mirror of
https://github.com/Heretek-AI/GDevelop.git
synced 2026-07-22 01:55:25 -04:00
89d3dcf2ba
git-svn-id: svn://localhost@267 8062f311-0dae-4547-b526-b8ab9ac864a5
398 lines
11 KiB
C++
398 lines
11 KiB
C++
/**
|
|
|
|
Game Develop - Particle System Extension
|
|
Copyright (c) 2010 Florian Rival (Florian.Rival@gmail.com)
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
|
|
3. This notice may not be removed or altered from any source
|
|
distribution.
|
|
|
|
*/
|
|
|
|
#include <SFML/Graphics.hpp>
|
|
#include "GDL/Object.h"
|
|
|
|
#include "GDL/ImageManager.h"
|
|
#include "GDL/tinyxml.h"
|
|
#include "GDL/FontManager.h"
|
|
#include "GDL/Position.h"
|
|
#include "ParticleEmitterObject.h"
|
|
|
|
#ifdef GDE
|
|
#include <wx/wx.h>
|
|
#include "GDL/CommonTools.h"
|
|
#include "GDL/ResourcesMergingHelper.h"
|
|
#include "GDL/MainEditorCommand.h"
|
|
#include "ParticleEmitterObjectEditor.h"
|
|
#endif
|
|
|
|
bool ParticleEmitterObject::SPKinitialized = false;
|
|
|
|
ParticleEmitterObject::ParticleEmitterObject(std::string name_) :
|
|
Object(name_),
|
|
baseParticleSystemID(SPK::NO_ID),
|
|
particleSystem(NULL),
|
|
rendererType(Point),
|
|
opacity( 255 ),
|
|
colorR( 255 ),
|
|
colorG( 255 ),
|
|
colorB( 255 ),
|
|
angle(0)
|
|
{
|
|
if ( !SPKinitialized )
|
|
{
|
|
SPK::randomSeed = static_cast<unsigned int>(time(NULL));
|
|
SPK::System::setClampStep(true,0.1f); // clamp the step to 100 ms
|
|
SPK::System::useAdaptiveStep(0.001f,0.01f); // use an adaptive step from 1ms to 10ms (1000fps to 100fps)
|
|
|
|
SPK::SFML::SFMLRenderer::setZFactor(1.0f);
|
|
SPK::SFML::setCameraPosition(SPK::SFML::CAMERA_CENTER,SPK::SFML::CAMERA_BOTTOM,static_cast<float>(1440),0.0f);
|
|
|
|
SPKinitialized = true;
|
|
}
|
|
}
|
|
|
|
void ParticleEmitterObject::LoadFromXml(const TiXmlElement * object)
|
|
{
|
|
if ( object->FirstChildElement( "Color" ) == NULL ||
|
|
object->FirstChildElement( "Color" )->Attribute("r") == NULL ||
|
|
object->FirstChildElement( "Color" )->Attribute("g") == NULL ||
|
|
object->FirstChildElement( "Color" )->Attribute("b") == NULL )
|
|
{
|
|
cout << "Les informations concernant la couleur du texte d'un objet Text manquent.";
|
|
}
|
|
else
|
|
{
|
|
int r = 255;
|
|
int g = 255;
|
|
int b = 255;
|
|
object->FirstChildElement("Color")->QueryIntAttribute("r", &r);
|
|
object->FirstChildElement("Color")->QueryIntAttribute("g", &g);
|
|
object->FirstChildElement("Color")->QueryIntAttribute("b", &b);
|
|
|
|
SetColor(r,g,b);
|
|
}
|
|
}
|
|
|
|
#if defined(GDE)
|
|
void ParticleEmitterObject::SaveToXml(TiXmlElement * object)
|
|
{
|
|
TiXmlElement * color = new TiXmlElement( "Color" );
|
|
object->LinkEndChild( color );
|
|
color->SetAttribute("r", GetColorR());
|
|
color->SetAttribute("g", GetColorG());
|
|
color->SetAttribute("b", GetColorB());
|
|
}
|
|
#endif
|
|
|
|
// creates and register the base system
|
|
SPK::SPK_ID ParticleEmitterObject::CreateBaseParticleSystem()
|
|
{
|
|
// Creates the model
|
|
SPK::Model* sparkModel = SPK::Model::create(SPK::FLAG_RED | SPK::FLAG_GREEN | SPK::FLAG_BLUE | SPK::FLAG_ALPHA,
|
|
SPK::FLAG_ALPHA,
|
|
SPK::FLAG_GREEN | SPK::FLAG_BLUE);
|
|
sparkModel->setParam(SPK::PARAM_RED,1.0f);
|
|
sparkModel->setParam(SPK::PARAM_BLUE,0.0f,0.2f);
|
|
sparkModel->setParam(SPK::PARAM_GREEN,0.2f,1.0f);
|
|
sparkModel->setParam(SPK::PARAM_ALPHA,0.8f,0.0f);
|
|
sparkModel->setLifeTime(0.6f,3.6f);
|
|
|
|
// Creates the renderer
|
|
SPK::SFML::SFMLRenderer * renderer = NULL;
|
|
if ( rendererType == Line )
|
|
{
|
|
renderer = SPK::SFML::SFMLLineRenderer::create(0.15f,2.0f);
|
|
}
|
|
else
|
|
{
|
|
renderer = SPK::SFML::SFMLPointRenderer::create(1.5f);
|
|
}
|
|
renderer->setGroundCulling(true);
|
|
renderer->setBlendMode(sf::Blend::Add);
|
|
|
|
// Creates the zone
|
|
SPK::Sphere* sparkSource = SPK::Sphere::create(SPK::Vector3D(0.0f,0.0f,10.0f),5.0f);
|
|
|
|
// Creates the emitter
|
|
SPK::SphericEmitter* emitter = SPK::SphericEmitter::create(SPK::Vector3D(0.0f,0.0f,1.0f),3.14159f / 4.0f,3.0f * 3.14159f / 4.0f);
|
|
emitter->setForce(70.0f,190.0f);
|
|
emitter->setZone(sparkSource);
|
|
emitter->setTank(-1);
|
|
emitter->setFlow(300);
|
|
|
|
// Creates the Group
|
|
SPK::Group* sparkGroup = SPK::Group::create(sparkModel);
|
|
sparkGroup->setRenderer(renderer);
|
|
sparkGroup->addEmitter(emitter);
|
|
sparkGroup->setGravity(SPK::Vector3D(0.0f,0.0f,100.0f));
|
|
sparkGroup->setFriction(2.0f);
|
|
|
|
// Creates the System
|
|
SPK::SFML::SFMLSystem* sparkSystem = SPK::SFML::SFMLSystem::create();
|
|
sparkSystem->addGroup(sparkGroup);
|
|
|
|
// Defines which objects will be shared by all systems
|
|
sparkModel->setShared(true);
|
|
renderer->setShared(true);
|
|
|
|
// Creates the base and gets the ID
|
|
return sparkSystem->getID();
|
|
}
|
|
|
|
bool ParticleEmitterObject::LoadRuntimeResources(const ImageManager & imageMgr )
|
|
{
|
|
// Loads particle texture
|
|
if (!textureParticle.LoadFromFile("D:/Florian/Programmation/GameDevelop/Extensions/ParticleSystem/SPARK/demos/bin/res/flare.png"))
|
|
cout << "loading error2";
|
|
|
|
baseParticleSystemID = CreateBaseParticleSystem();
|
|
particleSystem = SPK_Copy(SPK::SFML::SFMLSystem, baseParticleSystemID);
|
|
particleSystem->SetPosition(GetX(), GetY());
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ParticleEmitterObject::LoadResources(const ImageManager & imageMgr)
|
|
{
|
|
#if defined(GDE)
|
|
edittimeIconImage.LoadFromFile("Extensions/particleSystemicon.png");
|
|
edittimeIcon.SetImage(edittimeIconImage);
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
ParticleEmitterObject::~ParticleEmitterObject()
|
|
{
|
|
if ( particleSystem ) SPK_Destroy(particleSystem);
|
|
}
|
|
|
|
/**
|
|
* Update animation and direction from the inital position
|
|
*/
|
|
bool ParticleEmitterObject::InitializeFromInitialPosition(const InitialPosition & position)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Render object at runtime
|
|
*/
|
|
bool ParticleEmitterObject::Draw( sf::RenderWindow& window )
|
|
{
|
|
//Don't draw anything if hidden
|
|
if ( hidden ) return true;
|
|
|
|
window.RestoreGLStates();
|
|
window.Draw(*particleSystem);
|
|
window.SaveGLStates();
|
|
|
|
return true;
|
|
}
|
|
|
|
#ifdef GDE
|
|
/**
|
|
* Render object at edittime
|
|
*/
|
|
bool ParticleEmitterObject::DrawEdittime(sf::RenderWindow& renderWindow)
|
|
{
|
|
edittimeIcon.SetPosition(GetX(), GetY());
|
|
renderWindow.Draw(edittimeIcon);
|
|
|
|
return true;
|
|
}
|
|
|
|
void ParticleEmitterObject::PrepareResourcesForMerging(ResourcesMergingHelper & resourcesMergingHelper)
|
|
{
|
|
}
|
|
|
|
bool ParticleEmitterObject::GenerateThumbnail(const Game & game, wxBitmap & thumbnail)
|
|
{
|
|
thumbnail = wxBitmap("Extensions/particleSystemicon24.png", wxBITMAP_TYPE_ANY);
|
|
|
|
return true;
|
|
}
|
|
|
|
void ParticleEmitterObject::EditObject( wxWindow* parent, Game & game, MainEditorCommand & mainEditorCommand )
|
|
{
|
|
ParticleEmitterObjectEditor dialog(parent, game, *this, mainEditorCommand);
|
|
dialog.ShowModal();
|
|
}
|
|
|
|
wxPanel * ParticleEmitterObject::CreateInitialPositionPanel( wxWindow* parent, const Game & game_, const Scene & scene_, const InitialPosition & position )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
void ParticleEmitterObject::UpdateInitialPositionFromPanel(wxPanel * panel, InitialPosition & position)
|
|
{
|
|
}
|
|
|
|
void ParticleEmitterObject::GetPropertyForDebugger(unsigned int propertyNb, string & name, string & value) const
|
|
{
|
|
if ( !particleSystem ) return;
|
|
|
|
if ( propertyNb == 0 ) {name = _("Nombre de particules"); value = ToString(particleSystem->getNbParticles());}
|
|
else if ( propertyNb == 1 ) {name = _("Couleur"); value = ToString(GetColorR())+";"+ToString(GetColorG())+";"+ToString(GetColorB());}
|
|
else if ( propertyNb == 2 ) {name = _("Opacité"); value = ToString(GetOpacity());}
|
|
}
|
|
|
|
bool ParticleEmitterObject::ChangeProperty(unsigned int propertyNb, string newValue)
|
|
{
|
|
if ( propertyNb == 0 ) { return false; }
|
|
else if ( propertyNb == 1 )
|
|
{
|
|
string r, gb, g, b;
|
|
{
|
|
size_t separationPos = newValue.find(";");
|
|
|
|
if ( separationPos > newValue.length())
|
|
return false;
|
|
|
|
r = newValue.substr(0, separationPos);
|
|
gb = newValue.substr(separationPos+1, newValue.length());
|
|
}
|
|
|
|
{
|
|
size_t separationPos = gb.find(";");
|
|
|
|
if ( separationPos > gb.length())
|
|
return false;
|
|
|
|
g = gb.substr(0, separationPos);
|
|
b = gb.substr(separationPos+1, gb.length());
|
|
}
|
|
|
|
SetColor(ToInt(r), ToInt(g), ToInt(b));
|
|
}
|
|
else if ( propertyNb == 2 ) { SetOpacity(ToFloat(newValue)); }
|
|
|
|
return true;
|
|
}
|
|
|
|
unsigned int ParticleEmitterObject::GetNumberOfProperties() const
|
|
{
|
|
return 3;
|
|
}
|
|
#endif
|
|
|
|
void ParticleEmitterObject::OnPositionChanged()
|
|
{
|
|
if ( particleSystem )
|
|
particleSystem->SetPosition(GetX(), GetY());
|
|
}
|
|
|
|
/**
|
|
* Get the real X position of the sprite
|
|
*/
|
|
float ParticleEmitterObject::GetDrawableX() const
|
|
{
|
|
return GetX();
|
|
}
|
|
|
|
/**
|
|
* Get the real Y position of the text
|
|
*/
|
|
float ParticleEmitterObject::GetDrawableY() const
|
|
{
|
|
return GetY();
|
|
}
|
|
|
|
/**
|
|
* Width is the width of the current sprite.
|
|
*/
|
|
float ParticleEmitterObject::GetWidth() const
|
|
{
|
|
return 32;
|
|
}
|
|
|
|
/**
|
|
* Height is the height of the current sprite.
|
|
*/
|
|
float ParticleEmitterObject::GetHeight() const
|
|
{
|
|
return 32;
|
|
}
|
|
|
|
/**
|
|
* X center is computed with text rectangle
|
|
*/
|
|
float ParticleEmitterObject::GetCenterX() const
|
|
{
|
|
return 16;
|
|
}
|
|
|
|
/**
|
|
* Y center is computed with text rectangle
|
|
*/
|
|
float ParticleEmitterObject::GetCenterY() const
|
|
{
|
|
return 16;
|
|
}
|
|
|
|
/**
|
|
* Nothing to do when updating time
|
|
*/
|
|
void ParticleEmitterObject::UpdateTime(float deltaTime)
|
|
{
|
|
particleSystem->update (deltaTime);
|
|
}
|
|
|
|
/**
|
|
* Change the color filter of the sprite object
|
|
*/
|
|
void ParticleEmitterObject::SetColor( unsigned int r, unsigned int g, unsigned int b )
|
|
{
|
|
colorR = r;
|
|
colorG = g;
|
|
colorB = b;
|
|
if ( particleSystem ) particleSystem->SetColor(sf::Color(colorR, colorG, colorB, opacity));
|
|
}
|
|
|
|
void ParticleEmitterObject::SetOpacity(float val)
|
|
{
|
|
if ( val > 255 )
|
|
val = 255;
|
|
else if ( val < 0 )
|
|
val = 0;
|
|
|
|
opacity = val;
|
|
if ( particleSystem ) particleSystem->SetColor(sf::Color(colorR, colorG, colorB, opacity));
|
|
}
|
|
|
|
/**
|
|
* Function destroying an extension Object.
|
|
* Game Develop does not delete directly extension object
|
|
* to avoid overloaded new/delete conflicts.
|
|
*/
|
|
void DestroyParticleEmitterObject(Object * object)
|
|
{
|
|
delete object;
|
|
}
|
|
|
|
/**
|
|
* Function creating an extension Object.
|
|
* Game Develop can not directly create an extension object
|
|
*/
|
|
Object * CreateParticleEmitterObject(std::string name)
|
|
{
|
|
return new ParticleEmitterObject(name);
|
|
}
|
|
|