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GDevelop/Extensions/PlatformBehavior/PlatformBehavior.h
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2016-05-16 22:31:33 +02:00

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/**
GDevelop - Platform Behavior Extension
Copyright (c) 2013-2016 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#ifndef PLATFORMBEHAVIOR_H
#define PLATFORMBEHAVIOR_H
#include "GDCpp/Runtime/Project/Behavior.h"
#include "GDCpp/Runtime/Project/Object.h"
#include <SFML/System/Vector2.hpp>
class ScenePlatformObjectsManager;
class RuntimeScene;
namespace gd { class SerializerElement; }
#if defined(GD_IDE_ONLY)
#include <map>
namespace gd { class PropertyDescriptor; }
namespace gd { class Project; }
namespace gd { class Layout; }
#endif
/**
* \brief Behavior that mark object as being a platform for objects using
* PlatformerObject behavior.
*/
class GD_EXTENSION_API PlatformBehavior : public Behavior
{
public:
PlatformBehavior();
virtual ~PlatformBehavior();
virtual Behavior* Clone() const { return new PlatformBehavior(*this); }
/**
* \brief Return the object owning this behavior.
*/
RuntimeObject * GetObject() const { return object; }
/**
* \brief The different types of platforms.
*/
enum PlatformType
{
NormalPlatform,
Jumpthru,
Ladder
};
/**
* \brief Return the object owning this behavior.
*/
PlatformType GetPlatformType() const { return platformType; }
/**
* \brief Change the platform type
* \param platformType The new platform type ("Platform", "Jumpthru" or "Ladder").
*/
void ChangePlatformType(const gd::String & platformType_);
/**
* \brief Return true if the platform can be grabbed by platformer objects.
*/
bool CanBeGrabbed() const { return canBeGrabbed; }
/**
* \brief Return the offset applied when testing if an object is at the
* right position on Y axis to grab the platform ledge.
*/
double GetYGrabOffset() const { return yGrabOffset; }
virtual void UnserializeFrom(const gd::SerializerElement & element);
#if defined(GD_IDE_ONLY)
virtual std::map<gd::String, gd::PropertyDescriptor> GetProperties(gd::Project & project) const;
virtual bool UpdateProperty(const gd::String & name, const gd::String & value, gd::Project & project);
virtual void SerializeTo(gd::SerializerElement & element) const;
#endif
private:
virtual void OnActivate();
virtual void OnDeActivate();
virtual void DoStepPreEvents(RuntimeScene & scene);
virtual void DoStepPostEvents(RuntimeScene & scene);
RuntimeScene * parentScene; ///< The scene the object belongs to.
ScenePlatformObjectsManager * sceneManager; ///< The platform objects manager associated to the scene.
bool registeredInManager; ///< True if the behavior is registered in the list of platforms of the scene.
PlatformType platformType;
bool canBeGrabbed; ///< True if the platform ledges can be grabbed by platformer objects.
double yGrabOffset;
};
#endif // PLATFORMBEHAVIOR_H