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66 lines
1.3 KiB
C++
66 lines
1.3 KiB
C++
/**
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GDevelop - LinkedObjects Extension
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Copyright (c) 2011-2013 Florian Rival (Florian.Rival@gmail.com)
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This project is released under the MIT License.
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*/
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#ifndef OBJECTSLINKSMANAGER_H
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#define OBJECTSLINKSMANAGER_H
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#include <string>
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#include <map>
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#include <vector>
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#include <set>
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#include <boost/weak_ptr.hpp>
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class RuntimeObject;
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class RuntimeScene;
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namespace GDpriv
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{
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namespace LinkedObjects
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{
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/**
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* \brief Manage links between objects of a scene
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*/
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class ObjectsLinksManager
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{
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public:
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/**
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* \brief Link two object
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*/
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void LinkObjects(RuntimeObject * a, RuntimeObject * b);
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/**
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* \brief Remove link between a and b
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*/
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void RemoveLinkBetween(RuntimeObject * a, RuntimeObject * b);
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/**
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* \brief Remove all links concerning the object
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*/
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void RemoveAllLinksOf(RuntimeObject * object);
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/**
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* \brief Get a list of (raw pointers to) all objects linked with the specified object
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*/
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std::vector<RuntimeObject*> GetObjectsLinkedWith(RuntimeObject * object);
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/**
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* \brief Delete all links
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*/
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void ClearAll();
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static std::map < RuntimeScene* , ObjectsLinksManager > managers; //List of managers associated with scenes.
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private:
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std::map < RuntimeObject *, std::set< RuntimeObject * > > links;
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};
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}
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}
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#endif // OBJECTSLINKSMANAGER_H
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