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175 lines
6.3 KiB
C++
175 lines
6.3 KiB
C++
/**
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GDevelop - Timed Event Extension
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Copyright (c) 2011-2016 Florian Rival (Florian.Rival@gmail.com)
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This project is released under the MIT License.
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*/
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#if defined(GD_IDE_ONLY)
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#include "GDCore/Events/Serialization.h"
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#include "GDCore/Serialization/SerializerElement.h"
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#include "TimedEvent.h"
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#include "GDCpp/Runtime/RuntimeScene.h"
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#include "GDCpp/Runtime/TinyXml/tinyxml.h"
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#include "GDCore/Events/CodeGeneration/EventsCodeGenerator.h"
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#include "GDCore/Events/CodeGeneration/EventsCodeGenerationContext.h"
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#include "GDCore/Events/CodeGeneration/ExpressionsCodeGeneration.h"
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#include "GDCore/Events/Serialization.h"
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#include "GDCore/IDE/Dialogs/EventsEditor/EventsRenderingHelper.h"
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#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorItemsAreas.h"
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#include "GDCore/IDE/Dialogs/EventsEditor/EventsEditorSelection.h"
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#include "GDCore/Tools/Localization.h"
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#include "TimedEventEditorDlg.h"
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using namespace std;
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std::vector< TimedEvent* > TimedEvent::codeGenerationCurrentParents;
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TimedEvent::TimedEvent() :
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BaseEvent()
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{
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}
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TimedEvent::~TimedEvent()
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{
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}
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vector < gd::InstructionsList* > TimedEvent::GetAllConditionsVectors()
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{
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vector < gd::InstructionsList* > allConditions;
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allConditions.push_back(&conditions);
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return allConditions;
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}
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vector < gd::InstructionsList* > TimedEvent::GetAllActionsVectors()
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{
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vector < gd::InstructionsList* > allActions;
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allActions.push_back(&actions);
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return allActions;
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}
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vector < gd::Expression* > TimedEvent::GetAllExpressions()
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{
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vector < gd::Expression* > allExpressions;
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allExpressions.push_back(&timeout);
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return allExpressions;
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}
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vector < const gd::InstructionsList* > TimedEvent::GetAllConditionsVectors() const
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{
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vector < const gd::InstructionsList* > allConditions;
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allConditions.push_back(&conditions);
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return allConditions;
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}
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vector < const gd::InstructionsList* > TimedEvent::GetAllActionsVectors() const
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{
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vector < const gd::InstructionsList* > allActions;
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allActions.push_back(&actions);
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return allActions;
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}
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vector < const gd::Expression* > TimedEvent::GetAllExpressions() const
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{
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vector < const gd::Expression* > allExpressions;
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allExpressions.push_back(&timeout);
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return allExpressions;
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}
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void TimedEvent::SerializeTo(gd::SerializerElement & element) const
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{
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element.AddChild("name").SetValue(name);
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element.AddChild("timeout").SetValue(timeout.GetPlainString());
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gd::EventsListSerialization::SerializeInstructionsTo(conditions, element.AddChild("conditions"));
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gd::EventsListSerialization::SerializeInstructionsTo(actions, element.AddChild("actions"));
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gd::EventsListSerialization::SerializeEventsTo(events, element.AddChild("events"));
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}
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void TimedEvent::UnserializeFrom(gd::Project & project, const gd::SerializerElement & element)
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{
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name = element.GetChild("name", 0, "Name").GetValue().GetString();
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timeout = element.GetChild("timeout", 0, "Timeout").GetValue().GetString();
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gd::EventsListSerialization::UnserializeInstructionsFrom(project, conditions, element.GetChild("conditions", 0, "Conditions"));
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gd::EventsListSerialization::UnserializeInstructionsFrom(project, actions, element.GetChild("actions", 0, "Actions"));
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gd::EventsListSerialization::UnserializeEventsFrom(project, events, element.GetChild("events", 0, "Events"));
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}
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/**
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* Render the event in the bitmap
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*/
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void TimedEvent::Render(wxDC & dc, int x, int y, unsigned int width, gd::EventsEditorItemsAreas & areas, gd::EventsEditorSelection & selection, const gd::Platform & platform)
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{
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#if !defined(GD_NO_WX_GUI)
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gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get();
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int border = renderingHelper->instructionsListBorder;
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const int functionTextHeight = 20;
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//Draw header rectangle
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wxRect headerRect(x, y, width, functionTextHeight);
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renderingHelper->DrawNiceRectangle(dc, headerRect);
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//Name
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dc.SetFont( renderingHelper->GetNiceFont().Bold() );
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dc.SetTextForeground(wxColour(0,0,0));
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gd::String nameTxt;
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if ( !name.empty() ) nameTxt = _(" (Name: ")+name + ")";
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dc.DrawText( _("Delayed execution after ")+timeout.GetPlainString()+_(" seconds.")+" "+nameTxt, x + 4, y + 3 );
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//Draw conditions rectangle
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wxRect rect(x, y+functionTextHeight, renderingHelper->GetConditionsColumnWidth()+border, GetRenderedHeight(width, platform)-functionTextHeight);
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renderingHelper->DrawNiceRectangle(dc, rect);
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//Draw actions and conditions
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renderingHelper->DrawConditionsList(conditions, dc,
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x+border,
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y+functionTextHeight+border,
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renderingHelper->GetConditionsColumnWidth()-border, this, areas, selection, platform);
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renderingHelper->DrawActionsList(actions, dc,
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x+renderingHelper->GetConditionsColumnWidth()+border,
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y+functionTextHeight+border,
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width-renderingHelper->GetConditionsColumnWidth()-border*2, this, areas, selection, platform);
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#endif
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}
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unsigned int TimedEvent::GetRenderedHeight(unsigned int width, const gd::Platform & platform) const
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{
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#if !defined(GD_NO_WX_GUI)
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if ( eventHeightNeedUpdate )
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{
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gd::EventsRenderingHelper * renderingHelper = gd::EventsRenderingHelper::Get();
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int border = renderingHelper->instructionsListBorder;
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const int functionTextHeight = 20;
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//Get maximum height needed
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int conditionsHeight = renderingHelper->GetRenderedConditionsListHeight(conditions, renderingHelper->GetConditionsColumnWidth()-border*2, platform);
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int actionsHeight = renderingHelper->GetRenderedActionsListHeight(actions, width-renderingHelper->GetConditionsColumnWidth()-border*2, platform);
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renderedHeight = (( conditionsHeight > actionsHeight ? conditionsHeight : actionsHeight ) + functionTextHeight)+border*2;
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eventHeightNeedUpdate = false;
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}
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return renderedHeight;
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#else
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return 0;
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#endif
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}
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gd::BaseEvent::EditEventReturnType TimedEvent::EditEvent(wxWindow* parent, gd::Project & game, gd::Layout & scene, gd::MainFrameWrapper & mainFrameWrapper)
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{
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#if !defined(GD_NO_WX_GUI)
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TimedEventEditorDlg dialog(parent, *this, game, scene);
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if ( dialog.ShowModal() == 0 ) return Cancelled;
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#endif
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return ChangesMade;
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}
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#endif
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