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7f0d8345e2
Adapted to changes in GDL. git-svn-id: svn://localhost@660 8062f311-0dae-4547-b526-b8ab9ac864a5
127 lines
4.0 KiB
C++
127 lines
4.0 KiB
C++
/**
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Game Develop - LinkedObjects Extension
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Copyright (c) 2011-2012 Florian Rival (Florian.Rival@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "ObjectsLinksManager.h"
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#include "LinkedObjectsTools.h"
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#include <iostream>
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#include <string>
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#include <boost/weak_ptr.hpp>
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#include <boost/shared_ptr.hpp>
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#include "GDL/Object.h"
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#include "GDL/RuntimeScene.h"
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using namespace std;
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namespace GDpriv
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{
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namespace LinkedObjects
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{
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void ObjectsLinksManager::LinkObjects(boost::weak_ptr<Object> a, boost::weak_ptr<Object> b)
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{
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{
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std::set< boost::weak_ptr<Object> > & objectLinks = links[a];
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objectLinks.insert(b);
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}
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{
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std::set< boost::weak_ptr<Object> > & objectLinks = links[b];
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objectLinks.insert(a);
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}
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}
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void ObjectsLinksManager::RemoveLinkBetween(boost::weak_ptr<Object> a, boost::weak_ptr<Object> b)
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{
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{
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std::set< boost::weak_ptr<Object> > & objectLinks = links[a];
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objectLinks.erase(b);
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}
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{
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std::set< boost::weak_ptr<Object> > & objectLinks = links[b];
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objectLinks.erase(a);
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}
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}
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void ObjectsLinksManager::RemoveAllLinksOf(boost::weak_ptr<Object> object)
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{
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std::set< boost::weak_ptr<Object> > & objectLinks = links[object];
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for (std::set< boost::weak_ptr<Object> >::iterator linkedObj = objectLinks.begin();linkedObj != objectLinks.end();++linkedObj)
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{
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if ( (*linkedObj).expired() )
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{
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links.erase((*linkedObj)); //If linked object does not exist anymore, take this opportunity to erase it from links list
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}
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else
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{
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std::set< boost::weak_ptr<Object> > & linkedObjectLinks = links[*linkedObj];
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linkedObjectLinks.erase(object);
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}
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}
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links.erase(object); //Remove all links of object
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}
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std::vector< Object* > ObjectsLinksManager::GetAllRawPointersToObjectsLinkedWith(boost::weak_ptr<Object> object)
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{
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//Get links of object
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const std::set< boost::weak_ptr<Object> > & objectLinks = links[object];
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std::vector< Object* > list; list.reserve(objectLinks.size());
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//Create the list, avoiding dead links or links to just deleted objects
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for (std::set< boost::weak_ptr<Object> >::iterator linkedObj = objectLinks.begin();linkedObj != objectLinks.end();++linkedObj)
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{
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if ( !(*linkedObj).expired() && !(*linkedObj).lock()->GetName().empty() )
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list.push_back((*linkedObj).lock().get());
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}
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return list;
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}
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std::vector< Object* > ObjectsLinksManager::GetRawPointersToObjectsLinkedWith(boost::weak_ptr<Object> object, std::string linkedName)
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{
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//Get links of object
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const std::set< boost::weak_ptr<Object> > & objectLinks = links[object];
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std::vector< Object* > list; list.reserve(objectLinks.size());
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//Create the list
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for (std::set< boost::weak_ptr<Object> >::iterator linkedObj = objectLinks.begin();linkedObj != objectLinks.end();++linkedObj)
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{
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if ( !(*linkedObj).expired() && (*linkedObj).lock()->GetName() == linkedName)
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list.push_back((*linkedObj).lock().get());
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}
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return list;
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}
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void ObjectsLinksManager::ClearAll()
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{
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links.clear();
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}
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}
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}
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