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107 lines
2.8 KiB
C++
107 lines
2.8 KiB
C++
/**
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GDevelop - Tile Map Extension
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Copyright (c) 2014-2015 Victor Levasseur (victorlevasseur52@gmail.com)
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This project is released under the MIT License.
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*/
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#ifndef RUNTIMETILEMAPOBJECT_H
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#define RUNTIMETILEMAPOBJECT_H
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#include <string>
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#include "GDCpp/Object.h"
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#include "GDCpp/RuntimeObject.h"
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#include "GDCpp/Polygon2d.h"
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#include <memory>
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#include <SFML/Graphics/VertexArray.hpp>
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#include "TileMapProxies.h"
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class SFMLTextureWrapper;
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class RuntimeScene;
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namespace gd { class ImageManager; }
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namespace gd { class InitialInstance; }
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#if defined(GD_IDE_ONLY)
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namespace gd { class Project; }
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namespace gd { class MainFrameWrapper; }
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class wxBitmap;
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class wxWindow;
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#endif
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class GD_EXTENSION_API RuntimeTileMapObject : public RuntimeObject
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{
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public :
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RuntimeTileMapObject(RuntimeScene & scene, const gd::Object & object);
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virtual ~RuntimeTileMapObject() {};
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virtual RuntimeObject * Clone() const { return new RuntimeTileMapObject(*this);}
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virtual bool Draw(sf::RenderTarget & renderTarget);
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virtual float GetWidth() const;
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virtual float GetHeight() const;
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virtual float GetAngle() const {return 0;};
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virtual bool SetAngle(float ang) {return false;};
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virtual void SetWidth(float newWidth) {};
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virtual void SetHeight(float newHeight) {};
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virtual void OnPositionChanged();
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#if defined(GD_IDE_ONLY)
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virtual void GetPropertyForDebugger (unsigned int propertyNb, std::string & name, std::string & value) const;
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virtual bool ChangeProperty(unsigned int propertyNb, std::string newValue);
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virtual unsigned int GetNumberOfProperties() const;
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#endif
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virtual std::vector<Polygon2d> GetHitBoxes() const;
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float GetTileWidth() const;
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float GetTileHeight() const;
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float GetMapWidth() const;
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float GetMapHeight() const;
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void SetMapSize(int width, int height);
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float GetTile(int layer, int column, int row);
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void SetTile(int layer, int column, int row, int tileId);
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float GetColumnAt(float x);
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float GetRowAt(float y);
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std::string SaveAsString() const;
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void LoadFromString(const std::string &str);
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void ChangeTexture(const std::string &textureName, RuntimeScene &scene);
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TileSetProxy tileSet;
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TileMapProxy tileMap;
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private:
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sf::VertexArray vertexArray;
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std::vector<Polygon2d> hitboxes;
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bool needGeneration;
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std::shared_ptr<SFMLTextureWrapper> texture;
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float oldX;
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float oldY;
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};
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bool GD_EXTENSION_API SingleTileCollision(std::map<std::string, std::vector<RuntimeObject*>*> tileMapList,
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int layer,
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int column,
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int row,
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std::map<std::string, std::vector<RuntimeObject*>*> objectLists,
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bool conditionInverted);
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RuntimeObject * CreateRuntimeTileMapObject(RuntimeScene & scene, const gd::Object & object);
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#endif
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