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7f0d8345e2
Adapted to changes in GDL. git-svn-id: svn://localhost@660 8062f311-0dae-4547-b526-b8ab9ac864a5
221 lines
9.5 KiB
C++
221 lines
9.5 KiB
C++
/**
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Game Develop - LinkedObjects Extension
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Copyright (c) 2008-2012 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "GDL/ExtensionBase.h"
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#include "ObjectsLinksManager.h"
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#include "GDL/Version.h"
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#include <boost/version.hpp>
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#include <iostream>
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/**
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* This class declare information about the extension.
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*/
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class Extension : public ExtensionBase
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{
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public:
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/**
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* Constructor of an extension declares everything the extension contains : Objects, actions, conditions and expressions.
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*/
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Extension()
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{
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DECLARE_THE_EXTENSION("LinkedObjects",
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_("Associations d'objets"),
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_("Extension permettant d'associer virtuellement des objets entre eux et de les retrouver ensuite."),
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"Compil Games",
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"zlib/libpng License ( Open Source )")
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#if defined(GD_IDE_ONLY)
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DECLARE_ACTION("LinkObjects",
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_("Lier deux objets"),
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_("Lier deux objets ensemble, pour pouvoir retrouver l'un à partir de l'autre."),
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_("Lier _PARAM3_ et _PARAM4_"),
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_("Associations d'objets"),
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"Extensions/LinkedObjectsicon24.png",
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"Extensions/LinkedObjectsicon16.png");
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instrInfo.AddCodeOnlyParameter("currentScene", "");
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instrInfo.AddCodeOnlyParameter("ptrToObjectOfParameter", "3");
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instrInfo.AddCodeOnlyParameter("ptrToObjectOfParameter", "4");
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instrInfo.AddParameter("object", _("Objet 1"), "", false);
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instrInfo.AddParameter("object", _("Objet 2"), "", false);
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instrInfo.cppCallingInformation.SetFunctionName("GDpriv::LinkedObjects::LinkObjects").SetIncludeFile("LinkedObjects/LinkedObjectsTools.h");
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DECLARE_END_ACTION()
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DECLARE_ACTION("RemoveLinkBetween",
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_("Délier deux objets"),
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_("Délier deux objets."),
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_("Délier _PARAM3_ et _PARAM4_"),
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_("Associations d'objets"),
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"Extensions/LinkedObjectsicon24.png",
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"Extensions/LinkedObjectsicon16.png");
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instrInfo.AddCodeOnlyParameter("currentScene", "");
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instrInfo.AddCodeOnlyParameter("ptrToObjectOfParameter", "3");
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instrInfo.AddCodeOnlyParameter("ptrToObjectOfParameter", "4");
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instrInfo.AddParameter("object", _("Objet 1"), "", false);
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instrInfo.AddParameter("object", _("Objet 2"), "", false);
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instrInfo.cppCallingInformation.SetFunctionName("GDpriv::LinkedObjects::RemoveLinkBetween").SetIncludeFile("LinkedObjects/LinkedObjectsTools.h");
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DECLARE_END_ACTION()
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DECLARE_ACTION("RemoveAllLinksOf",
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_("Délier tous les objets d'un objet"),
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_("Délier tous les objets d'un objet."),
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_("Délier tous les objets liés à _PARAM2_"),
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_("Associations d'objets"),
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"Extensions/LinkedObjectsicon24.png",
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"Extensions/LinkedObjectsicon16.png");
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instrInfo.AddCodeOnlyParameter("currentScene", "");
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instrInfo.AddCodeOnlyParameter("ptrToObjectOfParameter", "2");
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instrInfo.AddParameter("object", _("Objet"), "", false);
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instrInfo.cppCallingInformation.SetFunctionName("GDpriv::LinkedObjects::RemoveAllLinksOf").SetIncludeFile("LinkedObjects/LinkedObjectsTools.h");
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DECLARE_END_ACTION()
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DECLARE_CONDITION("PickObjectsLinkedTo",
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_("Prendre en compte des objets liés"),
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_("Prends en compte des objets liés à un objet pour les prochaines conditions et actions.\nLa condition renvoie faux si aucun objet n'a été pris en compte."),
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_("Prendre en compte tous les objets \"_PARAM5_\" liés à _PARAM3_"),
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_("Associations d'objets"),
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"Extensions/LinkedObjectsicon24.png",
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"Extensions/LinkedObjectsicon16.png");
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instrInfo.AddCodeOnlyParameter("currentScene", "");
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instrInfo.AddCodeOnlyParameter("mapOfObjectListsOfParameterWithoutPicking", "5");
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instrInfo.AddCodeOnlyParameter("inlineCode", "0"); //For backward compatibility
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instrInfo.AddParameter("object", _("Objet"), "", false);
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instrInfo.AddCodeOnlyParameter("ptrToObjectOfParameter", "3");
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instrInfo.AddParameter("object", _("Objets liés à prendre en compte"), "", false);
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instrInfo.cppCallingInformation.SetFunctionName("GDpriv::LinkedObjects::PickObjectsLinkedTo").SetIncludeFile("LinkedObjects/LinkedObjectsTools.h");
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DECLARE_END_CONDITION()
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DECLARE_ACTION("PickObjectsLinkedTo",
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_("Prendre en compte des objets liés"),
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_("Prends en compte des objets liés à un objet pour les prochaines actions."),
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_("Prendre en compte tous les objets \"_PARAM5_\" liés à _PARAM3_"),
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_("Associations d'objets"),
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"Extensions/LinkedObjectsicon24.png",
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"Extensions/LinkedObjectsicon16.png");
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instrInfo.AddCodeOnlyParameter("currentScene", "");
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instrInfo.AddCodeOnlyParameter("mapOfObjectListsOfParameterWithoutPicking", "5");
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instrInfo.AddCodeOnlyParameter("inlineCode", "0"); //For backward compatibility
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instrInfo.AddParameter("object", _("Objet"), "", false);
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instrInfo.AddCodeOnlyParameter("ptrToObjectOfParameter", "3");
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instrInfo.AddParameter("object", _("Objets liés à prendre en compte"), "", false);
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instrInfo.cppCallingInformation.SetFunctionName("GDpriv::LinkedObjects::PickObjectsLinkedTo").SetIncludeFile("LinkedObjects/LinkedObjectsTools.h");
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DECLARE_END_ACTION()
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#endif
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CompleteCompilationInformation();
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};
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virtual ~Extension() {};
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/**
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* Initialize manager of linked objects of scene
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*/
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virtual void SceneLoaded(RuntimeScene & scene)
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{
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GDpriv::LinkedObjects::ObjectsLinksManager::managers[&scene].ClearAll();
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}
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/**
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* Destroy manager of linked objects of scene
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*/
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virtual void SceneUnloaded(RuntimeScene & scene)
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{
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GDpriv::LinkedObjects::ObjectsLinksManager::managers.erase(&scene);
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}
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protected:
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private:
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/**
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* This function is called by Game Develop so
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* as to complete information about how the extension was compiled ( which libs... )
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* -- Do not need to be modified. --
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*/
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void CompleteCompilationInformation()
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{
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#if defined(GD_IDE_ONLY)
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compilationInfo.runtimeOnly = false;
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#else
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compilationInfo.runtimeOnly = true;
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#endif
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#if defined(__GNUC__)
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compilationInfo.gccMajorVersion = __GNUC__;
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compilationInfo.gccMinorVersion = __GNUC_MINOR__;
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compilationInfo.gccPatchLevel = __GNUC_PATCHLEVEL__;
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#endif
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compilationInfo.boostVersion = BOOST_VERSION;
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compilationInfo.sfmlMajorVersion = 2;
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compilationInfo.sfmlMinorVersion = 0;
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#if defined(GD_IDE_ONLY)
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compilationInfo.wxWidgetsMajorVersion = wxMAJOR_VERSION;
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compilationInfo.wxWidgetsMinorVersion = wxMINOR_VERSION;
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compilationInfo.wxWidgetsReleaseNumber = wxRELEASE_NUMBER;
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compilationInfo.wxWidgetsSubReleaseNumber = wxSUBRELEASE_NUMBER;
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#endif
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compilationInfo.gdlVersion = RC_FILEVERSION_STRING;
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compilationInfo.sizeOfpInt = sizeof(int*);
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compilationInfo.informationCompleted = true;
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}
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};
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/**
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* Used by Game Develop to create the extension class
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* -- Do not need to be modified. --
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*/
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extern "C" ExtensionBase * GD_EXTENSION_API CreateGDExtension() {
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return new Extension;
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}
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/**
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* Used by Game Develop to destroy the extension class
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* -- Do not need to be modified. --
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*/
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extern "C" void GD_EXTENSION_API DestroyGDExtension(ExtensionBase * p) {
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delete p;
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}
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