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945 lines
34 KiB
C++
945 lines
34 KiB
C++
/**
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GDevelop - Particle System Extension
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Copyright (c) 2010-2016 Florian Rival (Florian.Rival@gmail.com)
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This project is released under the MIT License.
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*/
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#if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
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#include <wx/wx.h> //Must be placed first, otherwise we get errors relative to "cannot convert 'const TCHAR*'..." in wx/msw/winundef.h
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#endif
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#include <SFML/Graphics.hpp>
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#include <SFML/OpenGL.hpp>
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#include "GDCore/Tools/Localization.h"
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#include "GDCpp/Runtime/CommonTools.h"
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#include "GDCpp/Runtime/FontManager.h"
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#include "GDCpp/Runtime/ImageManager.h"
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#include "GDCpp/Runtime/Polygon2d.h"
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#include "GDCpp/Runtime/Project/InitialInstance.h"
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#include "GDCpp/Runtime/Project/Object.h"
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#include "GDCpp/Runtime/Project/Project.h"
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#include "GDCpp/Runtime/RuntimeGame.h"
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#include "GDCpp/Runtime/RuntimeScene.h"
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#include "GDCpp/Runtime/Serialization/SerializerElement.h"
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#include "ParticleEmitterObject.h"
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#include "ParticleSystemWrapper.h"
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#if defined(GD_IDE_ONLY)
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#include "GDCore/IDE/Project/ArbitraryResourceWorker.h"
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#include "GDCpp/Runtime/CommonTools.h"
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#include "ParticleEmitterObjectEditor.h"
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#endif
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// clang-format off
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#include <SPK.h>
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#include <SPK_GL.h>
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// clang-format on
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using namespace std;
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ParticleEmitterBase::ParticleEmitterBase()
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: rendererType(Point),
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rendererParam1(3.0f),
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rendererParam2(1.0f),
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additive(false),
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tank(-1),
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flow(45),
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emitterForceMin(45.0f),
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emitterForceMax(85.0f),
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emitterXDirection(0.0f),
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emitterYDirection(1.0f),
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emitterZDirection(0.0f),
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emitterAngleA(0),
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emitterAngleB(90),
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zoneRadius(3.0f),
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particleGravityX(0.0f),
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particleGravityY(0.0f),
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particleGravityZ(0.0f),
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friction(2.0f),
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particleLifeTimeMin(0.5f),
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particleLifeTimeMax(2.5f),
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redParam(Enabled),
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greenParam(Random),
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blueParam(Random),
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alphaParam(Mutable),
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sizeParam(Mutable),
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angleParam(Mutable),
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particleRed1(255.0f),
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particleRed2(255.0f),
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particleGreen1(51),
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particleGreen2(255),
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particleBlue1(51),
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particleBlue2(0.0f),
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particleAlpha1(204),
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particleAlpha2(0.0f),
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particleSize1(100.0f),
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particleSize2(100.0f),
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particleAngle1(0.0f),
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particleAngle2(0.0f),
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particleAlphaRandomness1(0),
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particleAlphaRandomness2(0),
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particleSizeRandomness1(0),
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particleSizeRandomness2(0),
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particleAngleRandomness1(0),
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particleAngleRandomness2(0),
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maxParticleNb(300),
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destroyWhenNoParticles(true),
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particleSystem(NULL) {}
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ParticleEmitterObject::ParticleEmitterObject(gd::String name_)
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: Object(name_)
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#if defined(GD_IDE_ONLY)
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,
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particleEditionSimpleMode(true),
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emissionEditionSimpleMode(true),
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gravityEditionSimpleMode(true)
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#endif
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{
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}
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void ParticleEmitterObject::DoUnserializeFrom(
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gd::Project& project, const gd::SerializerElement& element) {
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ParticleEmitterBase::UnserializeParticleEmitterBaseFrom(element);
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#if defined(GD_IDE_ONLY)
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particleEditionSimpleMode =
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element.GetBoolAttribute("particleEditionSimpleMode");
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emissionEditionSimpleMode =
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element.GetBoolAttribute("emissionEditionSimpleMode");
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gravityEditionSimpleMode =
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element.GetBoolAttribute("gravityEditionSimpleMode");
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#endif
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}
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void ParticleEmitterBase::UnserializeParticleEmitterBaseFrom(
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const gd::SerializerElement& element) {
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tank = element.GetDoubleAttribute("tank");
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flow = element.GetDoubleAttribute("flow");
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emitterForceMin = element.GetDoubleAttribute("emitterForceMin");
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emitterForceMax = element.GetDoubleAttribute("emitterForceMax");
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emitterXDirection = element.GetDoubleAttribute("emitterXDirection");
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emitterYDirection = element.GetDoubleAttribute("emitterYDirection");
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emitterZDirection = element.GetDoubleAttribute("emitterZDirection");
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emitterAngleA = element.GetDoubleAttribute("emitterAngleA");
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emitterAngleB = element.GetDoubleAttribute("emitterAngleB");
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zoneRadius = element.GetDoubleAttribute("zoneRadius");
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particleGravityX = element.GetDoubleAttribute("particleGravityX");
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particleGravityY = element.GetDoubleAttribute("particleGravityY");
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particleGravityZ = element.GetDoubleAttribute("particleGravityZ");
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friction = element.GetDoubleAttribute("friction");
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particleLifeTimeMin = element.GetDoubleAttribute("particleLifeTimeMin");
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particleLifeTimeMax = element.GetDoubleAttribute("particleLifeTimeMax");
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particleRed1 = element.GetDoubleAttribute("particleRed1");
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particleRed2 = element.GetDoubleAttribute("particleRed2");
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particleGreen1 = element.GetDoubleAttribute("particleGreen1");
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particleGreen2 = element.GetDoubleAttribute("particleGreen2");
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particleBlue1 = element.GetDoubleAttribute("particleBlue1");
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particleBlue2 = element.GetDoubleAttribute("particleBlue2");
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particleAlpha1 = element.GetDoubleAttribute("particleAlpha1");
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particleAlpha2 = element.GetDoubleAttribute("particleAlpha2");
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rendererParam1 = element.GetDoubleAttribute("rendererParam1");
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rendererParam2 = element.GetDoubleAttribute("rendererParam2");
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particleSize1 = element.GetDoubleAttribute("particleSize1");
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particleSize2 = element.GetDoubleAttribute("particleSize2");
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particleAngle1 = element.GetDoubleAttribute("particleAngle1");
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particleAngle2 = element.GetDoubleAttribute("particleAngle2");
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particleAlphaRandomness1 =
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element.GetDoubleAttribute("particleAlphaRandomness1");
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particleAlphaRandomness2 =
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element.GetDoubleAttribute("particleAlphaRandomness2");
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particleSizeRandomness1 =
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element.GetDoubleAttribute("particleSizeRandomness1");
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particleSizeRandomness2 =
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element.GetDoubleAttribute("particleSizeRandomness2");
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particleAngleRandomness1 =
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element.GetDoubleAttribute("particleAngleRandomness1");
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particleAngleRandomness2 =
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element.GetDoubleAttribute("particleAngleRandomness2");
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additive = element.GetBoolAttribute("additive");
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destroyWhenNoParticles =
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element.GetBoolAttribute("destroyWhenNoParticles", false);
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textureParticleName = element.GetStringAttribute("textureParticleName");
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maxParticleNb = element.GetIntAttribute("maxParticleNb", 5000);
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{
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gd::String result = element.GetStringAttribute("rendererType");
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if (result == "Line")
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rendererType = Line;
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else if (result == "Quad")
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rendererType = Quad;
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else
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rendererType = Point;
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}
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{
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gd::String result = element.GetStringAttribute("redParam");
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if (result == "Mutable")
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redParam = Mutable;
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else if (result == "Random")
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redParam = Random;
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else
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redParam = Enabled;
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}
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{
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gd::String result = element.GetStringAttribute("greenParam");
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if (result == "Mutable")
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greenParam = Mutable;
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else if (result == "Random")
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greenParam = Random;
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else
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greenParam = Enabled;
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}
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{
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gd::String result = element.GetStringAttribute("blueParam");
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if (result == "Mutable")
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blueParam = Mutable;
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else if (result == "Random")
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blueParam = Random;
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else
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blueParam = Enabled;
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}
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{
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gd::String result = element.GetStringAttribute("alphaParam");
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if (result == "Mutable")
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alphaParam = Mutable;
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else if (result == "Random")
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alphaParam = Random;
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else
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alphaParam = Enabled;
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}
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{
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gd::String result = element.GetStringAttribute("sizeParam");
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if (result == "Mutable")
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sizeParam = Mutable;
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else if (result == "Random")
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sizeParam = Random;
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else
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sizeParam = Nothing;
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}
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{
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gd::String result = element.GetStringAttribute("angleParam");
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if (result == "Mutable")
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angleParam = Mutable;
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else if (result == "Random")
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angleParam = Random;
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else
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angleParam = Nothing;
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}
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}
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#if defined(GD_IDE_ONLY)
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void ParticleEmitterObject::DoSerializeTo(
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gd::SerializerElement& element) const {
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element.SetAttribute("particleEditionSimpleMode", particleEditionSimpleMode);
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element.SetAttribute("emissionEditionSimpleMode", emissionEditionSimpleMode);
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element.SetAttribute("gravityEditionSimpleMode", gravityEditionSimpleMode);
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ParticleEmitterBase::SerializeParticleEmitterBaseTo(element);
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}
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void ParticleEmitterBase::SerializeParticleEmitterBaseTo(
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gd::SerializerElement& element) const {
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element.SetAttribute("tank", tank);
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element.SetAttribute("flow", flow);
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element.SetAttribute("emitterForceMin", emitterForceMin);
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element.SetAttribute("emitterForceMax", emitterForceMax);
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element.SetAttribute("emitterXDirection", emitterXDirection);
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element.SetAttribute("emitterYDirection", emitterYDirection);
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element.SetAttribute("emitterZDirection", emitterZDirection);
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element.SetAttribute("emitterAngleA", emitterAngleA);
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element.SetAttribute("emitterAngleB", emitterAngleB);
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element.SetAttribute("zoneRadius", zoneRadius);
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element.SetAttribute("particleGravityX", particleGravityX);
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element.SetAttribute("particleGravityY", particleGravityY);
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element.SetAttribute("particleGravityZ", particleGravityZ);
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element.SetAttribute("friction", friction);
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element.SetAttribute("particleLifeTimeMin", particleLifeTimeMin);
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element.SetAttribute("particleLifeTimeMax", particleLifeTimeMax);
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element.SetAttribute("particleRed1", particleRed1);
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element.SetAttribute("particleRed2", particleRed2);
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element.SetAttribute("particleGreen1", particleGreen1);
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element.SetAttribute("particleGreen2", particleGreen2);
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element.SetAttribute("particleBlue1", particleBlue1);
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element.SetAttribute("particleBlue2", particleBlue2);
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element.SetAttribute("particleAlpha1", particleAlpha1);
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element.SetAttribute("particleAlpha2", particleAlpha2);
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element.SetAttribute("particleSize1", particleSize1);
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element.SetAttribute("particleSize2", particleSize2);
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element.SetAttribute("particleAngle1", particleAngle1);
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element.SetAttribute("particleAngle2", particleAngle2);
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element.SetAttribute("rendererParam1", rendererParam1);
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element.SetAttribute("rendererParam2", rendererParam2);
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element.SetAttribute("particleAlphaRandomness1", particleAlphaRandomness1);
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element.SetAttribute("particleAlphaRandomness2", particleAlphaRandomness2);
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element.SetAttribute("particleSizeRandomness1", particleSizeRandomness1);
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element.SetAttribute("particleSizeRandomness2", particleSizeRandomness2);
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element.SetAttribute("particleAngleRandomness1", particleAngleRandomness1);
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element.SetAttribute("particleAngleRandomness2", particleAngleRandomness2);
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element.SetAttribute("additive", additive);
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element.SetAttribute("destroyWhenNoParticles", destroyWhenNoParticles);
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element.SetAttribute("textureParticleName", textureParticleName);
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element.SetAttribute("maxParticleNb", (int)maxParticleNb);
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gd::String rendererTypeStr = "Point";
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if (rendererType == Line)
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rendererTypeStr = "Line";
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else if (rendererType == Quad)
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rendererTypeStr = "Quad";
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element.SetAttribute("rendererType", rendererTypeStr);
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gd::String redParamStr = "Enabled";
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if (redParam == Mutable)
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redParamStr = "Mutable";
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else if (redParam == Random)
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redParamStr = "Random";
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element.SetAttribute("redParam", redParamStr);
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gd::String greenParamStr = "Enabled";
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if (greenParam == Mutable)
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greenParamStr = "Mutable";
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else if (greenParam == Random)
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greenParamStr = "Random";
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element.SetAttribute("greenParam", greenParamStr);
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gd::String blueParamStr = "Enabled";
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if (blueParam == Mutable)
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blueParamStr = "Mutable";
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else if (blueParam == Random)
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blueParamStr = "Random";
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element.SetAttribute("blueParam", blueParamStr);
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gd::String alphaParamStr = "Enabled";
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if (alphaParam == Mutable)
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alphaParamStr = "Mutable";
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else if (alphaParam == Random)
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alphaParamStr = "Random";
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element.SetAttribute("alphaParam", alphaParamStr);
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gd::String sizeParamStr = "Nothing";
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if (sizeParam == Mutable)
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sizeParamStr = "Mutable";
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else if (sizeParam == Random)
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sizeParamStr = "Random";
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element.SetAttribute("sizeParam", sizeParamStr);
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gd::String angleParamStr = "Nothing";
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if (angleParam == Mutable)
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angleParamStr = "Mutable";
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else if (angleParam == Random)
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angleParamStr = "Random";
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element.SetAttribute("angleParam", angleParamStr);
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}
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#endif
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void ParticleEmitterBase::CreateParticleSystem() {
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if (particleSystem) delete particleSystem;
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particleSystem = new ParticleSystemWrapper;
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int enabledFlag = 0;
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int mutableFlag = 0;
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int randomFlag = 0;
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if (redParam == Enabled)
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enabledFlag |= SPK::FLAG_RED;
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else if (redParam == Mutable) {
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enabledFlag |= SPK::FLAG_RED;
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mutableFlag |= SPK::FLAG_RED;
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} else if (redParam == Random) {
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enabledFlag |= SPK::FLAG_RED;
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randomFlag |= SPK::FLAG_RED;
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}
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if (greenParam == Enabled)
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enabledFlag |= SPK::FLAG_RED;
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else if (greenParam == Mutable) {
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enabledFlag |= SPK::FLAG_GREEN;
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mutableFlag |= SPK::FLAG_GREEN;
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} else if (greenParam == Random) {
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enabledFlag |= SPK::FLAG_GREEN;
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randomFlag |= SPK::FLAG_GREEN;
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}
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if (blueParam == Enabled)
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enabledFlag |= SPK::FLAG_BLUE;
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else if (blueParam == Mutable) {
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enabledFlag |= SPK::FLAG_BLUE;
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mutableFlag |= SPK::FLAG_BLUE;
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} else if (blueParam == Random) {
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enabledFlag |= SPK::FLAG_BLUE;
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randomFlag |= SPK::FLAG_BLUE;
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}
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if (alphaParam == Enabled)
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enabledFlag |= SPK::FLAG_ALPHA;
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else if (alphaParam == Mutable) {
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enabledFlag |= SPK::FLAG_ALPHA;
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randomFlag |= SPK::FLAG_ALPHA;
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mutableFlag |= SPK::FLAG_ALPHA;
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} else if (alphaParam == Random) {
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enabledFlag |= SPK::FLAG_ALPHA;
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randomFlag |= SPK::FLAG_ALPHA;
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}
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if (sizeParam == Mutable) {
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enabledFlag |= SPK::FLAG_SIZE;
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randomFlag |= SPK::FLAG_SIZE;
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mutableFlag |= SPK::FLAG_SIZE;
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} else if (sizeParam == Random) {
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enabledFlag |= SPK::FLAG_SIZE;
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randomFlag |= SPK::FLAG_SIZE;
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}
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if (angleParam == Mutable) {
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enabledFlag |= SPK::FLAG_ANGLE;
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randomFlag |= SPK::FLAG_ANGLE;
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mutableFlag |= SPK::FLAG_ANGLE;
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} else if (angleParam == Random) {
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enabledFlag |= SPK::FLAG_ANGLE;
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randomFlag |= SPK::FLAG_ANGLE;
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}
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if (rendererType == Quad) enabledFlag |= SPK::PARAM_TEXTURE_INDEX;
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// Create the model
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particleSystem->particleModel =
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SPK::Model::create(enabledFlag, mutableFlag, randomFlag);
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UpdateRedParameters();
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UpdateGreenParameters();
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UpdateBlueParameters();
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UpdateAlphaParameters();
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UpdateSizeParameters();
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UpdateAngleParameters();
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UpdateLifeTime();
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// Create the renderer
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if (rendererType == Line)
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particleSystem->renderer =
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SPK::GL::GLLineRenderer::create(rendererParam1, rendererParam2);
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else if (rendererType == Quad) {
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SPK::GL::GLQuadRenderer* quadRenderer =
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new SPK::GL::GLQuadRenderer(rendererParam1, rendererParam2);
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if (particleSystem->textureParticle) {
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quadRenderer->setTexturingMode(SPK::TEXTURE_2D);
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quadRenderer->setTexture(
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particleSystem->textureParticle->texture.getNativeHandle());
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}
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particleSystem->renderer = quadRenderer;
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} else {
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SPK::GL::GLPointRenderer* pointRenderer =
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SPK::GL::GLPointRenderer::create();
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pointRenderer->setType(SPK::POINT_CIRCLE);
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pointRenderer->setSize(rendererParam1);
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particleSystem->renderer = pointRenderer;
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}
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particleSystem->renderer->enableBlending(true);
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if (additive)
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particleSystem->renderer->setBlendingFunctions(GL_SRC_ALPHA, GL_ONE);
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else
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particleSystem->renderer->setBlendingFunctions(GL_SRC_ALPHA,
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GL_ONE_MINUS_SRC_ALPHA);
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particleSystem->renderer->setTextureBlending(
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GL_MODULATE); // Texture color modulated with particle color
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particleSystem->renderer->enableRenderingHint(
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SPK::DEPTH_TEST, false); // No depth test for performance
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// Create the zone
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particleSystem->zone = SPK::Sphere::create(SPK::Vector3D(0, 0), zoneRadius);
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// Create the emitter
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particleSystem->emitter = SPK::SphericEmitter::create(
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SPK::Vector3D(emitterXDirection, -emitterYDirection, emitterZDirection),
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emitterAngleA / 180.0f * 3.14159f,
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emitterAngleB / 180.0f * 3.14159f);
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particleSystem->emitter->setForce(emitterForceMin, emitterForceMax);
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particleSystem->emitter->setZone(particleSystem->zone);
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particleSystem->emitter->setTank(tank);
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particleSystem->emitter->setFlow(flow);
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// Create the Group
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particleSystem->group =
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SPK::Group::create(particleSystem->particleModel, maxParticleNb);
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particleSystem->group->addEmitter(particleSystem->emitter);
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particleSystem->group->setGravity(
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SPK::Vector3D(particleGravityX, -particleGravityY, particleGravityZ));
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particleSystem->group->setFriction(friction);
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particleSystem->group->setRenderer(particleSystem->renderer);
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// Create the System
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particleSystem->particleSystem = SPK::System::create();
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particleSystem->particleSystem->addGroup(particleSystem->group);
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}
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void ParticleEmitterBase::UpdateRedParameters() {
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if (!particleSystem || !particleSystem->particleModel) return;
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if (redParam == Mutable || redParam == Random)
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particleSystem->particleModel->setParam(
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SPK::PARAM_RED, particleRed1 / 255.0f, particleRed2 / 255.0f);
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else
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particleSystem->particleModel->setParam(SPK::PARAM_RED,
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particleRed1 / 255.0f);
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}
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void ParticleEmitterBase::UpdateGreenParameters() {
|
|
if (!particleSystem || !particleSystem->particleModel) return;
|
|
|
|
if (greenParam == Mutable || greenParam == Random)
|
|
particleSystem->particleModel->setParam(
|
|
SPK::PARAM_GREEN, particleGreen1 / 255.0f, particleGreen2 / 255.0f);
|
|
else
|
|
particleSystem->particleModel->setParam(SPK::PARAM_GREEN,
|
|
particleGreen1 / 255.0f);
|
|
}
|
|
|
|
void ParticleEmitterBase::UpdateBlueParameters() {
|
|
if (!particleSystem || !particleSystem->particleModel) return;
|
|
|
|
if (blueParam == Mutable || blueParam == Random)
|
|
particleSystem->particleModel->setParam(
|
|
SPK::PARAM_BLUE, particleBlue1 / 255.0f, particleBlue2 / 255.0f);
|
|
else
|
|
particleSystem->particleModel->setParam(SPK::PARAM_BLUE,
|
|
particleBlue1 / 255.0f);
|
|
}
|
|
|
|
void ParticleEmitterBase::UpdateAlphaParameters() {
|
|
if (!particleSystem || !particleSystem->particleModel) return;
|
|
|
|
if (alphaParam == Mutable)
|
|
particleSystem->particleModel->setParam(
|
|
SPK::PARAM_ALPHA,
|
|
(particleAlpha1 - particleAlphaRandomness1 / 2.0f) / 255.0f,
|
|
(particleAlpha1 + particleAlphaRandomness1 / 2.0f) / 255.0f,
|
|
(particleAlpha2 - particleAlphaRandomness2 / 2.0f) / 255.0f,
|
|
(particleAlpha2 + particleAlphaRandomness2 / 2.0f) / 255.0f);
|
|
else if (alphaParam == Random)
|
|
particleSystem->particleModel->setParam(
|
|
SPK::PARAM_ALPHA, (particleAlpha1) / 255.0f, (particleAlpha2) / 255.0f);
|
|
else
|
|
particleSystem->particleModel->setParam(SPK::PARAM_ALPHA,
|
|
particleAlpha1 / 255.0f);
|
|
}
|
|
|
|
void ParticleEmitterBase::UpdateSizeParameters() {
|
|
if (!particleSystem || !particleSystem->particleModel) return;
|
|
|
|
if (sizeParam == Mutable)
|
|
particleSystem->particleModel->setParam(
|
|
SPK::PARAM_SIZE,
|
|
(particleSize1 - particleSizeRandomness1 / 2.0f) / 100.0f,
|
|
(particleSize1 + particleSizeRandomness1 / 2.0f) / 100.0f,
|
|
(particleSize2 - particleSizeRandomness2 / 2.0f) / 100.0f,
|
|
(particleSize2 + particleSizeRandomness2 / 2.0f) / 100.0f);
|
|
else if (sizeParam == Random)
|
|
particleSystem->particleModel->setParam(
|
|
SPK::PARAM_SIZE, (particleSize1) / 100.0f, (particleSize2) / 100.0f);
|
|
else
|
|
particleSystem->particleModel->setParam(SPK::PARAM_SIZE,
|
|
particleSize1 / 100.0f);
|
|
}
|
|
|
|
void ParticleEmitterBase::UpdateAngleParameters() {
|
|
if (!particleSystem || !particleSystem->particleModel) return;
|
|
|
|
if (angleParam == Mutable)
|
|
particleSystem->particleModel->setParam(
|
|
SPK::PARAM_ANGLE,
|
|
-(particleAngle1 - particleAngleRandomness1 / 2.0f) / 180.0f * 3.14159f,
|
|
-(particleAngle1 + particleAngleRandomness1 / 2.0f) / 180.0f * 3.14159f,
|
|
-(particleAngle2 - particleAngleRandomness2 / 2.0f) / 180.0f * 3.14159f,
|
|
-(particleAngle2 + particleAngleRandomness2 / 2.0f) / 180.0f *
|
|
3.14159f);
|
|
else if (angleParam == Random)
|
|
particleSystem->particleModel->setParam(
|
|
SPK::PARAM_ANGLE,
|
|
-(particleAngle1) / 180.0f * 3.14159f,
|
|
-(particleAngle2) / 180.0f * 3.14159f);
|
|
else
|
|
particleSystem->particleModel->setParam(
|
|
SPK::PARAM_ANGLE, -particleAngle1 / 180.0f * 3.14159f);
|
|
}
|
|
|
|
void ParticleEmitterBase::UpdateLifeTime() {
|
|
if (!particleSystem || !particleSystem->particleModel) return;
|
|
|
|
particleSystem->particleModel->setLifeTime(particleLifeTimeMin,
|
|
particleLifeTimeMax);
|
|
}
|
|
|
|
RuntimeParticleEmitterObject::RuntimeParticleEmitterObject(
|
|
RuntimeScene& scene, const ParticleEmitterObject& particleEmitterObject)
|
|
: RuntimeObject(scene, particleEmitterObject), hasSomeParticles(true) {
|
|
ParticleEmitterBase::operator=(particleEmitterObject);
|
|
|
|
CreateParticleSystem();
|
|
SetTexture(scene, GetParticleTexture());
|
|
|
|
OnPositionChanged();
|
|
}
|
|
|
|
ParticleEmitterBase::~ParticleEmitterBase() {
|
|
if (particleSystem) delete particleSystem;
|
|
}
|
|
|
|
/**
|
|
* Render object at runtime
|
|
*/
|
|
bool RuntimeParticleEmitterObject::Draw(sf::RenderTarget& renderTarget) {
|
|
// Don't draw anything if hidden
|
|
if (hidden) return true;
|
|
|
|
renderTarget.popGLStates();
|
|
|
|
float xView = renderTarget.getView().getCenter().x * 0.25f;
|
|
float yView = -renderTarget.getView().getCenter().y * 0.25f;
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
|
|
glRotatef(renderTarget.getView().getRotation(), 0, 0, 1);
|
|
glTranslatef(
|
|
-xView, -yView, -75.0f * (renderTarget.getView().getSize().y / 600.0f));
|
|
|
|
SPK::GL::GLRenderer::saveGLStates();
|
|
|
|
GetParticleSystem()->particleSystem->render();
|
|
SPK::GL::GLRenderer::restoreGLStates();
|
|
|
|
renderTarget.pushGLStates();
|
|
|
|
return true;
|
|
}
|
|
|
|
void RuntimeParticleEmitterObject::OnPositionChanged() {
|
|
if (GetParticleSystem() && GetParticleSystem()->zone)
|
|
GetParticleSystem()->zone->setPosition(
|
|
SPK::Vector3D(GetX() * 0.25f, -GetY() * 0.25f, 0));
|
|
}
|
|
|
|
#if defined(GD_IDE_ONLY)
|
|
/**
|
|
* Render object at edittime
|
|
*/
|
|
void ParticleEmitterObject::DrawInitialInstance(gd::InitialInstance& instance,
|
|
sf::RenderTarget& renderTarget,
|
|
gd::Project& project,
|
|
gd::Layout& layout) {
|
|
sf::CircleShape circle(3);
|
|
circle.setPosition(sf::Vector2f(instance.GetX() - 2, instance.GetY() - 2));
|
|
circle.setFillColor(
|
|
sf::Color(GetParticleRed1(), GetParticleGreen1(), GetParticleBlue1()));
|
|
|
|
float emitterAngle = instance.GetAngle() / 180.0 * 3.14159;
|
|
float line1Angle =
|
|
emitterAngle - (GetEmitterAngleB() / 2.0) / 180.0 * 3.14159;
|
|
float line2Angle =
|
|
emitterAngle + (GetEmitterAngleB() / 2.0) / 180.0 * 3.14159;
|
|
|
|
sf::Vertex line1[] = {
|
|
sf::Vertex(
|
|
sf::Vector2f(instance.GetX(), instance.GetY()),
|
|
sf::Color(
|
|
GetParticleRed1(), GetParticleGreen1(), GetParticleBlue1())),
|
|
sf::Vertex(
|
|
sf::Vector2f(cos(line1Angle) * 32 + instance.GetX(),
|
|
sin(line1Angle) * 32 + instance.GetY()),
|
|
sf::Color(
|
|
GetParticleRed2(), GetParticleGreen2(), GetParticleBlue2()))};
|
|
|
|
sf::Vertex line2[] = {
|
|
sf::Vertex(
|
|
sf::Vector2f(instance.GetX(), instance.GetY()),
|
|
sf::Color(
|
|
GetParticleRed1(), GetParticleGreen1(), GetParticleBlue1())),
|
|
sf::Vertex(
|
|
sf::Vector2f(cos(line2Angle) * 32 + instance.GetX(),
|
|
sin(line2Angle) * 32 + instance.GetY()),
|
|
sf::Color(
|
|
GetParticleRed2(), GetParticleGreen2(), GetParticleBlue2()))};
|
|
|
|
renderTarget.draw(circle);
|
|
renderTarget.draw(line1, 2, sf::Lines);
|
|
renderTarget.draw(line2, 2, sf::Lines);
|
|
}
|
|
|
|
void ParticleEmitterObject::ExposeResources(
|
|
gd::ArbitraryResourceWorker& worker) {
|
|
gd::String texture = GetParticleTexture();
|
|
worker.ExposeImage(texture);
|
|
SetParticleTexture(texture);
|
|
}
|
|
|
|
bool ParticleEmitterObject::GenerateThumbnail(const gd::Project& project,
|
|
wxBitmap& thumbnail) const {
|
|
#if !defined(GD_NO_WX_GUI)
|
|
thumbnail = wxBitmap("CppPlatform/Extensions/particleSystemicon24.png",
|
|
wxBITMAP_TYPE_ANY);
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
void ParticleEmitterObject::EditObject(wxWindow* parent,
|
|
gd::Project& game,
|
|
gd::MainFrameWrapper& mainFrameWrapper) {
|
|
#if !defined(GD_NO_WX_GUI)
|
|
ParticleEmitterObjectEditor dialog(parent, game, *this, mainFrameWrapper);
|
|
dialog.ShowModal();
|
|
#endif
|
|
}
|
|
|
|
void RuntimeParticleEmitterObject::GetPropertyForDebugger(
|
|
std::size_t propertyNb, gd::String& name, gd::String& value) const {
|
|
if (!GetParticleSystem() || !GetParticleSystem()->particleSystem) return;
|
|
|
|
if (propertyNb == 0) {
|
|
name = _("Particles number");
|
|
value =
|
|
gd::String::From(GetParticleSystem()->particleSystem->getNbParticles());
|
|
}
|
|
}
|
|
|
|
bool RuntimeParticleEmitterObject::ChangeProperty(std::size_t propertyNb,
|
|
gd::String newValue) {
|
|
if (propertyNb == 0) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
std::size_t RuntimeParticleEmitterObject::GetNumberOfProperties() const {
|
|
return 1;
|
|
}
|
|
#endif
|
|
|
|
void ParticleEmitterBase::SetTank(float newValue) {
|
|
tank = newValue;
|
|
if (particleSystem && particleSystem->emitter)
|
|
particleSystem->emitter->setFlow(tank);
|
|
}
|
|
void ParticleEmitterBase::SetFlow(float newValue) {
|
|
flow = newValue;
|
|
if (particleSystem && particleSystem->emitter)
|
|
particleSystem->emitter->setFlow(flow);
|
|
}
|
|
void ParticleEmitterBase::SetEmitterForceMin(float newValue) {
|
|
emitterForceMin = newValue;
|
|
if (particleSystem && particleSystem->emitter)
|
|
particleSystem->emitter->setForce(emitterForceMin, emitterForceMax);
|
|
}
|
|
void ParticleEmitterBase::SetEmitterForceMax(float newValue) {
|
|
emitterForceMax = newValue;
|
|
if (particleSystem && particleSystem->emitter)
|
|
particleSystem->emitter->setForce(emitterForceMin, emitterForceMax);
|
|
}
|
|
void ParticleEmitterBase::SetParticleGravityX(float newValue) {
|
|
particleGravityX = newValue;
|
|
if (particleSystem && particleSystem->group)
|
|
particleSystem->group->setGravity(
|
|
SPK::Vector3D(particleGravityX, -particleGravityY, particleGravityZ));
|
|
}
|
|
void ParticleEmitterBase::SetParticleGravityY(float newValue) {
|
|
particleGravityY = newValue;
|
|
if (particleSystem && particleSystem->group)
|
|
particleSystem->group->setGravity(
|
|
SPK::Vector3D(particleGravityX, -particleGravityY, particleGravityZ));
|
|
}
|
|
void ParticleEmitterBase::SetParticleGravityZ(float newValue) {
|
|
particleGravityZ = newValue;
|
|
if (particleSystem && particleSystem->group)
|
|
particleSystem->group->setGravity(
|
|
SPK::Vector3D(particleGravityX, -particleGravityY, particleGravityZ));
|
|
}
|
|
void ParticleEmitterBase::SetFriction(float newValue) {
|
|
friction = newValue;
|
|
if (particleSystem && particleSystem->group)
|
|
particleSystem->group->setFriction(friction);
|
|
}
|
|
void ParticleEmitterBase::SetEmitterXDirection(float newValue) {
|
|
emitterXDirection = newValue;
|
|
if (particleSystem && particleSystem->emitter)
|
|
particleSystem->emitter->setDirection(SPK::Vector3D(
|
|
emitterXDirection, -emitterYDirection, emitterZDirection));
|
|
}
|
|
void ParticleEmitterBase::SetEmitterYDirection(float newValue) {
|
|
emitterYDirection = newValue;
|
|
if (particleSystem && particleSystem->emitter)
|
|
particleSystem->emitter->setDirection(SPK::Vector3D(
|
|
emitterXDirection, -emitterYDirection, emitterZDirection));
|
|
}
|
|
void ParticleEmitterBase::SetEmitterZDirection(float newValue) {
|
|
emitterZDirection = newValue;
|
|
if (particleSystem && particleSystem->emitter)
|
|
particleSystem->emitter->setDirection(SPK::Vector3D(
|
|
emitterXDirection, -emitterYDirection, emitterZDirection));
|
|
}
|
|
void ParticleEmitterBase::SetEmitterAngleA(float newValue) {
|
|
emitterAngleA = newValue;
|
|
if (particleSystem && particleSystem->emitter)
|
|
particleSystem->emitter->setAngles(emitterAngleA / 180.0f * 3.14159f,
|
|
emitterAngleB / 180.0f * 3.14159f);
|
|
}
|
|
void ParticleEmitterBase::SetEmitterAngleB(float newValue) {
|
|
emitterAngleB = newValue;
|
|
if (particleSystem && particleSystem->emitter)
|
|
particleSystem->emitter->setAngles(emitterAngleA / 180.0f * 3.14159f,
|
|
emitterAngleB / 180.0f * 3.14159f);
|
|
}
|
|
void ParticleEmitterBase::SetZoneRadius(float newValue) {
|
|
zoneRadius = newValue;
|
|
if (particleSystem && particleSystem->zone)
|
|
particleSystem->zone->setRadius(zoneRadius);
|
|
}
|
|
|
|
void RuntimeParticleEmitterObject::Update(const RuntimeScene& scene) {
|
|
double elapsedTimeInSeconds =
|
|
static_cast<double>(GetElapsedTime(scene)) / 1000000.0;
|
|
if (GetParticleSystem())
|
|
hasSomeParticles =
|
|
GetParticleSystem()->particleSystem->update(elapsedTimeInSeconds);
|
|
|
|
if (GetDestroyWhenNoParticles() && !hasSomeParticles)
|
|
DeleteFromScene(const_cast<RuntimeScene&>(scene)); // Ugly const cast
|
|
}
|
|
|
|
void ParticleEmitterBase::SetParticleGravityAngle(float newAngleInDegree) {
|
|
float length = sqrt(GetParticleGravityY() * GetParticleGravityY() +
|
|
GetParticleGravityX() * GetParticleGravityX());
|
|
|
|
SetParticleGravityX(cos(newAngleInDegree / 180.0f * 3.14159f) * length);
|
|
SetParticleGravityY(sin(newAngleInDegree / 180.0f * 3.14159f) * length);
|
|
}
|
|
void ParticleEmitterBase::SetParticleGravityLength(float length) {
|
|
float angle = atan2(GetParticleGravityY(), GetParticleGravityX());
|
|
|
|
SetParticleGravityX(cos(angle) * length);
|
|
SetParticleGravityY(sin(angle) * length);
|
|
}
|
|
|
|
float ParticleEmitterBase::GetParticleGravityAngle() const {
|
|
return atan2(GetParticleGravityY(), GetParticleGravityX()) * 180.0f /
|
|
3.14159f;
|
|
}
|
|
float ParticleEmitterBase::GetParticleGravityLength() const {
|
|
return sqrt(GetParticleGravityY() * GetParticleGravityY() +
|
|
GetParticleGravityX() * GetParticleGravityX());
|
|
}
|
|
|
|
bool RuntimeParticleEmitterObject::SetAngle(float newAngleInDegrees) {
|
|
SetEmitterXDirection(cos(newAngleInDegrees / 180.0f * 3.14159f));
|
|
SetEmitterYDirection(sin(newAngleInDegrees / 180.0f * 3.14159f));
|
|
|
|
return true;
|
|
}
|
|
|
|
float RuntimeParticleEmitterObject::GetAngle() const {
|
|
return atan2f(GetEmitterYDirection(), GetEmitterXDirection()) * 180.0f /
|
|
3.14159f;
|
|
}
|
|
|
|
void ParticleEmitterBase::SetParticleColor1(const gd::String& color) {
|
|
std::vector<gd::String> colors = color.Split(U';');
|
|
|
|
if (colors.size() < 3) return; // Color is incorrect
|
|
|
|
SetParticleRed1(colors[0].To<int>());
|
|
SetParticleGreen1(colors[1].To<int>());
|
|
SetParticleBlue1(colors[2].To<int>());
|
|
}
|
|
void ParticleEmitterBase::SetParticleColor2(const gd::String& color) {
|
|
std::vector<gd::String> colors = color.Split(U';');
|
|
|
|
if (colors.size() < 3) return; // Color is incorrect
|
|
|
|
SetParticleRed2(colors[0].To<int>());
|
|
SetParticleGreen2(colors[1].To<int>());
|
|
SetParticleBlue2(colors[2].To<int>());
|
|
}
|
|
|
|
/**
|
|
* Change the texture
|
|
*/
|
|
void ParticleEmitterBase::SetTexture(RuntimeScene& scene,
|
|
const gd::String& textureParticleName_) {
|
|
textureParticleName = textureParticleName_;
|
|
if (particleSystem && rendererType == Quad) {
|
|
// Load new texture
|
|
particleSystem->textureParticle =
|
|
scene.GetImageManager()->GetSFMLTexture(textureParticleName);
|
|
|
|
// Notify the renderer of the change
|
|
SPK::GL::GLQuadRenderer* quadRenderer =
|
|
dynamic_cast<SPK::GL::GLQuadRenderer*>(particleSystem->renderer);
|
|
|
|
if (quadRenderer) {
|
|
quadRenderer->setTexturingMode(SPK::TEXTURE_2D);
|
|
quadRenderer->setTexture(
|
|
particleSystem->textureParticle->texture.getNativeHandle());
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Used by copy constructor and assignment operator.
|
|
* \warning Do not forget to update me if members were changed!
|
|
*/
|
|
void ParticleEmitterBase::Init(const ParticleEmitterBase& other) {
|
|
if (particleSystem) delete particleSystem;
|
|
if (other.particleSystem)
|
|
particleSystem = new ParticleSystemWrapper(*other.particleSystem);
|
|
else
|
|
particleSystem = NULL;
|
|
|
|
textureParticleName = other.textureParticleName;
|
|
rendererType = other.rendererType;
|
|
rendererParam1 = other.rendererParam1;
|
|
rendererParam2 = other.rendererParam2;
|
|
additive = other.additive;
|
|
tank = other.tank;
|
|
flow = other.flow;
|
|
emitterForceMin = other.emitterForceMin;
|
|
emitterForceMax = other.emitterForceMax;
|
|
emitterXDirection = other.emitterXDirection;
|
|
emitterYDirection = other.emitterYDirection;
|
|
emitterZDirection = other.emitterZDirection;
|
|
emitterAngleA = other.emitterAngleA;
|
|
emitterAngleB = other.emitterAngleB;
|
|
zoneRadius = other.zoneRadius;
|
|
particleGravityX = other.particleGravityX;
|
|
particleGravityY = other.particleGravityY;
|
|
particleGravityZ = other.particleGravityZ;
|
|
friction = other.friction;
|
|
particleLifeTimeMin = other.particleLifeTimeMin;
|
|
particleLifeTimeMax = other.particleLifeTimeMax;
|
|
redParam = other.redParam;
|
|
greenParam = other.greenParam;
|
|
blueParam = other.blueParam;
|
|
alphaParam = other.alphaParam;
|
|
sizeParam = other.sizeParam;
|
|
angleParam = other.angleParam;
|
|
particleRed1 = other.particleRed1;
|
|
particleRed2 = other.particleRed2;
|
|
particleGreen1 = other.particleGreen1;
|
|
particleGreen2 = other.particleGreen2;
|
|
particleBlue1 = other.particleBlue1;
|
|
particleBlue2 = other.particleBlue2;
|
|
particleAlpha1 = other.particleAlpha1;
|
|
particleAlpha2 = other.particleAlpha2;
|
|
particleSize1 = other.particleSize1;
|
|
particleSize2 = other.particleSize2;
|
|
particleAngle1 = other.particleAngle1;
|
|
particleAngle2 = other.particleAngle2;
|
|
particleAlphaRandomness1 = other.particleAlphaRandomness1;
|
|
particleAlphaRandomness2 = other.particleAlphaRandomness2;
|
|
particleSizeRandomness1 = other.particleSizeRandomness1;
|
|
particleSizeRandomness2 = other.particleSizeRandomness2;
|
|
particleAngleRandomness1 = other.particleAngleRandomness1;
|
|
particleAngleRandomness2 = other.particleAngleRandomness2;
|
|
maxParticleNb = other.maxParticleNb;
|
|
destroyWhenNoParticles = other.destroyWhenNoParticles;
|
|
}
|