Files
GDevelop/Extensions/LinkedObjects/Extension.cpp
T
Florian 7f0d8345e2 Updated copyright.
Adapted to changes in GDL.

git-svn-id: svn://localhost@660 8062f311-0dae-4547-b526-b8ab9ac864a5
2012-02-15 23:11:38 +00:00

221 lines
9.5 KiB
C++

/**
Game Develop - LinkedObjects Extension
Copyright (c) 2008-2012 Florian Rival (Florian.Rival@gmail.com)
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#include "GDL/ExtensionBase.h"
#include "ObjectsLinksManager.h"
#include "GDL/Version.h"
#include <boost/version.hpp>
#include <iostream>
/**
* This class declare information about the extension.
*/
class Extension : public ExtensionBase
{
public:
/**
* Constructor of an extension declares everything the extension contains : Objects, actions, conditions and expressions.
*/
Extension()
{
DECLARE_THE_EXTENSION("LinkedObjects",
_("Associations d'objets"),
_("Extension permettant d'associer virtuellement des objets entre eux et de les retrouver ensuite."),
"Compil Games",
"zlib/libpng License ( Open Source )")
#if defined(GD_IDE_ONLY)
DECLARE_ACTION("LinkObjects",
_("Lier deux objets"),
_("Lier deux objets ensemble, pour pouvoir retrouver l'un à partir de l'autre."),
_("Lier _PARAM3_ et _PARAM4_"),
_("Associations d'objets"),
"Extensions/LinkedObjectsicon24.png",
"Extensions/LinkedObjectsicon16.png");
instrInfo.AddCodeOnlyParameter("currentScene", "");
instrInfo.AddCodeOnlyParameter("ptrToObjectOfParameter", "3");
instrInfo.AddCodeOnlyParameter("ptrToObjectOfParameter", "4");
instrInfo.AddParameter("object", _("Objet 1"), "", false);
instrInfo.AddParameter("object", _("Objet 2"), "", false);
instrInfo.cppCallingInformation.SetFunctionName("GDpriv::LinkedObjects::LinkObjects").SetIncludeFile("LinkedObjects/LinkedObjectsTools.h");
DECLARE_END_ACTION()
DECLARE_ACTION("RemoveLinkBetween",
_("Délier deux objets"),
_("Délier deux objets."),
_("Délier _PARAM3_ et _PARAM4_"),
_("Associations d'objets"),
"Extensions/LinkedObjectsicon24.png",
"Extensions/LinkedObjectsicon16.png");
instrInfo.AddCodeOnlyParameter("currentScene", "");
instrInfo.AddCodeOnlyParameter("ptrToObjectOfParameter", "3");
instrInfo.AddCodeOnlyParameter("ptrToObjectOfParameter", "4");
instrInfo.AddParameter("object", _("Objet 1"), "", false);
instrInfo.AddParameter("object", _("Objet 2"), "", false);
instrInfo.cppCallingInformation.SetFunctionName("GDpriv::LinkedObjects::RemoveLinkBetween").SetIncludeFile("LinkedObjects/LinkedObjectsTools.h");
DECLARE_END_ACTION()
DECLARE_ACTION("RemoveAllLinksOf",
_("Délier tous les objets d'un objet"),
_("Délier tous les objets d'un objet."),
_("Délier tous les objets liés à _PARAM2_"),
_("Associations d'objets"),
"Extensions/LinkedObjectsicon24.png",
"Extensions/LinkedObjectsicon16.png");
instrInfo.AddCodeOnlyParameter("currentScene", "");
instrInfo.AddCodeOnlyParameter("ptrToObjectOfParameter", "2");
instrInfo.AddParameter("object", _("Objet"), "", false);
instrInfo.cppCallingInformation.SetFunctionName("GDpriv::LinkedObjects::RemoveAllLinksOf").SetIncludeFile("LinkedObjects/LinkedObjectsTools.h");
DECLARE_END_ACTION()
DECLARE_CONDITION("PickObjectsLinkedTo",
_("Prendre en compte des objets liés"),
_("Prends en compte des objets liés à un objet pour les prochaines conditions et actions.\nLa condition renvoie faux si aucun objet n'a été pris en compte."),
_("Prendre en compte tous les objets \"_PARAM5_\" liés à _PARAM3_"),
_("Associations d'objets"),
"Extensions/LinkedObjectsicon24.png",
"Extensions/LinkedObjectsicon16.png");
instrInfo.AddCodeOnlyParameter("currentScene", "");
instrInfo.AddCodeOnlyParameter("mapOfObjectListsOfParameterWithoutPicking", "5");
instrInfo.AddCodeOnlyParameter("inlineCode", "0"); //For backward compatibility
instrInfo.AddParameter("object", _("Objet"), "", false);
instrInfo.AddCodeOnlyParameter("ptrToObjectOfParameter", "3");
instrInfo.AddParameter("object", _("Objets liés à prendre en compte"), "", false);
instrInfo.cppCallingInformation.SetFunctionName("GDpriv::LinkedObjects::PickObjectsLinkedTo").SetIncludeFile("LinkedObjects/LinkedObjectsTools.h");
DECLARE_END_CONDITION()
DECLARE_ACTION("PickObjectsLinkedTo",
_("Prendre en compte des objets liés"),
_("Prends en compte des objets liés à un objet pour les prochaines actions."),
_("Prendre en compte tous les objets \"_PARAM5_\" liés à _PARAM3_"),
_("Associations d'objets"),
"Extensions/LinkedObjectsicon24.png",
"Extensions/LinkedObjectsicon16.png");
instrInfo.AddCodeOnlyParameter("currentScene", "");
instrInfo.AddCodeOnlyParameter("mapOfObjectListsOfParameterWithoutPicking", "5");
instrInfo.AddCodeOnlyParameter("inlineCode", "0"); //For backward compatibility
instrInfo.AddParameter("object", _("Objet"), "", false);
instrInfo.AddCodeOnlyParameter("ptrToObjectOfParameter", "3");
instrInfo.AddParameter("object", _("Objets liés à prendre en compte"), "", false);
instrInfo.cppCallingInformation.SetFunctionName("GDpriv::LinkedObjects::PickObjectsLinkedTo").SetIncludeFile("LinkedObjects/LinkedObjectsTools.h");
DECLARE_END_ACTION()
#endif
CompleteCompilationInformation();
};
virtual ~Extension() {};
/**
* Initialize manager of linked objects of scene
*/
virtual void SceneLoaded(RuntimeScene & scene)
{
GDpriv::LinkedObjects::ObjectsLinksManager::managers[&scene].ClearAll();
}
/**
* Destroy manager of linked objects of scene
*/
virtual void SceneUnloaded(RuntimeScene & scene)
{
GDpriv::LinkedObjects::ObjectsLinksManager::managers.erase(&scene);
}
protected:
private:
/**
* This function is called by Game Develop so
* as to complete information about how the extension was compiled ( which libs... )
* -- Do not need to be modified. --
*/
void CompleteCompilationInformation()
{
#if defined(GD_IDE_ONLY)
compilationInfo.runtimeOnly = false;
#else
compilationInfo.runtimeOnly = true;
#endif
#if defined(__GNUC__)
compilationInfo.gccMajorVersion = __GNUC__;
compilationInfo.gccMinorVersion = __GNUC_MINOR__;
compilationInfo.gccPatchLevel = __GNUC_PATCHLEVEL__;
#endif
compilationInfo.boostVersion = BOOST_VERSION;
compilationInfo.sfmlMajorVersion = 2;
compilationInfo.sfmlMinorVersion = 0;
#if defined(GD_IDE_ONLY)
compilationInfo.wxWidgetsMajorVersion = wxMAJOR_VERSION;
compilationInfo.wxWidgetsMinorVersion = wxMINOR_VERSION;
compilationInfo.wxWidgetsReleaseNumber = wxRELEASE_NUMBER;
compilationInfo.wxWidgetsSubReleaseNumber = wxSUBRELEASE_NUMBER;
#endif
compilationInfo.gdlVersion = RC_FILEVERSION_STRING;
compilationInfo.sizeOfpInt = sizeof(int*);
compilationInfo.informationCompleted = true;
}
};
/**
* Used by Game Develop to create the extension class
* -- Do not need to be modified. --
*/
extern "C" ExtensionBase * GD_EXTENSION_API CreateGDExtension() {
return new Extension;
}
/**
* Used by Game Develop to destroy the extension class
* -- Do not need to be modified. --
*/
extern "C" void GD_EXTENSION_API DestroyGDExtension(ExtensionBase * p) {
delete p;
}