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Conflicts: GDCpp/GDCpp/ObjInstancesHolder.cpp
153 lines
4.2 KiB
C++
153 lines
4.2 KiB
C++
/**
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GDevelop - Tile Map Extension
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Copyright (c) 2014-2015 Victor Levasseur (victorlevasseur52@gmail.com)
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This project is released under the MIT License.
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*/
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#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
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#ifndef TILEMAPOBJECTEDITORCOMMANDS_H
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#define TILEMAPOBJECTEDITORCOMMANDS_H
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#include <wx/cmdproc.h>
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#include "TileSet.h"
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#include "TileMap.h"
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#include <map>
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#include <vector>
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/**
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* Command to change a tile (or a whole rectangle) in a tilemap.
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* (It can also remove a tile using newTileId = -1)
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*/
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class ChangeTileCommand : public wxCommand
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{
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public:
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ChangeTileCommand(TileMap &tileMap, int layer, int col, int row, int newTileId) :
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wxCommand(true), m_tileMap(tileMap), m_layer(layer), m_row(row), m_col(col), m_endCol(col), m_endRow(row), m_newTileId(newTileId)
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{
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m_oldTileId.resize(1);
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};
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ChangeTileCommand(TileMap &tileMap, int layer, int col, int row, int endCol, int endRow, int newTileId) :
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wxCommand(true), m_tileMap(tileMap), m_layer(layer), m_row(row), m_col(col), m_endCol(endCol), m_endRow(endRow), m_newTileId(newTileId)
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{
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m_oldTileId.resize((m_endCol - m_col + 1) * (m_endRow - m_row + 1));
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};
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virtual bool Do()
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{
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for(int col = m_col; col <= m_endCol; col++)
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{
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for(int row = m_row; row <= m_endRow; row++)
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{
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m_oldTileId[(m_endRow - m_row + 1) * (col - m_col) + row - m_row] = m_tileMap.GetTile(m_layer, col, row);
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m_tileMap.SetTile(m_layer, col, row, m_newTileId);
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}
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}
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return true;
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}
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virtual bool Undo()
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{
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for(int col = m_col; col <= m_endCol; col++)
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{
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for(int row = m_row; row <= m_endRow; row++)
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{
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m_tileMap.SetTile(m_layer, col, row, m_oldTileId[(m_endRow - m_row + 1) * (col - m_col) + row - m_row]);
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}
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}
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return true;
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}
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private:
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TileMap &m_tileMap;
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int m_layer;
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int m_col;
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int m_row;
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int m_endCol;
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int m_endRow;
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int m_newTileId;
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std::vector<int> m_oldTileId;
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};
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/**
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* Command to flood fill an area with a tile
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*/
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class FloodFillCommand : public wxCommand
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{
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public:
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FloodFillCommand(TileMap &tileMap, int layer, int col, int row, int newTileId) :
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wxCommand(true), m_tileMap(tileMap), m_layer(layer), m_col(col), m_row(row), m_newTileId(newTileId), m_oldTileId(-1)
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{
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}
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virtual bool Do()
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{
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if (m_col < 0 || m_col >= m_tileMap.GetColumnsCount() || m_row < 0 || m_row >= m_tileMap.GetRowsCount())
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return true; //Out of bound position.
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m_tileChanged.clear();
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m_oldTileId = m_tileMap.GetTile(m_layer, m_col, m_row);
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if (m_newTileId != m_oldTileId) //Beware, flood fill will loop forever if replacing a tile with the same!
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FloodFill(m_col, m_row);
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return true;
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}
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virtual bool Undo()
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{
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//Undo the flood fill : set the old tile id to all the previously changed tiles
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for(int i = 0; i < m_tileChanged.size(); i++)
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{
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m_tileMap.SetTile(m_layer, m_tileChanged[i].first, m_tileChanged[i].second, m_oldTileId);
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}
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return true;
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}
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private:
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void FloodFill(int col, int row)
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{
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int oldTileId = m_tileMap.GetTile(m_layer, col, row);
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m_tileMap.SetTile(m_layer, col, row, m_newTileId);
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m_tileChanged.push_back(std::make_pair(col, row)); //Add the tile to the list of changed tiles
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if(col + 1 < m_tileMap.GetColumnsCount() && m_tileMap.GetTile(m_layer, col + 1, row) == oldTileId)
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{
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FloodFill(col + 1, row);
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}
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if(col - 1 >= 0 && m_tileMap.GetTile(m_layer, col - 1, row) == oldTileId)
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{
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FloodFill(col - 1, row);
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}
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if(row + 1 < m_tileMap.GetRowsCount() && m_tileMap.GetTile(m_layer, col, row + 1) == oldTileId)
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{
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FloodFill(col, row + 1);
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}
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if(row - 1 >= 0 && m_tileMap.GetTile(m_layer, col, row - 1) == oldTileId)
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{
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FloodFill(col, row - 1);
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}
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}
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TileMap &m_tileMap;
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int m_layer;
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int m_col;
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int m_row;
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int m_newTileId;
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int m_oldTileId;
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std::vector<std::pair<int, int> > m_tileChanged;
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};
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#endif
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#endif
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