid ""
"Teste si le groupe ( de la forme /Racine/Exemple/1 ) existe dans le fichier.\n"
"Attention ! Les espaces sont interdits dans le nom des groupes."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:30
msgid "Le groupe _PARAM1_ existe dans le fichier _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:31
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:46
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:60
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:74
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:90
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:106
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:123
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:154
msgid "Fichiers XML"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:36
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:79
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:95
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:111
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:128
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:159
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:117
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:133
msgid "Groupe"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:43
msgid "Charger un fichier en mémoire"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:44
msgid ""
"Cette action charge le fichier XML en mémoire, pour permettre de lire et écrire dedans.\n"
"Il est possible de lire et d'écrire dans un fichier XML sans passer par cette action, mais les performances seront moindres.\n"
"N'oubliez surtout pas de décharger le fichier de la mémoire une fois les opérations terminées."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:45
msgid "Charger le fichier XML _PARAM0_ en mémoire"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:57
msgid "Fermer un fichier chargé en mémoire"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:58
msgid "Cette action ferme le fichier XML chargé précédemment en mémoire, en enregistrant les modifications apportées à celui ci."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:59
msgid "Fermer le fichier XML _PARAM0_ chargé en mémoire"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:71
msgid "Ecrire une valeur"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:72
msgid ""
"Cette action écrit le résultat de l'expression dans le fichier, dans le groupe indiqué.\n"
"Indiquez la structure du groupe en séparant les éléments par des /. (Exemple : Racine/MonPersonnage/X)\n"
"Attention ! Les espaces sont interdits dans le nom des groupes."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:73
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:89
msgid "Ecrire _PARAM2_ dans _PARAM1_ du fichier _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:80
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:32
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:38
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:44
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:50
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:56
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:62
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:75
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:81
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:87
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:93
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:99
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:105
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:111
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:117
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:123
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:129
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:135
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:141
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:147
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:153
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:160
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:166
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:186
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:192
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:198
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:204
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:210
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:216
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:222
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:228
#: d:\florian\programmation\gamedevelop2\gdl\gdl\translateaction.cpp:182
#: d:\florian\programmation\gamedevelop2\gdl\gdl\translatecondition.cpp:73
msgid "Expression"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:87
msgid "Ecrire un texte"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:88
msgid ""
"Cette action écrit le texte dans le fichier, dans le groupe indiqué.\n"
"Indiquez la structure du groupe en séparant les éléments par des /. (Exemple : Racine/MonPersonnage/X)\n"
"Attention ! Les espaces sont interdits dans le nom des groupes."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:103
msgid "Lire une valeur"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:104
msgid ""
"Cette action lit la valeur du groupe indiqué et\n"
"la stocke dans une variable de la scène.\n"
"Indiquez la structure du groupe en séparant les éléments par des /. (Exemple : Racine/Niveau/Actuel)\n"
"Attention ! Les espaces sont interdits dans le nom des groupes."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:105
msgid "Lire le groupe _PARAM1_ du fichier _PARAM0_ et stocker la valeur dans _PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:113
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:130
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:18
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:116
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:183
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:190
msgid "Variable de la scène"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:120
msgid "Lire un texte"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:121
msgid ""
"Cette action lit le texte du groupe indiqué et\n"
"le stocke dans une variable de la scène.\n"
"Indiquez la structure du groupe en séparant les éléments par des /. (Exemple : Racine/Niveau/Actuel)\n"
"Attention ! Les espaces sont interdits dans le nom des groupes."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:122
msgid "Lire le groupe _PARAM1_ du fichier _PARAM0_ et stocker le texte dans _PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:137
msgid "Supprimer un fichier"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:138
msgid "Supprime le fichier de façon définitive."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:139
msgid "Supprimer le fichier _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:151
msgid "Supprimer un groupe"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:152
msgid ""
"Cette action supprime le groupe indiqué du fichier XML.\n"
"Indiquez la structure du groupe en séparant les éléments par des /. (Exemple : Racine/Niveau/Actuel)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:153
msgid "Supprimer le groupe _PARAM1_ du fichier _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:166
msgid "Lancer un fichier"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:167
msgid "Cette action lance le fichier indiqué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:168
msgid "Lancer le fichier _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:180
msgid "Executer une commande"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:181
msgid "Cette action execute la commande indiqué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:182
msgid "Executer _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:187
msgid "Commande"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fileextension.cpp:206
msgid "Fichier ouvert :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\foreachevent.cpp:236
msgid ", répéter :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:63
msgid "Lancement de la compilation du projet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:66
msgid "Pas de système cible défini."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:86
msgid "ne peut être compilée : Veuillez arrêter tout aperçu de celle ci avant de lancer la compilation.\n"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:98
msgid "Compilation en attente de la fin des tâches en cours..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:116
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:141
msgid "Compilation de la scène "
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:116
msgid "."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:136
msgid "La compilation de la scène "
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:136
msgid " a échouée : Rendez vous sur notre site pour nous rapporter cette erreur, en joignant le fichier suivant:\n"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:141
msgid " effectuée avec succès."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:156
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:164
msgid "Préparation des ressources..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:190
msgid "Copie des ressources..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:196
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:330
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:341
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:352
msgid "Impossible de copier "
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:196
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:370
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:373
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:380
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:383
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:386
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:391
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:394
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:413
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:416
msgid " dans le répertoire de compilation.\n"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:204
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:210
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:252
msgid "Compilation du jeu..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:204
msgid "Etape 1 sur 3"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:210
msgid "Etape 2 sur 3"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:252
msgid "Etape 3 sur 3"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:281
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:523
msgid "Impossible de supprimer le fichier "
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:281
msgid " situé dans le répertoire de compilation.\n"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:289
msgid "Exportation du jeu..."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:306
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:312
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:318
msgid "Impossible de copier l'extension "
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:306
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:330
msgid " pour Windows dans le répertoire de compilation.\n"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:312
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:341
msgid " pour Linux dans le répertoire de compilation.\n"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:318
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:352
msgid " pour Mac OS dans le répertoire de compilation.\n"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:360
msgid "Impossible de copier les sources C++ compilées ( dynext.dxgd ) dans le répertoire de compilation.\n"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:370
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:373
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:380
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:383
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:386
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:391
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:394
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:413
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:416
msgid "Impossible de créer "
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:403
msgid "Impossible de copier le fichier "
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:419
msgid "Exportation du jeu... ( Compression )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:440
msgid "Unable to open 7zS.sfx"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:456
msgid "Unable to open config.txt"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:472
msgid "Unable to open "
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:485
msgid "Compilation terminée"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:508
msgid ""
"Game Develop n'a pas réussi à trouver un répertoire temporaire pour la compilation.\n"
"Si la compilation échoue, allez dans les préférences et choisissez un répertoire temporaire où vous avez les droits d'écriture."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:508
msgid "La compilation risque d'échouer."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:517
msgid "Impossible de créer le répertoire : "
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:532
msgid "La compilation a échoué avec ces erreurs :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:538
msgid "La compilation a terminé sans erreurs."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\fullprojectcompiler.cpp:551
msgid "Avancement : "
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:15
msgid "Projet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\gdexpressionparser.cpp:109
#: d:\florian\programmation\gamedevelop2\gdl\gdl\gdexpressionparser.cpp:185
#: d:\florian\programmation\gamedevelop2\gdl\gdl\gdexpressionparser.cpp:235
#: d:\florian\programmation\gamedevelop2\gdl\gdl\gdexpressionparser.cpp:276
#: d:\florian\programmation\gamedevelop2\gdl\gdl\gdexpressionparser.cpp:327
msgid "Nombre attendu"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\gdexpressionparser.cpp:135
#: d:\florian\programmation\gamedevelop2\gdl\gdl\gdexpressionparser.cpp:308
msgid "Erreur de syntaxe"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\gdexpressionparser.cpp:144
#: d:\florian\programmation\gamedevelop2\gdl\gdl\gdexpressionparser.cpp:158
msgid "Erreur de syntaxe dans la formation d'un nombre."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\gdexpressionparser.cpp:171
msgid "Opérateur manquant devant un nombre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\gdexpressionparser.cpp:204
msgid "Opérateur en trop avant la parenthèse."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\gdexpressionparser.cpp:214
msgid "Parenthèse fermante en trop"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\gdexpressionparser.cpp:223
msgid "Parenthèses vides"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\gdexpressionparser.cpp:254
msgid "Opérateur manquant devant une paranthèse"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\gdexpressionparser.cpp:295
msgid "Opérateurs accolés sans nombres entre eux"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\gdexpressionparser.cpp:336
msgid "Parenthèses mal formées"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\gdexpressionparser.cpp:345
msgid "Opérateur seul en fin d'expression"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\gdexpressionparser.cpp:491
#: d:\florian\programmation\gamedevelop2\gdl\gdl\gdexpressionparser.cpp:694
msgid "Parenthèses non fermées"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\gdexpressionparser.cpp:502
msgid "Nombre de paramètre incorrect."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\gdexpressionparser.cpp:504
msgid "Attendu ( au maximum ) :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\gdexpressionparser.cpp:522
msgid "Parenthèses des paramètres manquantes"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\gdexpressionparser.cpp:589
msgid "L'expression est invalide ou vide. Entrez un texte ( entouré de guillemets ) ou une fonction."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\gdexpressionparser.cpp:609
msgid "Guillemets non fermés."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\gdexpressionparser.cpp:719
#: d:\florian\programmation\gamedevelop2\gdl\gdl\gdexpressionparser.cpp:746
#: d:\florian\programmation\gamedevelop2\gdl\gdl\gdexpressionparser.cpp:798
msgid "Nombre de paramètres incorrect."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\gdexpressionparser.cpp:824
msgid "Fonction non reconnue."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\gdexpressionparser.cpp:849
msgid "+ manquant entre deux chaines."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\gdexpressionparser.cpp:857
msgid "Symbole manquant entre deux +."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\gdexpressionparser.cpp:868
msgid "Symbole erroné en fin d'expression."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\joystickextension.cpp:10
msgid "Fonctionnalités pour les joysticks"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\joystickextension.cpp:11
msgid "Extension permettant d'utiliser des joysticks, integrée en standard"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\joystickextension.cpp:17
msgid "Un bouton d'un joystick est appuyé"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\joystickextension.cpp:18
msgid "Teste si un bouton d'un joystick est appuyé."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\joystickextension.cpp:19
msgid "Le bouton _PARAM2_ du joystick _PARAM1_ est appuyé"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\joystickextension.cpp:20
#: d:\florian\programmation\gamedevelop2\gdl\gdl\joystickextension.cpp:36
#: d:\florian\programmation\gamedevelop2\gdl\gdl\joystickextension.cpp:54
#: d:\florian\programmation\gamedevelop2\gdl\gdl\joystickextension.cpp:70
msgid "Joystick"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\joystickextension.cpp:25
#: d:\florian\programmation\gamedevelop2\gdl\gdl\joystickextension.cpp:41
#: d:\florian\programmation\gamedevelop2\gdl\gdl\joystickextension.cpp:59
#: d:\florian\programmation\gamedevelop2\gdl\gdl\joystickextension.cpp:74
msgid "Numéro du joystick ( Premier joystick : 0 )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\joystickextension.cpp:26
msgid "Numéro du bouton"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\joystickextension.cpp:33
msgid "Valeur d'un axe d'un joystick"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\joystickextension.cpp:34
msgid "Teste si la valeur de l'axe d'un joystick correspond."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\joystickextension.cpp:35
msgid "La valeur de l'axe _PARAM2_ du joystick _PARAM1_ est _PARAM4_ à _PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\joystickextension.cpp:51
msgid "Obtenir la valeur de l'axe d'un joystick"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\joystickextension.cpp:52
msgid "Enregistre dans la variable de la scène indiquée la valeur de l'axe du joystick ( de -100 à 100 )."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\joystickextension.cpp:53
msgid "Enregistrer dans _PARAM3_ la valeur de l'axe _PARAM2_ du joystick _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\joystickextension.cpp:61
msgid "Variable de la scène où enregistrer la valeur"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\joystickextension.cpp:68
msgid "Axe d'un joystick"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\joystickextension.cpp:69
msgid "Valeur de l'axe d'un joystick"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\keyboardextension.cpp:12
msgid "Fonctionnalités d'utilisation du clavier"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\keyboardextension.cpp:13
msgid "Extension permettant d'utiliser le clavier, integrée en standard"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\keyboardextension.cpp:19
msgid "Une touche est appuyée"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\keyboardextension.cpp:20
msgid "Teste si une touche du clavier est appuyée."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\keyboardextension.cpp:21
#: d:\florian\programmation\gamedevelop2\gdl\gdl\keyboardextension.cpp:36
msgid "La touche _PARAM1_ est appuyée"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\keyboardextension.cpp:22
#: d:\florian\programmation\gamedevelop2\gdl\gdl\keyboardextension.cpp:37
#: d:\florian\programmation\gamedevelop2\gdl\gdl\keyboardextension.cpp:52
msgid "Clavier"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\keyboardextension.cpp:27
msgid "Touche à tester"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\keyboardextension.cpp:34
msgid "Une touche est appuyée (Expression texte)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\keyboardextension.cpp:35
msgid "Teste si une touche du clavier, retrouvée à partir du résultat de l'expression, est appuyée."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\keyboardextension.cpp:42
msgid "Expression générant la touche à tester"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\keyboardextension.cpp:49
msgid "N'importe quelle touche est appuyée"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\keyboardextension.cpp:50
msgid "Teste si n'importe quelle touche du clavier est appuyée."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\keyboardextension.cpp:51
msgid "Une touche du clavier est appuyée"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\linkevent.cpp:130
#: d:\florian\programmation\gamedevelop2\gdl\gdl\linkevent.cpp:131
#: d:\florian\programmation\gamedevelop2\gdl\gdl\linkevent.cpp:152
msgid "Lien vers "
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\linkevent.cpp:135
msgid "Inclure tous les évènements"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\linkevent.cpp:137
msgid "Inclure les évènements "
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\linkevent.cpp:137
msgid " à "
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:11
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:17
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:24
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:31
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:37
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:43
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:49
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:55
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:61
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:67
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:74
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:80
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:86
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:92
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:98
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:104
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:110
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:116
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:122
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:128
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:134
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:140
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:146
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:152
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:159
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:165
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:171
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:178
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:185
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:191
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:197
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:203
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:209
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:215
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:221
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:227
msgid "Outils mathématiques"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:12
msgid "Extension proposant des outils mathématiques, integrée en standard"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:17
msgid "Minimum de deux nombres"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:18
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:25
msgid "Première expression"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:19
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:26
msgid "Deuxième expression"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:24
msgid "Maximum de deux nombres"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:31
msgid "Valeur absolue"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:31
msgid "Valeur absolue d'un nombre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:37
msgid "Arccosinus"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:37
msgid "Arccosinus d'un nombre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:43
msgid "Arccosinus hyperbolique"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:43
msgid "Arccosinus hyperbolique d'un nombre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:49
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:55
msgid "Arcsinus"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:49
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:55
msgid "Arcsinus d'un nombre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:61
msgid "Arctangente"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:61
msgid "Arctangente d'un nombre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:67
msgid "Arctangente à deux arguments"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:67
msgid "Arctangente à deux arguments ( atan2 )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:74
msgid "Arctangente hyperbolique"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:80
msgid "Racine cubique"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:86
msgid "Partie entière par excès"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:86
msgid "Partie entière par excès ( ceil )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:92
msgid "Partie entière par défaut"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:92
msgid "Partie entière par défaut ( floor )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:98
msgid "Cosinus d'un nombre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:104
msgid "Cosinus hyperbolique d'un nombre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:110
msgid "Cotangente"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:110
msgid "Cotangente d'un nombre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:116
msgid "cosécante "
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:116
msgid "Cosécante d'un nombre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:122
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:128
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:134
msgid "Arrondi"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:122
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:128
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:134
msgid "Arrondi d'un nombre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:140
msgid "Exponentiel"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:140
msgid "Exponentiel d'un nombre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:146
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:152
msgid "Logarithme"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:146
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:152
msgid "Logarithme ( Base e ) d'un nombre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:159
msgid "Logarithme en base 2"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:159
msgid "Logarithme ( Base 2 ) d'un nombre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:165
msgid "Logarithme en base 10"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:165
msgid "Logarithme ( Base 10 ) d'un nombre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:171
msgid "Racine n-ième"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:171
msgid "Racine n-ième d'un nombre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:172
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:179
msgid "Nombre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:173
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:180
msgid "N"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:178
msgid "Puissance"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:178
msgid "Elever un nombre à la puissance n"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:185
msgid "Sécante"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:185
msgid "Sécante d'un nombre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:191
msgid "Signe d'un nombre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:191
msgid "Renvoie le signe d'un nombre (sous la forme 1, -1 ou 0 )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:197
msgid "Sinus d'un nombre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:203
msgid "Sinus hyperbolique d'un nombre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:209
msgid "Racine d'un nombre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:215
msgid "Tangente d'un nombre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:221
msgid "Tangente hyperbolique d'un nombre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:227
msgid "Troncature"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mathematicaltoolsextension.cpp:227
msgid "Troncature d'un nombre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:12
msgid "Fonctionnalité d'utilisation de la souris"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:13
msgid "Extension permettant d'utiliser la souris, integrée en standard"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:19
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:21
msgid "Centrer la souris en x"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:20
msgid "Met le curseur au milieu de l'écran horizontalement."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:22
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:36
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:50
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:64
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:78
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:94
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:109
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:127
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:145
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:156
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:164
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:173
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:181
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:190
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:451
msgid "Souris"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:33
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:35
msgid "Centrer la souris en y"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:34
msgid "Met le curseur au milieu de l'écran verticalement."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:47
msgid "Cacher le curseur"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:48
msgid "Cache le curseur de la souris."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:49
msgid "Cacher le curseur de la souris"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:61
msgid "Montrer le curseur"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:62
msgid "Montre le curseur de la souris."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:63
msgid "Montrer le curseur de la souris"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:75
msgid "Positionner le curseur de la souris"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:76
msgid "Positionne le curseur de la souris aux coordonnées données."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:77
msgid "Mettre le curseur en _PARAM1_;_PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:91
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:93
msgid "Centrer la souris"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:92
msgid "Centre la souris."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:106
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:156
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:164
msgid "Position X de la souris"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:107
msgid "Teste si la valeur de la position x de la souris correspond au test effectué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:108
msgid "La position X de la souris est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:117
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:135
msgid "Numéro de la caméra ( Caméra 0 si vide )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:124
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:173
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:181
msgid "Position Y de la souris"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:125
msgid "Teste si la valeur de la position y de la souris correspond au test effectué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:126
msgid "La position Y de la souris est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:142
msgid "Bouton de la souris"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:143
msgid "Teste si le bouton choisi de la souris est appuyé."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:144
msgid "Le bouton _PARAM1_ de la souris est appuyé"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:150
msgid "Bouton à tester"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:190
msgid "Roulette : Déplacement"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\mouseextension.cpp:190
msgid "Déplacement de la roulette de la souris"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\networkextension.cpp:11
msgid "Fonctionnalités internet basiques"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\networkextension.cpp:12
msgid "Extension pour utiliser internet, integrée en standard"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\networkextension.cpp:18
msgid "Envoyer des données sur internet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\networkextension.cpp:19
msgid ""
"Envoie les données spécifié à un site web.\n"
"Vous avez besoin de mettre en place une page php sur votre site web permettant de récolter ces données.\n"
"Entrez un mot de passe, et appliquez le même à la configuration de votre page php.\n"
"Pour plus d'informations sur la mise en place de votre site, consultez l'aide."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\networkextension.cpp:20
msgid "Envoyer à _PARAM0_ les données : _PARAM2_, _PARAM3_,_PARAM4_,_PARAM5_,_PARAM6_,_PARAM7_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\networkextension.cpp:21
#: d:\florian\programmation\gamedevelop2\gdl\gdl\networkextension.cpp:42
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:181
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:187
msgid "Réseau"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\networkextension.cpp:25
msgid "Adresse de la page .php ( N'oubliez pas le protocole http:// )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\networkextension.cpp:26
msgid "Mot de passe de sécurité"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\networkextension.cpp:27
msgid "Donnée 1"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\networkextension.cpp:28
msgid "Donnée 2"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\networkextension.cpp:29
msgid "Donnée 3"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\networkextension.cpp:30
msgid "Donnée 4"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\networkextension.cpp:31
msgid "Donnée 5"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\networkextension.cpp:32
msgid "Donnée 6"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\networkextension.cpp:39
msgid "Télécharger un fichier"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\networkextension.cpp:40
msgid "Télécharge un fichier depuis un site web."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\networkextension.cpp:41
msgid "Télécharger le fichier _PARAM1_ depuis _PARAM0_ sous le nom de _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\networkextension.cpp:46
msgid "Site web ( Par exemple : http://www.monsite.com )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\networkextension.cpp:47
msgid "Chemin du fichier ( Par exemple : /dossier/fichier.txt )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\networkextension.cpp:48
msgid "Enregistrer le fichier sous le nom"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:219
#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:247
msgid "Masqué"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:219
msgid "Affiché"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\objectlistdialogshelper.cpp:20
msgid "Tous les objets de la scène"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\objectlistdialogshelper.cpp:37
msgid "Tous les groupes de la scène"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\objectlistdialogshelper.cpp:54
msgid "Tous les objets globaux"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\objectlistdialogshelper.cpp:71
msgid "Tous les groupes globaux"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\opensavegame.cpp:19
msgid "Loading: "
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\opensavegame.cpp:20
msgid "Error during loading: "
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\opensavegame.cpp:80
#: d:\florian\programmation\gamedevelop2\gdl\gdl\opensavegame.cpp:83
msgid ""
"\n"
"Vérifiez que le fichier existe et que vous possédez les droits suffisants pour y accéder."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\opensavegame.cpp:136
msgid ""
"La version de l'éditeur utilisé pour créer ce jeu semble être une nouvelle version.\n"
"Le jeu peut donc ne pas s'ouvrir, ou des données peuvent manquer.\n"
"Vous devriez vérifier si une nouvelle version de Game Develop est disponible."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\opensavegame.cpp:142
msgid ""
"La version de l'éditeur utilisé pour créer ce jeu semble être supérieure.\n"
"Le jeu peut donc ne pas s'ouvrir, ou des données peuvent manquer.\n"
"Vous devriez vérifier si une nouvelle version de Game Develop est disponible."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\opensavegame.cpp:156
msgid ""
"Le jeu ouvert a été enregistré avec une ancienne version de Game Develop.\n"
"Il se peut que le jeu ne soit pas correctement ouvert.\n"
"Veuillez ouvrir le jeu et l'enregistrer avec la version 1.5.10151 avant de le réouvrir avec cette version de Game Develop."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\opensavegame.cpp:309
msgid "Attention, si vous enregistrez votre jeu avec cette version de Game Develop, vous ne pourrez plus le réouvrir avec une version précédente."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\opensavegame.cpp:366
msgid "Aucune information sur la portabilité du jeu"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\opensavegame.cpp:993
msgid "Impossible d'enregistrer le fichier. Vérifiez que le disque comporte assez d'espace disque, ou qu'il n'est pas protégé en écriture."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\propimage.cpp:58
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:167
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:346
msgid "Modifier les propriétés de l'image"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\propimage.cpp:63
msgid "Propriétés de l'image"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\propimage.cpp:69
msgid "Fichier :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\propimage.cpp:78
msgid "Lisser l'image"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\propimage.cpp:80
msgid "Activé par défaut, permet de \"lisser\" l'image, de façon à moins voir les pixels."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\propimage.cpp:83
msgid "Toujours conserver l'image en mémoire"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\propimage.cpp:85
msgid "Laisser l'image en mémoire, afin d'éviter par exemple de la recharger si elle n'est pas utilisé continuellement par un objet, mais utilisée dans des actions de dessin."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\propimage.cpp:89
msgid "Informations sur l'image"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\propimage.cpp:93
#: d:\florian\programmation\gamedevelop2\gdl\gdl\propimage.cpp:97
msgid "0 pixels"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\propimage.cpp:238
msgid "Choisissez l'image"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\propimage.cpp:238
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:378
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourcesmanager.cpp:47
msgid "Images supportées|*.bmp;*.gif;*.jpg;*.png;*.tga;*.dds|Tous les fichiers|*.*"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\repeatevent.cpp:161
msgid "fois :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:152
msgid "Clic droit sur une image pour accéder aux options"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:170
msgid "Modifier le nom de l'image"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:173
msgid "Modifier le fichier de l'image"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:183
msgid "Supprimer seulement du dossier"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:186
msgid "Déplacer vers le haut\tCtrl-P"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:186
msgid "Déplacer l'image vers le haut dans la liste"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:189
msgid "Déplacer l'image vers le bas dans la liste"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:349
msgid "Ouvrir l'image avec un éditeur"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:350
msgid "Naviguer dans les dossiers"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:351
msgid "Rechercher une image"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:353
msgid "Aide de l'éditeur de la banque d'images"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:378
msgid "Choisissez une ou plusieurs images à ajouter"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:382
msgid "Ajout des images"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:403
msgid "Ajout de l'image "
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:429
msgid "Des images portant le même nom sont déjà présentes, et n'ont pas été ajoutées à la liste de toutes les images :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:431
msgid "L'image a été correctement ajoutée à la banque d'image"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:453
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:506
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:521
msgid "Aucune image sélectionnée"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:627
msgid "Impossible de renommer le dossier : un autre dossier porte déjà ce nom."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:641
msgid "Impossible de renommer l'image : une autre image porte déjà ce nom."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:767
msgid ""
"Ces images ne semblent plus être utilisée dans le projet :\n"
"Cochez les images à supprimer."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:767
msgid "Suppression d'images inutiles"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:792
msgid "L'image à modifier n'a pas été trouvée."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:824
msgid "La ressource est introuvable."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:857
msgid "Choisissez le programme pour éditer ce type de ressource"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:857
msgid "Programmes (*.exe)|*.exe"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:884
msgid ""
"Choisissez une ressource dans\n"
"la liste de gauche pour l'afficher.\n"
"\n"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:885
msgid ""
"Vous pouvez ajouter et\n"
"modifier les ressources avec le ruban."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:885
msgid ""
"Vous pouvez ajouter et\n"
"modifier les ressources avec la barre d'outils"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:936
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:1029
msgid "L'image à déplacer n'a pas été trouvée."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:1111
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourceseditor.cpp:1115
msgid "Nouveau dossier"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourcesmanager.cpp:47
msgid "Choisissez le fichier de l'image"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourcesmanager.cpp:60
msgid "Fichier de l'image"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sceneextension.cpp:12
msgid "Fonctionnalités de manipulation des scènes"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sceneextension.cpp:13
msgid "Extension permettant de manipuler les scènes, integrée en standard"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sceneextension.cpp:18
msgid "Valeur aléatoire"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sceneextension.cpp:18
msgid "Aléatoire"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sceneextension.cpp:19
msgid "Valeur maximale"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sceneextension.cpp:25
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sceneextension.cpp:27
msgid "Au lancement de la scène"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sceneextension.cpp:26
msgid "Est vrai uniquement quand la scène vient juste d'être lancée."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sceneextension.cpp:39
msgid "Comparaisons d'expressions"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sceneextension.cpp:40
msgid "Teste les deux expressions"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sceneextension.cpp:41
msgid "_PARAM0_ _PARAM2_ _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sceneextension.cpp:46
msgid "Expression 1"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sceneextension.cpp:47
msgid "Expression 2"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sceneextension.cpp:55
msgid "Aller à une scène"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sceneextension.cpp:56
msgid "Change et démarre la scène spécifiée."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sceneextension.cpp:57
msgid "Aller à la scène _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sceneextension.cpp:63
msgid "Nom de la scène"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sceneextension.cpp:70
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sceneextension.cpp:72
msgid "Quitter le jeu"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sceneextension.cpp:71
msgid "Quitte le jeu."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sceneextension.cpp:84
msgid "Changer la couleur d'arrière plan"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sceneextension.cpp:85
msgid "Remplace la couleur d'arrière plan de la scène par celle indiquée."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sceneextension.cpp:86
msgid "Remplacer la couleur d'arrière plan par _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sceneextension.cpp:92
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:376
#: d:\florian\programmation\gamedevelop2\gdl\gdl\windowextension.cpp:31
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:64
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:72
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:190
#: d:\florian\programmation\gamedevelop2\extensions\light\lightobject.cpp:280
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:145
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:147
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:155
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobject.cpp:212
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:223
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobject.cpp:232
msgid "Couleur"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sourcefilebuilder.cpp:154
msgid "Compilation arrêtée."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sourcefilebuilder.cpp:184
msgid "Compilation de "
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sourcefilebuilder.cpp:190
msgid "Compilation arrêté, "
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sourcefilebuilder.cpp:190
msgid " est introuvable."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sourcefilebuilder.cpp:210
msgid "Edition des liens"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\sourcefilebuilder.cpp:236
msgid "Compilation terminée avec succès."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:12
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:19
msgid "Sprite ( image animée )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:13
msgid "Extension permettant d'ajouter des objets animées à la scène, qui peuvent contenir des animations avec des directions à l'intérieur de chacune."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:20
msgid "Objet animé, composé d'animations et directions contenant des images."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:30
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:231
msgid "Régler l'opacité d'un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:31
msgid "Modifie la transparence d'un objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:32
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:165
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:233
msgid "Faire _PARAM2__PARAM1_ à l'opacité de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:47
msgid "Changer le numéro de l'animation d'un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:48
msgid "Modifie le numéro de l'animation de l'objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:49
msgid "Faire _PARAM2__PARAM1_ au numéro de l'animation de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:50
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:84
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:101
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:116
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:200
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:234
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:251
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:514
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:521
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:527
msgid "Animations et images"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:64
msgid "Changer le numéro de la direction d'un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:65
msgid "Modifie la direction de l'objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:66
msgid "Faire _PARAM2__PARAM1_ à la direction de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:81
msgid "Changer le numéro de l'image d'un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:82
msgid "Modifie le numéro de l'image actuelle de l'objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:83
msgid "Faire _PARAM2__PARAM1_ au numéro de l'image de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:98
msgid "Mettre en pause l'animation de l'objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:99
msgid "Met en pause l'animation actuelle de l'objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:100
msgid "Mettre en pause l'animation actuelle de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:113
msgid "Jouer l'animation de l'objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:114
msgid "Joue l'animation actuelle de l'objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:115
msgid "Jouer l'animation actuelle de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:128
msgid "Tourner un objet vers une position"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:129
msgid ""
"Tourne un objet vers une position.\n"
"( Si la direction est normale, l'objet prendra la direction la plus appropriée.\n"
"Si c'est une rotation automatique, il sera tourné vers l'objet. )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:130
msgid "Tourner _PARAM0_ vers _PARAM1_;_PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:135
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:439
msgid "Objet à tourner"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:146
msgid "Modifier l'échelle d'un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:147
msgid "Modifie l'échelle de la taille de l'objet indiqué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:148
msgid "Faire _PARAM2__PARAM1_ à l'échelle de la taille de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:163
msgid "Modifier l'échelle en largeur d'un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:164
msgid "Modifie l'échelle de la taille de l'objet indiqué en largeur."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:165
msgid "Faire _PARAM2__PARAM1_ à l'échelle de la taille de _PARAM0_ en largeur"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:180
msgid "Modifier l'échelle en hauteur d'un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:181
msgid "Modifie l'échelle de la taille de l'objet indiqué en hauteur."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:182
msgid "Faire _PARAM2__PARAM1_ à l'échelle de la taille de _PARAM0_ en hauteur"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:197
msgid "Numéro de l'animation d'un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:198
msgid "Teste si le numéro de l'animation de l'objet correspond."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:199
msgid "Le numéro de l'animation de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:205
msgid "Numéro de l'animation à tester"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:214
msgid "Numéro de la direction de l'objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:215
msgid "Teste si le numéro de la direction de l'objet correspond au test effectué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:216
msgid "La direction de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:222
msgid "Numéro de la direction à tester"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:231
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:527
msgid "Numéro de l'image de l'objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:232
msgid "Teste si le numéro de l'image de l'objet correspond."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:233
msgid "L'image de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:239
msgid "Numéro de l'image à tester"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:248
msgid "L'animation est en pause"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:249
msgid "Teste si l'animation de l'objet est en pause."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:250
msgid "L'animation de _PARAM0_ est en pause"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:263
msgid "Echelle de la taille d'un objet en largeur"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:264
msgid "Teste l'échelle de la taille de l'objet en largeur."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:265
msgid "L'échelle de la taille de l'objet _PARAM0_ en largeur est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:280
msgid "Echelle de la taille d'un objet en hauteur"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:281
msgid "Teste l'échelle de la taille de l'objet en hauteur."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:282
msgid "L'échelle de la taille de l'objet _PARAM0_ en hauteur est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:297
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:249
msgid "Opacité d'un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:298
msgid "Teste la valeur de l'opacité ( transparence ) d'un objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:299
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:182
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:251
msgid "L'opacité de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:314
msgid "Mode d'affichage"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:315
msgid "Teste le numéro du mode d'affichage actuellement employé par un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:316
msgid "Le numéro du mode d'affichage de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:322
msgid "Valeur à tester ( 0 : Alpha, 1 : Add, 2 : Multiply, 3 : None )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:331
msgid "Copier une image sur celle d'un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:332
msgid ""
"Copie une image sur celle d'un objet.\n"
"Notez qu'il est préférable que l'image source reste chargée en mémoire."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:333
msgid "Copier l'image _PARAM2_ sur celle de _PARAM0_ à l'emplacement _PARAM3_;_PARAM4_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:340
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:270
msgid "Nom de l'image source"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:343
msgid "Utiliser la transparence de la source ( non si vide )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:352
msgid "Rendre une couleur de l'image d'un objet transparente"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:353
msgid "Rend une couleur de l'image d'un objet transparente."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:354
msgid "Rendre la couleur _PARAM1_ de l'image actuelle de _PARAM0_ transparente"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:360
msgid "Couleur à rendre transparente"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:368
msgid "Changer la couleur globale d'un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:369
msgid "Change la couleur globale de l'objet. Par défaut, la couleur est le blanc."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:370
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:66
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:149
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:217
msgid "Changer la couleur de _PARAM0_ en _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:384
msgid "Changer le mode d'affichage"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:385
msgid ""
"Change le numéro de mode d'affichage d'un objet.\n"
"Le mode d'affichage par défaut est 0 ( Alpha )."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:386
msgid "Changer le numéro de mode d'affichage de _PARAM0_ en _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:392
msgid "Mode ( 0 : Alpha, 1 : Add, 2 : Multiply, 3 : None )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:400
msgid "Inverser l'affichage horizontalement"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:401
msgid "Inverse l'affichage de l'objet horizontalement"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:402
msgid "Inverser l'affichage de _PARAM0_ horizontalement : _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:408
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:424
msgid "Activer l'inversion"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:416
msgid "Inverser l'affichage verticalement"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:417
msgid "Inverse l'affichage de l'objet verticalement"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:418
msgid "Inverser l'affichage de _PARAM0_ verticalement : _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:432
msgid "Tourner un objet vers un autre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:433
msgid ""
"Tourne un objet vers un autre.\n"
"( Si la direction est normale, l'objet prendra la direction la plus appropriée.\n"
"Si c'est une rotation automatique, il sera tourné vers l'objet. )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:434
msgid "Tourner _PARAM0_ vers _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:440
msgid "Objet vers lequel se tourner"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:448
msgid "Le curseur est sur un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:449
msgid "Teste si le curseur survole un objet. Le test est précis par défaut ( vérifie que le curseur n'est pas sur une zone transparente )."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:450
msgid "Le curseur est sur _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:457
msgid "Test précis ? ( oui par défaut )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:463
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:483
msgid "Position X d'un point"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:466
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:476
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:486
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:495
msgid "Nom du point"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:473
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:492
msgid "Position Y d'un point"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:501
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:508
msgid "Direction de l'objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:514
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:521
msgid "Animation de l'objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:527
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteobject.cpp:206
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:194
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:210
msgid "Image"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:533
msgid "Echelle de la taille en largeur"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:539
msgid "Echelle de la taille en hauteur"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:571
msgid ""
"La condition est vraie si il y a collision entre les deux objets donnés.\n"
"La collision est faite au pixel près.\n"
"Attention ! Cette condition est couteuse pour l'ordinateur en terme de perfomance."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:572
msgid "_PARAM0_ est en collision avec _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteextension.cpp:577
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:64
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:82
msgid "Objet 1"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteinitialpositionpanel.cpp:36
msgid ""
"Numéro de l'animation\n"
"initiale :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteinitialpositionpanel.cpp:39
msgid "Numéro de l'animation initiale de l'objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteinitialpositionpanel.cpp:46
msgid ""
"Angle \n"
"initial :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteinitialpositionpanel.cpp:50
msgid "Angle initial"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteobject.cpp:207
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:163
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:180
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:261
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobject.cpp:213
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:301
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobject.cpp:233
msgid "Opacité"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteobject.cpp:208
msgid "Méthode d'affichage"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteobject.cpp:212
msgid "Echelle X de la taille"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteobject.cpp:213
msgid "Echelle Y de la taille"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:12
msgid "Manipulation de texte"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:13
msgid "Extension apportant des expressions de manipulation de texte, intégrée en standard."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:20
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:21
msgid "Obtenir une portion de texte depuis un texte"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:22
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:36
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:49
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:61
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:74
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:87
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:101
msgid "Manipulation sur le texte"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:26
msgid "Position de départ de la portion ( La première lettre est à la position 0 )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:27
msgid "Longueur de la portion"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:34
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:35
msgid "Obtenir un caractère depuis un texte"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:40
msgid "Position du caractère à prélever ( Premier caractère : 0 )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:47
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:48
msgid "Longueur d'un texte"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:59
msgid "Chercher dans un texte"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:60
msgid "Chercher dans un texte ( Retourne la position du résultat ou -1 si non trouvé )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:65
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:78
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:91
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:105
msgid "Texte à chercher"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:72
msgid "Chercher dans un texte depuis la fin"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:73
msgid "Chercher dans un texte depuis la fin ( Retourne la position du résultat ou -1 si non trouvé )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:85
msgid "Chercher dans un texte à partir d'une position"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:86
msgid "Chercher dans un texte à partir d'une position ( Retourne la position du résultat ou -1 si non trouvé )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:92
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:106
msgid "Position à partir de laquelle chercher le texte"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:99
msgid "Chercher dans un texte depuis la fin à partir d'une position"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\stringinstructionsextension.cpp:100
msgid "Chercher dans un texte depuis la fin à partir d'une position ( Retourne la position du résultat ou -1 si non trouvé )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:12
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:139
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:144
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:150
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:157
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:162
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:169
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:174
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:181
msgid "Temps"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:13
msgid "Extension proposant des actions et conditions sur le temps, integrée en standard"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:19
msgid "Valeur d'un chronomètre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:20
msgid "Teste si le chronomètre atteint ou dépasse le temps indiqué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:21
msgid "Le chronomètre _PARAM2_ est supérieur à _PARAM1_ secondes"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:22
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:38
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:54
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:69
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:84
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:99
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:114
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:128
msgid "Temps et chronomètres"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:27
msgid "Temps en secondes"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:28
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:59
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:74
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:89
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:104
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:119
msgid "Nom du chronomètre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:35
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:169
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:174
msgid "Echelle du temps"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:36
msgid "Teste si l'échelle du temps actuelle correspond."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:37
msgid "L'échelle du temps est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:51
msgid "Pause d'un chronomètre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:52
msgid "Teste si le chronomètre indiqué est en pause."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:53
msgid "Le chronomètre _PARAM1_ est en pause"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:66
msgid "Remettre à zéro un chronomètre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:67
msgid "Remet à zéro le chronomètre indiqué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:68
msgid "Remettre à zéro le chronomètre _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:81
msgid "Mettre en pause un chronomètre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:82
msgid "Met en pause le chronomètre indiqué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:83
msgid "Mettre en pause le chronomètre _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:96
msgid "Enlever la pause d'un chronomètre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:97
msgid "Enlève la pause du chronomètre indiqué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:98
msgid "Enlever la pause du chronomètre _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:111
msgid "Supprimer un chronomètre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:112
msgid "Supprime un chronomètre de la mémoire."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:113
msgid "Supprimer le chronomètre _PARAM1_ de la mémoire"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:125
msgid "Changer l'échelle du temps"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:126
msgid "Change la vitesse du déroulement du jeu."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:127
msgid "Mettre à _PARAM1_ l'échelle du temps"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:133
msgid "Echelle ( 1 : Normal, 2 : Double la vitesse, 0.5 : Ralenti de moitié... )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:139
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:144
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:150
msgid "Temps écoulé depuis la dernière image"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:157
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:162
msgid "Temps écoulé depuis le début de la scène"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:181
msgid "Temps actuel"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\timeextension.cpp:183
msgid ""
"Valeur à récupérer :\n"
"\n"
"Heure : hour\n"
"Minutes : min\n"
"Secondes : sec\n"
"Jour du mois: mday\n"
"Mois depuis janvier : mon\n"
"Années depuis 1900 : year\n"
"Jours depuis dimanche :wday\n"
"Jours depuis le 1er Janvier : yday"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\translateaction.cpp:184
#: d:\florian\programmation\gamedevelop2\gdl\gdl\translatecondition.cpp:75
msgid "Choisir l'objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\translateaction.cpp:186
#: d:\florian\programmation\gamedevelop2\gdl\gdl\translatecondition.cpp:77
msgid "Choisir l'automatisme"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\translateaction.cpp:188
#: d:\florian\programmation\gamedevelop2\gdl\gdl\translatecondition.cpp:79
msgid "Choisir le signe"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\translateaction.cpp:190
#: d:\florian\programmation\gamedevelop2\gdl\gdl\translatecondition.cpp:81
msgid "Choisir le fichier"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\translateaction.cpp:192
#: d:\florian\programmation\gamedevelop2\gdl\gdl\translatecondition.cpp:93
msgid "Oui ou non"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\translateaction.cpp:194
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:96
msgid "Choisir la police"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\translateaction.cpp:200
msgid "Choisir la musique"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\translateaction.cpp:202
msgid "Choisir le son"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\translateaction.cpp:204
msgid "Créer un mot de passe"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\translateaction.cpp:206
#: d:\florian\programmation\gamedevelop2\gdl\gdl\translatecondition.cpp:95
msgid "Choisir le calque"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\translateaction.cpp:208
#: d:\florian\programmation\gamedevelop2\gdl\gdl\translatecondition.cpp:97
msgid "Choisir l'axe"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\translateaction.cpp:210
#: d:\florian\programmation\gamedevelop2\gdl\gdl\translatecondition.cpp:99
msgid "Choisir la variable de l'objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\translateaction.cpp:212
#: d:\florian\programmation\gamedevelop2\gdl\gdl\translatecondition.cpp:101
msgid "Choisir la variable de la scène"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\translateaction.cpp:214
#: d:\florian\programmation\gamedevelop2\gdl\gdl\translatecondition.cpp:103
msgid "Choisir la variable globale"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\translatecondition.cpp:85
msgid "Choisir le texte"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\translatecondition.cpp:87
msgid "Choisir la touche"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\translatecondition.cpp:89
msgid "Choisir le bouton"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:11
msgid "Fonctionnalités sur les variables"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:12
msgid "Extension permettant de manipuler les variables, integrée en standard"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:19
msgid "Teste si la variable correspond au test effectué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:20
msgid "La variable _PARAM1_ est _PARAM3_ à _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:35
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:133
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:190
msgid "Texte d'une variable de la scène"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:36
msgid "Teste si le texte de la variable correspond au test effectué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:37
msgid "Le texte de la variable _PARAM1_ est _PARAM3_ à _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:52
msgid "Tester si une variable de la scène est définie"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:53
msgid "Teste si la variable de la scène existe."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:54
msgid "La variable _PARAM1_ est définie"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:67
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:150
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:197
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:204
msgid "Variable globale"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:68
msgid "Teste si la variable globale correspond au test effectué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:69
msgid "La variable globale _PARAM1_ est _PARAM3_ à _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:84
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:167
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:204
msgid "Texte d'une variable globale"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:85
msgid "Teste si le texte de la variable globale correspond au test effectué."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:86
msgid "Le texte de la variable globale _PARAM1_ est _PARAM3_ à _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:101
msgid "Tester si une variable globale est définie"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:102
msgid "Teste si la variable globale existe."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:103
msgid "La variable globale _PARAM1_ est définie"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:117
msgid "Modifie une variable de la scène."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:118
msgid "Faire _PARAM3__PARAM2_ à la variable _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:134
msgid "Modifie le texte d'une variable de la scène."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:135
msgid "Faire _PARAM3__PARAM2_ au texte de la variable _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:151
msgid "Modifie une variable globale"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:152
msgid "Faire _PARAM3__PARAM2_ à la variable globale _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:168
msgid "Modifie le texte d'une variable globale."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:169
msgid "Faire _PARAM3__PARAM2_ au texte de la variable globale _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\variablesextension.cpp:199
msgid "Nom de la variable globale"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\whileevent.cpp:145
msgid "Tant que :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\whileevent.cpp:152
msgid "Répéter :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\windowextension.cpp:13
msgid "Fonctionnalités de fenêtrage"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\windowextension.cpp:14
msgid "Extension permettant de manipuler la fenêtre de jeu, integrée en standard"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\windowextension.cpp:20
msgid "Afficher un texte"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\windowextension.cpp:21
msgid "Affiche le texte spécifié à l'écran."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\windowextension.cpp:22
msgid "Afficher _PARAM1_ en _PARAM2_;_PARAM3_ ( couleur : _PARAM4_ , taille : _PARAM5_, police : _PARAM6_ )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\windowextension.cpp:33
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:100
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobject.cpp:210
msgid "Police"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\windowextension.cpp:41
msgid "(Dés)Activer le plein écran"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\windowextension.cpp:42
msgid "Cette action active ou désactive l'affichage du jeu en plein écran."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\windowextension.cpp:43
msgid "Activer le plein écran : _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\windowextension.cpp:44
#: d:\florian\programmation\gamedevelop2\gdl\gdl\windowextension.cpp:59
#: d:\florian\programmation\gamedevelop2\gdl\gdl\windowextension.cpp:75
msgid "Fenêtre de jeu"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\windowextension.cpp:49
msgid "Activer le plein écran"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\windowextension.cpp:56
msgid "Changer la taille de l'écran"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\windowextension.cpp:57
msgid "Cette action change la taille de la fenêtre de jeu."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\windowextension.cpp:58
msgid "Changer la taille de la fenêtre de jeu en _PARAM1_x_PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\windowextension.cpp:66
msgid "Utiliser cette taille pour la taille par défaut des caméras des scènes ?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\windowextension.cpp:72
msgid "Changer l'icône de la fenêtre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\windowextension.cpp:73
msgid "Cette action change l'icône de la fenêtre de jeu."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\windowextension.cpp:74
msgid "Utiliser _PARAM1_ en tant qu'icone pour la fenêtre de jeu."
msgstr ""
#: d:\florian\programmation\gamedevelop2\gdl\gdl\windowextension.cpp:80
msgid "Nom de l'image à utiliser en tant qu'icône"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:44
msgid "Algorithme de chiffrement AES"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:45
msgid "Extension permettant de chiffrer des fichiers avec l'algorithme AES."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:52
msgid "Crypter un fichier"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:53
msgid "Crypte un fichier avec AES."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:54
msgid "Crypter le fichier _PARAM0_ en _PARAM1_ avec AES"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:55
#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:72
msgid "Cryptage"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:59
#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:76
msgid "Fichier source"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:60
#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:77
msgid "Fichier de destination"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:61
#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:78
msgid "Mot de passe ( 24 caractères )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:69
msgid "Décrypter un fichier"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:70
msgid "Décrypter un fichier avec AES."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:71
msgid "Décrypter le fichier _PARAM0_ en _PARAM1_ avec AES"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:45
msgid "Automatisme de recherche de chemin ( Pathfinding A* )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:46
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:53
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:289
msgid "Automatisme permettant de déplacer les objets en évitant les obstacles."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:51
msgid "Recherche de chemin"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:52
msgid "AStar"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:64
msgid "Déplacement vers une position"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:65
msgid "Déplace l'objet vers une position"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:66
msgid "Déplacer _PARAM0_ vers _PARAM3_;_PARAM4_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:74
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:442
msgid "Position X de la destination"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:75
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:449
msgid "Position Y de la destination"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:83
msgid "Change la vitesse de déplacement sur le chemin"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:84
msgid "Faire _PARAM3__PARAM2_ à la vitesse de _PARAM0_ sur le chemin"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:100
msgid "Teste la vitesse de déplacement sur le chemin"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:101
msgid "La vitesse de déplacement de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:117
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:134
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:407
msgid "Difficulté de passage"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:118
msgid "Change la difficulté de passage au dessus de l'objet. 9 est un obstacle infranchissable."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:119
msgid "Faire _PARAM3__PARAM2_ à la difficulté de passage au dessus de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:120
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:137
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:407
msgid "Obstacles"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:126
msgid "Difficulté ( 0 à 9 )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:135
msgid "Teste la difficulté de passage au dessus de l'objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:136
msgid "La difficulté de passage au dessus de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:143
msgid "Difficulté"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:152
msgid "Chemin trouvé"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:153
msgid "Renvoi vrai si un chemin a été trouvé"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:154
msgid "Un chemin a été trouvé pour _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:167
msgid "Destination atteinte"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:168
msgid "Renvoi vrai si la destination de l'objet a été atteinte"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:169
msgid "_PARAM0_ a atteint sa destination"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:181
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:200
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:456
msgid "Largeur de la grille virtuelle"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:182
msgid "Change la largeur des cellules de la grille virtuelle."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:183
msgid "Faire _PARAM4__PARAM3_ à la largeur des cellules de la grille virtuelle"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:184
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:203
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:220
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:238
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:456
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:464
msgid "Paramétrage global"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:191
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:210
msgid "Largeur ( pixels )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:201
msgid "Teste la largeur des cellules de la grille virtuelle."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:202
msgid "La largeur des cellules de la grille virtuelle est _PARAM4_ à _PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:217
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:235
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:464
msgid "Hauteur de la grille virtuelle"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:218
msgid "Change la hauteur des cellules de la grille virtuelle."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:219
msgid "Faire _PARAM4__PARAM3_ à la hauteur des cellules de la grille virtuelle"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:227
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:245
msgid "Hauteur ( pixels )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:236
msgid "Teste la hauteur des cellules de la grille virtuelle."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:237
msgid "La hauteur des cellules de la grille virtuelle est _PARAM4_ à _PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:253
msgid "Changer la position sur le chemin"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:254
msgid "Change l'état d'avancement de l'objet sur le chemin calculé."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:255
msgid "Faire _PARAM3__PARAM2_ à l'état de l'avancement de l'objet sur le chemin calculé"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:270
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:330
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:472
msgid "Bordure gauche"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:271
msgid "Teste la taille, en cases virtuelles, de la bordure gauche de l'objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:272
msgid "La bordure gauche de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:279
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:294
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:309
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:324
msgid "Largeur ( en cases virtuelles )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:285
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:347
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:478
msgid "Bordure droite"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:286
msgid "Teste la taille, en cases virtuelles, de la bordure droite de l'objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:287
msgid "La bordure droite de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:300
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:365
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:484
msgid "Bordure haute"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:301
msgid "Teste la taille, en cases virtuelles, de la bordure haute de l'objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:302
msgid "La bordure haute de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:315
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:383
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:490
msgid "Bordure basse"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:316
msgid "Teste la taille, en cases virtuelles, de la bordure basse de l'objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:317
msgid "La bordure basse de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:331
msgid "Change la taille, en cases virtuelles, de la bordure gauche de l'objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:332
msgid "Faire _PARAM3__PARAM2_ à taille de la bordure gauche de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:339
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:356
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:374
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:392
msgid "Largeur ( Cases virtuelles )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:348
msgid "Change la taille, en cases virtuelles, de la bordure droite de l'objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:349
msgid "Faire _PARAM3__PARAM2_ à taille de la bordure droite de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:366
msgid "Change la taille, en cases virtuelles, de la bordure haute de l'objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:367
msgid "Faire _PARAM3__PARAM2_ à taille de la bordure haute de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:384
msgid "Change la taille, en cases virtuelles, de la bordure basse de l'objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:385
msgid "Faire _PARAM3__PARAM2_ à taille de la bordure basse de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:399
msgid "Vitesse de déplacement"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:399
msgid "Vitesse de déplacement sur le chemin"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:407
msgid "Difficulté de passage au dessus de l'objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:414
msgid "Position X du dernier point de passage"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:421
msgid "Position Y du dernier point de passage"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:428
msgid "Position X du prochain point de passage"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:435
msgid "Position Y du prochain point de passage"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobject.cpp:454
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:133
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:151
msgid "Profondeur"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobject.cpp:455
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:70
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textinitialpositionpanel.cpp:70
msgid "Coordonnée Z"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobject.cpp:456
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:204
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:222
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:323
msgid "Yaw"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobject.cpp:457
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:240
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:258
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:329
msgid "Pitch"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobject.cpp:458
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:276
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:294
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:335
msgid "Roll"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:45
msgid "Objet Boîte 3D"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:46
msgid "Extension permettant d'utiliser des objets boites en 3D."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:51
msgid "Boite en 3D"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:52
msgid "Objet affichant une boite en 3D"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:63
msgid "Modifie la largeur d'une boite 3D."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:64
msgid "Faire _PARAM2__PARAM1_ à la largeur de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:80
msgid "Teste la largeur d'une boite 3D."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:81
msgid "La largeur de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:98
msgid "Modifie la hauteur d'une boite 3D."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:99
msgid "Faire _PARAM2__PARAM1_ à la hauteur de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:116
msgid "Teste la hauteur d'une boite 3D."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:117
msgid "La hauteur de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:134
msgid "Modifie la profondeur d'une boite 3D."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:135
msgid "Faire _PARAM2__PARAM1_ à la profondeur de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:152
msgid "Teste la profondeur d'une boite 3D."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:153
msgid "La profondeur de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:168
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:186
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:317
msgid "Position Z"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:169
msgid "Modifie la position Z d'une boite 3D."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:170
msgid "Faire _PARAM2__PARAM1_ à la position Z de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:187
msgid "Teste la position Z d'une boite 3D."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:188
msgid "La position Z de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:205
msgid "Modifie la rotation yaw d'une boite 3D."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:206
msgid "Faire _PARAM2__PARAM1_ au yaw de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:223
msgid "Teste la rotation yaw d'une boite 3D."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:224
msgid "Le yaw de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:241
msgid "Modifie la rotation pitch d'une boite 3D."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:242
msgid "Faire _PARAM2__PARAM1_ au pitch de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:259
msgid "Teste la rotation pitch d'une boite 3D."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:260
msgid "Le pitch de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:277
msgid "Modifie la rotation roll d'une boite 3D."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:278
msgid "Faire _PARAM2__PARAM1_ au roll de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:295
msgid "Teste la rotation roll d'une boite 3D."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:296
msgid "Le roll de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:311
msgid "Profondeur de la boite 3D"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\common dialogs\extension.cpp:44
msgid "Boites de dialogues communes"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\common dialogs\extension.cpp:45
msgid "Extension permettant d'afficher des boites de dialogues souvent utilisées ( Message, ouverture de fichier... )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\common dialogs\extension.cpp:51
msgid "Afficher une boite de message"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\common dialogs\extension.cpp:52
msgid "Affiche une boite de message avec le texte indiqué, et un bouton ok."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\common dialogs\extension.cpp:53
msgid "Afficher le message \"_PARAM1_\" avec le titre \"_PARAM2_\""
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\common dialogs\extension.cpp:54
#: d:\florian\programmation\gamedevelop2\extensions\common dialogs\extension.cpp:70
#: d:\florian\programmation\gamedevelop2\extensions\common dialogs\extension.cpp:87
#: d:\florian\programmation\gamedevelop2\extensions\common dialogs\extension.cpp:104
msgid "Interfaces"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\common dialogs\extension.cpp:60
#: d:\florian\programmation\gamedevelop2\extensions\common dialogs\extension.cpp:76
#: d:\florian\programmation\gamedevelop2\extensions\common dialogs\extension.cpp:94
#: d:\florian\programmation\gamedevelop2\extensions\common dialogs\extension.cpp:111
msgid "Titre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\common dialogs\extension.cpp:67
msgid "Afficher une fenêtre d'ouverture de fichier"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\common dialogs\extension.cpp:68
msgid ""
"Affiche une fenêtre permettant de choisir un fichier.\n"
"Le nom et répertoire du fichier est enregistré dans la variable de la scène indiquée."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\common dialogs\extension.cpp:69
msgid "Ouvrir une fenêtre de choix de fichier, et enregistrer le résultat dans _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\common dialogs\extension.cpp:75
#: d:\florian\programmation\gamedevelop2\extensions\common dialogs\extension.cpp:92
#: d:\florian\programmation\gamedevelop2\extensions\common dialogs\extension.cpp:109
msgid "Variable de la scène où enregistrer le résultat"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\common dialogs\extension.cpp:77
msgid "Filtres ( Forme : \"TypeDeFichier|*.ext;*.ext2|TypeDeFichier2|*.ext3\" ) ( Windows seulement ) "
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\common dialogs\extension.cpp:84
msgid "Afficher une fenêtre d'entrée de texte"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\common dialogs\extension.cpp:85
msgid ""
"Affiche une fenêtre permettant d'entrer un texte.\n"
"Le texte sera enregistré dans la variable de la scène indiquée."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\common dialogs\extension.cpp:86
msgid "Ouvrir une fenêtre d'entrée de texte, et enregistrer le résultat dans _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\common dialogs\extension.cpp:101
msgid "Afficher une boite de message Oui/Non"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\common dialogs\extension.cpp:102
msgid ""
"Affiche une fenêtre permettant de choisir entre oui ou non.\n"
"La réponse ( \"yes\" ou \"no\" ) sera enregistrée dans la variable de la scène indiquée."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\common dialogs\extension.cpp:103
msgid "Ouvrir une fenêtre Oui/Non, et enregistrer le résultat dans _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:51
msgid "Evenements fonctions"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:52
msgid "Extension permettant d'utiliser des évènements agissant comme des fonctions."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:59
msgid "Lancer une fonction"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:60
msgid "Lance une fonction"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:61
msgid "Lancer _PARAM0_ (_PARAM1_, _PARAM2_, _PARAM3_, _PARAM4_, _PARAM5_, _PARAM6_, _PARAM7_)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:62
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:120
msgid "Fonctions"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:66
msgid "Nom de la fonction"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:67
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:125
msgid "Paramètre 1"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:68
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:126
msgid "Paramètre 2"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:69
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:127
msgid "Paramètre 3"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:70
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:128
msgid "Paramètre 4"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:71
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:129
msgid "Paramètre 5"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:72
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:130
msgid "Paramètre 6"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:73
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:131
msgid "Paramètre 7"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:117
msgid "Lancer une fonction grâce à une expression"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:118
msgid "Lance une fonction en retrouvant son nom depuis l'expression."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:119
msgid "Lancer la fonction correspondant à _PARAM0_ (_PARAM2_, _PARAM3_, _PARAM4_, _PARAM5_, _PARAM6_, _PARAM7_)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:124
msgid "Expression donnant le nom de la fonction"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:180
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:191
#: d:\florian\programmation\gamedevelop2\extensions\function\functionevent.cpp:227
msgid "Fonction"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:181
msgid "Évènement fonction : L'évènement lancé uniquement grâce à l'action \"Lancer une fonction\""
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:189
msgid "Paramètre de la fonction actuel"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:190
msgid "Renvoi le texte contenue dans un paramètre de la fonction actuellement lancée"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:194
msgid "Numéro du paramètre ( Commence à 0 ! )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\function\functioneventeditordlg.cpp:56
msgid ""
"La fonction et ses sous évènements ne sera executée\n"
"que lorsqu'elle aura été lancée par une action ou une expression."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\function\functioneventeditordlg.cpp:66
msgid "Nom de la fonction ( Doit être unique ) :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\function\functioneventeditordlg.cpp:78
msgid "Utiliser les objets concernés du contexte qui appelle la fonction"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\function\functioneventeditordlg.cpp:79
msgid "Oublier les objets déjà concernés."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\function\functioneventeditordlg.cpp:81
msgid "Lors de l'appel à la fonction"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:46
msgid "Lumières"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:47
msgid "Permet d'afficher des lumières et d'utiliser des obstacles à celles ci."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:52
msgid "Lumière"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:53
msgid "Objet émettant de la lumière"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:65
msgid "Change la couleur de la lumière."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:80
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:97
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:261
#: d:\florian\programmation\gamedevelop2\extensions\light\lightobject.cpp:281
msgid "Intensité"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:81
msgid "Modifie l'intensité d'une lumière"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:82
msgid "Faire _PARAM2__PARAM1_ à l'intensité de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:98
msgid "Teste la valeur de l'intensité d'une lumière."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:99
msgid "L'intensité de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:114
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:131
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:266
#: d:\florian\programmation\gamedevelop2\extensions\light\lightobject.cpp:282
msgid "Rayon"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:115
msgid "Modifie le rayon d'une lumière"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:116
msgid "Faire _PARAM2__PARAM1_ au rayon de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:132
msgid "Teste le rayon d'une lumière."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:133
msgid "Le rayon de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:148
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:165
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:271
#: d:\florian\programmation\gamedevelop2\extensions\light\lightobject.cpp:283
msgid "Qualité"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:149
msgid "Modifie la qualité d'une lumière"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:150
msgid "Faire _PARAM2__PARAM1_ à la qualité de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:166
msgid "Teste la valeur de la qualité d'une lumière."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:167
msgid "La qualité de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:182
msgid "Couleur globale"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:183
msgid "Change la couleur de la scène pour une lumière globale."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:184
msgid "Changer la couleur globale de la scène de _PARAM0_ en _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:198
msgid "Rendre une lumière globale"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:199
msgid "Rend une lumière globale ou normale."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:200
msgid "Rendre _PARAM0_ globale : _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:201
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:217
msgid "Type de lumière"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:206
msgid "Rendre la lumière globale"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:214
msgid "Une lumière est globale"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:215
msgid "Renvoi vrai si la lumière est globale."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:216
msgid "_PARAM0_ est une lumière globale"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:287
msgid "Obstacle à la lumière"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:288
msgid "LightObstacle"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:46
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:57
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:75
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:93
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:109
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:127
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:146
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:164
msgid "Associations d'objets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:47
msgid "Extension permettant d'associer virtuellement des objets entre eux et de les retrouver ensuite."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:54
msgid "Lier deux objets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:55
msgid "Lier deux objets ensemble, pour pouvoir retrouver l'un à partir de l'autre."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:56
msgid "Lier _PARAM3_ et _PARAM4_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:72
msgid "Délier deux objets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:73
msgid "Délier deux objets."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:74
msgid "Délier _PARAM3_ et _PARAM4_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:90
msgid "Délier tous les objets d'un objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:91
msgid "Délier tous les objets d'un objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:92
msgid "Délier tous les objets liés à _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:106
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:143
msgid "Prendre en compte tous les objets liés"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:107
msgid ""
"Prends en compte tous les objets liés à un objet pour les prochaines conditions et actions.\n"
"La condition renvoie faux si aucun objet n'a été pris en compte."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:108
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:145
msgid "Prendre en compte tous les objets liés à _PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:124
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:161
msgid "Prendre en compte des objets liés"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:125
msgid ""
"Prends en compte des objets liés à un objet pour les prochaines conditions et actions.\n"
"La condition renvoie faux si aucun objet n'a été pris en compte."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:126
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:163
msgid "Prendre en compte tous les objets \"_PARAM5_\" liés à _PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:136
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:173
msgid "Objets liés à prendre en compte"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:144
msgid "Prends en compte tous les objets liés à un objet pour les prochaines actions."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:162
msgid "Prends en compte des objets liés à un objet pour les prochaines actions."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:48
msgid "Fonctionnalités réseau"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:49
msgid "Extension permettant de communiquer entre plusieurs jeux."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:56
msgid "Ajouter un destinataire"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:57
msgid "Ajoute l'ordinateur ayant l'adresse IP indiquée comme destinataire des données envoyées."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:58
msgid "Ajouter _PARAM0_ en destinataire"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:59
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:74
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:113
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:129
msgid "Réseau : Envoi"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:63
msgid "Adresse IP du destinataire"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:64
msgid "Port du destinataire (Par défaut : 50001)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:71
msgid "Supprimer tous les destinataires"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:72
msgid "Vide la liste des destinataires des données envoyées"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:73
msgid "Vider la liste des destinataires"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:84
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:86
msgid "Initialiser la réception de données"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:85
msgid "Initialise le réseau afin de pouvoir recevoir des données depuis d'autres ordinateurs."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:87
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:101
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:144
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:156
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:164
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:170
msgid "Réseau : Reception"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:91
msgid "Port d'écoute (Par défaut : 50001)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:98
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:100
msgid "Arrêter la réception de données"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:99
msgid "Arrête la réception de données."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:110
msgid "Envoyer une valeur"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:111
msgid "Envoi une valeur aux destinataires"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:112
msgid "Envoyer la valeur _PARAM1_ avec l'intitulé _PARAM0_ aux destinataires"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:126
msgid "Envoyer un texte"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:127
msgid "Envoi un texte aux destinataires"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:128
msgid "Envoyer le texte _PARAM1_ avec l'intitulé _PARAM0_ aux destinataires"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:141
msgid "Recevoir les données en attente"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:142
msgid ""
"Reçois les données envoyées depuis d'autre ordinateurs.\n"
"Vous pouvez ensuite les consulter avec les expressions appropriées"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:143
msgid "Recevoir les données"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:153
msgid "Supprimer toutes les données reçues en mémoire"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:154
msgid "Supprime toutes les données reçues et stockées en mémoire"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:155
msgid "Supprimer toutes les données reçues et stockées en mémoire"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:164
msgid "Obtenir le texte d'une donnée"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:164
msgid "Obtenir le texte contenu dans une donnée"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:165
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:171
msgid "Nom de la donnée contenant le texte à récupérer"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:170
msgid "Obtenir la valeur d'une donnée"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:170
msgid "Obtenir la valeur contenue dans une donnée"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:176
msgid "Dernière erreur survenue"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:176
msgid "Obtenir le texte décrivant la dernière erreur survenue."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:176
msgid "Réseau : Erreurs"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:181
msgid "Adresse IP"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:181
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:187
msgid "Permet d'obtenir l'adresse de l'ordinateur sur internet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:182
msgid "Temps au maximum à attendre afin d'obtenir l'adresse ( en secondes ) ( 0 = Pas de limite )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:187
msgid "Adresse IP ( Locale/LAN )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:193
msgid "Mise à jour en réseau automatique"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:194
msgid "NetworkUpdater"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:195
msgid "Automatisme permettant de déplacer automatiquement les objets d'un jeu en réseau"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:204
msgid "Mettre en envoi de données"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:205
msgid ""
"L'automatisme enverra les données de ses objets.\n"
"Assurez vous d'avoir généré les identifiants des objets auparavant"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:206
msgid "Mettre _PARAM0_ en envoi de données"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:207
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:223
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:239
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:252
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:265
msgid "Automatisme Mise à jour en réseau automatique"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:212
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:228
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:244
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:270
msgid "Automatism"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:220
msgid "Mettre en réception de données"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:221
msgid ""
"L'automatisme recevra les données et mettera à jours les objets.\n"
"Assurez vous d'avoir généré les identifiants des objets auparavant"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:222
msgid "Mettre _PARAM0_ en réception de données"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:236
msgid "Changer l'identifiant de l'objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:237
msgid "Chaque objet nécessite un identifiant unique, le même sur tous les ordinateurs, afin d'être identifié et mis à jour"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:238
msgid "Mettre l'identifiant de _PARAM0_ à _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:245
msgid "Identifiant"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:252
msgid "Obtenir l'identifiant de l'objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:262
msgid "Générer les identifiants des objets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:263
msgid ""
"Génère automatiquement des identifiants différents pour les objets indiqués.\n"
"Notez qu'il est préférable d'utiliser cette action en début de scène par exemple, pour assurer que les objets aient\n"
"bien les mêmes identifiants sur les différents ordinateurs."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:264
msgid "Générer des identifiants réseau unique pour _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:291
msgid "Liste des destinataires"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:294
msgid " Port : "
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extension.cpp:42
msgid "Système de particules"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extension.cpp:43
msgid "Extension permettant d'afficher un grand nombre de petites particules."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extension.cpp:49
msgid "Emetteur de particules"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extension.cpp:50
msgid "Objet affichant un grand nombre de petites particules"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:40
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:263
msgid "Force minimale de l'émission"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:41
msgid "Modifie la force minimale d'émission des particules."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:42
msgid "Faire _PARAM2__PARAM1_ à la force minimale d'émission des particules de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:43
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:60
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:183
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:201
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:290
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:307
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:324
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:342
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:359
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:377
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:395
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:412
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:429
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:447
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:572
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:589
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:606
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:623
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:42
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:58
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:280
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:297
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:314
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:331
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:348
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:365
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:382
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:399
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:416
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:433
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:450
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:468
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:486
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:126
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:143
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:161
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:179
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:197
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:213
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:251
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:257
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:263
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:269
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:290
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:305
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:325
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:330
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:335
msgid "Commun"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:57
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:269
msgid "Force maximale de l'émission"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:58
msgid "Modifie la force maximale d'émission des particules."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:59
msgid "Faire _PARAM2__PARAM1_ à la force maximale d'émission des particules de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:74
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:91
msgid "Direction d'émission en X"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:75
msgid "Modifie la direction d'émission des particules en X."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:76
msgid "Faire _PARAM2__PARAM1_ à la direction d'émission des particules en X de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:92
msgid "Teste la direction d'émission des particules en X."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:93
msgid "La direction d'émission des particules en X de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:109
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:126
msgid "Direction d'émission en Y"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:110
msgid "Modifie la direction d'émission des particules en Y."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:111
msgid "Faire _PARAM2__PARAM1_ à la direction d'émission des particules en Y de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:127
msgid "Teste la direction d'émission des particules en Y."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:128
msgid "La direction d'émission des particules en Y de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:144
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:162
msgid "Direction d'émission en Z"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:145
msgid "Modifie la direction d'émission des particules en Z."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:146
msgid "Faire _PARAM2__PARAM1_ à la direction d'émission des particules en Z de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:163
msgid "Teste la direction d'émission des particules en Z."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:164
msgid "La direction d'émission des particules en Z de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:180
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:198
msgid "Angle d'émission"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:181
msgid "Modifie l'angle d'émission."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:182
msgid "Faire _PARAM2__PARAM1_ à l'angle d'émission de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:199
msgid "Teste la valeur de l'angle d'émission de l'émetteur."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:200
msgid "L'angle d'émission de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:215
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:233
msgid "Angle d'émission 1"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:216
msgid "Modifie l'angle d'émission n°1."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:217
msgid "Faire _PARAM2__PARAM1_ à l'angle d'émission n°1 de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:234
msgid "Teste la valeur de l'angle d'émission n°1 de l'émetteur."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:235
msgid "L'angle d'émission n°1 de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:251
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:269
msgid "Angle d'émission 2"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:252
msgid "Modifie l'angle d'émission n°2."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:253
msgid "Faire _PARAM2__PARAM1_ à l'angle d'émission n°2 de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:270
msgid "Teste la valeur de l'angle d'émission n°2 de l'émetteur."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:271
msgid "L'angle d'émission n°2 de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:287
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:304
msgid "Angle d'ouverture du cône d'émission"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:288
msgid "Modifie l'angle d'ouverture du cône d'émission."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:289
msgid "Faire _PARAM2__PARAM1_ à l'angle d'ouverture du cône d'émission de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:305
msgid "Teste l'angle d'ouverture du cône d'émission de l'émetteur."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:306
msgid "L'angle d'ouverture du cône d'émission de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:321
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:339
msgid "Friction"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:322
msgid "Modifie la friction appliquée aux particules."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:323
msgid "Faire _PARAM2__PARAM1_ à la friction des particules _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:340
msgid "Teste la friction appliquée aux particules."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:341
msgid "La friction des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:356
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:374
msgid "Rayon d'apparition"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:357
msgid ""
"Modifie le rayon d'apparition des particules.\n"
"Nécessite de recréer les particules pour prendre en compte les changements."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:358
msgid "Faire _PARAM2__PARAM1_ au rayon d'apparition des particules de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:375
msgid "Teste le rayon d'apparition des particules."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:376
msgid "Le rayon d'apparition des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:392
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:409
msgid "Temps de vie minimum"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:393
msgid ""
"Modifie le temps de vie minimum des particules.\n"
"Nécessite de recréer les particules pour prendre en compte les changements."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:394
msgid "Faire _PARAM2__PARAM1_ au temps de vie minimum des particules de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:410
msgid "Teste la valeur du temps de vie minimum des particules."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:411
msgid "Le temps de vie minimum des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:426
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:444
msgid "Temps de vie maximum"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:427
msgid ""
"Modifie le temps de vie maximum des particules.\n"
"Nécessite de recréer les particules pour prendre en compte les changements."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:428
msgid "Faire _PARAM2__PARAM1_ au temps de vie maximum des particules de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:445
msgid "Teste la valeur du temps de vie maximum des particules."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:446
msgid "Le temps de vie maximum des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:462
msgid "Gravité en X"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:463
msgid "Modifie la direction de la gravité en X."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:464
msgid "Faire _PARAM2__PARAM1_ à la direction de la gravité en X de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:480
msgid "Direction de la gravité en X"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:481
msgid "Teste la direction de la gravité en X."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:482
msgid "La direction de la gravité des particules en X de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:498
msgid "Gravité en Y"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:499
msgid "Modifie la direction de la gravité en Y."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:500
msgid "Faire _PARAM2__PARAM1_ à la direction de la gravité en Y de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:516
msgid "Direction de la gravité en Y"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:517
msgid "Teste la direction de la gravité en Y."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:518
msgid "La direction de la gravité des particules en Y de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:534
msgid "Gravité en Z"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:535
msgid "Modifie la direction de la gravité en Z."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:536
msgid "Faire _PARAM2__PARAM1_ à la direction de la gravité en Z de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:552
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:71
msgid "Direction de la gravité en Z"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:553
msgid "Teste la direction de la gravité en Z."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:554
msgid "La direction de la gravité des particules en Z de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:569
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:586
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:325
msgid "Angle de la gravité"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:570
msgid "Modifie l'angle de la gravité."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:571
msgid "Faire _PARAM2__PARAM1_ à l'angle de la gravité de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:587
msgid "Teste la valeur de l'angle de la gravité de l'émetteur."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:588
msgid "L'angle de la gravité de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:603
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:620
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:330
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:517
msgid "Gravité"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:604
msgid "Modifie la gravité de l'émetteur."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:605
msgid "Faire _PARAM2__PARAM1_ à la gravité de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:621
msgid "Teste la valeur de la gravité de l'émetteur."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:622
msgid "La gravité de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:39
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:47
msgid "Couleur initiale"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:40
msgid "Modifie la couleur initiale des particules."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:41
msgid "Mettre la couleur initiale des particules de _PARAM0_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:55
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:63
msgid "Couleur finale"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:56
msgid "Modifie la couleur finale des particules."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:57
msgid "Mettre la couleur finale des particules de _PARAM0_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:71
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:88
msgid "Couleur rouge, paramètre 1"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:72
msgid "Modifie le paramètre 1 de la couleur rouge."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:73
msgid "Faire _PARAM2__PARAM1_ au paramètre 1 de la couleur rouge de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:89
msgid "Teste le paramètre 1 de la couleur rouge"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:90
msgid "Le paramètre 1 de la couleur rouge de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:105
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:122
msgid "Couleur rouge, paramètre 2"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:106
msgid "Modifie le paramètre 2 de la couleur rouge."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:107
msgid "Faire _PARAM2__PARAM1_ au paramètre 2 de la couleur rouge de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:123
msgid "Teste le paramètre 2 de la couleur rouge"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:124
msgid "Le paramètre 2 de la couleur rouge de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:139
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:156
msgid "Couleur bleu, paramètre 1"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:140
msgid "Modifie le paramètre 1 de la couleur bleu."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:141
msgid "Faire _PARAM2__PARAM1_ au paramètre 1 de la couleur bleu de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:157
msgid "Teste le paramètre 1 de la couleur bleu"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:158
msgid "Le paramètre 1 de la couleur bleu de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:173
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:190
msgid "Couleur bleu, paramètre 2"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:174
msgid "Modifie le paramètre 2 de la couleur bleu."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:175
msgid "Faire _PARAM2__PARAM1_ au paramètre 2 de la couleur bleu de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:191
msgid "Teste le paramètre 2 de la couleur bleu"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:192
msgid "Le paramètre 2 de la couleur bleu de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:207
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:224
msgid "Couleur vert, paramètre 1"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:208
msgid "Modifie le paramètre 1 de la couleur vert."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:209
msgid "Faire _PARAM2__PARAM1_ au paramètre 1 de la couleur vert de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:225
msgid "Teste le paramètre 1 de la couleur vert"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:226
msgid "Le paramètre 1 de la couleur vert de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:242
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:259
msgid "Couleur vert, paramètre 2"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:243
msgid "Modifie le paramètre 2 de la couleur vert."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:244
msgid "Faire _PARAM2__PARAM1_ au paramètre 2 de la couleur vert de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:260
msgid "Teste le paramètre 2 de la couleur vert"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:261
msgid "Le paramètre 2 de la couleur vert de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:277
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:294
msgid "Taille, paramètre 1"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:278
msgid "Modifie le paramètre 1 de la taille des particules."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:279
msgid "Faire _PARAM2__PARAM1_ au paramètre 1 de la taille des particules de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:295
msgid "Teste le paramètre 1 de la taille des particules"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:296
msgid "Le paramètre 1 de la taille des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:311
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:328
msgid "Taille, paramètre 2"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:312
msgid "Modifie le paramètre 2 de la taille des particules."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:313
msgid "Faire _PARAM2__PARAM1_ au paramètre 2 de la taille des particules de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:329
msgid "Teste le paramètre 2 de la taille des particules"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:330
msgid "Le paramètre 2 de la taille des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:345
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:362
msgid "Angle, paramètre 1"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:346
msgid "Modifie le paramètre 1 de l'angle des particules."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:347
msgid "Faire _PARAM2__PARAM1_ au paramètre 1 de l'angle des particules de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:363
msgid "Teste le paramètre 1 de l'angle des particules"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:364
msgid "Le paramètre 1 de l'angle des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:379
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:396
msgid "Angle, paramètre 2"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:380
msgid "Modifie le paramètre 2 de l'angle des particules."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:381
msgid "Faire _PARAM2__PARAM1_ au paramètre 2 de l'angle des particules de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:397
msgid "Teste le paramètre 2 de l'angle des particules"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:398
msgid "Le paramètre 2 de l'angle des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:413
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:430
msgid "Transparence, paramètre 1"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:414
msgid "Modifie le paramètre 1 de la transparence des particules."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:415
msgid "Faire _PARAM2__PARAM1_ au paramètre 1 de la transparence des particules de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:431
msgid "Teste le paramètre 1 de la transparence des particules"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:432
msgid "Le paramètre 1 de la transparence des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:447
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:465
msgid "Transparence, paramètre 2"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:448
msgid "Modifie le paramètre 2 de la transparence des particules."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:449
msgid "Faire _PARAM2__PARAM1_ au paramètre 2 de la transparence des particules de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:466
msgid "Teste le paramètre 2 de la transparence des particules"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:467
msgid "Le paramètre 2 de la transparence des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:483
msgid "Plus aucune particules"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:484
msgid "Renvoi vrai si l'objet n'émet plus aucune particule, pour pouvoir par exemple le détruire ensuite."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:485
msgid "_PARAM0_ n'émet plus de particules"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:39
msgid "Recréer les particules"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:40
msgid "Efface et recréé les particules, pour prendre en compte par exemple les changements au niveau du paramétrage."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:41
msgid "Recréer les particules de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:54
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:239
msgid "Paramètre 1 du rendu"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:55
msgid ""
"Modifie le premier paramètre du rendu ( Taille/Longueur ).\n"
"Nécessite de recréer les particules pour prendre en compte les changements."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:56
msgid "Faire _PARAM2__PARAM1_ au paramètre 1 du rendu de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:72
msgid "Teste la valeur du paramètre 1 de rendu ( Taille/Longueur )."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:73
msgid "Le 1er paramètre du rendu de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:88
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:105
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:245
msgid "Paramètre 2 du rendu"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:89
msgid ""
"Modifie le second paramètre du rendu ( Taille/Longueur ).\n"
"Nécessite de recréer les particules pour prendre en compte les changements."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:90
msgid "Faire _PARAM2__PARAM1_ au paramètre 2 du rendu de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:106
msgid "Teste la valeur du paramètre 2 de rendu ( Taille/Longueur )."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:107
msgid "Le 2nd paramètre du rendu de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:123
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:140
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:251
msgid "Capacité"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:124
msgid "Modifie la capacité de l'émetteur."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:125
msgid "Faire _PARAM2__PARAM1_ à la capacité de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:141
msgid "Teste la capacité de l'émetteur."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:142
msgid "La capacité de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:158
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:176
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:257
msgid "Flux"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:159
msgid "Modifie le flux de l'émetteur."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:160
msgid "Faire _PARAM2__PARAM1_ au flux de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:177
msgid "Teste le flux de l'émetteur."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:178
msgid "Le flux de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:195
msgid "Modifie l'image des particules ( si affichée )."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:196
msgid "Changer l'image des particules de _PARAM0_ en _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:202
msgid "Nouvelle image"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:211
msgid "Teste le nom de l'image affichée par les particules."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:212
msgid "L'image affichée par les particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:227
msgid "Image des particules"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:227
msgid "Nom de l'image affichée par les particules"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:227
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:233
msgid "Particules"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:233
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobject.cpp:629
msgid "Nombre de particules"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:275
msgid "Direction X de l'émission"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:280
msgid "Direction Y de l'émission"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:285
msgid "Direction Z de l'émission"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:290
msgid "Angle de l'émission"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:295
msgid "Angle A de l'émission"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:300
msgid "Angle B de l'émission"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:305
msgid "Rayon de la zone d'émission"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:310
msgid "Gravité en X des particules"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:315
msgid "Gravité en Y des particules"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:320
msgid "Gravité en Z des particules"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:330
msgid "Valeur de la gravité"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:335
msgid "Friction des particules"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:340
msgid "Temps de vie minimal des particules"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:345
msgid "Temps de vie maximal des particules"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:350
msgid "Paramètre 1 de la couleur rouge"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:355
msgid "Paramètre 2 de la couleur rouge"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:360
msgid "Paramètre 1 de la couleur bleue"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:365
msgid "Paramètre 2 de la couleur bleue"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:370
msgid "Paramètre 1 de la couleur vert"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:375
msgid "Paramètre 2 de la couleur vert"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:380
msgid "Paramètre 1 de la transparence"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:385
msgid "Paramètre 2 de la transparence"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:390
msgid "Paramètre 1 de la taille"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:395
msgid "Paramètre 2 de la taille"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:400
msgid "Paramètre 1 de l'angle"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:405
msgid "Paramètre 2 de l'angle"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:45
msgid "Automatisme Chemin"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:46
msgid "Automatisme permettant de déplacer les objets sur un chemin prédéfini"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:51
msgid "Chemin"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:52
msgid "Path"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:53
msgid "Automatisme permettant de déplacer les objets sur un chemin prédéfini."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:64
msgid "Dé/Activer les allers-retours"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:65
msgid "Active ou désactive les aller retours"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:66
msgid "Activer les allers-retours de _PARAM0_ : _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:73
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:89
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:104
msgid "Activer"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:80
msgid "Dé/Activer l'arrêt à la fin du chemin"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:81
msgid "Active ou désactive l'arrêt de l'objet à la fin du chemin."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:82
msgid "Activer l'ârret de _PARAM0_ à la fin du chemin : _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:96
msgid "Allers-retours"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:97
msgid "Renvoie vrai si l'objet effectue des allers-retours"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:98
msgid "_PARAM0_ effectue des allers retours"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:110
msgid "Arrêt à la fin du chemin"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:111
msgid "Renvoie vrai si l'objet s'arrête à la fin de son chemin."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:112
msgid "_PARAM0_ s'arrête à la fin du chemin"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:45
msgid "Automatisme Moteur physique"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:46
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:54
msgid "Automatisme permettant de déplacer les objets comme si ils étaient soumis aux lois de la physique."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:52
msgid "Moteur physique"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:53
msgid "Physics"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:65
msgid "Rendre l'objet statique"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:66
msgid "Rend l'objet statique physiquement"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:67
msgid "Rendre _PARAM0_ statique"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:68
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:84
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:101
msgid "Mouvement"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:81
msgid "Rendre l'objet dynamique"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:82
msgid "Rend l'objet dynamique ( affecté par les forces et les autres objets )."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:83
msgid "Rendre _PARAM0_ dynamique"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:98
msgid "L'objet est dynamique"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:99
msgid "Teste si l'objet est dynamique ( affecté par les forces et les autres objets )."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:100
msgid "_PARAM0_ est dynamique"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:114
msgid "Fixer la rotation"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:115
msgid "Empêche l'objet de tourner."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:116
msgid "Fixer la rotation de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:117
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:189
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:205
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:324
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:397
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:414
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:551
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:567
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:231
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:248
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:267
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:270
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:288
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:307
msgid "Rotation"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:131
msgid "Ajouter une charnière"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:132
msgid ""
"Ajoute une charnière autour de laquelle l'objet va tourner.\n"
"La distance entre la charnière et l'objet restera identique à quand l'action sera appelée."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:133
msgid "Ajouter une charnière à _PARAM0_ à la position _PARAM2_;_PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:134
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:152
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:170
msgid "Joints"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:140
msgid "Position X de la charnière"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:141
msgid "Position Y de la charnière"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:149
msgid "Ajouter une charnière entre deux objets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:150
msgid "Ajoute une charnière autour de laquelle l'objet va tourner. "
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:151
msgid "Ajouter une charnière entre _PARAM0_ et _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:167
msgid "Ajouter une liaison engrenage entre deux objets"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:168
msgid "Ajoute une liaison engrenage autour de laquelle l'objet va tourner. "
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:169
msgid "Ajouter une liaison engrenage entre _PARAM0_ et _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:186
msgid "Rendre la rotation libre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:187
msgid "Permet à l'objet de tourner."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:188
msgid "Permettre à _PARAM0_ de tourner"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:202
msgid "Rotation fixée"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:203
msgid "Teste si l'objet a sa rotation fixée."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:204
msgid "_PARAM0_ a sa rotation fixée"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:218
msgid "Considérer comme un projectile"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:219
msgid "Considérer l'objet comme un projectile, afin de garantir une meilleure gestion des collisions."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:220
msgid "Considérer _PARAM0_ comme un projectile"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:234
msgid "Ne pas considérer comme un projectile"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:235
msgid "Ne pas considérer l'objet comme un projectile, afin d'utiliser une gestion standard des collisions."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:236
msgid "Ne pas considérer _PARAM0_ comme un projectile"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:250
msgid "L'objet est considérée comme un projectile"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:251
msgid "Teste si l'objet est considéré comme un projectile."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:252
msgid "_PARAM0_ est considéré comme un projectile"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:266
msgid "Appliquer une force"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:267
msgid "Applique une force à l'objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:268
msgid "Appliquer à _PARAM0_ une force _PARAM2_;_PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:275
msgid "Composante X"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:276
msgid "Composante Y"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:284
msgid "Appliquer une force ( angle )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:285
msgid "Applique une force à l'objet, en utilisant un angle et une longueur comme coordonnées de cette force."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:286
msgid "Appliquer à _PARAM0_ une force d'angle _PARAM2_ et de longueur _PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:294
msgid "Longueur"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:302
msgid "Appliquer une force vers une position"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:303
msgid "Applique une force, dirigée vers une position, à l'objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:304
msgid "Appliquer à _PARAM0_ une force vers la position _PARAM2_;_PARAM3_ de longeur _PARAM4_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:313
msgid "Longueur de la force"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:321
msgid "Appliquer un moment (rotation)"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:322
msgid "Applique un moment (rotation) à l'objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:323
msgid "Appliquer à _PARAM0_ un moment de valeur _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:330
msgid "Valeur du moment"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:338
msgid "Vitesse linéaire"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:339
msgid "Modifie la vitesse de l'objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:340
msgid "Mettre la vitesse linéaire de _PARAM0_ à _PARAM2_;_PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:347
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:526
msgid "Coordonnée X"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:348
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:527
msgid "Coordonnée Y"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:357
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:534
msgid "Vitesse linéaire en X"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:358
msgid "Teste la vitesse linéaire en X de l'objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:359
msgid "La vitesse linéaire en X de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:367
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:386
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:421
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:439
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:492
msgid "Signe de la comparaison"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:376
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:543
msgid "Vitesse linéaire en Y"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:377
msgid "Teste la vitesse linéaire en Y de l'objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:378
msgid "La vitesse linéaire en Y de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:394
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:411
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:551
msgid "Vitesse angulaire ( de rotation )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:395
msgid "Modifie la vitesse angulaire de l'objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:396
msgid "Mettre la vitesse angulaire de _PARAM0_ à _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:403
msgid "Nouvelle valeur"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:412
msgid "Teste la vitesse angulaire ( Vitesse de rotation ) de l'objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:413
msgid "La vitesse angulaire de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:429
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:465
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:559
msgid "Amortissement linéaire"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:430
msgid "Teste l'amortissement linéaire de l'objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:431
msgid "L'amortissement linéaire de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:448
msgid ""
"Teste si deux objets sont en contact.\n"
"Attention ! Seul les objets spécifiés en premier, si ils sont en collision avec un des autres objets, seront pris en compte pour les prochaines conditions et actions."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:449
msgid "_PARAM0_ est en collision avec un _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:466
msgid "Modifie l'amortissement linéaire de l'objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:467
msgid "Mettre l'amortissement linéaire de _PARAM0_ à _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:482
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:500
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:567
msgid "Amortissement angulaire"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:483
msgid "Teste l'amortissement angulaire de l'objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:484
msgid "L'amortissement angulaire de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:501
msgid "Modifie l'amortissement angulaire de l'objet."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:502
msgid "Mettre l'amortissement angulaire de _PARAM0_ à _PARAM2_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:518
msgid "Modifie la force de gravité"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:519
msgid "Mettre la force de gravité à _PARAM2_;_PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:520
msgid "Options globales"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:551
msgid "Vitesse angulaire"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:107
msgid "Editer l'automatisme"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:109
msgid "Paramètres initiaux"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:113
msgid "Forme du masque de collision :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:115
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:64
msgid "Rectangle"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:118
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:83
msgid "Cercle"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:122
msgid "Objet statique"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:125
msgid "Empecher la rotation"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:129
msgid "Assimilable à un projectile ( meilleure gestion de la collision, mais plus lent )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:134
msgid "Densité de masse :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:141
msgid "Friction :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:143
msgid "0.8"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:148
msgid "Restitution ( Elasticité ) :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:155
msgid "Amortissement linéaire :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:157
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:164
msgid "0.1"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:162
msgid "Amortissement angulaire :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:169
msgid "Paramètres globaux du moteur physique"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:172
msgid "Coordonnées du vecteur de gravité :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:182
msgid "Echelle de taille de la représentation :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:185
msgid "1m ="
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:189
msgid "en X;"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:193
msgid "en Y"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobject.cpp:258
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:121
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:129
msgid "Couleur de remplissage"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobject.cpp:259
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:187
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:205
msgid "Opacité du remplissage"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobject.cpp:260
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:153
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:170
msgid "Taille du contour"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobject.cpp:261
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:137
msgid "Couleur du contour"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobject.cpp:262
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:222
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:239
msgid "Opacité du contour"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:45
msgid "Dessin primitif"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:46
msgid "Extension permettant de dessiner directement des formes et de manipuler des images."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:52
msgid "Dessinateur manuel"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:53
msgid "Objet permettant de dessiner à l'écran"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:65
msgid "Dessine un rectangle à l'écran"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:66
msgid "Dessiner de _PARAM1_;_PARAM2_ à _PARAM3_;_PARAM4_ un rectangle avec _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:67
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:86
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:104
msgid "Dessin"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:71
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:90
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:108
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:128
msgid "Objet dessinateur"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:72
msgid "Position X du point haut gauche"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:73
msgid "Position Y du point haut gauche"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:74
msgid "Position X du point bas droit"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:75
msgid "Position Y du point bas droit"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:84
msgid "Dessine un cercle à l'écran"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:85
msgid "Dessiner en _PARAM1_;_PARAM2_ un cercle de rayon _PARAM3_ avec _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:91
msgid "Position X du centre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:92
msgid "Position Y du centre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:93
msgid "Rayon en pixels"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:102
msgid "Dessine une ligne à l'écran"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:103
msgid "Dessiner de _PARAM1_;_PARAM2_ à _PARAM3_;_PARAM4_ une ligne ( épaisseur : _PARAM5_) avec _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:109
msgid "Position X du point de départ"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:110
msgid "Position Y du point de départ"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:111
msgid "Position X du point d'arrivée"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:112
msgid "Position Y du point d'arrivée"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:113
msgid "Epaisseur en pixels"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:122
msgid "Change la couleur de remplissage pour le dessin."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:123
msgid "Changer la couleur de remplissage de _PARAM0_ en _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:138
msgid "Change la couleur du contour des futurs dessins."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:139
msgid "Changer la couleur du contour de _PARAM0_ en _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:154
msgid "Modifie la taille du contour des futurs dessins."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:155
msgid "Faire _PARAM2__PARAM1_ à la taille du contour de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:161
msgid "Taille en pixels"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:171
msgid "Teste la taille du contour."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:172
msgid "La taille du contour de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:178
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:138
msgid "Taille à tester"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:188
msgid "Modifie la transparence du remplissage des futurs dessins."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:189
msgid "Faire _PARAM2__PARAM1_ à l'opacité du remplissage de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:206
msgid "Teste la valeur de l'opacité du remplissage."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:207
msgid "L'opacité du remplissage de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:223
msgid "Modifie l'opacité du contour des futurs dessins."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:224
msgid "Faire _PARAM2__PARAM1_ à l'opacité du contour de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:240
msgid "Teste la valeur de l'opacité du contour."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:241
msgid "L'opacité du contour de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:262
msgid "Copier une image sur une autre"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:263
msgid ""
"Copie une image sur une autre.\n"
"Notez qu'il est préférable que l'image source reste chargée en mémoire."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:264
msgid "Copier l'image _PARAM1_ sur _PARAM0_ à l'emplacement _PARAM2_;_PARAM3_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:269
msgid "Nom de l'image à modifier"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:45
msgid "Objet d'entrée de texte"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:46
msgid "Extension permettant d'utiliser un objet captant le texte entré au clavier."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:54
msgid "Entrée de texte"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:55
msgid "Objet captant le texte entré au clavier"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:64
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:80
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryobject.cpp:148
msgid "Texte en mémoire"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:65
msgid "Modifier le texte en mémoire de l'objet"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:66
msgid "Faire _PARAM2__PARAM1_ au texte en mémoire de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:67
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:83
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:125
msgid "Texte entré au clavier"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:81
msgid "Teste le texte d'un objet Entré de texte."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:82
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:83
msgid "Le texte de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:96
msgid "De/Activer la capture de la saisie"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:97
msgid "Active ou désactive la capture du texte entré au clavier."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:98
msgid "Activer la capture par _PARAM0_ du texte entré au clavier : _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:112
msgid "Capture de la saisie"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:113
msgid "Teste si l'objet capture le texte entré au clavier."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:114
msgid "_PARAM0_ capture le texte entré au clavier"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:45
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textinitialpositionpanel.cpp:45
msgid "Yaw :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:53
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textinitialpositionpanel.cpp:53
msgid "Pitch :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:61
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textinitialpositionpanel.cpp:61
msgid "Roll :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:72
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textinitialpositionpanel.cpp:72
msgid "Hauteur initiale :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryobject.cpp:149
msgid "Activé ?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryobjecteditor.cpp:61
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:75
msgid "Editer l'objet texte"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:45
msgid "Objet Texte"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:46
msgid "Extension permettant d'utiliser un objet affichant du texte."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:54
msgid "Objet affichant un texte"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:65
msgid "Modifier le texte"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:66
msgid "Modifier le texte d'un objet texte."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:67
msgid "Faire _PARAM2__PARAM1_ au texte de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:81
msgid "Tester le texte"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:82
msgid "Teste le texte d'un objet texte."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:97
msgid "Police de caractère"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:98
msgid "Modifie la police de caractère du texte."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:99
msgid "Changer la police de _PARAM0_ en _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:114
msgid "Modifie la taille du texte."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:115
msgid "Faire _PARAM2__PARAM1_ à la taille du texte de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:131
msgid "Teste la taille du texte."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:132
msgid "La taille du texte de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:148
msgid "Change la couleur du texte. Par défaut, la couleur est le blanc."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:164
msgid "Modifie la transparence d'un objet texte."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:181
msgid "Teste la valeur de l'opacité ( transparence ) d'un objet texte."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:199
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:214
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobject.cpp:214
msgid "Lissage"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:200
msgid "Active ou désactive le lissage d'un texte."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:201
msgid "Liser _PARAM0_ : _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:207
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:108
msgid "Lisser le texte"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:215
msgid "Teste si un objet texte est lissé."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:216
msgid "_PARAM0_ est lissé"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:229
msgid "Modifie l'angle d'un objet texte."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:230
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:269
msgid "Faire _PARAM2__PARAM1_ à l'angle de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:246
msgid "Teste la valeur de l'angle d'un objet texte."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:247
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:287
msgid "L'angle de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobject.cpp:211
msgid "Taille de caractères"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:83
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:98
msgid "Autres propriétés"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:90
msgid "Police :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:99
msgid "Taille :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:49
msgid "Evenements à retardement"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:50
msgid "Extension permettant d'utiliser des évènements qui ne se déclenche qu'au bout de l'accumulation d'un certain temps."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:57
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\timedeventeditordlg.cpp:75
msgid "Evenement à retardement"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:58
msgid "Evenement qui ne se déclenche qu'au bout de l'accumulation d'un certain temps"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:66
msgid "Remettre à zéro un évènement retardé"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:67
msgid "Remet à zéro un évènement à retardement"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:68
msgid "Remettre à zéro le(s) évènement(s) retardé(s) _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:69
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:84
msgid "Evenements retardés"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:81
msgid "Remettre à zéro ainsi que les sous évènements"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:82
msgid "Remet à zéro un évènement retardé, ainsi que tous les sous évènements à retardement qu'il contient."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:83
msgid "Remettre à zéro le(s) évènement(s) retardé(s) _PARAM0_ et ses sous évènements"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\timedeventeditordlg.cpp:84
msgid ""
"Les conditions et actions seront executés uniquement une fois\n"
"que l'évènement aurait été executé un certain nombre de secondes,\n"
"non nécessairement consécutives."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\timedeventeditordlg.cpp:94
msgid "Executer les conditions/actions au bout de ( en secondes ) :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\timedeventeditordlg.cpp:107
msgid "Nom de l'évènement ( facultatif ) :"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:70
msgid "Objet Video"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:71
msgid "Extension permettant d'utiliser un objet affichant une vidéo."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:77
msgid "Video"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:78
msgid "Objet affichant une vidéo sans son."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:89
msgid "Charger et jouer une vidéo"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:90
msgid "Charge la vidéo et la joue."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:91
msgid "Charger et jouer _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:92
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:97
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:108
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:124
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:140
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:155
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:171
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:186
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:201
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:313
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:319
msgid "Vidéo"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:105
msgid "De/Activer la pause"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:106
msgid "Met ou enlève la pause de la vidéo."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:107
msgid "Mettre en pause _PARAM0_ : _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:113
msgid "Activer la pause ?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:121
msgid "De/Activer le bouclage"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:122
msgid "Met ou enlève le retour automatique au départ de la vidéo."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:123
msgid "Redémarrer _PARAM0_ automatiquement : _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:129
msgid "Activer le bouclage ?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:137
msgid "Relancer la vidéo"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:138
msgid "Redémarre la vidéo depuis le départ."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:139
msgid "Relancer _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:152
msgid "Aller à une position dans la vidéo"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:153
msgid "Modifie la position actuelle dans la vidéo."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:154
msgid "Aller à la position _PARAM1_s de _PARAM0_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:160
msgid "Position ( en secondes )"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:168
msgid "Vidéo en pause ?"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:169
msgid "Renvoi vrai si la vidéo est en pause"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:170
msgid "_PARAM0_ est en pause"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:183
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobject.cpp:228
msgid "Bouclage"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:184
msgid "Renvoi vrai si la vidéo boucle automatiquement."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:185
msgid "_PARAM0_ redémarre automatiquement"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:198
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobject.cpp:229
msgid "Position dans la vidéo"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:199
msgid "Teste la position actuelle dans la vidéo."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:200
msgid "La position de la vidéo de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:206
msgid "Position ( en secondes ) à tester"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:215
msgid "Changer la couleur d'un objet vidéo"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:216
msgid "Change la couleur globale de la vidéo. Par défaut, la couleur est le blanc."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:232
msgid "Modifie la transparence d'un objet vidéo."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:250
msgid "Teste la valeur de l'opacité ( transparence ) d'un objet vidéo."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:267
msgid "Régler l'angle d'un objet vidéo"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:268
msgid "Modifie l'angle d'un objet vidéo."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:285
msgid "Angle d'un objet vidéo"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:286
msgid "Teste la valeur de l'angle d'un objet vidéo."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:313
msgid "Position actuelle dans la vidéo"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:313
msgid "Position actuelle dans la vidéo en secondes"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:319
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobject.cpp:231
msgid "Durée"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:319
msgid "Durée de la vidéo en secondes"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:325
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:78
msgid "Fichier vidéo"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobject.cpp:230
msgid "En pause"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:91
msgid "Les fichiers vidéo doivent être au format vidéo libre Ogg Theora."
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:100
msgid "Jouer la vidéo en boucle"
msgstr ""
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:163
msgid "Choisissez le fichier vidéo à convertir au format Ogg Theora"
msgstr ""