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GDevelop/Extensions/TextEntryObject/TextEntryObject.h
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/**
GDevelop - TextEntry Object Extension
Copyright (c) 2011-2013 Florian Rival (Florian.Rival@gmail.com)
This project is released under the MIT License.
*/
#ifndef TEXTENTRYOBJECT_H
#define TEXTENTRYOBJECT_H
#include "GDCpp/Runtime/Project/Object.h"
#include "GDCpp/Runtime/RuntimeObject.h"
class RuntimeScene;
/**
* \brief Simple object which stores user keyboard input.
*/
class GD_EXTENSION_API TextEntryObject : public gd::Object {
public:
TextEntryObject(gd::String name_);
virtual ~TextEntryObject(){};
virtual std::unique_ptr<gd::Object> Clone() const {
return gd::make_unique<TextEntryObject>(*this);
}
private:
};
class GD_EXTENSION_API RuntimeTextEntryObject : public RuntimeObject {
public:
RuntimeTextEntryObject(RuntimeScene& scene,
const TextEntryObject& textEntryObject);
virtual ~RuntimeTextEntryObject(){};
virtual std::unique_ptr<RuntimeObject> Clone() const {
return gd::make_unique<RuntimeTextEntryObject>(*this);
}
#if defined(GD_IDE_ONLY)
virtual void GetPropertyForDebugger(std::size_t propertyNb,
gd::String& name,
gd::String& value) const;
virtual bool ChangeProperty(std::size_t propertyNb, gd::String newValue);
virtual std::size_t GetNumberOfProperties() const;
#endif
virtual void Update(const RuntimeScene& scene);
inline void SetString(gd::String str) { text = str; };
const gd::String& GetString() const { return text; };
void Activate(bool activate = true) { activated = activate; };
bool IsActivated() const { return activated; };
private:
gd::String text;
bool activated;
};
#endif // TEXTENTRYOBJECT_H